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Posts
2012 -
Joined
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lack of easy entry
in the other game you could easily join battlegrounds. They were a game, not just pvp. A lot of people did it not just the hardcore so you didn't have to be hardcore to play and have fun.
I am not going to go sit around waiting for a hardcore player loaded with purples shows up to gank me. -
defenders are for soloing
corrs are for teaming -
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Quote:1. Controllers do get OMG more damage when they get epic pools with AoE damage that gets containment. AoE immobilize, fiery rain, and fireball is incredibly different from what controllers have at lower levels.And interesting, alone among the three "support" types Controllers seem to gain ground over time - i.e. they become increasingly more popular with increasing level. That's highly suggestive to me that what might cause that is the fact that Controllers slowly cease to be support-focused types and become more offensive, at least in terms of playstyle if not in terms of raw numbers. When players realize that Controllers can go both ways, particularly by level 50, they become "stickier" - people play them more often, and that boosts their population numbers.
They may also steal attention from Defenders, which may explain why Tankers are more popular than Defenders: Defenders face more competition for attention. The numbers could be interpreted as saying the players perceive the overlap between Controllers and Defenders as being more serious than the overlap between Tankers and Scrappers.
2. And controllers do function as defenders on teams. Unless you have AoE at low levels damage your damage output does not really matter much. So a defender's damage over a controller just is not very important on teams. Whereas a controller's controls are very useful and noticeable. Defender buff/debuff numbers are invisible, so you don't really see that a defender's thermal shield is better than a controller's. -
Quote:if he drew with his left foot he would win 2 oscarsHe should be drawing with the crayon in his mouth - it's more creative and it looks cooler.
but I imagine that it would be considered too stupid to be acceptable here.
So let's instead go with the stupidity of a one armed archer who hangs upside down and pulls the bowstring with his teeth.
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The devs have stated that MM's had the tanker role on redside such as there was one, the players just did not realize this and assumed it was brutes. But the devs really wanted there to be no tanker role.
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Quote:I am not just OK with players having the characters that they want to have, I am delighted to have a game where that is the case.I mean I guess you're OK with costume failures and stupid player character names and you don't care one bit about the game's story or lore, but I'd just as soon do without those first two things.
I celebrate the freedom to make the character that you want that CoX provides.
I mean I guess you're OK with having other players judge your costume and name and decide if you are acceptable to them or if they can force you to play something else, but I'd just as soon do without that. -
Quote:quite a fallacious rebuttalQuite a fallacious rebuttal. Just because suspension of disbelief has been achieved does not mean that suddenly anything goes. It doesn't work that way. Would Star Wars had been as popular if suddenly there was an army of clowns that showed up that shot bees out of their mouths for no reason at all?
Even if they were Jedi Laser Bees with little lightsabers and eye-lasers.
star wars was a movie in which everyone saw the same thing with no personalization
CoX is a game in which you make your own character
would CoX be popular if everyone dressed as jedi and ewoks and the only enemies were stormtroopers?
I am willing to bet that no addition to the options players have in making their character's costumes have caused others to quit because they had to see them. -
I would not go for a normal looking character even an NPC
Seed of Hamidon would just be silly
But a gear would be fun, or one of the DE emitters if you could still move
a mushroom would be great -
Quote:You should stop for a moment and think about most of the character concepts and JUST HOW STUPID they are.Stop projecting, and take a moment to realize exactly JUST HOW STUPID a ten-foot-tall wolf needing a sword in its mouth would really be.
This is a superhero game, you can drawn the stupid line anywhere you want. But so can everyone else. Unrealistic is the ENTIRE POINT of superheroes. -
<dugfromthearth, that's a really interesting story. Is that an actual legend or did you make that up?>
I just made it up.
I learned long ago that any claim that "it makes no sense that X" is silly, because gamers can easily come up with dozens of reasons why X. -
my assumption is that quivers would be a bunch of work to make a piece that only archers would use and many probably would not.
there are very few archers, so why spend dev resources making a piece that is so limited in its use?
the devs want to add everything to the game, but dev resources need to be spent where they are most useful -
Quote:In 1674 the samurai Katsuchiyo's master was slain by ninja of the Sorin clan. Katsuchiyo could not live with the shame he had brought to his family, but he could not commit sepuku without a second and he was forced to turn ronin. He lived a life of many brave and daring deeds, and found himself years later in a dark forest in the northern island. A starving wolf watched his fire, but Katsuchiyo was also starving and had no meat for it to share.Superpowers and speical abilities are only plausible when they give the user some kind of advantage, otherwise there's no reason why they'd use them - and a wolf with a sword in its mouth is at a disadvantage compared to a wolf witout a sword in its mouth.
As the wolf watched him, Katsuchiyo told the wolf of his past and his great shame. He could sense an understanding in the wolf. This was no simple beast but a Kami in wolf form. There passed an understanding between them that Katsuchiyo would commit sepuku and the wolf would be his second. Katsuchiyo took his sword and put it in the wolf's mouth, teaching it to slash, for it must be a katana slash to cut off his head should Katsuchiyo fail.
Katsuchiyo did not fail, he killed himself in the snow. The wolf was still a beast with a starving family to feed and it brought the corpse back as meat. It brought back as well the katana, and it taught its children the strange slashing motion taught to it by the samurai. From that day, the eldest wolf son of each generation was given the katana and the task of hunting down the Sorin ninja to restore the honor of Katsuchiyo who had given his life that the wolf clan might live. -
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nine foot swords were ceremonial, not for combat.
a normal sword weighed 3 lbs, a two handed sword weighed 5-6 pounds
humans do naturally know how to use swords, clubs, etc. They swing their arm and the weapon acts as a lever to increase the power of the swing as well as providing a harder striking surface. Humans can learn to do other things with swords.
