docbuzzard

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  1. Quote:
    Originally Posted by NinjaPirate View Post
    Except your password is one of the things that Sony believes might have been compromised.

    So they perhaps ARE a complete bunch of morons.

    -k
    It certainly is possible. I'd say it was unlikely, but possible. If could be that the hash table in the database was purloined along with the rest of the data, and hence you could say the password data got out, but effectively, not really.

    Nonetheless, it would be prudent for people who re-use their PS-3 password elsewhere to change it.
  2. Quote:
    Originally Posted by Silas View Post

    Its kinda why I wish they hadn't implemented a whole new reward system and currency. Or at least wish they'd have made old content and reward systems work with it too. Like the WST, I think that's a fantastic system. But with the trials, hardly anyone runs TFs anymore. Which is a shame. And yes, I know that Shards can be converted to Threads.
    I really don't have trouble finding TFs on my server(not freedom or virtue). Yes, the new incarnate trials are certainly the rage, but I've been running TFs regularly since they appeared, and will continue to do so. These are PUG TFs, not specific to a SG or coalition. Maybe you need to watch the active channel particular to your server.
  3. I am stuck wondering if you even bothered to read my post? I mean you even asked questions which are already answered. That's pretty weak.

    Quote:
    Originally Posted by Infernus_Hades View Post
    So you are saying my facts that Statesman and Positron came out and made an issue of farming being a problem was a lie?
    I'm not overly concerned with the opinions of Emmert as I don't consider his views on game design particularly smart. Posi may well have said such a thing, and then learned that trying to repress such things would be like the punishment of Sisyphus.

    Certain people play MMOs in certain ways, and trying to suppress those play styles is a waste of resources.

    Quote:
    They never put timers on missions that have not had them formerly?
    Who cares?

    Quote:
    I am lying?
    No, but you certainly have an issue with facts and history. You are all of a sudden focused on farms, ignoring the concept of gated advancement which was the core of your crusade a minute ago.

    Remember this:

    Quote:

    What I am saying is that for 7 years the Devs had a specific goal in mind for their players - everyone can advance doing whatever it is they want to.
    That is the claim I was responding to, and it was patently false as I clearly demonstrated.

    Quote:
    No sir, selective memory indeed. Dreck farms, wolf farms and other easily farmed missions did indeed get timers. You can say the entire game is a farm, if you mean that the way you advance is defeat foes, get shineys and xp - yes you are correct. If you define a farm as REPEATEDLY playing the same content over and over and over.
    I would commend you for your agility in switching focus of your rant, but I've seen the trick before enough times not to be impressed. Farming has always been present in the game, and always will. The devs did try to suppress it for a while to no avail and gave up. Heck they gave us the ability to make any mission run at x8 which is pretty much a license to farm.

    Quote:
    By the way please remind me, when you defeated Hamidon could you immediately do it again?

    I do believe my old man brain recalls a 24 hours cool down and people scouting the Hive for Hamidon to respawn. That was because they didn't want him FARMED.
    Is your reading comprehension so bad that you missed where I said you run it again the next day? Trying to point out facts as if to look knowledgeable when the fact is already on the table doesn't make you look good.

    But farming is farming, no matter the duration of the cool down. If I'm farming for hero merits, yes I can get one every 2 days (slightly faster with conversion). I'm still farming nonetheless since I am re-running the same content in pursuit of a prize.

    Quote:
    I say again thank you for proving my point.
    You apparently have no idea of either what your point is, or how to prove it (which given its shifting nature is likely impossible).

    If you want to rant about farming, so be it, but nobody will care. You're playing an MMO, and like all other MMOs, it will have farming. If you're trying to play some nonsense card about the devs radically changing the game on us with gated advancement, you're utterly blowing smoke as I've already demonstrated.
  4. Unless Sony is a complete bunch of morons, it is unlikely that they actually got passwords. Nobody who sets up security systems with a lick of sense actually stores passwords. Instead you store the passwords in your database as a hash.

