White Hot Flash

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  1. There are players that like being able to play on both sides, and there are players that prefer to stick to one or the other, and both see benefits to doing what they like.

    Neither one is right, and neither one is wrong.
  2. Quote:
    Originally Posted by Blue_Shocker View Post
    So I thought Posi and Zwil said they weren't gonna nickel and dime us and so far there is what 2 new costumes sets that we have the option to buy. So does that mean from now on guys that we don't get any more new custom? Or are you gonna make us buy all the costumes now? OK so we get 400 points a month, but I was kinda under the impression as a VIP i was gonna get alot more out of being a VIP member. Kinda disappointed!
    Shouldn't you wait a couple of months before you drag out the "so far all we've gotten is X" complaint?
  3. Two things pop out at me:

    1) You're not taking advantage of all the ways you can work builds without having to commit to them, like second/third builds, or the Test Server.

    2) There are numerous threads showing players how to build characters for various playstyles, there are threads explaining how to make Inf in the market, and other threads that make this game very easy to play. If you don't desire to follow any of that advice, I can honestly say you're playing the wrong game for your idea of fun. There is no shame in that.
  4. As an alternative to merging AT forums, would it be possible to enact some sort of rule that requires people posting guides in said subforum to either keep their information up to date, or see the thread be removed after a certain amount of time?

    If threads are current and relevant to what's going on in today's version of the game, it shouldn't matter how many there are, but if players are to sift through threads with old, outdated advice, they'll be more likely to just create a new thread, rather than keep posting in existing threads.

    I can see the desire to conform the AT forums to match how the character creator now divides them, but since several ATs can be found in more than one choice (hello, Controllers), I would think that would cause more confusion about where to find or post information than is necessary.

    If size is a problem, I'd rather see more purging, than forcing a merger of choices that aren't inherently similar.
  5. Quote:
    The downside of course would be having the parts lying around the house waiting for the last one for assembly as well as RMA problems if it turns out that a part you bought two months ago turn out to be DOA when you finally assemble it.
    This is what I'm afraid of. I'd hate to spend money on things that won't actually go together when it's time to build it, and since this is going to be the first one I build myself (or have a friend put together), I want to avoid extra problems.
  6. I wonder if Catwoman will be using a whip in this movie. Don't see one wrapped around her anywhere.
  7. Quote:
    Originally Posted by Snow Globe View Post
    400 points, unless you have completed Tier 8, at which point it is 550 points.

    The thing you are forgetting is that those points now have to go to stuff that was previously included in the Issue updates. You know, stuff like power sets, costumes, some content, a lot of QoL upgrades (enhancement slots, increased inventory, etc), and that things will be constantly added to the store.

    Before a player was able to say they have got full access to everything in the game. That is no longer the case.
    Quit acting like this is a new development. Booster Packs have been around for a long time, and those things all contain content that is unavailable for those who didn't pay for it. In fact, if you count things like the GvE box, there have been exclusive items even further back than when boosters came about.
  8. I think I know the answer to this question, but I'll ask anyway just for giggles:

    Would you recommend buying these parts piecemeal, or should I save up the bucks and order the entire computer at once? I've noticed you've changed your list several times lately for the bargain computer, so it looks like I'd be better off buying the whole wad at once, just so everything is compatible, if I'm going by your list, which I'd like to do.
  9. Quote:
    Originally Posted by Texas Justice View Post
    I'll agree that changing a single value in a database isn't hard if it doesn't affect any other items in the database.

    Re-evaluating also doesn't mean that they aren't happy with how something is.

    They may have re-evaluated the change to base storage and determined that it was where they wanted to keep it. They may have re-evaluated it and decided it should be changed but couldn't agree on what to change it to.

    That doesn't mean that all of the players agree with the decisions they make when they re-evaluate things. But it also doesn't mean that it is code for "we won't do anything about it" as you put it.

    Of course, we've had this discussion before about what they said and what was meant by what they said and what they really meant by what they said.
    Agreed. Sometimes "we're re-evaluating" means that they do it, find no better alternative (despite the cries in the forums to the contrary. Your good idea may not fly when the coders/artists get a hold of it), and leave it alone. Doing nothing is a viable option, though you'd never know it in these forums.
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    If that's what you got out of my post, then we really missed each other by a mile. I don't mind story content and I definitely don't mind walls of text. I'd PREFER walls of text, as a point of fact, to the constant irritating need to insert conversations in every missions every couple of spawns and conversations with every objective I meet. I'm not even against comic book content as such, even if I don't particularly care for it.

    What I AM against, however, is treating City of Heroes like a comic book instead of a game. If I wanted to read comic books, I'd read comic books. If Melissa believes City of Heroes is a comic book in the shape of an MMO, she is wrong, though it would certainly explain the nightmare that some of the more recent arcs have turned out to be.