Dogs wielding swords in their mouths is foolish because it does not amplify the animal's strength, it would be a very weak action given the leverage of swinging a sword with your mouth.
Dogs having steel claws or teeth makes sense.
But let's be serious here, since the OP wants us to be. Anyone claiming that a winged pixie summoning walking plants and her ally a radioactive mutant that can teleport and give people shields of fire would have their credibility and realism taken away by a dog wielding a sword in its mouth really needs to reconsider their position. -
I tried it. I hate to be brutal but I want to be honest so you can improve it.
I only played through most of the first mission before I gave up.
I don't know what the purpose of the arc is. There was no real story - just there's a bunch of bad guys go fight them. No mention that they had a plan, that they had done bad things in the past. Nothing to make it seem more worth my time to go fight them then anybody else.
the first mission is a defeat all. Never use a defeat all, it basically says there is no real mission or story. It is also really annoying to have to defeat all.
the first mission was on a huge and complicated Orabenga map. I like Orabenga. But a defeat all in Orabenga is pretty much the biggest do not do in the game. People complain bitterly when the devs do it. Why such a big map? Since there are no details in it, there is no reason to have a large map unless you just want lots of fighting.
There are no details in the mission, just random spawns. This made the mission very dull. I fought the same 3 minions over and over again with an occasional lt. It needs some NPC dialog, some other details - a defeat object with them praying over an altar, something.
The Lt's were generally good looking. The black minion with shield looked good. The roman looking minion was too dark to see detail on his outfit. Try switching to red with dark trim, he just looked like a blob. The grey minion was dull, needed details.
If you want hellish crusaders you need details to the characters besides plain armor. The Lt's had them. The minions should as well - horns, horned feet, fiery eyes.
Make the minions look cool like the lt's.
Write a more menacing story intro.
Switch to a much smaller map and give a goal like defeat leader rather than defeat all.
Add in a couple of optional objectives in the mission that let you set the NPC emotes and dialog -
Marvel has only 2 cat girls that I know of, Tigra and Hepzibah.
But I would be happy to see the Thundercats, TMNT, DarkWing Duck, or Perry the Platypus in the game. -
Quote:Convenient, but would it be good for the game?Would be nice if my Ice/Ice Tanker didnt have aggro ripped off her by those scrappers.
CoX players pride themselves in not having the tanker/healer/dps triumvirate. But in games that have that aggro is a factor. DPS has to make sure it does not draw aggro or it dies.
But CoX players seem to want tankers to hold all aggro so everyone else is safe. They ask for others not to be able to take aggro. They ask for tankers to get a higher aggro cap.
Is making holding aggro easier good? Or is requiring some thought and attention on the part of scrappers better for the game? -
Quote:Sorry, you can't say the problem is the people.And what part of my argument focused on finding a preexisting team?
Of course those aren't as common redside: there aren't as many people redside. But does that make it impossible or even difficult to team? It certainly doesn't. Look at all the other posts in this thread sharing their experiences forming teams redside.
The problem is the people; the ones who say "I want someone to invite me to their team" in a setting where it's quite unlikely to happen that way. In what convoluted route of problem solving can that be interpreted as a problem with the system?
I can link you to a superhero game and tell you to have fun playing it. It has no graphics - you can just imagine them. It has no content - you can just imagine it.
Any flaw can be argued that the people can work around it, pretend it isn't there, use their imagination instead of the game providing, etc.
But the way business and games works is that people have requirements that the game needs to meet, the game does not have requirements that people need to meet.
I understand that you do not have a problem and that therefore you do not consider a problem to exist. But that is not the reality of the situation. Other players do have a problem. -
Quote:A basic problem in a lot of these arguments is that people are using the same words to mean different things.you can't simply state that a brute has identical aggro generating capacity to a tanker.
To person A "they do the same damage" means X does 3.17 damage and Y does 3.17 damage
To person B it means it takes 2 hits with X to take out a foe and it takes 2 hits with Y to take out a foe.
Likewise if a brute will not be defeated by the damage of a spawn and a tanker will not be defeated by the damage of a spawn some say that means the brute has the same damage mitigation - others say it is not the same if the brute takes more damage.
But are perfectly reasonable but different interpretations of the statement.
Likewise saying "a brute holds aggro as well as a tanker" can mean that they generate the exact same aggro as a tanker - or it can mean that the brute holds the aggro of the same number of enemies as the tanker.
I hazard to guess that most players care about the effects in quantum gameplay effects not a spreadsheet. How many hits it takes to defeat a foe, how many foes you can aggro, etc. These things need to be discussed in practical terms not theoretical terms.
If a team of 8 has a brute tanking will the brute hold aggro as well as a tanker would do in the same situation? Not will the invisible aggro numbers be exactly the same - but will the number and time of foes aggro held be the same? -
I agree with the OP
they should delay the release of Staff Fighting to give everyone proper notice. Cancel the release next Tuesday and give us a proper 2 weeks notice.
Staff Fighting should be delayed until the 27th so that proper procedure and etiquette is followed. -
Quote:You are wrong.People being unwilling to form teams, frankly, is not a deficit of redside in any conceivable context. It's the deficit of the people who play redside, or in this case, don't play redside and instead run back to blueside where people will hold their hand.
The game does not exist in theory, it exists in reality. It is played by real people. If real players have problems finding a team then there is a problem finding a team.
The attitude of "the system is fine the problem is with the people" is the attitude of people who are very impressed with themselves but produce very poor results.
A system is only as good as the results it achieves, not the results that you can speculate that it could or should achieve.