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Posts
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My new 'rad/rad' tank.
Tanks, of course, do not get rad powers in either their primary or their secondary, so a real rad tank is an impossibilty - Atomsmash uses Stone Armor and Energy Melee, colored the brightest, sickliest green they can be colored, and the result looks so nuclear that playing him really feels like playing an honest-to-god radiation tank, and by extension like I've made something that previously didn't exist in the game (yes, I know there are plenty more stone/energy tanks out there; I'm just talking about how I cobbled it together since the devs haven't given us "real" rad tanks). Really, it just looks awesome. -
While I agree that phone booths are probably a no-go, clickable doors/objects that automatically pop up the costume change window, then when you choose your new costume have you go in and come back out in whichever costume you change to, would be pretty cool. Here's some plausible ideas for places a hero (or villain) could change:
-Public bathrooms, like we see in SG bases and Pocket D
-Parked cars and trucks
-Random outside doors, manholes, etc that don't currently have a mission on them
-Dumpsters
-Port-a-johns (do we have these? I can't remember)
Doubtless, there are even more options that I haven't thought of, but the point is that it doesn't have to be a phone booth at all. -
I've gotten flack from having both the Flight and Teleportation pools on my grav/rad troller who is a sentient black hole - even if the only power he has from Flight is Hover (will probably take Air Superiority at some point too, since I hear it's good DPS). But even so, did these people not realize how useful Hover is on an all-range squishy? Nonetheless, having Hover on at all times (which it is) is a bit of a strain on the endurance, so I figure it still counts.
Also, on my Crab, I took all the available slicey-with-the-spider-legs melee attacks despite hearing they're kinda meh, since she's supposed to be a Freakshow Meat Doctor with stolen Arachnos tech, and the first thing I think of when it comes to that particular enemy is slicey melee attacks. -
SOOOO signed! It's just silly that we have to have hair if we're wearing a hat, especially on a character wearing a full mask.
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Maybe so, but the way he's drawn makes him look fat. Huge body with max physique won't end up looking like him, even if you set the waist and hips sliders to max and the shoulders to minimum. In order to shape him right, you need a fat slider: these sliders are for what's outside, not inside.
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Paragon Wiki has pretty good ones - female, male, and the unique Cortex. Chaos Leather top and bottom with Sinister gloves and boots (non-plated version) is a good start for a hero trying to replicate one - real Eidolons have unique masks and chest color patterns (the white V shape) but there's probably something similar that PCs can use.
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Oh jeez, that's a tough call - I have about three "favorite" AT/power combos, for all different reasons.
1. Flying Broadsword/Shield scrapper, with Body mastery EPP. First, shield charge shield charge shield charge shield charge yeahhhhhh! Playing this character, I feel like a blender on legs. A favorite combo is build up+shield charge+whirling sword, often from above; I wipe out most of a +2 spawn with this.
2. Flying Gravity/Energy dominator with Ghost Widow PPP. Knockback everywhere! This is the character I wish my Blasters could be.
3. Teleporting Kinetics/Electric defender. In a word, Sapper. In more words than that, AOE Sapper. This is one of the most survivable characters I've ever played, and with Fulcrum Shift he does near-Blasterlike damage. -
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That word, I do not think it means what you think it means.
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Quote:And the epaulets, which are a similar deal to the witch hat.With the exceptions of the valentine pieces they gave out as a reward for getting people to sign up during a specific time frame. And the witch's hat which can only be obtained via Katie Hannon so villains don't have it but I think that is a different issue.
But to the OP, I would love it but I have to agree with Sharker's reasons for being against it.
As an alternative I could support the use of merits to acquire the locked costume pieces on a character by character basis. -
My first 50 is a gravity/energy dominator - so that's lots of knockback with pretty much half her powers. It made her loads of fun to play even solo, which happened a lot because she's on Triumph, and I found myself using her tier-one powers (Lift especially) all the way up, because the knockback/knockup was such a good way to prevent her from being smacked by whatever wasn't currently being held in her Gravity Distortion or distracted by her Singularity. I've learned to think of Lift as a few-seconds-long hold, and more control is ALWAYS better, regardless of what class you're playing. However, most of her attacks are slotted for damage and accuracy (except the holds and Wormhole which were slotted for duration instead of damage), because technique aside, numbers do matter. If I'm not doing enough damage to kill things, the game stops being fun and starts being frustrating, regardless of how many minions I'm flinging all over the place.
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Nope, we can't - not really, that is. If it were black it would not have a metallic texture - the red on a christmas tree ball is a transparent coating over mirrored glass, and black can't be transparent and still be truly black. The best you could get is a dark transparent coating, which would result in a similar appearance to the metallic tights using the darkest shade of gray. You can have things that are shiny and black, but the shine is a glassy/pastic one like you would see on the patent leather and auto paint I mentioned before, not mirror-like as the metallic tights or Christmas ornament.
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Yep, and fabric rips. It's assumed that we polish, sew, repaint, and otherwise maintain our costumes, or that they're made of Magical Superhero Materials that never need maintenance or are self-healing.
Metal can also be enameled in those weird colors (hot pink, etc), which would let it keep a metallic shine rather than a plastic onem like this carabiner here. Just keepin' it out there that unnatural metal colors can be the same shine we see on the Metallic tights is all... not even sure what my point is, or if I have one. By the way, Sam, if you polished that stove to a finish that would reflect the surrounding environment, it wouldn't be black anymore. -
See, this is something I see as even worse than trying something out because it IS popular - as I see it, if a lot of people like something, then there's got to be something appealing about it and that makes it worth looking into for me. If I can find no evidence that this new thing is bad and/or unfun, I'll do the sensible thing and try it out. Who cares if five hundred other people also like it? I don't play a broadsword/shield scrapper to try to be different, I play one because DAMN IS SHIELD CHARGE FUN.