    The basic fact is that any game designer has one task that reigns more important than all the others combined - to make a good game. Irrespective of what genre the game is or what it's inspired by, if it's not a good game, it has failed. If you want to have a good game with a good story, first you need A GOOD GAME. This is vital and central to anything else the game has going for it, because if the game is good, then it can support that good story in question. It can support a mediocre story, too. If the game isn't good, by contrast, then no story is going to save it in the long run.

    There are ways to integrate story into gameplay in non-obtrusive way. For instance, the First Ward Apparitions are able to possess people. Instead of being told about this in text, Apparition instead show up as easily-killed people with glowing eyes. When these people are killed, Apparitions spawn from their bodies. Without reading a single line of text or being exposed to a single comic book page, I quite literally knew all I needed to know about the Apparitions from nothing more complex than facing one. As a point of fact, their text description told me LESS than actually meeting them in-game did.

    Movies have a rule - show, don't tell. Games have a similar one - do, don't show. Stories in games are best received by their players when they are integrated into the actual gameplay or, failing that, when they don't hamper and interrupt said gameplay. Including comic books at zone loading is hugely disruptive. If comic books HAVE to be included with these stories, then the game's current method of distributing them is sufficient, and he arc does a pretty good job of delivering its story without necessarily spending a lot of time talking about it. In fact, I'd appreciate that arc even more if it didn't throw as many fast-changing text boxes at me faster than I can read them.

    In a nutshell: Story in games is not bad, if it's done so that it doesn't take away from the actual game.
    Everything you just said is true in every other game but this one. This genre is indeed ripped straight from the comic book origins all super-heroes come from. Frankly, I'm surprised there's not a larger comic feel, but that might be mainly do to tech/time constraints when the game was first designed.

    I think these newer missions with more dialog windows are just fine, and a welcome tweak to the standard formula we've seen for years.

    If you miss the windows, the dialog is also in your chat window, just like it always was.
  11. Quote:
    Originally Posted by Gangrel_EU View Post
    The thing is though, i am not bothered by scheduled downtimes...

    I know that they do them when they do them for a reason...

    If the servers kept on falling over repeatedly in spite of that (once the typical post Issue launch bugs are resolved) then yes, i do get annoyed with it, but i do have other games to complete as well before their sequals get released, so it gives me the chance to play them
    Here's a key point brought up right here.

    Some of the people affected by all the downtime have other things to do if they weren't playing this game, so it doesn't bother them as much. Others have zero else to do. Perhaps it's time they found a secondary hobby. Getting on the game forum to complain about the downtime doesn't count.
  12. My GF had the same problem unlocking the 5th slot (already used the salvage). The support ticket said a patch was coming, and slots couldn't be manually opened before then.
  13. Yes.

    /e Rainier Wolfcastle

    "The Remember Me checkbox....it does nothing!"
  14. You didn't pay for 30 days of game play. You paid for the permission to log in and play anytime during those 30 days. You can only play if the servers are up, which they say up front (just like every MMO) can be subject to as much downtime as necessary to keep them running.

    You don't play 24/7 every day, so why should anyone compensate you for several hours of time? You have the rest of the month to make up for it, and still get your entertainment dollar's worth.

    Now, "doesn't have any obligation to compensate" doesn't mean they can't do so anyway because they choose to. That's where the people that decide how much good will was lost by the downtime come in and say that the company should extend an olive branch as an apology, though they've told us why the game is down...it's not unexpected maintenance. Unless this goes on for a week, don't hold your breath.
  15. Quote:
    Originally Posted by Dispari View Post
    Once again a single costume part for $1.00. I question why costume packs went down to $5.00 and a brand new pack came out for $5.00, yet you guys are selling individual items for $1.00.

    It's like you have a Jekyll and Hyde operating the price sheets. On one hand you have a guy going "I'll give people about 40-60 items for $5.00! I'm valuing individual costume pieces around 8 to 15 cents each!" and then another guy goes "AHAHAHAHA $1.00 PER PIECE, YEAAAAHHHH!" And then he drinks blood out of a skull and rides off on a motorcycle made of baby seals.
    Not to sound condescending, but do you understand how an a la carte menu works? If an entire set were not a deal, why would anyone buy it, outside of just pure laziness in not wanting to buy each piece individually?

    If (and when) they decide to make an Auras value pack, it will follow a similar deal. The sum will be less than the individual parts. Premiums are charged to players that demand individual options, because that's how pricing always works in the real world. Why would this be any different?
  16. The new Tutorial also tells you (through the voice over) how to target enemies, and it shows you how to train to level 2. Anything else you need to know how to do isn't necessary in an intro tutorial.

    The old tutorial was tedious, especially with all the running back and forth talking to people/terminals. The map was way larger than it needed to be, and the tasks you were given made no sense, especially once you got into Paragon, where the infection was never mentioned again. The Villain tutorial was better, but it was still more of the same fedex kind of stuff.

    The new tutorial might be too short, it might be too brief in showing you things, but at least it transitions a story into what you're doing in Atlas or in Mercy.
  17. Quote:
    Originally Posted by Redlynne View Post
    I was noticing this last night while playing in First Ward. Saw a different group of players I wasn't teamed with walk out of a mission door and into a Shadowed Path right outside the mission door. I could still "see" everyone on the Path, and the "trail" of the Path perfectly fine while standing outside of the Path. This tells me that the Shadowed Paths are NOT using some sort of localized Phasing Tech so as to isolate you from the rest of the zone while you're on the Paths.

