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Quote:I understand your point and as noted above I couldn't see this proposal making any noticeable impact on the market - how it functions nor it's importance.Right, I outlined that option in my comment. And I know it happens now...
So let it keep happening. Devoting more coding and overhead to the chat/email system to write a second 'mini-market' app seems pointless.
In practical use, I see it basically limited to people who advert in a global of an item they have to sell, before they put it on the market - it's moot among friends and it's moot among the people who likely account for most of the market traffic as they know they can get anything they want cheaper than what someone in a global channel advertises.
And call me crazy, but if they're going to waste dev resources on a for-purchase pack of emotes, may as well redirect that energy into something people will actually use. -
Quote:To be countered with emailing to yourself on an alt server and doing a face to face trade, facilitated via a global channel.Different servers provides a challenge to the second point here, but that isn't even tru as, you could email yourself the item to a character on the same server to do a face to face trade. So an un-needed feature.
Frankly the Market is the intended answer to this sort of thing.
And, no AFAIK there was no clear statement to this effect, but come on, the market is designed the way it is for a reason - transaction fee, blind posting, equal chance for all to bid on available loot....
Do all of you seriously think this doesn't happen now? -
Quote:Did I miss a dev statement to this effect somewhere? Or are you merely speculating?Have to aggree with Claws. Adding the ability to send things by email was not meant to be a way to bypass the markets.
[/quote]The only way I could support this is if there were a 10% of the COD fee paid by each party.[/QUOTE]
As mentioned above if they spend the effort in implementing a system no one uses, it's idiocy on their part - putting in a 10% fee for both would be just such an example.
Thankfully whether or not it would be implemented and in what form is up to neither you nor me. -
Quote:Except that you don't know that. Maybe they plan on implementing it, maybe they haven't thought of it, maybe they have thought of it but decided not to implement it.Well, except for the fact that they probably don't want emails used in such a way. It probably wouldn't be TOO difficult to code, but since we didn't get this feature with the global email feature, I would surmise that they didn't have any intention of email being used to bypass the market, since it would pretty effectively eliminate the inf sink that market fees provide.
I would say that if you choose to use the email system to bypass the market, you will have to continue to do so at your own risk.
You essentially sum up all of the arguments (save one) put forth in opposition to this - "Papa knows best." -
Quote:Maybe. To be honest, I couldn't see this accounting for even 1% of the market transactions that occur (the market is just way too convienent for the volume), but more of someone in a global or /sg saying they have something and offering it up to that audience before listing it on the market.I can almost guarantee that there would be a fee for BOTH parties (or at the very least the seller) IF they devs ever implemented this. Mostly for the reasons you just stated.
If you make a fee to be equal to what the market does, then I sincerly doubt this being used at all, which would mean a waste of programming effort.
But this sorta gets off point - the suggestion is there, aside from hearing speculation as to what the devs will do or will not do with it, I'm not seeing any real negative feedback or things I've overlooked.
Surely they exist?
I grant the worry about the inf sink and it is a fair point. I could be completely wrong with the volume of C.O.D. traffic that would be generated if this went through. I personally wouldn't be opposed to them putting in a fee of some sort or saying up front that they will datamine like crazy and may later put in a fee if they deem it warranted; I get the issue of paying for convience. -
Quote:Considering that even before i18, there was no such thing as a "Champion" market, no this would be no new issue.Thank you, I did not know that! My concern was spawned by last winters market cornering attempts on Champion in which certain items were artificially shortened by profit takers. My fear was that if cross server trade were allowed to happen it could get even worse. . .
If it has been around since I9 though then I guess it is not too likely to be an issue after all.
The market you saw last winter was the same market all players (of that faction) saw on all servers, because there were only two markets, hero and villain - there were no server-specific markets. -
Quote:Except, as has been mentioned above, there are already ways to avoid that inf sink (and have been in since virtually the beginning).But again I don't really have anything against the idea, it may not be implemented because email isn't supposed to bypass the market. Don't forget that the market also serves an an inf sink, so ways to bypass that sink may go against the dev wishes and would be unlikely to get implemented.
Sure, there's a small amount of work but easily worked around. -
Quote:I think, having played other games that use a true auction house, that the consignment method in this game is both better and friendlier, once you understand that it isn't an auction house.My only concern is that I would assume that they went with a double blind auction for specific economic reasons, and this directly gets around that.
Now, the exact same ability exists in game (trading face to face) but they may be reluctant to implement this for the same reasons they chose to go with a double blind auction instead of a "seller sets the price" method of sales.
