galadiman

PvP Bootcamp Mentor
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  1. Quote:
    Originally Posted by Memphis_Bill View Post
    No laser beams on their heads.
    You can't mix movie metaphors like that!

    (Unless you're Charlie Sheen in Hot Shots! You know, before the crazy...)
  2. Quote:
    Originally Posted by Test_Rat View Post
    Read what I posted again, because you obviously didn't the first time.



    I think we are losing the point:

    I have no problems doing the content.
    Its just repetative and massivley boring to run the 2 (really one imo) trials ad nauseum with no effective alternate option.
    I think you have not read the umpteen thread responses regarding this:
    By 'farming' xp (a very loose interpretation of the word 'farming', imo), you can boost iXP so that you do not have to repeat the trial as often, if you do not like it.

    And by forming your own team, (which admittedly may take longer), you can advertise what you are looking for, and thus avoid 'forcing' anyone into doing the content any way you prefer not to do it.

    Observe, Adapt, Overcome. Or not. There are more trials coming, as far as I have heard, but I know not when. I'll adapt. (and enjoy it).
  3. Quote:
    Originally Posted by Test_Rat View Post
    Yes there is, but the people who already have thier slots unlocked are not interested in running it that way for the newcomers.
    I believe this is where one should 'speak for themselves'. I know of at least 2 other people, in addition to myself, who put the irrefutable lie to this statement. For both selfish reasons (alts) and selfless reasons (community). And I know far fewer people in this game than many.

    Edit: also, many people who run content to 'farm for purples', for example, can benefit here in the same way, collect threads/astrals/etc. for future content, etc.

    Not saying it's perfect for everyone, and if you don't like it, 2 other TFs to try, and more coming soon, because, hey, limits... but you can find the good in it if you look.

    Paradigm: shift.
  4. Quote:
    Originally Posted by OneFrigidWitch View Post
    Clouded/Test_rat, you are on ****** teams then.

    I pulled 51% on my very first BAF. It depends on what your team is, and if you have a leader who can communicate.

    The overwhelming majority of your iXp comes from killing adds in BAF, and clearing the outer perimeter in Lambda. Any mob left unkilled is less iXp for you.

    In BAF, cycle between killing Siege and Nightstar. It gives you 10 seconds of breathing room when one is down. Have part of your league be dedicated to killing the viki/9cu adds. If you want threads, have the League Leader split your 3 times up, top 2 of each team, dedicated to killing adds, while the bottom 6 dedicated to killing the AVs and cycling them. This will get you exp plenty quick. If you aren't killing the adds, you are going to get squat for iXp. You should be able to cycle the AVs two, maybe three times depending on the team. If you are extremely DPS heavy, with good agro management, you should be able to push your time all the way to 5 minutes or less, and still complete the trial no problem, having killed stupid amounts of adds.

    In Lambda, leave one of the portals open! IF you can handle the adds. But because Marauder is such a chimp, it should be reasonable to handle the adds from 1 portal and put him down as well. Even if you leave all the portals dead (probably a wise decision), if you didn't clear the outer perimeter before you entered the gate, you would have been missing several % of iXp. Always kill everything!

    Moreover, you don't have to do Lambda if you don't want to! Sure doing BAF means you get no physical iXp. However, you get 16 threads which you can just burn for iXp, components, and who knows what goodies. I have more fun doing BAF. I don't think I will be doing any more Lambdas, even though it will take me longer to get my slots. I just can't stand the middle phase of Lambda.

    edit: Just to be clear, nuking the adds in BAF is not as easy as it seems.... but if you picked Judgement up quick, and you have a lot of Judgement in your league, it makes managing the adds much much easier.
    Wait JUST a second. Are you saying that there is a way to make more threads from each iteration of the trial if, during 10 runs of a raid that seems boring and grindy to some, that if you take note of the patterns of activity, and seek to maximize the output of the trials in order to require less of them to achieve the stated goal (unlocking the slots)??

