Wuigly Squigly

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  1. So far I've made around 2bil's worth just from PvPos.
  2. Wuigly Squigly

    Power Myths!

    [ QUOTE ]
    It does have an end crash

    [/ QUOTE ]

    Thats -end,, not -recov <_<
  3. Wuigly Squigly

    Power Myths!

    Hasten has a recov debuff >_>
  4. They ought to make it 5%, and for ALL ATs.
  5. Yeah I guess I kinda worded that bad, meant to say that Moru'las (the storm defender) went around tapping enemies while also keeping up heals as well.

    Both storms kept feeding heals to whomever needed it. Moru'las was just the one hopping around with the Hurri and tapping the rachnads.
  6. Heh, glad I took out my 3 nuclis and soulbound proc and just slotted a set of expedient reinforcement :P
  7. Srsly, If I we're putting i15 to test, I'd make sure the char transfer tool for my game was working >_>, or at least notify the ppl to need to so as to ensure that its working.
  8. Anyone else get it to work today at all? -_-
  9. Ok yea srsly the copy tool is like on vacation or something.

    =/
  10. The majority of our deaths on the tf we're lucky hits to the SR scrapper thru his def (the scrapper was almost always in AoE range), and then of course just about anything that got thru our more than capped def and got a hold of a squishy could have gone bad.

    2 lucky hits (or a nasty DoT not dealt with) made any attempt go down hill from that point. Usually 2 02s was enough to keep us alive, the problem was the storms had to be quick about it.

    Soooo yea, if we we're super careful, and tried to not rely on luck as much as possible, I guess it could be done.
  11. The title explains my current situation, no successful copies in the last 24 hours.
  12. Swords or Spines = Most common
    Fire Melee or MA = Least Common

    Regen or WP = Most Common
    Invuln or FA = Least Common

    At least IMO from what i've noticed.
  13. Well, after a longtime of wanting to do it, our SG finally decided to try our luck on a 4 man STF that we'd been planning to do, and have tried once a while back to no avail.

    Our party included:

    Storm/Rad fender
    Spines/SR scrap
    Fire/storm troller (me)
    EM/fire tank

    Friday 05/22 we started hoarding fillers at around 10PM and started at 10:15, we blew through all the way to the last mission with no deaths. When we got to the last mish thats when the real fun was about to begin.

    We we're screwing around with the patrons in a way, and at one point got all 4 on us with a careless pull, but humorously enough managed to keep fighting for like 5 minutes before having to pull back.

    Fighting the patrons one on one was no problem, other than Ghost Widow and her lolmezprotect hold we cleared them fairly quickly. The Flier wasn't even mentionable, we had Group Fly so that made it go quicker. Then we got to Recluse, and there was the problem of the towers of course.

    At first we killed the orange tower, (now that I think about it maybe we shoulda gone for the blue first to make our job easier), LR seemed alot less aggressive at first, after a bit of trouble we got the blue tower down, the red was easy. But when we started fighting the last tower a surgeon managed to heal the first tower we'd killed nearby.

    So after a little rough patch we downed all the towers and started whaling on LR , all was going well until we got him down to his "oh crap" ambush. At that point we had some difficulty, we couldn't seem to get him down past that point because he was going down a wee bit too slow and one of us would often die, and create a domino affect. If a squishie we're to go down, the tank would go down, and it would all go to crap. We we're out of insps, so we tried restocking, trying diff strategies, darned racknad spawns.

    We tried a strategy of having our defender (Moru'las) go around tapping some of the enemies while both storms tryed to keep the tank and SR scrapper alive so our DPS didn't suffer. This plan could have worked, but LR kept getting lucky shots in our scrapper, so we decided we'd try a shivan or two.

    In the end, we had pulled out 3 shivans and an amy as well, mostly just to make it go faster, but also just to be safe for when LR pulled out his annoying little helpers. At that point it was getting fairly late and we wanted to get it done. The final battle lasted roughly 10 minutes and we finally got the buttmunch. We had finished with a little over 5 hours work, we actually didn't have the shivans at first so we wen't back to Bloody Bay to collect some.

    So yeah, while everyone on the team was fairly IO'd out for general PvE purposes none of us we're specifically "built" for the STF by no means really. Our strategies we're somewhat preplanned but never set in stone till the task needed to be done, this has always been a personal challenge that we've been wanting to do. Now that we've successfully done this and a 4 man RSF, we're quite happy.

