Zombie Man

Ebil-o FTL June-21 & Feb-22-2010
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  1. Quote:
    Originally Posted by Texarkana View Post
    GG is just passing on some information that could be of benefit.
    OR... passing on wrong information.

    We're still waiting for confirmation. Until then, we have every right to challenge that information despite how icky carebears feel when that happens.
  2. "I was told" doesn't cut it for me.

    "I was told by a Paragon Studio employee" would.

    Which is it?
  3. Zombie Man

    Master of...

    It's basically one of those Accolade type badges that you get for getting a set of other badges only it calls itself a "Master of..." and it's under Achievement.
  4. Quote:
    Originally Posted by Gearsinger View Post
    Maybe someone who was in the I18 beta can answer this. Since the Alpha enhancements can be swapped out, they must be a persistent thing. Do they sit in your normal enhancement inventory? Or do they have their own inventory?

    I'm assuming since they can't be traded, you can't stick one in your market inventory when you're not using it.
    In I18 Beta, the Shards and Components were in their own Salvage Tab (all non-tradeable) in the Salvage Window.

    There was a separate Incarnate GUI Window in which the recipes for crafting components and Boosts lived and in which you can slot your Alpha Slot and in which your Alpha Boosts were stored for swapping or for storing so as to create the next higher level Boost.
  5. Quote:
    Originally Posted by Exodus_V View Post
    A 12-24 person Trial/TF, maybe a new zone, possibly a few costume pieces and a few new tile sets = a signed NDA...o boy
    Yeah, aren't players so dumb that they set themselves up for failure by making some of the stupidest and stupendously unrealistic conjectures based on not only flimsy information, but information that gets repeatedly debunked by real information?

    It was pointed out by a big power point slide that the NDA for I120 was to test the new End Game Content, which is exactly what a 12-24 person Trial/TF sounds like.

    People who made it out more than that were just brick brain dumb.

    Yes, I know some conjectured for the fun of it, I'm talking about the ones who took the conjectures seriously and are now disappointed through their own fault.

    Any disappointment here has to be laid fully and squarely on the fault of players and not one bit on the point of the Devs who said exactly what the signed-NDA was for.

    This was posted and pointed out several times in the wild rear end conjecture threads:

  6. Quote:
    Originally Posted by Wanted_NA View Post
    Yeah I know that, But when you're looking at high-end builds with multi-billion costs in inf, that's a bit too hard to really implement. At least for me, I don't roll in the inf.
    If you're exemplaring down a lot (e.g., running Posi TFs), it would behoove you to make an exemplar build with cheap Frankenslot IOs avoiding IO Sets.

    You lose the IO Set Bonuses anyway when you exemplar down. Also, high level Enhancements take a big debuffing when you exemplar. And if you build your IO Sets with low level IOs so as not to lose the Global buffs, then they're weak enhancers for your high level gaming.

    A exemplar build throws all of its slots into the pre-35 level powers, making all of them 5- or 6-slotted. Frankenslotting with cheap IOs puts them way over the ED cap, which is what you want to do, since their strength will be heavily diminished at low levels.

    This will give you a character that, at the level of a Posi TF, is equivalent to being slotted with SOs at that level. Plus, with inherent fitness, you'll have Stamina at that level and no slots wasted on the Fitness Pool, meaning, you'll have a full attack chain. Plus they have access to their +5 level powers.

    So, again, if you exemplar down any significant amount of time, an exemplar build is cheap and very powerful -- overpowered actually.

    And thus... the argument that Incarnate abilities are needed or should be available when exemplaring just doesn't hold water. Without IO Sets or Incarnate Powers, a level 50 exemplared can already be overpowered. The Devs specifically do not want exemplars to get any more overpowered than they are. Asking for Incarnate abilities to be available exemplared is a non-starter with them.
  7. Quote:
    Originally Posted by Scarlet Shocker View Post
    Most people would have said that about the banks pre-2008
    It was about 10 years from loosening of the rules to crash.
  8. For those who think this will hurt their play consider this: When the servers were located on the East and West Coasts of the US, people all over the US played on the opposite shore's servers with no problem. The distance from East to West was:

    New York to San Francisco
    • Miles: 2,560
    • Kilometers: 4,130


    Now, the distance from, say, London, to the servers in Austin are going to be nearly twice that distance:

    London to Austin
    • Miles: 4,910
    • Kilometers: 7,910


    Is that going to be bad? No. It's half the distance that Aussie players have to deal with, and they don't have any problems:

    Sydney to Austin
    • Miles: 8,460
    • Kilometers: 13,620
  9. Quote:
    Originally Posted by Scarlet Shocker View Post
    I doubt that would work at all nor is it desirable
    Quote:
    Originally Posted by Scarlet Shocker View Post
    Free server transfers would kill the EU servers quicker than a new upcoming superhero game offering 6 months free gameplay.