    UNPOSSIBLE.
  5. galadiman

    Request to Dev's

    I do like the idea of a 'don't call me a squishie' badge. Doesn't have to be TRUE, it would just be cool.
  6. I think he's being sarcastic, Techbot.
  7. Quote:
    Originally Posted by Breog View Post
    Totaly Argee.... I hate having to take a few minutes at the end to make sure Im picking something I might use/will use etc. Since the rewards are not TF specific like the Alpha ones, thiers no reason not to have used a simipler system Like say...Incarnate Salvage Common, Uncommon, Rare, Very Rare Or something similiar. Makes it an instandly recongizeable drop.

    aka... Oh I need 3 Uncommons and a Rare.
    List pops up and has.... Uncommon Incarnate Salvage, Super Inspirations, Reward Merits.

    Pick the one you need and move on. Could remove 3/4 of the named salvage we have now doing this.
    I agree, I would like it to be simpler. But allow me to play Devil's Advocate for a moment.

    In general, I think the theory is as follows:

    The excitement for "getting lucky" (with drops, I mean, c'mon ppl ) is much greater than the disappointment for not "getting lucky".

    I believe this is the theory behind "the lottery" in its many incarnations.
    Flame away!
  8. Because a big giant ghost-shark comes out of the ground and chomps on your enemies 'til they are dead.

    Seriously, where is there a bit of Not Win in that statement??
  9. Also I do find the mad scramble to explain how the temp powers work in Lambda a bit tedious after so many runs, but I like the mechanic for the most part.

    It's great when it works well, but it is frustrating when people on the team forget/don't read the instructions/etc. But again, the genius in 'partial credit' is at work here, and it works to great effect, imo.
  10. TLDR: They suck, axe it all. I keed, I keed!

    I like them a lot, both. I've faceplanted more recently than in a long time, I think. (Don't anyone come correcting me, 'cause I'll deny it!) I think there is definitely a lot more thinking to do on the last L50 TFs/Trials to be released (Apex/Tin Mage/Lambda/BAF), and I think that's a good thing, both for my fun level and for the game in general.

    A few things, however, I have seen that may contribute to a negative experience for some.

    One, I've found that since I, as many people, want the Strong, Pretty Shinies ASAP, many people are running the Sweet BeJeebus outta these things. As it is our right, of course.
    But there are a few negative impacts:

    One, it quickly goes from, "Neat, we succeeded! Phew, that was a tough fight, way to go team!" to "OMG, You ****ing slacker ***** ***** let one through! Now I don't get Mah Badgeration! I hate you alls! Whah don't you all suck an egg or sumthin!" This is natural with so much repetition, because people hone their skills, but it's not constructive, imo. One BAF run I was on actually got the "No escapees" badge one time mostly by accident, and it was pretty damned exciting (to me, easily amused), and I feel the accidental achievement is much cooler in the moment than the meticulously planned one.)

    Another, is, the problem of people who play once or twice a week vs people who have permanent buttprints in their gaming chair, and chronic carpal tunnel. (Fortunately, I certainly don't fall into this camp. <.<. >.>.) [what? what?? ] We/They often fall into the trap of considering people who aren't current on the latest strategies as 'uninformed noobs,' when they're just trying to have some fun, maybe hang with friends and/or make some new ones... I too find myself falling victim to this attitude sometimes, and it takes effort to restrain myself. It helps to keep a good perspective.

    (Corollaries to this problem: 'Don't take that tank, tanks suck on this.' 'Don't take that guy, he has no IOs.' Not saying I've seen this problem yet too much, but I can see it becoming a problem as people insist on making only 'perfect' teams. And I'm not saying that people don't have the right to do this, if they're intent on creating a team specifically to achieve a certain goal, but it could become a bad habit rather than a special case.)

    I'm hoping the repeated running won't make doing these less popular in the future - though I think it's inevitable. Because right now, this is my favorite content in the game. But I'll likely burn out on it, like anything and like everyone else, and need a recharge, especially when I complete getting the slots on most of my characters.

    I continue to appreciate the leaders of these TFs, as I am content to follow instead of lead, and I can try to take a position of leadership when needed. And I appreciate the flexibility/empathy/patience/adaptability/civility that they have shown for the vast majority of cases, and I have already forgotten the lapses that may or may not have occurred.