    A hash in this instance is effectively a one way translator. You password is converted to so much gibberish by a one way algorithm which is consistently reproducible. Thus the hash generated when you enter your password can be compared to your stored hash, and if they agree, you are validated. To crack the hash back to the actual password is essentially as hard as cracking the password itself.

    Now I've never tried to contact Sony to have my password changed. If they are willing to send your password to you, then yes, they are likely dunderheads and not using a hash. If, however, they are only willing to change your password, then they have a clue.

    Any environment in which you are able to have your password sent to you as you typed it in (without generating a new one which is sent) should scare the hell out of you. Those people are actually keeping your password in a retrievable fashion which is abysmal security practice. Never use a password you use elsewhere for such an instance.
  5. Quote:
    Originally Posted by Infernus_Hades View Post

    What I am saying is that for 7 years the Devs had a specific goal in mind for their players - everyone can advance doing whatever it is they want to.
    For someone with a registration date like yours, your recollection is rather poor. Could be CRS I suppose. I've been known to get that.

    Let me point out some history for you. Let's set the way back machine to, oh, say i1-6. Back in those days there was exactly one way to advance a level 50 character. Wait for it- yes, you got it- farming Hamidon. That was your sole course of advancement. It was the only way the character could improve. You would join a huge raid, and get your Hami-Os for the advancement that would provide.

    You wanted another way to advance? Tough noogies. Suck it up.

    Oh, does that burst your bubble and quaint history? Sorry, facts are facts.

    Quote:
    Yes, you may need to do a trial to get a respec - but once unlocked you were not forced to repeat the trial over and over - earning a currency that you could buy a respec with.
    A single Hami raid got you a single Hami O (barring the days when you could scam multiple buds, luckily that didn't last very long). You want another? Do it again - and that will be the next day since Hami won't respawn for a while.

    Quote:
    Please continue to demonize me for pointing out this is NOT what the game has done for 7 years.
    Or how about we call you on the fact that you make claims about the history of the game that don't happen to line up with reality.

    Heck, I could also bring up inventions. Rare inventions initially required doing task forces (or hoping someone would sell you want you wanted eventually). That's more gated advancement. Now granted this is somewhat different because of the market and the ability to trade, but fundamentally it is about advancement being provided the way the devs want it to be provided not "doing whatever you want".

    You have created a narrative which suits your argument, but which doesn't agree with the facts. It's certainly your right to complain about content you don't like. It's fine to ask for something different. But if you are going to make arguments, don't distort history in search of facts to make your case.
  6. Quote:
    Originally Posted by FourSpeed View Post

    Either way, with Resist, it doesn't *feel* like a cascade effect at the time.

    Last night, I can assure you fighting that pile of Longbow Nullifiers on my dark tanker sure as hell felt like cascade failure. I monitor my resistance values in a window, and seeing them all go red surely had be alarmed.

    Though back to the OP, I would say the real reason (as someone has probably pointed out), the main reason for there being cascading defense failure while there isn't such for resistance, is that only some sets have decent defense debuff resistance(as mentioned above, resistance always resists debuff). In fact in most cases users of defense get it without and debuff resistance at all. Hence once hits start landing defense crashes in a rush. While SR users will resist getting debuffed to a good extent, my crab has his defense come down like a house of cards one the wrong sorts of hits start landing.
  7. I am more concerned about the gameplay than the story. The nature of MMOs (with all the repetition and such) makes any act of getting into the world and story rather difficult.

    However I do appreciate a good story the first time I read it. That quickly becomes irrelevant in the face of playing it a bazillion times.
  8. Quote:
    Originally Posted by Silverado View Post
    And very impractical, seeing as how you'd be out of endurance halfway through said AoE chain (not to mention HT is on a loooong timer)
    Though if you leave out some of the stuff, fire/dark corrupters are pretty sick in practice.

