gameboy1234

Legend
  • Posts

    2019
  • Joined

  1. Quote:
    Originally Posted by StarGeek View Post
    /who just responds with Unknown command: who
    Well booger. It *used* to give you a search box. :/
  2. Also, a lot of folks are used to /who in other games, and in CoH /who brings up the Search Window, so even newbies will find it.
  3. I took it on my Shield/War Mace, and I'm very happy with the result. Can't say it hurts me any -- endurance is fine, and the toon is tough as nails.
  4. gameboy1234

    New Player. Lost

    Quote:
    Originally Posted by Rajani Isa View Post
    If you hit level 8 as you finished or right after (say you did Hashby then twinshot) the Atlas arcs all end at 7.

    Right, so the OP might have to go to Kings Row or The Hollows for some arcs for a while.

    Kings Row might be good because that's where the next Twinshot arc happens. Take the Tram, and head over.


    Edit: And yes, this is the "newbie" forum. No worries.
  5. Finally got my Staff/Nin Stalker to 50. Fun times.
  6. A few small points:

    1. It's easier for folks to get in touch with you if you publish your global name. You may not want to do that, but many of us do. My global is @gameboy1234. When you first log into the game, it tells you what your global name is.

    2. Make a separate thread about "New player on Freedom" and ask for help and advice there. It will make it easier for the Freedom players to see your thread.
  7. Quote:
    Originally Posted by Agent White View Post
    yeah, just buy 400 points (5$) and you'll be able to unlock Masterminds on your account for 250, and leave you 150 left to purchase whatever (mostly single items)
    Masterminds and controllers are 300 points each. (Normally 1200 points.) It's weird these two are more expensive but that's the way it is.

    There's also a New Player Pack in the store, for 0 points. Yup, free. It's a nice little welcome package for folks. (It's under Account Services -> System Unlocks.)
  8. Quote:
    Originally Posted by Agent White View Post
    See I've heard otherwise, that it -doesn't- count bonus points but goes off of the hard dollar amounts.

    Does the wiki clarify anywhere?

    Wiki or no, I can personally tell you that I've made the $50 purchase a couple of times, and the 600 bonus points counted both times.
  9. Also, if you purchase a subscription for more than 1 month, you still get one reward token each month, even though the month actually cost you a bit less than $15.

    (This is why I was a bit vague. The detail can be complicated. "Buy stuff, get tokens" is easy.)
  10. You get reward tokens for paying money. Buy stuff in the store, or buy a subscription, and you'll get reward tokens. The tokens give you permanent unlocks on your account. E.g. enough will unlock Masterminds.

    You'll likely have one or two tokens already for having played previously. (Maybe more if you played for a while.) Go to Menu -> Paragon Rewards to see what you have in game, or from the character screen it's the icon next to "Reward Tokens" on the very top.
  11. 1. To claim a slot, I just click on the character (or empty slot), and click Next on the bottom right (or Create a Character, for an empty slot). It gives you a pop-up asking if you want to unlock the character.

    2. Nope, Masterminds and Controllers have to be paid for. Except for special reward classes though you can play anything else.

    3. If you want them, yeah, it's a real money thing.


    I'd just play for free for a while. Unlock a couple of empty slots, make a character, run through the tutorial and have fun. There's lots of new stuff to try out, and you can leave the Mastermind for later if you want to.
  12. Quote:
    Originally Posted by Pauper View Post
    - If the RNG really seems to hate you, you can upgrade combinations of Common/Uncommon components to get Rares

    Personally I think that this is the expensive way to do it. Remeber, you can pick Merits for your mish rewards in DA. You have a chance to get either Astrals, or Empys. And Taskmaster Gabriel in DA gives 2 Empys for completing a full set of DA missions.

    After you get all the common components you need, you should stop selecting Component from the reward table and switch to Merits. That way you can start building up the Empys and Astrals you need for incarnate abilities above the first Tier.

  13. If you're joining the LFG queue, make sure you join the widest possible list. Join "First Available..." on the first tab, I think, not a specific TF or even first TF or similar. First anything, period. Then go about your business. You can now do missions and what not while in the queue. So you loose nothing by joining it while solo.

    As mentioned, probably the best way to get teams is to join the active global channels on your sever, and to also monitor Help and LFG (the channel, not the queue). People are used to using those, so that's where most of the people are.
  14. gameboy1234

    Magi farm

    Yeah, 2 gigs = 2.14 billion, the same limit as the Inf cap. Same reason: 32 bits only handles numbers that high. You can't physically go beyond that with out getting more bits. Corollary: make sure you have a 64 bit CPU or a new OS won't help.

