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also, as much as i like neuronia as a person, i'd dual box an emp and fly it to the top of the map before letting her emp on my "dream team".
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i just want to be able to buy accolades.
pl-ing generates money i use to marketeer and io out my toons. killing 200 marcone bosses, 100 cold demons, 10 pirates and 50 exploration badges does not. -
Quote:moar pvp ios for the market are good thing i guess.im not the type to cry over pvp, never have been, i would rather the fight be interesting and possibly a lesson vs ZOMGIPWNU!, i dont mind underdogs, in fact i preffer them. Even if Dp is as bad as it is said to be, all the more reason for me to play it. The animations are in no way a problem for me, they are very fluent and pretty well working on off one another. Thank you for the information conflic! will definatly look into the two paths.
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Quote:tiger paw statusIf i was going to be hardcore pvp orientated i would absolutely aggree barrier, however there is no changing DP for me, for better or for worse thats the skill set i am going to be, i will make the most out of it, so far i am absolutely loving the synergy between the animations of DP/TA i thank you all for all your input, but i've decided to go with DP/TA, i was informed Maco may help as well. I plan to go Dp/TA (Fitness/Fighting/Leaping)
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Quote:-dmg debuffs are purely ornamental.I was curious actually if Chem Ammo's -Damage debuffs might synergize with other -Damage debuffs from a secondary to make some noticable impact on Aim/BU and other high powered attack chains. I'm not really sure of the numbers though.
No, I don't see DP as a viable awesome set. It's just that so far, this is the only primary set I can think of capable of debuffing damage with most attacks. (with Chem ammo slected) For a /TA, who's primary purpose may not be to get kills but disrupt, this specialty could in fact stack with something like Posion Gas Arrow to turn someone's 10 secs of spike damage into poo.
Just asking really. Leave the hate at home guys. -
Quote:yup.How is it any different than cages that most every ladder team ran in the test ladder - two sonic cagers took out the dmg or healers for teams when cages lasted...
it's a different toon to do pretty much the same thing.
a blaster crying about getting taunted is no news. -
also, running a TA corr without aim in the primary is just dumb. there are two reasons for running a TA corr instead of a TA troller; secondary effects in the primary which aid in disruption and spirit shark jaws. if you're gonna shrak, you want aim to boost up the damage and secure a hit.
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dp is bad.
if there is any synergy between it and any secondary, it consists of it being so bad that you only use your secondary.
grav/ta's, elec/ta's, sonic/ta's, and ill/ta's are all better. -
Quote:look at he numbers on elec.- end... in certain situations, if you're very lucky, you'll take the last bit of someone's end and crash their toggles. Most of the time it'll have no impact on the fight because -end without -recovery just gets shrugged off. Thermal is a far better choice for going to war on someone's blue bar.
if you pair elec/* with */kin and are the proud owner of 3 brain cells, all of that, does not apply. -
i rolled a DP/Pain as to never be tempted to use my primary in any pvp situation, thereby forcing me to heal as if i were somewhat decent at it.
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eh, this happens to me every time a regin decides to run liek beast in forest with IH / Mog (for half of the SD time) / Archmage (for the other half) :-(
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Elec/Kins are retardedly good.
You're all wrong. -
yeeaaah, pre-i13, double therms were pretty damn near amazing.
a fort and a therm? pretty much unbettable. -