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Posts
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Quote:Yeah, what's funny is that I'd done that with my own Fire blaster in DA, burning them as fast as I could. I need to get out of the mode of "I need to convert and save as many purples as I can, saving them for the tough boss/EB fights." Because at this point, there really aren't any, not without running an Oro arc. And I probably fight enough bosses that everything will restock anyway.when I had the time to burn on DA zombie runs with my fire blaster I'd have a handful of inspiration effects going at any given time. I'd manually delete rez's and collect defense by moving them to one side, everything else got burned as it dropped by pounding my F1 key when I filled up.
it's sort of amazing how much they increase your efficiency. -
Hmm, something tells me I'm 1) not pushing my brute enough and 2) burning too few insps (bad habit of clogging up my tray with Tier 3s that just sit there).
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Quote:Not 3 billion, but I made a billion in about that time red-side. Mind you this overlapped the double xp weekend and the AE exploit, so I was both earning more playing and folks were throwing around mad money for crafted IO, but that only sped things up a bit.Really? How? I guess I just don't get the market thing. I've honestly been trying the last month. I've been in this forum reading everything I can. Most of the tutorials are old. I have 3 50's blue side. I've tried the "just play the game and sell everything" method. I've tried crafting and selling, I've tried a few other things listed on tuturials. That didn't get me 3 Billion. Heck the most I have on any of my 50's is (was... I started to buy some IO's) 120 Mil. I have to assume there is some basic simple thing I am missing.
I'd love to have some of the expensive IO's. And I'd love to find a way that fits my time/schedule to earn them myself. But so far I just haven't found that.
So when I see a post that says I got 3 billion in 6 weeks. It just makes me wonder.
But yeah, it was mainly just from playing and crafting and selling. Inf from mobs adds up, selling common IO adds up (they're what, 100k a pop?). Every now and then run some AE for some bronze rolls, sell the Thunderstrikes, end mod sets, defense sets. Sell some purples if you're lucky (I think I've sold two or three of the sleep/hold variety; been silly lucky the last two days alone landing three of the more desirable ones, so I'm sitting on about six or seven plus a respec).
Were I to actually look for bargains for resale rather than use... -
I wonder how many toons in the 20s there are red-side being actively played. Seems like a level range that gets passed by fairly quickly, and I think folks are waiting on I17 and beyond to really roll much new (I'd guess of the Dual Pistols rolled many more were blue-side). At least for recipes in the 30s there's more of an exemp demand for them - not so sure about 20s.
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Quote:Yes, something like that has been mentioned in the past.I think someone mentioned this, or a variation of this, above. If not, well, I take all the credit.
(the idea needs to be kicked every now and then though or it will get buried with all the bad ones) -
Of my 50s, I'd probably go something like:
Brute <> Scrapper > Mastermind > Dominator > Blaster > Tank > Controller > Corruptor >>> Defender
Brute - no real issue once I got past end problems (WM/Shield, so there were some issues)
Scrapper - built for it, and really not much of a difference in difficulty with a brute, just a different dynamic with Fury.
Mastermind - great to solo IMO, you just need to be careful of the AoE foes.
Dominator - slower maybe at first, but it picks up significantly later. Early going there might be endurance restraints.
Blaster - ok, fine, sometimes you'll faceplant. But with a few purples you're fine; both my Fire/Fire and my Ice/MM soloed Maria's arc with no real EB issues. Knowing your limits helps.
Tank - Was a long time ago, and my EM/INV was about as safe as you could get. Getting to a point where beating mobs wasn't "death by a thousand punches" seemed to take forever though.
Controller - might be higher were it not for the darned purple triangles. Doms I think are easier because they have more damage output and mez protection when Domination is up. Caveat: some controllers can do absolutely BEASTLY things (Ill/Storm, Ill/Rad?). My Mind/Kin was capable, but by no means beastly.
Corruptor - the lack of mez protection and lack of defense really hurts here. There were many times I might have been saved if I had the Blaster's ability to use Tier 1/2 while held - being chain-stunned by a Malta, for example. Also possible I picked a poor combo (NRG/Kin) for soloing, I need to try another soon.
Defender - soloing on my Emp/Psi just wasn't really the thing to do.
I have a Widow at level 45, and I'd put her up in the Brute/Scrapper group. Sure her defense fails sometimes, but she can also be pretty nasty. -
Quote:Heh...I got two last night doing the same, beating on Council.I dunno about all this hub-bub about purple prices. Just doing paper missions in GV I can get 2-4 purple drops a week. From those, I sell, and then buy the ones I really want. I'm sure there must be other methods of getting purps but papers are easy to solo and fun in groups. Ran three papers this morning and got a purp. I suspect the people not getting purps are due to them doing things where purps never drop - like AE?
