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Posts
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Joined
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Electricity:
It's amazing how much better the Mu lightning powers look. Could we please have options for the new Mu style electric powers in Electric Blast and Electric Assault? Particularly in Electric Assault where Static Discharge uses the new more chaotic effects and the rest of the set uses the older more boring looking effects you can really see the difference in quality.
Pool and A/PPP customization:
This is probably the single most requested animation/FX related issue right now. Please let it happen sooner rather than later
More Alternate animations:
The new sets are spectacular. Pistols, Demons, Dual Blades, Kinetic Melee, the new SS and MA, etc all have fantastic unique animations. Like most of the 'new' stuff though, it makes the old stuff look kinda bland and boring. Could we have some more stylish alternate animations for the older sets?
Edit: First Post Before a Red Name. -
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I have a Thug/Pain MM stopped at level 40 and a SS/Elec Broot stopped at level 35. I regularly run TFs and generate IOs at those levels. I'm thinking of bringing something to 33 and doing the same, since that seems to be a sweet spot. I cannot for the life of me remember what all my rolls have been, but there was a LotG:7.5 in there somewhere.
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Sharkehead is mapserving like crazy right now.
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Quote:I did it case by case using AdBlock. Same deal for ecessively annoying Avatars.Life's too short to think "why" on posts like this. Please respond if you know a way to fulfill the original poster's inquiry.
Also, do you know a way for Chrome to disable signature pictures in a similar way that Greasemonkey works for Firefox? -
Hrm, is there a way to do that in Stylish perhaps?
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<QR>
Skipping powers in a set and then complaining it sucks is rather silly. -
The new invention temp powers are the gadget power pool.
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Quote:That doesn't address my questions.
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I have nothing useful to add to this conversation, so i will leave it at this:
Buttcape. -
Quote:The easiest way to tell if a pet or psuedo pet inherits buffs is this:hmm, I'm reasonably confident aim helps it hit, just figured pb would make it hold longer, but only if it is set off while pb is active. Same idea as LS draining more endurance while pb is active.
Eat a red.
Cast the pet.
Look for the little red diamonds at the pets location.
No diamonds means it doesn't inherit buffs. you can do this with PB too if you want, just look for the sparkly rainbow PB effect. -
I nuke, but then I'm Fire/Elec. So not only do I have a really good chance of killing everything, all I need is a small blue to get back to full end.
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I'm finally IOing my Robotics/Traps/Mu Mastermind, about a year after hitting 50 but still. I went with a mix of bonuses here, focusing on Regen and Recovery with a smattering of +HP and +Recharge where I can. Am I missing anything obvious here? To solo AVs/Monsters and generally be a badass, is there anything else I can work in here to get more performance?
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Baron Bedlam: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Medicine
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(3), BriL'shp-Acc/Dmg(3), BriL'shp-Acc/Dmg/EndRdx(5), SvgnRt-Acc/Dmg/EndRdx(9), SvgnRt-PetResDam(9)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Pulse Rifle Burst -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(39), KinCrsh-Rchg/KB(48), KinCrsh-Rechg/EndRdx(48), KinCrsh-Dmg/EndRdx/KB(50)
Level 4: Triage Beacon -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(5), Numna-Heal/Rchg(7), Mrcl-Heal/EndRdx/Rchg(33), Mrcl-Heal/Rchg(37)
Level 6: Equip Robot -- EndRdx-I(A), EndRdx-I(7)
Level 8: Hover -- Krma-ResKB(A)
Level 10: Acid Mortar -- AnWeak-Acc/Rchg(A), AnWeak-Acc/Rchg/EndRdx(11), ShldBrk-Acc/Rchg(11), ShldBrk-Acc/EndRdx/Rchg(33), UndDef-Rchg/EndRdx(34), Achilles-ResDeb%(37)