    He is right about corner pulling into tar patch. You will slaughter things with that trick if you fireball them, breath of fire and then rain of fire on top of them (rain of fire is my preference for clean up since it gets so many chances to scourge).
  9. Quote:
    Originally Posted by BrandX View Post
    Those who were going to pirate, were going to wait and pirate it anyways.
    Yes, but now they can rationalize it more conveniently. </sarc>
  10. Chewed through all of them, and now I'm left twitching and wanting more.

    This couldn't be a sign of addiction could it? (the lack of JLU is the likely cause).
  11. It was OK, nothing brilliant, but amusing enough.
  12. Seemed OK to me. Nothing brilliant, but certainly nothing to damp my enthusiasm. I will certainly be seeing this in the theater.
  13. I've run both a brute and a stalker through Praetoria, and while for most of the time stalkers make it easy, when you get the wrong situation, it really does suck. The multitude of missions with hordes or ambushes really suck on stalkers.

    I think it was an easier run on the brute to be honest.

    The stalker was ElM/SR and the brute was KM/FA.

    I actually haven't worked up an ElA since they improved it a bit and fitness went inherent.
  14. Quote:
    Originally Posted by Dr_Mechano View Post
    Ok just managed to Duo a Paladin clockwork with a level 40 Corruptor heroside, having the -res interface really helps.

    Seriously for single target DPS, just about the best pet in the game, the numbers, especially when combined with the +damage Alpha and the -res/fire DoT of Reactive, turns a Tank into a possible GM soloer.

    I'm going to go test that out once the Warwork pet has recharged.

    Once I got my rare in Lore, I tried to solo a Rikti Pylon on my crab. I'd tried this before, and would always run into trouble when my envenomed daggers ran out at about 50% through.

    Vicky didn't last terribly long on the job though, getting blown away before I was 25% into the pylon. I did manage to take the pylon down to about 25% health before my daggers ran out, so that is progress.

    Oddly enough that odd quest of mine is likely the only reason I will attempt to get lore to the ultra rare.
  15. Quote:
    Originally Posted by Defenestrator View Post
    Someone has already developed an all-terrain robot designed to carry about 340 pounds of equipment. It can adapt and cross ice, rocks, walk through forests, etc. and reach a supply point via GPS. This means the light infantry wouldn't need to be overloaded with their own equipment and actually would be able to perform as light infantry.

    If I can find the video out on the internet I'll post it, but my first thought was "AT-AT Walker."
    Is this a walker or tracked/wheeled? Generally, the slight mobility advantage of legs is overcome by advantages of the other options.
  16. Quote:
    Originally Posted by Eva Destruction View Post
    People report "my powers look recharged but aren't" issues during the BAF, and to my understanding that problem is not on the player's end.
    I do get a lot of that ("dammit! judgement fire you bloody thing!"). Then again I run on a Mac and the interpretation business doesn't help my cause. I don't imagine my performance will ever be top notch.
  17. Quote:
    Originally Posted by Test_Rat View Post
    You still don't understand.

    I am not talking player behaviour. I am talking about the devs designing content that requires a player to have the Level shifts and powers from issue 20.

    Like I said its only natural, because if the devs are handing these shinies to us they must have plans for content that will use them otherwise what is the point of these powers?

    If you could tell me right now with 100% assurance that the future issues of the game will not have 54+3 enemies or encounters that need teams with Destiny buffs I would drop what I am doing dragging my most treasured 50s through these raids, and go back to rolling new Toons.

    Again: I am not talking about playerbase behaviour, I am predicting that future content will be designed (at least till the inarcnate stuff is done) with the current power increase in mind. And that is what people want.
    OK, fair enough, I didn't get your point and misinterpreted. I don't believe the devs have that kind of thing in mind (given the inclusiveness of the current trials as my basis). But of course we will see.
  18. Quote:
    Originally Posted by Clouded View Post
    <nitpick>

    There is a hurdle, you must buy Going Rogue. :P

    </nitpick>
    OK, in game hurdle. Feh.
  19. Quote:
    Originally Posted by Dispari View Post
    Isn't it the same thing?

