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Quote:My bad, it's CC/shatter/clobber/repeat.You were probably lagging.
Both powers have a recharge time of 12 seconds.
With ArcanaTime, Shatter has a 2.508s cast and Crowd Control has a 2.244s.
12/2.508 -1 = 3.78
12/2.244 -1 = 4.35
Just tested, I was wrong. You right. -
Either the numbers are lying or my character glitched, cause that's what I was doing quite a few times. With a clobber thrown in every now and then for good measure.
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Quote:Maybe I just kinda disliked Titan weapons cause it felt like I was just mashing buttons. I'll have to give it a try again. I just got kinda bored with it.Yeah, Titan Weapons would like a word with you, eth. It's the best ST and AoE DPS set in the game.
Fire and Dark both have much better single-target for Scrappers, and Fire has, while not as good as Mace, a decent AoE in FSC. Both also feature exotic damage. StJ might beat them both at ST.
For AoE, Dual Blades and Broad Sword are least partitive if not better. Electric and Spines are certainly better. Claws is probably even.
Super Strength is better, too, for non-Scrappers.
I'll admit that TW is really good, but I still say Crowd control is the overall best Cone in the game. It's good damage and stupid good mitigation, with a good recharge, target cap, and radius.
*Edit*
What's really dumb is when you get enough recharge that your entire attack chain is shatter/crowdcontrol/repeat forever. -
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Quote:Personally I think it's the best scrapper primary.Eh... It has one really, really awesome attack (Clobber) which is brought down by the awfulness of the rest of it's single-target powers, and one good AoE with two more average ones, and is all smashing damage.
Like I said, it's not a bad set, but it's certainly not one of the best, either.
Crowd control is downright stupid both in terms of damage and mitigation, and shatter is no slouch either. Clobber is a very good single target attack as well.
When I'm playing my mace scrapper, I just feel absolutely safe.
Also, I think Crowd control is the best cone attack in the game. -
Quote:Yo I didn't know kinetics defenders were procs.You get less of a bonus from having a kinetic defender on your team if you have Musculature slotted.
I mean yeah, there's a chance they won't speed boost you, but cmon.
Not to mention you'll get less of a bonus with Spiritual as well since recharge buffs drop off after a certain points, but hey. -
Poison still needs help, and pretty badly.
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Quote:While you're at it, complain about the entire playerbase because none of them use it either.Then can I complain about how all the Judgement powers ignore Cardiac and resilience because none of them use intangibility?
This is basically the same thing as if Musculature affected the damage of any procs in a negative or positive way. -
Quote:Make you some Boomer Kuwanger then.I wonder if those head details are available for half-helms. I need to make some Reploids with these parts. And who does it take to get the fronts of the animal heads shoved in a helmet so I can make a few mavericks?
This?:
That's just a figment of a dream I'll never attain in this game
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Quote:Synapse, can you please explain why this has been chosen to affect the alpha slot as well, other than "Because it'd be too hard to code otherwise"?The minimum proc floor will be something like 5% +1.2% per PPM. However, like I said very few powers will actually hit that. Also...
Regarding Slash and Focus:
Slash with Hecatomb:
Base Recharge: 4.8
Area Factor: 1
IO Proc Chance: 33%
Attuned PPMs: 4.5 (46%)
New PPMs: 5.625
@0% Recharge: 57.5%
@33% Recharge: 46.3%
@66% Recharge: 36.6%
@100% Recharge: 35%
Focus with Apocalypse:
Base Recharge: 6.4
Area Factor: 1
IO Proc Chance: 33%
Attuned PPMs: 4.5 (56.8%)
@0% Recharge: 71%
@33% Recharge: 56.1%
@66% Recharge: 47.1%
@100% Recharge: 41%
So, you're going to see an increase in performance against the current IO version of Hecatomb and Apocalypse in this particular instance. There are quite a few instances where your powers will have a greater chance to proc than they currently do with IOs. So, some people are calling this a "nerf" but in actuality there's also a good amount of buffing going on here too.
Regards,
Synapse
Spiritual and agility already get ignored by every incarnate power, while Musculature affects both Lore and Judgement.
I don't understand why it's getting...well, punished.
Please either make it ignored by this new stuff, or make it affect incarnate powers to offset this change. -
If you really have to go through with this, at least make Spiritual not count towards nerfing your power. It's already denied affecting your incarnate powers, while stuff like Musculature is A-Ok.
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Fire/SS tanker. Feels absolutely stupid.
Tried a brute, but just didn't find it as fun. So I deleted it! -
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Making every proc PPM sounds kinda good, except for short recharge powers.
Doing what equates to a massive nerf to people with high recharge rates (pretty much everyone who uses IOs ever) sounds...real bad. People who found themselves performing well will now find themselves remaking their builds.
Can't say I'm pleased with this overall. -
And it's still 15 bucks! Hooray!
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