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Quote:At this point red-side I have enough (well, relatively enough) in one character that I can have him buy/craft what is needed for lower toons and drop it in the base (SG of one) enhancement bin. Pretty simple.But "entering the market" can be taken from a broader perspective here. Yes, being able to email inf around won't actually add a single inf to the game world that wasn't already there but it will make it easier to shuffle around that inf to a single character as a better-leveraged resource. Not everyone has multiple accounts to make such inf transfer easy. Even getting a friend or SG mate to mule inf between two alts involves resources that players might not always have (trust, or SG/friends for that matter).
Quote:Lots of people have the misapprehension that random rolls only get you junk (I call this the Evil Ryu Fallacy) so they save up and buy what they want.
The old system basically forced everyone to roll, which generated excess for the market. Merits encourage safety first types and people who are bad at math NOT to roll, which saps supply.
If folks could trade merits some would roll, sure, but many would just accumulate big piles to blow on the specific shiny they wanted for their builds.
/edit
forgot villains, who can't usually sell their stuff and buy what they want like heroes- in their case, saving merits and buying specific recipes is probably the most efficient way to go about things. -
Quote:A spin on that was my other idea, which went over much better.I can see them working something like this into Set IO Crafting to shift a Recipe 'up' or 'down' a tier, say... 5 levels, and then maybe even allowing for further tweaking of level = at an inflated Inf cost (aka Inf Sink) to adjust the final Level of a completed Crafted IO - by an additional 1 to 4 levels, allowing players to "fine tune" a Crafted Set IO's level for a specific build.
So if you wanted - you could to take a level 24 Recipe, and Craft it using the standard (for the recipe) next lowest Tier of salvage - (and an increased Inf "Crafting Fee" (on top of the current price) to bring it down to Level 19... and then optionally - pay another (more serious Inf Sink) to tweak it down another 1-4, to a specific level = somewhere between 18 to 15. -
Sub-50 IO are also nice to have if you're playing a sub-50 character. Sub-50 is where most of the time on my characters is spent, so set IO are going to benefit me the most sub-50. Purples, those are end-game for the 50 set. I don't think non-purples need to be. No, you may not be able to slot *everything* you want by 50, but you should be able to fill in a good bit of your build.
I think sets like Kinetic Combat are the most out-of-whack. It tops out at level 35, but you have one piece selling for 120M, another couple at 60M. Yes, those are rares, but for non-50s that's a decent chunk of inf - more than many would be expected to have at that level (I need to check up on Mope) w/o having inf passed down. Also seems backwards to have to wait until 50 to really start generating the inf to be able to buy level 35s (and red-side, 20-34 probably doesn't exist). -
Quote:I had the suggestion of making random recipe rolls cost less at lower levels (I gave the example of 10 for 1-20, 15 for 21-40, 20 for 41+) to try to encourage rolling sub-50, but it got shouted down on the basis that folks (read: ebil marketeers) could turn off xp and continue to roll at lower levels, exploiting the system (basically what Midlevel Crisis already does, just for cheaper). Though a couple of the vocal opponents pretty much oppose everything, it seems.I don't think that there is a technical solution for this other than eliminating merits entirely. It really comes down to knowledge. For someone who spends time studying the market and looks at the drop tables then it becomes obvious that making rolls in a lower bracket makes a lot of sense (although which lower bracket depends on who you ask). For someone who just wants to convert their merits into recipes (either for use or sale) so that they can get back to playing it isn't obvious, the level 45-50 bracket sounds like the logical choice because that way you get the high level recipes which sounds better.
The problem with specifying the level versus the bracket is that some people will want to roll level 50 recipes (since even with the introduction of a slider there will always be more demand for them) but in a lower bracket so that they can get some of the better ones there (like Kinetic Combat) so allowing us to specify level but not bracket could well end up decreasing the supply of those recipes. -
Quote:Unless you want to unload some salvage/recipes. Then it's a bit of a pain (though at least you can TP out to base/Pocket D/BM easily).The thing I love most about Naylor is that once you get there, you rarely have to leave the immediate area.
I've spent most of my time for at least the past year red side, and I'm much more comfortable with it. The layout doesn't bother me as much, I know where everything is and what the zone progression is, etc. Familiarity was a bit of a barrier - I was lost, whereas I was very familiar with blue side. Not to say red-side is perfect - Nerva is too large, Grandville is a pain for certain travel powers, Arachnos bases are awful in general. Everything is still pretty dingy.
I *would* like more options, especially at higher levels. At lower levels, you progress so quickly that you can't do all of the arcs anyway. At higher levels you have the same old contacts. The Cimerora arcs were a nice idea, but they're short. RWZ is an option, but that gets worn out quickly if you're also running it blue-side.
Arachnos is still too overbearing. Project: DESTINY loses some punch once you've run it five times.
You know what I wouldn't mind...something like opening up Faultline to both sides. With GR, we're going to have rogues jumping around blue-side anyway. Arachnos is there already. Put some villain contacts in there for some arcs where you need to undermine the dam. You're still doing Arachnos' bidding, but at least it might have a little different flavor. -
Weird. Before today I was using CCC 8.2 (yes...I'm behind), and had no issues alt-tabbing in Windows Classic. Upgraded to 10.3 today and had to use the Aero theme to get alt-tab to work.