    A) Players don't get invited to Apex/Tin because they chose not to or have not yet gotten the required incarnate object that allows them to reasonably engage the enemies therein.

    B) Players don't get invited to (hypothetical future incarnate content) because they chose not to or have not yet gotten the required incarnate object that allows them to reasonably engage the enemies therein.

    "I can't handle these +8s because I didn't get my alpha slot yet" is the same thing as "I can't handle these +8s because I didn't get any level shifts yet" isn't it?
    I suppose they are similar. I just don't expect them to make that error again. I still think giving an option to feel useless is an error. Better to flat out exclude the person until they manage to overcome the hurdle.

    Considering that the trials don't have any hurdles to jump on board, (other than level 50) I would say they learned a lesson.
  20. Quote:
    Originally Posted by Arcanaville View Post
    I would be surprised to see more than five total shifts (we have three now) and critters higher than (explicit) level 55. I would not be surprised to see critters or encounters with level shift or level shift debuff, although not necessarily static ones. Take that for whatever its worth.
    I wonder if they had level shift on critters if they would make it follow the purple patch (ie the hard wall)? If it did not, then I would consider threats past +5 possible.
  21. Quote:
    Originally Posted by Dispari View Post
    Castle also said that players might not be the only ones level shifted, and Posi has been wrong before. The devs aren't perfect, and not everything is already planned out. I was still speaking hypothetically, only saying it's possible. Because such a scenario effectively already exists.
    Castle is gone, and was speculating. Positron is in charge of the endgame content. I'll take his word on it.

    As for the hypothetical, it's not exactly germane. You are comparing an obvious act of exclusion to content (Apex or Tin Mage without alpha slotted is excluded, and that is merely common sense), to exclusivity on the part of the players.

    Again, I really don't think they should have created the debuff playing option for the TFs since it just makes people paranoid about things. A strict limitation of no alpha, no enter, would have been wiser.
  22. Quote:
    Originally Posted by Dispari View Post
    I was speaking hypothetically about a possible future scenario. I'm both aware that the new trials aren't to that point yet and there's no proof that we ever will get to that point (I even specifically said that in my post). If you think I'm panicking about something that may not even happen then you're sorely mistaken.
    IIRC it was stated by Positron we'll see 4 level shifts total. Any speculation past that flies in the face of evidence. Thus it would be tantamount to doom crying. Hence I wouldn't expect to see any threats which get higher than +5 (maybe +6, but unlikely since the devs prefer to be inclusive).

    Quote:
    I used Apex/Tin as an example. Right now the new trials are +4 with reduction to a possible +1. Anyone from 50-53 can handle them. Apex/Tin however can scale up to +8. And most 50s can't handle that, and people don't usually get invited to them. If, and I say if as a purely hypothetical point, new trials ever get to that point, people who aren't level shifted probably wouldn't be welcome. If we got to the point where the enemies were 50+12 (or probably 54+8) then players would probably have at least +8 by then. So if you were still 8 level shifts behind, you probably aren't going.
    Honestly, they should just have made those require a filled slot rather than allow the debuff farce. I suppose an emp or bubbler who stealths the whole time might be useful, but that's about it.

    Quote:
    My comment was purely in response to the idea that we could never reach a point where people aren't welcome on a trial team because they don't have enough incarnate stuff. And not some sense of doomsaying.
    This is based on idle speculation which assumes the devs get a completely different design philosophy in the interim. While I suppose it is possible, I consider it highly unlikely.
  23. Quote:
    Originally Posted by Test_Rat View Post
    I think you missed the first line of my post.

    Its what I think is coming. Not the current content but future content gated behind having the abilities gained fom the current content.

    I apologize you missed that.
    Yes, don't let previous experience in any way be a guide. Just because we've never really seen that sort of behavior in this game (only in initial runs of STF and LRSF before they were figured out) doesn't mean the player base won't morph into a bunch of rabid jagoffs.

    Yes, of course. Everyone I've ever played with on my server will suddenly change. Why didn't I see that coming?