    Any potential list merge would need to be handled way more sensitively than that.
    Not desirable by whom?

    More sensitively to whom?

    These suggestions would seem to work to me. It would be desirable by me and some others I know. I don't see this idea as lacking in sensitivity at all.

    How about a little more discussing specific pros and cons and less throwing around emotional and vague no's?
  10. Quote:
    Originally Posted by Diggis View Post
    Are you implying we have a week of free transfers to move off our server to a NA one and then we lose them? Or that the EU servers are permanently added to the NA list?

    Cos the former is a terrible idea and the later is exactly what we want.
    The latter.
  11. Quote:
    Originally Posted by FredrikSvanberg View Post
    Ouroboroses.
    Yes.

    Or, use the Greek pluralization, since it's a Greek word:

    Ouroboroi.
  12. Rather than 'merge', they could just put them in the list of servers available to all and give everyone a week of free server transfers.
  13. "Judgment" is one of the 10 Incarnate Abilities. Maybe we'll see it in a few issues.
  14. NUMBERS LIE!

    Blah! That's just anti-intellectual conspiracy-theorist stupidity.

    Sure, you can alter numbers to hide the truth.

    But if you're a big corporation making reports to your shareholders on a quarterly basis, then such number-altering can put you in jail and is not wise to do.

    And nearly impossible to do for a decade. Eventually, if you are number shifting, it will crash around you (cf. Enron).

    There's a high confidence in the numbers NCSoft puts out. Anyone claiming otherwise is doing so based on nothing more than tin-foil-hat stupidity.
  15. Here are the 2010 Qs in unadjusted KR:

    1Q: 3,348
    2Q: 3,491
    3Q: 5,709


    CoH is outperforming Guild Wars this year.



  16. Answer: You hired Rob Leifeld?


  17. And the French and German versions didn't even mention a patch.

    Not particularly.... precise.
  18. Only the Test Server had a patch. No notes yet.
  19. Quote:
    Originally Posted by Silver Gale View Post
    Man, why are all the icons for the different Boosts in one tree all identical, but for some reason the Damage one has more fancy bits on it than the Recharge one? We're going to need another fanmade "icons that are consistent and make sense" pack, aren't we?
    The website doesn't show all the icons in progression from common to very rare. The uncommon upgrades adds a ring. The other upgrades add more laurel leaves. Here they are:

    Spiritual:




    Nerve:




    Musculature:




    Cardiac:

  20. UPDATE: Added...

    Official Web Site info on Incarnate System:
  21. WEB SITE CORRECTION

    The chart of Incarnate Salvage lists the source of Dimensional Keystone and G'rai Matter components and Shards as unknown.

    Well, if things haven't changed from the I18 Beta, the Dimensional Keystone comes from the Reichsman SF/TF (Barracuda and Dr. Kahn); and G'rai Matter is purchased with Vanguard Merits at the Vanguard Work Table (since the Mother Ship Raids do not have a reward table).

    Also Shards have at least two sources:

    1. Drops from defeating level 50+ critters. (In I18 Beta, the rate of drop was similar to Rare (Orange) Recipes and higher ranked foes (e.g. Bosses and EBs) had a higher rate of drop).

    2. 4 Shard reward from the Hamidon Raid.
  22. Quote:
    Originally Posted by StormSurvivor View Post
    Those look powerful! While I look forward to slooooowly making my way through the alpha slot, I can't help but be curious about how being an incarnate effects the rest of the game. Would it make some things too easy?

    I'm sure it's been considered, tested, and tweaked in beta.
    It's purpose is for End Game Content, thus, the constant insistence from the Devs that it will not be available when you exemplar down. Exemplared 50s already are overpowered when exemplared and anyone who says they aren't needs to learn to play, seriously.

    That being said, by the time one is finished with all the Incarnate Slots, you could probably solo the LRSF.
  23. They did go back in time to stop the Rikti invasion. But then, they had no reason to go back since the Rikti didn't invade, so then they didn't go back, and thus the Rikti invaded.
  24. Added:


    Does the Alpha Boost still work on a Master-of TF?

    Yes. The "No Temp Powers" limitation on TFs does not shut down the Alpha Boost buff. No other TF/Flashback debuff affects the Alpha Ability except for "No Enhancements."