    Also, Masque, 2 min max wait on peope who drop unless you know specifics about their case, imo. Being on the Vent server really helps, as 'droppers' can safely rageVent (Ventrage?) about how awful this internet thing can sometimes be. And teammates waiting can berate the 'droppers' mercilessly with extreme prejudice while their sucky internet fixes.

    Now git meh some more iXPees!!
  11. Quote:
    Originally Posted by Chrome_Family View Post
    M like MANCY!!!
    That's another top 5 line, told me this is my kinda show.
  12. galadiman

    Thanks.

    If they would JUST. CHANGE. SOME. OF. THE. MAPS!
    Seriously, friends on the team make little annoyances like this much more bearable.
  13. Quote:
    Originally Posted by Eva Destruction View Post
    The killer rabbit in Monty Python and the Holy Grail was a serious threat too. Why is the cute little bunny one-shotting fully armored knights? Who cares, it's funny. Why is a minor plot to get pacified sheeple to support a guy who doesn't need their support so vital that we have to send our most powerful heroes and villains to stop it? It ain't funny, so it needs a reason.
    Yes, a minor threat. Baronyx:
    "...Mindwashing has proven to be highly effective. The process completely alters the subject's sense of loyalty while preserving all other aspects of personality. To the outside observer, a test subject appears to be the same as they were before the procedure. However, inside, the Mindwashed have an unswerving loyalty to Emperor Cole, a loyalty that hides below the surface and causes those affected to feed his government any information they learn about those who oppose it. Additionally, the Mindwashing grants those who control the process the ability to manipulate those affected by it, using them as spies or as fighters."

    An apparently permanent, undetectable 'perfect' charm, combined with at least some level of direct control.

    Wow, if this is a minor threat, I'll gladly trade you one nuclear warhead for this tech any day of the week, and twice on Sundays.
  14. So if I work my *** off to get the highest rewards in the game, it's OK for people who didn't work that hard to be compensated for their 'not work' by completely making all my work getting all that stuff on my character moot and pointless? Then why would anyone strive for that loot in the first place??

    I choose not to be 'leveled', as you would have it.

    And in exchange, the person who works hardest, as much as I may resent their flexibility to play 15 hours a day (Oh, to be in college again! ), I will grudgingly bow to the awesomeness of their hero. Because they can be special too, right??
  15. Yup, I turned to my wife after the first scene with her taunting her torturer: "I have a completely new level of respect or Pam now."

    Also, Pro shop? Where's the Pro Shop?
    ----------
    And yeah, Fiery, that's still my most remembered quote from the show, I just thought I'd keep it rated 'G'.
  16. Not far off: "I'd buy THAT for a dollar!"

    Or are we past that already? Dun, dun, DUUUUUUUUUUUUUUNNNNNNN!
  17. Quote:
    Originally Posted by Red Valkyrja View Post
    That's okay if it's client side only, or I can turn it off. I don't need my ego stroked by being a unique dragon. All I need to know is that my TEAM survived and the the LEAGUE prevailed.

    These Trials are not about ME and they are not about YOU, they are about a group of people coming together, and when we realize that they way we are used to doing things don't work, we try something different. we might not even prevail on the first attempt, but in working together we can. I'll go ahead and quote one of my fovourite moves now.

    "Do you know what the definition of a hero is? Someone who gets other people killed." Zoƫ

    If an individual on a team wants to be a glory hound, make sure your team doesn't suffer for it.