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#3 reminds me - not that these recipes are typically rare, but don't mission complete drops drop at natural character level rather than exemplared level (i.e. I flashback Crash Cage, and get not a Cloud Senses: Accuracy/Recharge but a Siphon Insight: Accuracy/Recharge)? I wouldn't mind seeing that changed.
(actually, this is basically the opposite of #3...and I like the idea of getting mob-level drops when I'm running Oroboros) -
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Part of the problem does seem to be items that just aren't worth being listed on the market because they take up the market slot.
What if there was a place where these things could be given and taken for free? Essentially vendoring it for zero inf (deleting it). Then making it available for anyone to take (this part of the idea I think others have had), also for nothing? Maybe even flag the item as "charity", where it can't be vendored or auctioned (if that is even possible).
That or set up a charity function/tab within the market interface, where something can be listed not-for-profit, but the item doesn't take up a market slot. -
Probably so - I just have a mental block where it comes to asking for help on things.
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I'd rather they get rid of the Hammer Down requirement for Born in Battle. Nobody ever seems interested in fighting Scrapyard.
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If it makes you feel any better, mine was rough for a while but got better, even with taking Tough at 41 and Weave at 44. Going for sets with end (I have True Grit slotted 2xSteadfast, 2xImpArmor, 2xMiracle for instance...Deflection is 2xKismet, 2xImp, 2xGoTA) certainly helped. Though so did lucking into both the Numina and Miracle uniques.
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Quote:Heh. Well, there you go. I kept searching for things like "drop rates", which pops up Leo's project but lists the other things further down. I looked at various IO pages but not the simple Recipes page. Thanks.Recipe drop rates can be found at http://paragonwiki.com/wiki/Recipes
Salvage drop rates can be found at http://paragonwiki.com/wiki/Invention_Salvage
Quote:When a Pool A recipe does drop, the Common:Uncommon:Rare ratio is: 32:8:1 (so Common is 78.05%, Uncommon is 19.51%, and Rare is 2.44%). (Again, from Positron) -
Quote:Danged silver clockwork...[*]When we celebrate the sixth anniversary of City of Heroes going live this coming may, a Paragonian who was born the exact moment when they turned the servers on would be celebrating his or her 288th birthday. (Unless, of course, you explain the discrepancy in time scales by imagining that Earth in the CoH universe is rotating 48 times faster than our Earth, in which it must be really hard to get a decent night's sleep in Paragon City. No wonder those citizens look so tired all the time!)[/list]
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Quote:That's because drop tables are weighted common -> uncommon -> rare -> very rare. Simply put, more common IOs drop than set IOs because they're, well, common. Set IOs are supposed to be rarer (and hence, more expensive) in theory but it doesn't always work that way in practice.
Well sure...that I know, I just don't know the exact drop rates. I wouldn't say switch them, but if common is 1:20 and uncommon is 1:50 (again, just pulling numbers for the sake of illustration), maybe tighten that up some to 1:25 and 1:45. Nothing huge, just change each flow a little.
edit: especially considering that if anyone really really needs a common recipe they can just purchase it at a table -
Quote:I guess this is actually part of my frustration. Until very recently, my play pattern has been to play a character to 50, then soon after start a new character. That character would level and outfit itself on its own merits, without help from my higher level characters./this.
Though - and I haven't paid attention to the price of these things, tbh - what I had in mind were KB resist recipes. They start at... oh, 10 or 15, one of the two. So, get someone to that base level, AE to death and just keep rolling. Cheap random rolls? Who cares if I get 30 Fear recipes in that case? It's not as big a risk.
Intent - ok. Execution = abusable.
With my last 50 though, it became really apparent to me that this wasn't the easiest way to go (edit: took me a dozen characters to finally feel this way). I just wasn't producing enough recipes, merits or inf naturally on my lower level characters to outfit them. It became much easier to play my 50, rack up insane amounts of inf, and then have him purchase everything. Or in the case of Touch of Deaths, GoTA and other sets that stop at 40, have *him* churn tickets in AE. It was just more efficient for him to produce the goods rather than the lower-level toons. I'd like to see that shift some, especially for players who may not have a 50 to help trick them out. -
Quote:So...it's a bad idea not because the supply will go up, but because the supply will go up because the bad people will be producing the rolls (which some are already trying to do)? Or that others would be tempted to do the same? That was really the point: to encourage players to play characters other than their 50s, and to encourage players to roll merits before they get to 50, to make for a healthier sub-50 market (I'd rather have a market with more goods than have to park my own toon just to churn merits).Sharker beat me to this.
The idea itself is inherently flawed. It depends on an honest player base... and lets be honest... the market abusers / market farmers are not exactly into playing the game honestly. We've seen quite a few dishonest suggestions float across these forums on how players can make lots of influence at low levels.
If the devs are on top of it though and are working on other solutions that's good, because I'd love to see a greater recipe spread, at least red-side.