I have no idea what those reasons are, mind you. But Im sure that they existed.
Perhaps that was their thinking. -
Quote:Two people, two servers.While i'm not against the idea, I don't think the email system is intended to be a way to bypass Market transactions.
I also see no reason why you couldn't set up an in person trade with whoever you have business with.
I suppose you could temporarily create a toon on one server and do a face-to-face, which will more likely than not result in a toon being left on that server for no reason.
Probably not harmful unless you happened to get a great name (and would then be out of circulation) but it is a large amount of kludge.
And remember, the Market is completely 100% voluntary - players should not be forced to use it, nor should that enter into the thought process, IMO. -
The proposal: Add an option for email to be sent C.O.D., where the recipient must pay the amount of the C.O.D charge or Return the email.
The reason: To allow for guaranteed transfer of items at the agreed-upon price.
As it is, if two players agree to a sale of an item, then one of them is at the mercy of the other in the scenario, either the item gets sent expecting a return email with the payment or the payment is sent expecting a return email with the item.
Implementing this would allow for the item to be sent first, with the C.O.D. amount being the purchase price of the item. The recipient can then verify that the requested amount is correct and pay, or can simply return the item without charge. Should the C.O.D. charge be accepted, then a return email would be automatically sent to the original sender with the payment (and the payment deducted from the recipient). The recipient would then be able to claim the item as they can now.
This would guarantee a safe and secure method of exhanging inf for items via email. -
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Quote:Welcome aboard. I still have fond memories of the 2600.Hello Justice server!
Just wanted to say hi really. I am very new to COH/COVOnly been playing for 3 weeks and have enjoyed myself very much. Not new to gaming by any means and have played WOW for many years. Beta test lots of games and been into gaming since the Atari 2600 days.
Quote:So far I've just been soloing missions. Am I doing things the hard way here? Should I be looking for a group and if so where do you exactly look for a group? Someone told me to hang out in Atlas Park, lol. Guess that is sound advice. Also have joined the N P C and Justice2010 channels as suggested yet i'm not able to speak in the channel so it's a bit pointless.
Soloing:
Pros - You can adventure at your own pace (need to take a 5-10 min break? no worries and no pressure), you can read the text dialogue at your own pace...come to think of it, all of the benefits end in (at your own pace).
Cons - You can't blame being defeated on another player, will likely not "move" through the content as fast, and must learn to be self-sufficient (carry wakies, etc). There's also one that's near and dear to my heart - it takes longer to learn the game soloing, because being exposed to other players on toons that differ from yours will teach you a lot about aspects of the game you'd overlook just playing your toon, because they are likely playing a toon that utilizes or mitigates those aspects. The example that pops into mind is if you were playing a scrapper and then teamed with a controller - you'd learn a lot more about mezz by seeing the effect enemy mezz had on your partner and seeing the effects they were doing to the enemy.
Things like that.
Teaming:
Pros - You can shift the blame for things quite easily, giving a beloved housepet a break. You get to see much more of the game, in terms of options available to players (think of all the possible primary/secondary choices available throughout the ATs - it was something easily in the hundreds, IIRC). You gain an XP bonus for being teamed. You're more likely to learn about new areas or features by team talk.
Cons - You move at the pace of the group and with any game it's a crapshoot as to the quality of the people and personalities that make up the group.
My advice for a new player is to team as often as possible, but remember to go off and solo too.
Quote:Also what the heck do I do with all this influence? lol. I've been working the auction house and really outside of enhancements, temporary weapons, and costume pieces I'm not sure what is there to buy to improve my guy?
Again, welcome and feel free to look me up in game. -
Censorship is alive and well in America today.
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My, my, thread was dead for just at two solid months.
Wb, thread! -
Quote:I both agree and disagree with you most strongly on this.I think people take for granted the amount of work that the raid leaders do during a Hami raid.
The cross talk and organization to get team leaders and teams in place and all working together doesn't happen by accident.
The efforts to describe what the raid is and how it will work are often trivialized by those who have done raids before,
and are impatient to get things going, but it is essential to the few who are there for the first time.
I am very thankful that Justice has some of the best Hami Raid leaders in the world, and that I've been able to team with them for years.
Without them we would not have raids, or we would have bad ones.
The recent 'no-retreat' and 3 round raids are successful because of good leaders, and well thought out plans beforehand.
That's just my .02... see you in the Hive.
Please, allow Enrious to explain.