I stopped doing things solely to be different in high school. -
Quote:As a graphics person: The thing about the metallic tights is that in order for dark tights to be as reflective as light-colored tights, there would need to be a different shader applied to handle the reflections - the current reflections are subtractive, which gives a mirrorlike finish when your tights are silver or gold, but doesn't show much when they're black, and indeed if it were real metal with no coat of paint on top of it that's what it'd look like. In order for black costume parts to reflect the surrounding environment, the reflections would need to be additive, but if they were, then they wouldn't show up at all on anyone's tights that were not a dark color and would look completely not like metal on medium colors.Huh... You have a point here. Darkest grey instead of black does actually look a lot more glossy and, if you squint, it does reflect things, too. However, it also looks grey, not black, and I know it's not because it reflects grey and blue surroundings. There are a few colours that my eyes pick out in a big way. Usually primary colours, like pure blue, green or red. White, and especially black, are probably the most telling to me, likely why I like black so much. A very dark grey is still just that - grey. And even then, it's still murky.
I guess I shouldn't really be complaining. It's not THAT big of a deal, in the end, because new Metallic looks a lot like old Metallic in pure black, and I had a glowy aura on top of it to make it look gleaming, so I'll manage either way. It's just odd they'd rig it up that way. Maybe I don't know enough about graphics technology, though.
That said, a costume texture with additive environment reflection would be pretty neat to have - the result would look like slick enamel paint ala the black cars Sam mentioned, patent leather, or vinyl, depending on how it was used, and I think it'd be pretty sweet to see this as a new texture for Tights Sleek (though unfortunately they haven't done that). -
Quote:Changing from true black to the darkest shade of gray does wonders for making your metallic tights look like reflective black metal.My knowledge in metallurgy is severely limited, and thanks to that dang rock'n'roll, I can't look for "black metal" and actually find ANYTHING to do with metallurgy, so I can't even do research on this. I would assume metal that is black is usually painted, but I wouldn't know.
However, the only reason I brought in realism here was to explress that black reflections are something that ought to be available SOMEHOW. I mean, Impervium is a blackish purple metal and THAT is plenty shiny enough. Just look at your typical Combine architecture Arachnos fort. Whether that's plastic, paint or magical black shiny metal, shininess shouldn't be restricted to bright colours only, sinply because dark colours can be glossy, too. That's kind of the point of Environment Reflections.
I have quite a few black-metal-clad heroes and villains. I don't know if that's realistic, but that was never really my prerogative. I know they look cool, and I wanted to see if they couldn't look cool and shiny. No such luck. Considering everything ELSE that I can see Environment Reflections on is terrible (doesn't actually reflect the environment in real time), this is kind of disappointing. -
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Is it possible for us to have a Minimal FX version of Shield Defense? I'd love to be able to have that, but given that the power set involves drawing an object similar to weapon power sets, I'm not sure it can be done... can it?
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I doubt I'd take mine either on my new MM, except that it's Howling Twilight and therefore extremely useful even when soloing. Since MMs are, according to Castle, meant to fill a similar role to Tankers, you'd officially be doing a better job if you didn't let your teammates die in the first place, thus making ally-only rez powers a much lower priority. On my OTHER new MM (that hasn't been made yet) I don't think I'll take it, since he's fire secondary.
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Ultra mode inspired a new character for me:
Silverwing Sentinel wouldn't have been nearly as awesome without the OOOHSHINY. -
Quote:And if you don't want to screw with your friends list, you can /getglobalname NAME instead. That way, if the name is taken, you even know who has it!... alternately, if the idea comes up while in game ("Hey, I just had a thought...")
/friend charactername. Either they'll be added to your friends list, or you'll get a "Cannot befriend an enemy" if they exist.
Yeah, the other button should be fixed, admittedly, but I don't see "populate this potentially long list" as a workaround - and I'm not sure restricted names (Wolverine, etc. or filtered names) would show up on there. -
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"Terminator" sounds like the sort of tankmage that people are clamoring for and nobody can figure out how to balance. My thoughts on such a tankmage would involve its primary not to be a Blast set (which is what most people think of for Ranged) but an Assault set, like the Dominators have - there are three ATs with Blast sets already and only one with Assault, so it would help the class to be unique, and since Assault sets include melee attacks as well as ranged ones it would work well with an AT that has a defensive set to help mitigate the melee damage they would be taking.
However, even with that in mind, it'd be a real pickle balancing this to not step on the toes of Blasters and Scrappers. Perhaps having the Defiance bar be pretty much necessary for you to start doing good damage would help - Scrappers have high damage all the time and are better off not being damaged, so their survivability would remain better. A Terminator missing a significant chunk of HP could start to do Blaster- and Scrapper-level damage, maybe, but definitely not right off the bat, and never to the level of a Brute with a full fury bar. This could be interesting in terms of play decisions, as well, since you would be switching your focus from defense to offense and back again in fights much more significantly than other classes - use your self-heal from your secondary, for isntance, and your damage drops... but you avoid dying. Could be interesting. -
The one on the enter-your-name screen is broken, but the one on the select-your-character screen works fine. The problem is a little annoying, but you can work around it easily with a little forethought - or if playing in the creator is how you came up with your concept, you can jsut save the costume, go back to the select screen, check the name, and then actually make the character in seconds now that you have the costume already done.