Corruptor Secondary (Kin Vs Rad)


Angelic_EU

 

Posted

Hello everyone,

First i would like to take a moment to thank you for reading this, and an even greater thank you if you post helpful responses. My question is this: I really would like a Corruptor

Dual Pistol Corrupt to be exact, i like the damage and i like the feel of it.
My question is, for pvp which would be better Kinetics or Radiation?

was reading on Radiation and it looks beneficial for many reasons, however kinetics have quite a bit of benefits itself, i leveled a DP/Kin to 16 and i must say i really enjoy it. It fits my roleplay pretty well. I am very inexperienced with ranged types and the only question i have for a DP/Kin build is how am i supposed to protect myself from effect changers, such as stuns/holds, my buffs are for friendlies, but how would i go about protecting myself? i love Fulcrum shift+Siphon power for a heavy dose of dps and transference seems to help with endurance, it sounds like a very solid set, only thing i don't know is how to avoid being locked down by Mez effects and such


 

Posted

Neither one is that great anymore, but I guess I'd go with rad. Kin is just useless in almost all situations now. At least rad can add some good -res in a team setting.


 

Posted

/Kin is quite fun in PvE. But in PvP, it doesnt meet expectations. Kins powers are primarily meant to help the team.

/Rad can be quite good. If slotted correctly, you can beat one of the best tanks. But since most of them are toggles, they can be knocked off (depending on the opponent). I would actually go with /Thermal if I were you. To me it's the best corr secondary. A long with /Dark


 

Posted

I like the idea of Thermal, but it has no real way to slow down an opponent, i have been away for quite sometime so my memories are of Trollers/Dominators/Corruptors being able to lock you down. And blasters being able to frost you to death. If i could get a better understanding or possibly a bit of a broader aspect it would be greatly appreciated.

Thermal and Pain Domination seem to give out quite a bit of fun to it.
Pain domination's Share pain+ Pain Bringer look like a very impressive combination

but again i could be very wrong, reason for my questions


 

Posted

If you must choose between those 2, go with Rad. Currently it has the only power ingame that does any kind of significant -max run spd with Lingering Radiation and with Mace Mastery you can slow someone to a crawl solo. Great for zone gang bangs.

But thats about it.


 

Posted

Quote:
Originally Posted by Firi_ View Post
If you must choose between those 2, go with Rad. Currently it has the only power ingame that does any kind of significant -max run spd with Lingering Radiation and with Mace Mastery you can slow someone to a crawl solo. Great for zone gang bangs.

But thats about it.
Which would you consider to be a better choice? other than those too ( i may change the title for a more broader opinion)


 

Posted

Therm and Pain are the best. Cold is pretty good too.


 

Posted

IMO Therm, Pain Dom, Cold, Dark, and TA are all better then Rad and Kin atm, probably in that order too with Therm and Pain Dom sort of tied. Really more of a play style preference of if you wanna be able to do more debuffing or more buffing.


 

Posted

Elec/Kins are retardedly good.
You're all wrong.


 

Posted

Quote:
Originally Posted by black_barrier View Post
Elec/Kins are retardedly good.
You're all wrong.
What advantage would it have over elec/therm? (I'm actually curious, not being sarcastic or anything)


 

Posted

Quote:
Originally Posted by Kahlan_ View Post
What advantage would it have over elec/therm? (I'm actually curious, not being sarcastic or anything)
Oh, Kahlan's totally being sarcastic. :P

Seriously, I am curious too. I heard that elec/therm totally wrecks in arena.

Thanks.


Phantom Flight / Villainous Llewthorous
@TFury
@T.Fury

 

Posted

Have an off topic question, how were mez effects nerfed in pvp? i would like to get suppressive fire from dual pistols (KB/Hold) but if it has no real benefit in pvp then i wont but i would like to know how mez such as stunned and holds got nerfed. Would also like to know why - end, - speed, - damage, -regen is not worth getting in pvp now


 

Posted

Quote:
Originally Posted by Solistion View Post
Would also like to know why - end, - speed, - damage, -regen is not worth getting in pvp now
Against a target with superspeed, -speed won't do anything worth mentioning post-i13.

-damage was never a high-impact effect in pvp.

-regen from kin is too small and the effect too short lived to make a noticeable effect on a regen based build. Builds that aren't regen based won't care.