    Then an Ambush spawned on the team of other players, and the Ambush rushed right for them, from OUTSIDE the Shadowed Path and ran straight into the Shadowed Path so as to engage the team of players.

    This combination of events basically means that the Shadowed Paths are basically nothing more than "trails of bread crumbs" through the zone which offer no MEANINGFUL PROTECTION in and of themselves (they don't add a Stealth Effect to anyone on them, for instance) and Paths are NO BARRIER against drawing, or being the target of, NPC Aggro. In that respect then, I can only surmise that the Shadowed Paths are really nothing more than "marked trails" in which players are *UNLIKELY* to DRAW aggro from outside the Path, so long as they STAY on the Shadowed Path(s). In that sense then, they simply mark routes that ought to be outside of Line of Sight or Aggro Range of the NPC Mobs in the zone ... nothing more.
    To be fair, an ambush spawn will auto-target you no matter what your stealth is, even if you're in the Path. Also, what another player can see is not necessarily the same as what a mob "sees."
  18. One of the Carnival of Light contacts is hiding in one of the paths, and you can only see her to talk to her if you're in the path yourself. I don't know if there's more like that, but there's more than just a cool effect going on. I hope they use it more for that kind of purpose.
  19. Quote:
    I guess my point is that I'm left wondering how solid their engineering practices are when they (almost repeatedly) reveal that things which have been talked about regularly for YEARS still seem brand new to ANY of them and catch them off guard. Sure priorities change and new people come in and make new decisions but that's why it's vitally important for the Devs to (collectively) have an accurate "pulse" of their community via a constantly updated action item list. Using tools like this a development team can avoid letting things fall through the cracks and helps make everyone better aware of the big picture. I suppose it simply worries me that they seem to be playing it more "by ear" than I would feel comfortable with. *shrugs*
    It's perfectly logical to believe that someone could read a thread about some idea, and then never think of it again in a context of actually working out if said idea is worth pursuing or not, especially if said idea is not under their direct control to work on. They've got enough ideas to work on already that have been thought up by the people that get paid to do so.

    I don't want the Devs to be constantly updated on what every player wants, because most of what every player wants shouldn't be in a game, especially this one. I want the Devs to come up with a plan, stick to it as much as possible, and find the time in their busy schedules to work in one or two of the good ideas a player comes up with, but only if it meshes with their overall plan for the game, and only if working on these ideas doesn't take away from more important things.
  20. Quote:
    Originally Posted by Daemodand View Post
    They laughed at me when I said the game could, should and would go free to play. THEY LAUGHED!

    Well look who's laughing now?
    Free to play a very limited version of the game is not the same thing as F2P.

    Don't cue up the laugh track yet.
  21. I was wondering if anyone else that has the Sinister costume set (and subsequently using any of those parts in a current costume) is having problems changing that particular costume in the Tailor. My GF has a character where three of the four slots she's used have the Sinister boots, and one doesn't. The one that doesn't is the only one of the four that doesn't give her the "This costume has parts that are no longer available. Do you still wish to edit?" window, and those boots are the only thing on any of those costumes that I can think of that might be a problem.

    She's also having a problem unlocking the last slot in-game. She's turned in the salvage for one slot, done the first two costume slot mishes, and I watched her do the third one, yet that last slot remains locked. She's already sent in a petition about that one, so we'll see. Anyone else experiencing this problem as well?
  22. Did anyone expect this NOT to happen? One server that everyone would want to be on, and first come, first served?
  23. Quote:
    Originally Posted by Samuel_Tow View Post
    Making a string of powexec_toggleon commands will allow you to repeatedly press the same button and activate all powers in it in sequence from right to left, however. It's a quirk in how the engine works.

    Personally, I'm getting more than a little tired of getting legitimate travel powers for money. I now have more tempermanent powers on my character than all of my build powers combined, and at some point this starts to take over. I do not like it.
    I'm confused. I thought we've established that the Rocket Board isn't a legitimate travel power because you can't use any other powers while it's active, like Walk. Yeah, you can get around, but it's useless in missions and useless if you need to go where the enemy can hurt you. It's really just a quicker, flashier version of walk, a power just to show off with.
  24. I've never understood why people complain when a game with bugs is getting some of those bugs fixed.

    You'd seriously rather play a game that's less stable or more buggy, or both?

    I21 will still be just as shiny when the game comes back online. A few hours of not playing it won't kill anyone.
  25. Quote:
    Originally Posted by XxBudweiser8xX View Post
    My only hope is that the VIP server becomes the PVP server.... it makes all the sence in the world if it could.... *crosses fingers*
    Why bother when you can just get with all of your PvP friends and decide to play together on one current server. The Devs won't ever enable Open PvP, so a separate PvP server is pointless.