    Yes, these Trials are difficult, sometimes frustratingly so, but they are not impossible. Personally, I've never been one to just play my high level characters, nor have I been all that attached to the end-game content (or the lack thereof before now.) I am actually enjoying the strategy and tactics that have to be used in these Trials. Something that has even made the speed run teams take a step back and give a moments pause.
    Nicely put.
  18. Quote:
    Originally Posted by OneFrigidWitch View Post
    I have a problem already with pre-20 content. People complain that they loose sight of what is being contributed in large groups of teams. One person here mentioned that in teams of 8 or less.. I have to agree with that person. When you see blasters at the front lines with +def kitted out IO sets causing more mayhem than the brute, you have to say... what's going on? When you see two or three blasters like that, or maybe a scrapper, you have to say, what's the point of me being here? I mean, really. Half the team is team dependant. The other half is a team by theirself. Add in additional super awesome powers, and you end up with more people being super-awesome without help. Doing fun things like teaming will actually become less and less likely. People need to remember that teaming is fun because you rely on each other. If there is no threat big enough to really require the base elements of what a character is, then what is the point of the team? I think 4/8 just isn't sufficient anymore to push a team to function properly anymore. We need something bigger, something more crazy. Maybe 4/16 for a team of 8. Something that really makes individuals useful in teams, and allows them to shine again.
    So now I REALLY don't get it. The content is too hard for one set of people, and to others, it's becoming too easy because some people on the team don't depend on others in the team to survive??
    Is the only way we're supposed to play the Holy Trinity tanker/blaster/healer, plow from mob-to-mob style? Does everyone have to be maximally useful on each and every mission/activity there is in the game? Do I steal your glory because I can mini nuke with my archery blaster every 30 seconds, and kill some of the fury-providing mobs near your pbaoe-focused brute? Or do you want something so hard that these message boards fill up with complaints of "It's WAAAY TOO HARD!" even more than it is now?

    Please try to design something that is doable for SO-kitted characters, but doesn't become completely trivial for people with 5 fully-slotted-with-very-rare Incarnate Enhancements and Purple-IOd out and accoladed heros. I dare you.
  19. Quote:
    Originally Posted by Samuel_Tow View Post
    Which, at least in my opinion, is a massive step down in narrative satisfaction. From where I'm sitting, a pleasant if implausible fictional story got polluted with realism, destroying - or at least coming close to it - what was otherwise a pretty alluring utopia.

    Utopias don't work in the real world, because ultimately they cannot sustain themselves. But this isn't, and indeed shouldn't be, the real world. I would personally see the storyline driven by what would be cool to have.

    Sure, big flashy powers are always cool to have, but not cool enough to offset the depressing storyline, in my opinion. And that's all I have to say to describe it - "depressing."
    Historically, the end of these 'utopias' generally end in exactly your described result - destruction. (And historically, utopias are always just like Cole's shiny veneer hiding a filthy underbelly.) And stories depend on conflict. Without conflict, there'd be no reason to strive as superheroes, right??

    Getting philosophical now: It's only 'depressing' if you quit before you see the end result. And if you die in the trying, isnt that the point of it all?

    "Whether 'tis nobler in the mind to suffer
    The slings and arrows of outrageous fortune,
    Or to take arms against a sea of troubles,
    And by opposing end them?"
    -Hamlet (granted, maybe he was nuts...)

    "It is a far, far better thing that I do, than I have ever done; it is a far, far better rest that I go to than I have ever known." - A Tale of Two Cities

    "The needs of the many outweigh the needs of the few... or the one." - Star Trek II, The Wrath of Khan (couldn't help it)

    In general, I think these guys may have had the right idea, though.
  20. Quote:
    Originally Posted by Venture View Post
    Part of the problem is that it's not the Giant Robot Invasion. It's a prison breakout and one military depot, neither being even remotely jobs for people with supposedly godlike powers.
    Well, in the first case, maybe it's just me, but even the word "mindwashing", knowing nothing more about what that power/effect might entail, from a guy who makes it his hobby to feed his citizens a pacifying, mind-altering drug in (effectively) their water... makes me want to go out and get some sort of high-explosive 'defensive' weaponry.

    In the second case, that military depot is guarded by some pretty tough enemies, no? I mean, it's hard, right? Even for us tough superheroes, right?? Isn't that one of the things being complained about?

    I mean, you could also call Hiroshima and Nagasaki 'a couple of big firecrackers,' and Hurricane Andrew was 'just some heavy rain', right?
    Pardon the ridiculousness of these examples, no offense meant. But CoX storywise, these do seem to be actual serious threats, and not just mountain-out-of-a-molehill stuff, no? Certainly more interesting and serious than a Zombie/Rikti Invasion, imo...
  21. Quote:
    Originally Posted by AmazingMOO View Post
    The Fellowship of the Ring was 9 guys. Everyone familiar with the story remembers what they did, especially when they had to break down into smaller groups. Even then, Pippin and Merry don't really get to stand on their own as characters until they split off from Frodo and Sam.
    Hafta call you on this. Apologies if I'm repeating another, didn't read the whole thread yet.