    Actually it should be 4.28 billion, but for Inf they use the high bit as a sign (so it's really +/- 2.14 billion) and for the OS it just divides memory in half and uses half for the OS (drivers, IO, memory mapping, etc.). Back when they did that no one really thought you'd be needing the whole 4 gigs that a 32 bit CPU can address.
  15. Quote:
    Originally Posted by Willowpaw View Post
    What I would like to know is, are there any established groups that regularly run various trials and TFs with the understanding that there may still be a lot of players who may not have done a given trial or TF .

    I'd speak up when the group is forming. Ask if newbies are welcome, and if the leader will have time to explain things. Or if they are speed running, best to stay away if you want to learn, and wait for the next group.

    You could post on your server forums and ask. That might be better than waiting for a random group to form that suits your needs.

    I'd consider running some TF for newbies, but there's the question of "how newbie." Good players who are new, no problem.

    OTOH, folks who have "special needs," are afk a lot, follow the leader means wander off and aggro three groups, take 20 minutes to load, suddenly develop "life issues" half way through the TF, etc. It's frustrating when you feel like you are being taken advantage by folks claiming to be "new."
  16. Still missin' Keyes, need the Bunker Buster and the Anti-Anti-Matter badges.
  17. I still need two badges so I'll be there. (HW and RHW.)
  18. I wonder how hard it would be to add an option on the build menu to copy the powers layout from one build to another....
  19. Probably, the wiki isn't always updated the instant new content comes out.

    Best way I think to learn is to run the trials in game, capture the Caption text in a window, then save it and read it later to learn what you are supposed to be doing. Watch what the leader does and says, and note what you'd do the same and what you'd change. And then try it and see how it goes. Take advice from the league (esp. afterwards) on anything they had trouble with and what they'd like to see done differently. Be flexible and adapt.
  20. Quote:
    Originally Posted by Paladin View Post
    being a team player does not mean carrying the team.

    This is important too. You can't make bad teams into good teams by yourself. If a team is bad, it's bad no matter what you do. Some powers don't gel, some players can't adapt or be taught.

    OTOH, as an example, a team I was on was having trouble last night. Folks were dying left and right, and completing missions was a chore. Our leader left in disgust (after taking some ribbing for picking /Pain Dom, and then not taking any powers in it after the first). We got a Tanker and an Ice/Cold Defender to replace him. Suddenly our fortunes reversed. We could handle anything, and nobody died even once, despite large numbers of Arachnos ambushes on one map.

    That reversal was a combination of factors. Tank + Defender on a team which had neither was a big boost. Loosing a cranky player was too. It's just the way the game is.
  21. Quote:
    Originally Posted by Abysmalyxia View Post
    For heaven's sake... just play a tanker already. Want damage? Got it. Want survivability? Got that in spades? Want to be able to keep your team alive? Few make it more possible than a good tanker.
    I was going to say the same thing. At least you should try a tanker. You have control (Taunt), and the ability to stay alive long enough to use it. While Invulnerability has a Psi hole, that's not much of a concern until late game, where it doesn't take huge amounts of Inf to plug it. If that bothers your consider Will Power, although if you're frustrated at low levels I'd start with Invulnerability myself.

    The other thing I notice is you seldom make reference to secondaries. Soldiers from a MM set pure DPS? Haha, not likely. What secondary did you pick? That's more important imo.

    Another example of secondaries: I like high defense toons. Tankers and Bots/FF are the cat's meow for me. So I'm trying a Dom now for a new experience; my Mind/Psi Dom is level 22 right now. And again I didn't see any reference to your secondary on your Dom in your post. When I tab through a group during a fight, I have two choices: mez it, or zap it. If it's low on hit points, I zap it with Psi. Killing a mob is the best control. If it not, I mez it and tab to the next mob. It's important to spread the mez around if you want to control as many mobs as possible.

    Killing is not the goal of mind/psi. It's not really high DPS. Support by mezing mobs, confusing good ones, and killing low hit point targets-of-opportunity are how I'm playing right now.


    And the last thing I can think of is: try tabbing through a group instead of clicking. It's faster, and when clicking can be hard to actually select the mob you want. Learn other keyboard commands too. Control-Tab I think selects the closest mob, which allows you to quickly restart the tabbing once you go all the way through a group (happens if there's a second group nearby that you don't want to engage yet).
  22. Quote:
    Originally Posted by Zubenelgenubi View Post
    it was clear that some in the league had never completed a Magi before. Many did not even know what an Ultimate inspiration was or where to get them.

    I've done several Magi, but never RHW, so we always just dismissed pets and killed the lights when they showed up. You don't need level shifts for that. I think there's a difference between having done the trial before and doing it a special way for a badge.
  23. Weird, I was sure there was a VEAT/HEAT unlock.
  24. VEATS and HEATS are like a Tier 7 unlock. Controllers and Masterminds are Tier 5.
  25. OK, yes if he's never been premium, ever, I guess that makes sense.

    <yoda> Hmm, confusing, this is. </yoda>