    /4manSTF
  14. Issue 15: Month after Anniversary
  15. Wuigly Squigly

    Closed Beta

    They "Prepared" for the i15 beta launch on monday, so either they're moving like slugs, or something went wrong that delayed a beta release I'm guessing, soooo yea if not 2morrow not till next week then.
  16. Wuigly Squigly

    kat/wp builds

    The good thing to do is balance +HP, +Rech, +Dmg (In way a way that most affects DPS), keep or get as close to soft capped def as possible, while hitting enough and having good enough endurance to maintain that high DPS.

    Here's my build. it uses i14 IOs so mid's will not recognize them:

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Natural Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership

    Hero Profile:
    Level 1: Gambler's Cut <ul type="square">[*] (A) Hecatomb - Accuracy/Recharge: Level 50[*] (3) Hecatomb - Accuracy/Damage/Recharge: Level 50[*] (3) Hecatomb - Damage/Recharge: Level 50[*] (5) Hecatomb - Chance of Damage(Negative): Level 50[*] (5) Hecatomb - Damage/Endurance: Level 50[*] (36) Achilles' Heel - Chance for Res Debuff: Level 20[/list]Level 1: High Pain Tolerance <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 50[*] (13) Numina's Convalescence - Heal/Recharge: Level 50[*] (13) Aegis - Resistance/Recharge: Level 50[*] (15) Aegis - Resistance: Level 50[*] (15) Aegis - Resistance/Endurance/Recharge: Level 50[*] (43) Steadfast Protection - Resistance/+Def 3%: Level 30[/list]Level 2: Mind Over Body <ul type="square">[*] (A) Aegis - Resistance: Level 50[*] (7) Aegis - Resistance/Endurance: Level 50[*] (7) Aegis - Resistance/Recharge: Level 50[*] (40) Gladiator's ArmorTeleportation Protection / +Defense (All): Level 50[/list]Level 4: Flashing Steel <ul type="square">[*] (A) Eradication - Damage: Level 30[*] (23) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30[*] (23) Eradication - Chance for Energy Damage: Level 30[*] (25) Eradication - Accuracy/Damage/Recharge: Level 30[*] (25) Scirocco's Dervish - Damage/Endurance: Level 50[*] (42) Armageddon - Chance for Fire Damage: Level 50[/list]Level 6: Build Up <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff: Level 50[*] (31) Adjusted Targeting - To Hit Buff/Recharge: Level 50[*] (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50[*] (39) Adjusted Targeting - Endurance/Recharge: Level 50[*] (43) Adjusted Targeting - Recharge: Level 50[/list]Level 8: Divine Avalanche <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage: Level 50[*] (9) Mako's Bite - Damage/Endurance: Level 50[*] (9) Mako's Bite - Damage/Recharge: Level 50[*] (11) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[*] (36) Mako's Bite - Chance of Damage(Lethal): Level 50[/list]Level 10: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (40) Kismet - Accuracy +6%: Level 30[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 14: Super Jump <ul type="square">[*] (A) Winter's Gift - Slow Resistance (20%): Level 50[/list]Level 16: Rise to the Challenge <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 50[*] (17) Numina's Convalescence - Heal/Endurance: Level 50[*] (17) Numina's Convalescence - Heal/Recharge: Level 50[*] (37) Numina's Convalescence - Endurance/Recharge: Level 50[*] (37) Numina's Convalescence - Heal/Endurance/Recharge: Level 50[*] (39) Numina's Convalescence - +Regeneration/+Recovery: Level 50[/list]Level 18: Fast Healing <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance: Level 50[*] (19) Numina's Convalescence - Heal/Recharge: Level 50[*] (19) Numina's Convalescence - Heal: Level 50[*] (42) Regenerative Tissue - +Regeneration: Level 30[/list]Level 20: Quick Recovery <ul type="square">[*] (A) Performance Shifter - Chance for +End: Level 50[*] (21) Performance Shifter - EndMod: Level 50[*] (21) Performance Shifter - EndMod/Recharge: Level 50[/list]Level 22: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 24: Health <ul type="square">[*] (A) PanaceaChance for +HP / Endurance: Level 50[*] (42) Miracle - Heal: Level 40[*] (43) Miracle - +Recovery: Level 40[/list]Level 26: Soaring Dragon <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage: Level 50[*] (27) Mako's Bite - Damage/Endurance: Level 50[*] (27) Mako's Bite - Damage/Recharge: Level 50[*] (29) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[*] (34) Mako's Bite - Chance of Damage(Lethal): Level 50[/list]Level 28: Heightened Senses <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (31) Luck of the Gambler - Defense: Level 50[*] (31) Luck of the Gambler - Defense/Endurance: Level 50[/list]Level 30: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End: Level 50[*] (36) Performance Shifter - EndMod: Level 50[*] (37) Performance Shifter - EndMod/Recharge: Level 50[/list]Level 32: Golden Dragonfly <ul type="square">[*] (A) Fury of the Gladiator - : Chance for -Resistance: Level 50
    [*] (33) Touch of Lady Grey - Recharge/Endurance: Level 50[*] (33) Multi Strike - Damage/Endurance/Recharge: Level 50[*] (33) Eradication - Damage/Recharge: Level 30[*] (34) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30[*] (34) Eradication - Damage: Level 30[/list]Level 35: Boxing <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 38: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (40) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (46) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 41: Tactics <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50[*] (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50[*] (50) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[/list]Level 44: Tough <ul type="square">[*] (A) Aegis - Resistance/Endurance: Level 50[*] (46) Aegis - Resistance/Endurance/Recharge: Level 50[*] (48) Aegis - Resistance: Level 50[/list]Level 47: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (48) Luck of the Gambler - Defense/Endurance: Level 50[*] (48) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 49: Strength of Will <ul type="square">[*] (A) Aegis - Resistance/Endurance: Level 50[*] (50) Aegis - Resistance/Recharge: Level 50[*] (50) Aegis - Resistance/Endurance/Recharge: Level 50[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]10.5% DamageBuff(Smashing)[*]10.5% DamageBuff(Lethal)[*]10.5% DamageBuff(Fire)[*]10.5% DamageBuff(Cold)[*]10.5% DamageBuff(Energy)[*]10.5% DamageBuff(Negative)[*]10.5% DamageBuff(Toxic)[*]10.5% DamageBuff(Psionic)[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]16.8% Defense(Fire)[*]16.8% Defense(Cold)[*]16.1% Defense(Energy)[*]16.1% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]19.9% Defense(Ranged)[*]11.8% Defense(AoE)[*]3.6% Max End[*]6% Enhancement(Heal)[*]24% Enhancement(Accuracy)[*]52.5% Enhancement(RechargeTime)[*]15% FlySpeed[*]241 HP (18%) HitPoints[*]15% JumpHeight[*]15% JumpSpeed[*]MezResist(Held) 9.9%[*]MezResist(Immobilize) 6.6%[*]9% (0.15 End/sec) Recovery[*]66% (3.69 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]35% RunSpeed[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1390;706;1412;HEX;|
    |78DAA5935B4F534110C7F7F46281B694524AA180DC296DED8 1461FBC444D144D503|
    |008085E10728403AD366D734E09F2E607F01631F1C95BBC7F 04E393CF7E12E3E51B|
    |983A33FF2D2F3E7A02FFDFEEECCCCEEC7477F6EE5448A97BA 795D17AB664B9EEDAC|
    |2BA6355ABB613B864D5B61DABA4024AA978C3BA366B976CDB BC68D5ACB295DCB74E|
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    |490051A93A7DEA21B9797549DEEF1E8EECFC05FC1674FD047 61407A54F4A658F28C|
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    |5FD07|
    |-------------------------------------------------------------------|</pre><hr />
  17. Wuigly Squigly

    Arcanatime?

    They could give MA some -resist &gt;_&gt;, be melee equivalent of sonic blast.

    Kicking the enemy in the jewels, his damage tolerance goes down sharply.
  18. Wuigly Squigly

    Closed Beta

    Guess no beta today then either.
  19. Wuigly Squigly

    I15

    nope, its the same thing im wondering.

    For CoH SoonTM can mean tomorrow to never.
  20. I don't mean to be materialistic or ungrateful, but does this means the i14 update for mid's isn't going to be out for a while? =/
  21. Preparation for what i15 beta? *looks at test server updater and still sees no patch to DL*

    &lt;_&lt;

    &gt;_&gt;
  22. mah kat/wp

    powerful,
    tanky,
    laughs at pylons and 99% of everything else in the game,

    and yea, just fun to play.