    Yeah, never mind about all the supporting characters (Eowyn?!??, off the top of my head), the setbacks they suffered (including several perma-deaths [Boromir, Theoden...] and one true resurrection), the reversals and regroupings... Please.

    edit: Oh yeah, and several GINORMOUS armies holding off the orcish hordes to get The Main Event completed. With HyperElephants.
  22. Quote:
    Originally Posted by JKedan View Post
    Wow. Talk about terrible analogies.

    When you take a test, presumably you have been learning the subject matter in a class dedicated to that subject matter, using materials that are part of the class, for a period of time leading up to the test. Studying for an exam should refresh and bring that knowledge to the front of your mind in preparation for the test, it shouldn't replace the class. You don't decide to take a physics final having never gone to class or opened the textbook until the night before. It is also not a requirement of any class I've ever taken that in order to be successful at an exam, you have no choice but to use someone else's notes.

    Furthermore, exams are designed to test your knowledge and ability to apply the subject matter, not introduce new subjects. The ability to solve the questions comes from both your knowledge of the subject, and your ability to interpret what is being asked.

    If you were going to make the terrible analogy that boss encounters are exams, then the game itself is the class. The developers would be the instructors, and the in game help screens would be the textbook. My ability to be successful at an encounter would depend on my ability to play the game and how well I interpret the various ques provided by the boss.

    By your logic, having a boss that just stands there and is immune to everything but attacks slotted with a single level 17 accuracy TO, and who can one shot anyone that didn't 6 slot brawl, with absolutely no in game indicators to tell people these two conditions are in effect is a well designed encounter. As long as at some point someone writes an out of game guide about it, it's fine, right?

    Edit: Actually, your analogy is even worse than what I outlined. Using your analogy, the best way to take a test is wait until someone else has already taken it and then just use the cheat sheet they made with all the answers on it.
    Erm, so is the exploration badge system completely invalid and terrible game design, in your opinion? Because personally, without vidiotmaps, I'd NEVER find 95% of the badges; with it (a so called 'cheat sheet'), I like 'hunting down' the badges.

    Perhaps the higher level encounters are 'puzzles' meant to be solved by 'groups' of players - occasionally, solo players can figure them out on their own, but more minds is more efficient, no?

    So in that way, I'm doing the content I LIKE... with a little help from my friends.
  23. Quote:
    Originally Posted by Diggis View Post
    Eh? Reading up on the encounter before trying takes away the fun of working it out.

    I will only read up on an encounter if I am really struggling to figure it out, or not enjoying the challenge.

    Your example is flawed in that a game is not an exam. An exam is a test of your knowledge. A game is a relaxing past time. All the information you need should be displayed on screen.
    All due respect, Diggis, but I think you want it both ways here. If you want to learn 'in the field,' you must be prepared to FAIL 'in the field.' Instant Success is generally not the way you learn, with a few exceptions - it's why the military has what is called 'Basic Training', and why engineers go to school before designing such simple contructions as, say, bridges and tunnels. They fail under controlled circumstances, after learning the pitfalls of their respective crafts.

    In this game, it is indeed aok to fail 'in the field' - unless you take it as a personal insult, and equate 'failing' with 'being a failure'.

    A game is, to some people, a series of challenges to be overcome to achieve a reward - be it a shiney, or that epically awesome song at the end of Portal. If it's too easy, no value (to some); too hard, and people quit. But some work in figuring it out is, to me, an acceptable 'cost'. And I find the trials a good balance, personally.
  24. I stopped watching it when it started airing wrestling. Some people may like wrestling, but it sets my rage on fire for a network supposedly dedicated to science fiction, which is an amazing venue for the exploration of the truth of the human condition, to have (ugh) "professional" (yuck) "wrestling" as an offering.

    Hopefully, they'll butt it up against The Twilight Zone, and perhaps some people's heads will literally explode from the juxtaposition. All due respect.