Level 12: Protector Bots -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg(13), BriL'shp-Acc/Dmg(13), BriL'shp-Acc/Dmg/EndRdx(15), DefBuff-I(15), DefBuff-I(31)
Level 14: Fly -- Flight-I(A)
Level 16: Force Field Generator -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(17), RedFtn-Def/EndRdx(17)
Level 18: Aid Other -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(19), Numna-Heal/Rchg(19), Mrcl-Heal/EndRdx/Rchg(40), Mrcl-Heal/Rchg(43)
Level 20: Poison Trap -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(39), EoCur-Acc/Hold/Rchg(50), Lock-%Hold(50)
Level 22: Aid Self -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(23), Numna-Heal/Rchg(23), Mrcl-Heal/EndRdx/Rchg(43), Mrcl-Heal/Rchg(43)
Level 24: Provoke -- Zinger-Acc/Rchg(A), Zinger-Taunt/Rchg/Rng(25), Zinger-Taunt/Rchg(25), Zinger-Taunt(46), Mocking-Acc/Rchg(46), Acc-I(46)
Level 26: Assault Bot -- S'bndAl-Build%(A), S'bndAl-Dmg/Rchg(27), S'bndAl-Acc/Dmg/Rchg(27), BriL'shp-Acc/Dmg(31), BriL'shp-Acc/Dmg/EndRdx(31), EdctM'r-PetDef(39)
Level 28: Seeker Drones -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(29), DarkWD-ToHitdeb/Rchg/EndRdx(29), DarkWD-Rchg/EndRdx(40), RechRdx-I(40)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def(34), LkGmblr-Rchg+(37)
Level 32: Upgrade Robot -- EndRdx-I(A), EndRdx-I(33)
Level 35: Trip Mine -- FrcFbk-Dmg/KB(A), FrcFbk-Dmg/EndRdx/KB(36), FrcFbk-Rchg/KB(36), FrcFbk-Rchg/EndRdx(36)
Level 38: Detonator -- RechRdx-I(A)
Level 41: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(42), S'fstPrt-ResDam/EndRdx(42), S'fstPrt-ResDam/Def+(42)
Level 44: Electrifying Fences -- RtngG-Acc/Immob/Rchg(A), DblAc-Acc/Immob/Rchg(45), Enf'dOp-Acc/Immob/Rchg(45), TotHntr-Acc/Immob/Rchg(45)
Level 47: Assault -- EndRdx-I(A), EndRdx-I(48)
Level 49: Vengeance -- Dct'dW-Rchg(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 2: Ninja Run
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Set Bonus Totals:- 5% Defense
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 25% Enhancement(RechargeTime)
- 5% FlySpeed
- 90.4 HP (11.3%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -7)
- Knockup (Mag -7)
- MezResist(Sleep) 4.95%
- MezResist(Terrorized) 5.5%
- 19% (0.32 End/sec) Recovery
- 120% (4.02 HP/sec) Regeneration
- 12.5% Resistance(Smashing)
- 10% Resistance(Lethal)
- 10% Resistance(Fire)
- 10% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 8% RunSpeed
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Tactics offers Confuse protection. So does Storm's Steamy Mist. Assault has Placate resistance.
If you don't have those, well, mez her first or try and let a pet take the confuse. -
Slot it like Gang War or Phantom Army. Recharge first, Acc/Dam if you feel like it, pet uniques if you feel like.
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Quote:This expresses all of my opinions on Poison for Corruptors. Good thematically, horrible mechanically.I can totally understand wanting Poison for concept.
Every time this topic comes up, though, I marvel that anyone would want it for much of anything else. It it really only excels at single targets, and I just can't see that as especially valuable given how excessively AoE-centric the game has turned out to be. Its only area powers are Neurotoxic Breath (which is great, but not by itself sufficient to prop up a set), Poison Trap (legendarily awful), and Noxious Gas (also great, but unenhanceable and on a 5-minute timer).
It works okay for masterminds because they're masterminds and can turtle behind a portable wall of beef. Unless you're ninja/poison, in which case I feel your pain. I don't see it being decent for any other archetype without serious revision. -
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It works with Web Grenade and the movement slow portion of Caltrops. That is it.
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*Readies the Molecular Disintegration Ray Mk II*
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You know, tanks are the only AT that I have never leveled above 5... perhaps I should change that.
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No you can't. The Achilles' Heel proc does actually apply a debuff effect. It grants a temp power to anything it hits and that temp power debuffs them. Because it works as a grantpower effect, you can't have an enemy with multiple copies of the same effect.