- end... in certain situations, if you're very lucky, you'll take the last bit of someone's end and crash their toggles. Most of the time it'll have no impact on the fight because -end without -recovery just gets shrugged off. Thermal is a far better choice for going to war on someone's blue bar.


 

Posted

Quote:
Originally Posted by SkeetSkeet View Post
- end... in certain situations, if you're very lucky, you'll take the last bit of someone's end and crash their toggles. Most of the time it'll have no impact on the fight because -end without -recovery just gets shrugged off. Thermal is a far better choice for going to war on someone's blue bar.
look at he numbers on elec.
if you pair elec/* with */kin and are the proud owner of 3 brain cells, all of that, does not apply.


 

Posted

Quote:
Originally Posted by black_barrier View Post
look at he numbers on elec.
if you pair elec/* with */kin and are the proud owner of 3 brain cells, all of that, does not apply.
I'm sure the proud owner of 3 brain cells would read the entire statement and understand the context in which it was made. The question at hand was a secondary to go with dual pistols and the point being made about end drain is that it doesn't do much without some strong -recovery to go with it... which dual pistols doesn't give you.


 

Posted

lolz dull pistols


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

What do you guys think about DP+trick arrow, no heals, but the animations flow very well together. Any idea if trick arrow works well for pvp?


 

Posted

Quote:
Originally Posted by Solistion View Post
What do you guys think about DP+trick arrow, no heals, but the animations flow very well together. Any idea if trick arrow works well for pvp?
TA is great for driving people bat ***** crazy...


 

Posted

Alrighty, i really like the synergy between Pistols and TA animations, they almost feed off each other. My curiosity is this, is TA a "Im gonna annoy you, but not kill you" tool, or is it "Im going to annoy you while i kill you" tool


 

Posted

dp is bad.
if there is any synergy between it and any secondary, it consists of it being so bad that you only use your secondary.
grav/ta's, elec/ta's, sonic/ta's, and ill/ta's are all better.


 

Posted

also, running a TA corr without aim in the primary is just dumb. there are two reasons for running a TA corr instead of a TA troller; secondary effects in the primary which aid in disruption and spirit shark jaws. if you're gonna shrak, you want aim to boost up the damage and secure a hit.


 

Posted

There really is no easy way to say how ****** DP is for PvP... its like AR... if you wanna play it... who cares, play it.


 

Posted

I was curious actually if Chem Ammo's -Damage debuffs might synergize with other -Damage debuffs from a secondary to make some noticable impact on Aim/BU and other high powered attack chains. I'm not really sure of the numbers though.

No, I don't see DP as a viable awesome set. It's just that so far, this is the only primary set I can think of capable of debuffing damage with most attacks. (with Chem ammo slected) For a /TA, who's primary purpose may not be to get kills but disrupt, this specialty could in fact stack with something like Posion Gas Arrow to turn someone's 10 secs of spike damage into poo.

Just asking really. Leave the hate at home guys.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

Posted

Quote:
Originally Posted by Dahjee View Post
I was curious actually if Chem Ammo's -Damage debuffs might synergize with other -Damage debuffs from a secondary to make some noticable impact on Aim/BU and other high powered attack chains. I'm not really sure of the numbers though.

No, I don't see DP as a viable awesome set. It's just that so far, this is the only primary set I can think of capable of debuffing damage with most attacks. (with Chem ammo slected) For a /TA, who's primary purpose may not be to get kills but disrupt, this specialty could in fact stack with something like Posion Gas Arrow to turn someone's 10 secs of spike damage into poo.

Just asking really. Leave the hate at home guys.
-dmg debuffs are purely ornamental.


 

Posted

Quote:
Originally Posted by black_barrier View Post
dp is bad.
if there is any synergy between it and any secondary, it consists of it being so bad that you only use your secondary.
grav/ta's, elec/ta's, sonic/ta's, and ill/ta's are all better.

If i was going to be hardcore pvp orientated i would absolutely aggree barrier, however there is no changing DP for me, for better or for worse thats the skill set i am going to be, i will make the most out of it, so far i am absolutely loving the synergy between the animations of DP/TA i thank you all for all your input, but i've decided to go with DP/TA, i was informed Maco may help as well. I plan to go Dp/TA (Fitness/Fighting/Leaping)