Just a few questions.
Why the +12.5% damage? You're at the cap with 2 applications of FS. The build looks good, but could be so much better and probably cheaper. LoTG's are a waste of money. If you REALLY need that +7.5% Recharge, you're doing something wrong. SS should stack three or four times, that alone puts you at 60-80% recharge. Add that with around 70% recharge, and you're at 130-150% recharge. Add in hasten and you're at 200-220% rehcarge. At that amount, hasten is perma, and would stack if it could. That 7.5% really isn't going to help THAT much at those levels of recharge.
Personally, my Fire/Kin has the below build/bonuses. It's as good as I bothered to make it. Slotted for +Acc, +Recharge, and +Recovery.
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- Entrpc-Heal%(A)
, Entrpc-Acc/Dmg(46)
, Entrpc-Dmg/EndRdx(46)
, Entrpc-Dmg/Rchg(46)
, Entrpc-Dmg/EndRdx/Rchg(50)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A)
, Dct'dW-EndRdx/Rchg(3)
, Dct'dW-Heal/Rchg(3)
, Dct'dW-Heal/EndRdx/Rchg(5)
, Dct'dW-Heal(5)
, Acc-I(7)
Level 2: Fire Cages -- GravAnch-Immob(A)
, GravAnch-Immob/Rchg(7)
, GravAnch-Acc/Immob/Rchg(9)
, GravAnch-Acc/Rchg(9)
, GravAnch-Immob/EndRdx(11)
, GravAnch-Hold%(11)
Level 4: Siphon Power -- RechRdx-I(A)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- GftotA-Run+(A)
, GftotA-Def/EndRdx(15)
Level 10: Smoke -- DarkWD-ToHitDeb(A)
, DarkWD-ToHitDeb/Rchg(13)
, DarkWD-ToHitdeb/Rchg/EndRdx(13)
, DarkWD-Rchg/EndRdx(45)
Level 12: Hasten -- RechRdx-I(A)
, RechRdx-I(15)
, RechRdx-I(29)
Level 14: Super Jump -- HO:Micro(A)
Level 16: Health -- Numna-Regen/Rcvry+(A)
, Mrcl-Rcvry+(17)
, Mrcl-Heal(17)
Level 18: Flashfire -- Amaze-Stun(A)
, Amaze-Stun/Rchg(19)
, Amaze-Acc/Stun/Rchg(19)
, Amaze-Acc/Rchg(21)
, Amaze-EndRdx/Stun(21)
, Acc-I(23)
Level 20: Stamina -- P'Shift-EndMod(A)
, P'Shift-EndMod/Rchg(23)
, P'Shift-End%(25)
, P'Shift-EndMod/Acc(42)
Level 22: Acrobatics -- EndRdx-I(A)
Level 24: Siphon Speed -- P'ngTtl-Acc/Slow(A)
, P'ngTtl-Acc/EndRdx(25)
, P'ngTtl-Rng/Slow(27)
, P'ngTtl-EndRdx/Rchg/Slow(27)
Level 26: Hot Feet -- Armgdn-Dmg(A)
, Armgdn-Dmg/Rchg(29)
, Armgdn-Acc/Dmg/Rchg(31)
, Armgdn-Acc/Rchg(31)
, Armgdn-Dmg/EndRdx(31)
, Armgdn-Dam%(33)
Level 28: Cinders -- UbrkCons-Hold(A)
, UbrkCons-Hold/Rchg(33)
, UbrkCons-Acc/Hold/Rchg(33)
, UbrkCons-Acc/Rchg(34)
, UbrkCons-EndRdx/Hold(34)
, Acc-I(34)
Level 30: Super Speed -- HO:Micro(A)
Level 32: Fire Imps -- HO:Nucle(A)
, HO:Nucle(36)
, HO:Nucle(36)
, RechRdx-I(36)
, RechRdx-I(37)
Level 35: Transference -- P'Shift-EndMod(A)
, P'Shift-EndMod/Rchg(37)
, P'Shift-EndMod/Acc/Rchg(37)
, P'Shift-Acc/Rchg(39)
, P'Shift-EndMod/Acc(39)
, RechRdx-I(39)
Level 38: Fulcrum Shift -- Acc-I(A)
, Acc-I(40)
, Acc-I(40)
, RechRdx-I(40)
, RechRdx-I(42)
Level 41: Fire Ball -- Ragnrk-Dmg(A)
, Ragnrk-Dmg/Rchg(42)
, Ragnrk-Acc/Dmg/Rchg(43)
, Ragnrk-Acc/Rchg(43)
, Ragnrk-Dmg/EndRdx(43)
Level 44: Fire Shield -- HO:Ribo(A)
, HO:Ribo(45)
, HO:Ribo(45)
, Aegis-Psi/Status(50)
Level 47: Fire Blast -- Entrpc-Acc/Dmg(A)
, Entrpc-Dmg/EndRdx(48)
, Entrpc-Dmg/Rchg(48)
, Entrpc-Dmg/EndRdx/Rchg(48)
, Entrpc-Heal%(50)
Level 49: Speed Boost -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+2.5% DamageBuff[*]+4.5% Max Endurance[*]+84% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+72.5% Enhancement(RechargeTime)[*]+2.5% Enhancement(Slow)[*]+10% FlySpeed[*]+63.3 (5.25%) HitPoints[*]+10% JumpSpeed[*]+MezResist(Confused) (Mag 25.5%)[*]+MezResist(Held) (Mag 20%)[*]+MezResist(Immobilize) (Mag 20%)[*]+MezResist(Sleep) (Mag 22.8%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 22.2%)[*]+32% Recovery[*]+20% Regeneration[*]+13.9% Resistance(Fire)[*]+13.9% Resistance(Cold)[*]+10% Resistance(Toxic)[*]+3% Resistance(Psionic)[*]+17.5% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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</pre><hr />
Why +Acc? +Acc makes sure you never, ever miss. And if you do, it is simply a randomly occuring event.
Why +Recovery? +Recovery enables you to get off Smoke>FF>FC>FS>FireBall with more endurance leftover and less enddrops.
Why +Recharge? Do I need to explain?
Why Entropic Chaoses in Char/Fire Blast? +Chance for Heal Self, same bonuses as Decimations - lower cost.