By themself, a leader is worthless, I don't care how much work or effort they put into it.
There, I said it.
On the otherhand, get a couple of leaders (in terms of a Hami perhaps 3 at the least) and you're golden.
Again, talking strictly of Justice, but to me, if a Hami leader is doing more than telling their team leaders to get stuff organized, it's a failure. We have plenty of leaders, they know their jobs and what's required.
That's true of people who haven't been considered leaders in the past.
As an example, when I run a hami taunt team, I do the smartest thing possible - I turn it's care over to a good hami emp. That's it, I'm just the cute tank in purple, the real execution of the team is run by an emp, because they are far more suited to run things than I and I don't have the ego to get in the way. Thus, it works.
On Justice, if a leader is worrying about tank assignments or which mito the green leader is targeting, it's a failure - although, circumstance may mitigate this as ultimately the hami leader bears ultimate responsibility, but with hami vets, it's a stupid hami leader who ignores them.
On the other hand, take teaching raiding to another server...even there a wise leader finds and adopts those who would be leaders and still entrusts them with responsibility.
Because a leader who imagines that they can lead their way through everything is a damned fool - as a Freedom refugee serves as proof.
Pum said a while back (and it's something I agree with) - to lead, you must have earned respect. Otherwise you're just a figurehead and when you claim to lead, you'll be undermined by yourself every time you utter that sentiment. -
Quote:It embiggens me that you, like most on Justice, are capable of realizing both the humbleness and the honesty in such a statement.From my own personal experience of running the Rikti Raids (though this is not equal by no means to the organization and direction of people for Hami and/or CoPs), "mastery of people" is required more than anything else. I can see how his wording is taken as some form of elitism or just plain bullying... it still isn't any less true.
A leader cannot be sucessful without the hard work of all those who strive to make the goal achieved; a leader (at least on Justice) is a mere figurehead. Those "leaders" who don't realize that scare the hell out of me.
But then, I suspect the ones who could never muster the courage to lead could never appreciate what "mastery of people" means.
Because it, like charity, starts at home.
Quote:But get that many people to try to work together without becoming like the mindless mobs of Rome unleashed does take "mastery of people"; or at least an understanding and ability to direct and/or motivate them to act in harmony. Throw a raid a curveball like half the raiders wiping for whatever reason, and things can get ugly fast. Once you've seen one raid leader and those individuals who back them up handle that... you quickly see how one raid can fall apart in dismal failure, and how others pull themselves up, dust themselves off, and launch back into the fray with another win under their belt.
Far easier to drink oneself into oblivion than thinking that the names shown in a teamlist are more than mere pixels.
And to cover another point of yours, which I'd hasten not to have overlooked, is that one element of true leadership is expressed when things don't go right - it's a matter of having the knowledge of how to keep things together and having the leadership required to have people keep the faith. Something I'm sad to say is noticeably lacking in some of our export leaders. Well, at least one, who just wants glory in lieu of anonyminity, but that's as much a failing of character. Oddly, character is something I've been taught is a hallmark of leadership tho.
Quote:I blame Cai for using long words like "epidemic" and "braggadocio".
*cuts off his visitation rights to the kittens*
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Very good.
Next you'll attack my being with the N P C project, yes?
And still, madam, I submit that it is you who have the opportunity to lead something, instead of simply fearfully and disdainfully insulting from the sidelines. -
[QUOTE=DitzyBlonde;3160033]Quote:Sorry, when was the last Justice raid you led?This "over analyzing" that you speak of is exactly why Justice is the raid server. It is why we can have 50 random people show up and still make a raid work. If it weren't for people early on, especially Q, who dissected, scrutinized, and came up with strategies that work (and work well), then WE would be the server that cries for Hami help, and not the server who answers the call.
You DON'T have 50 or 49( raid leader + those random) people show up and make a raid " work" and you KNOW it.
See what I did there with the "overanalizying" thing? ;P
Let's be honest, hamis are simple. People are complicated. Mastery of people is the only thing worth noting.
Let me expand on that. I'll offer up the same thing I've said for anyone who would lead a raid - I'll support you. I'll lead a team, be present and help in anyway I can, to the fullest extent of my ability.
All it takes is for you to lead people. Y'know, the ones you disdainfully see as mere pixels.
Which I don't. -
If only she made fan-vids of her deeds and constantly tried to be the center of attention, she'd be the ultimate in annoying and pathetic.
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I submit that there are no bad PUG experiences and offer up http://chriffer.com/badteam-bingo.htm as proof.
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