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I mean, you don't expect Midas to have some giant, gold monster
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And why in the hell not!? That would be awesome. -
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I think I saw this the last time you posted it. It was a rocking idea then, and it's a rocking idea now.
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I posted this before?
I'd THOUGHT of posting it before, but I told myself 'No, I need to refine it further.'
Maybe it was when I was on Tylenol PM... That stuff knocks ya' out.
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I'm certain of it. I very distinctly remember a colonial Spanish zombie island that Midas is somehow interested in. -
I think I saw this the last time you posted it. It was a rocking idea then, and it's a rocking idea now.
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Nucleogenesis got himself a chronosuit made mostly of Valkyrie parts, but there are some Cyborg and Vanguard bits in there too.
Front
Closer Look
I'm not certain I like the colour scheme, though. It needs something, but I'm not sure what.
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If you don't mind an opinon, I'd try using some dark Green Accents and making the goggle lenses orange. Just a thought.
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I ended up making the goggles and brooch orange, and adding the cyborg laser eye aura in orange. Its amazing how much better it looks with just that little change. Thanks! -
Just buy the Mac Special Edition and upgrade your existing account with the code. You get the goodies plus a month of free game time.
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Hello villains! Inspired by this thread I've made a preliminary list of things that we think are needed villainside. Lets keep things calm and make a list for the Devs.
Updated
Civilized List of Villain Issues, 7th Draft
Priority Issues
<ul type="square">[*]Patron Pools: Aesthetically they are vastly inferior to Hero APPs. (Suggestion: Add APPs for villains, ie you do your patron arc and get their pool (which you are locked into as usual) BUT you also get access to other APPs similar to the Heroes.) Partially Fixed, PPPs are at least balanced with APPs, though the aesthetic problems remain.
[*]Stalker Teaming Issues: Stalkers need a buff to PvE team survivability and usefulness. (See stalker forums for some good suggestions) Fixed
[*]Strike Force Gap: Villains are lacking SFs in the 10-15, 30-35, and 40-45 level ranges. Also, the Silver Mantis SF should be made accessible to those without VGs or those in small VGs.
[*]Villain Accolade Requirements: Remove/Replace all PvP badge requirements. Damage and Debt badge requirements in particular are set too high. Hero-Slayer requires 100 signature heroes, while the equivalent badge heroeside (Villain Disruptor) requires only 25. A re-evaluation of villain badge requirements would be nice (This also applies heroside for things like Illusionist)
[*]Enemy Variety: Why do the Legacy Chain and Wyvern drop off the radar at level 25? Longbow is already too prevalent, lets change it up. Same goes for Arachnos. Also, Warden bosses don't get demoted to lieutenant when solo.
[*]The Black Market: Detailed thread can be found in the market forum about this. Long story short, it's broke and needs fixing[/list]
Quality of Life Issues
<ul type="square">[*]Lord Recluse Strike Force: Generally accepted that it needs reworking to be more friendly to a wider team variety. (Suggestion: Space the Freedom Phalanx further apart, so that pulling is easier. However, have the entire Phalanx aggro if Statesman is aggroed.)
[*]First Respec Trial: Many teams at the lower level requirement are not equipped to handle the number of vines and the ambushes. (Suggestion: Lower the number of vines and remove the ambushes)
[*]Grandville Elevators are not marked on the map. Fixed
[*]Black Helicopters: Many Black Helicopters are parked right next to the ferries. They should be parked at the opposite ends of zones for ease of use (ie Near Thorn Isle)
[*]Mayhem Missions: Mayhem missions are far harder than Safeguards, although they are arguably more interesting as well. Reducing the size of the ambushes would go a long way towards making Mayhems more team friendly.
[*]Costume Pieces: Some way to unlock the Witch Hat and Task Force Commander costume pieces would be nice.[/list]
Major Bugs and Performance Issues
<ul type="square">[*]General Zone Performance: Get rid of the extra geometry in the zones! Grandville is particularly bad, but PO and Sharkhead have issues as well.
[*]Mastermind Pet AI: "Dumb as a post" is a good way to describe them, especially the melee pets. Attack cycling and range/melee behavior are the major complaints here. Some progress here[/list]
Thematic and Content Issues
<ul type="square">[*]Theme and Atmosphere: Most of CoV is dark and gritty. While this is a nice change of pace from CoH it gets monotonous after 40+ levels. (Suggestion: Revamp some zones, or parts of zones, to get a different feel. If St. Martial is supposed to be a prosperous and popular tourist destination, it should look the part.)
[*]Mercy and Port Oakes: These zones represent about 1/3 of the zones in CoV, yet the average character spends very little time in them. (Suggestion: Expand the zones with some high level content (a la Seer Marino). This serves to provide alternate leveling routes for villains and ,if organized correctly, could turn create a more universal meeting place that CoV lacks)
[*]Secret Contacts: Many players are completely oblivious to these gems (Doc Buzzsaw or Veridian anyone?). (Suggestion: Have the contacts send a message via the newspaper when you unlock them. Also, extend their level ranges to provide more leeway for getting the badges. Remember, promoting the unlockable contacts is almost as good as adding new content.) Fixed
[*]Lack of Trials: Villains only have the three respec trials, heroes have the three respec trials plus the Hollows, Eden, and Sewer trials.
[*]Contacts: Most contacts treat the player as a mercenary. Some variety in the types of evil a character can partake in would be nice. (Suggestion: Contacts that are intimidated or coerced into working with the villain, etc. Also more branching story arcs that allow the villain to choose how to react to a situation. More player directed evil is a good thing)[/list]
There has been some good progress recently, and I'd like to thank the Dev team for that. Keep up the good work, but there is still a ways to go before CoV is viewed as an equal to CoH rather than just another side-track.
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Nucleogenesis got himself a chronosuit made mostly of Valkyrie parts, but there are some Cyborg and Vanguard bits in there too.
Front
Closer Look
I'm not certain I like the colour scheme, though. It needs something, but I'm not sure what. -
This was a very cool idea Proj, and you did a great job on all of em. Spearhead Lambda has to be my favourite though, it's just so dynamic!
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Gosh, the 22 is so far away and these are looking so good. Keep up the great work!
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ASSASSIN STRIKE!
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fix'd
Also: Very nice art there, Kat. -
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Jack In Irons shows his contempt for us taking him out so quickly in Talos Island during the Halloween 2007 Event. Eww.
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Oh gawd, what has been seen can never be unseen! -
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thats' weird I went into that building and didn't get the ususal message saying that I've found a day job spot, nor did I get a treasure chest icon under my status bar that indecated that I'm getting the xp to get that day job stuff...
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You only get a pop-up the first time you encounter a day job location. Also: the icons aren't all treasure chests. I believe demagogue is a capital 'I'.
Oh, and for further reference please use the wiki or the Player Questions forum. Player Guides isn't the place for this type of thread. -
Those are quite nice, Projectionist!
If I'm not too late, I'd like to submit Weatherby. You can choose whichever costume you like best. -
OH GOD THE FOURTH WALL!
My Rp sensibilities have been breached! Someone hold me!
...Anyway, I enjoyed that. Very well put together, and it showcases just about every aspect of i13 even the more abstract ones. Good voice acting too! -
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One Costume Tailor Token for each character
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In the past, it was one Tailor Token per costume slot, not one per character. Is that still the case?
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Good question, let me double check the details to see if it is one per character or one per slot.
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I'll fix the note to read better, but it is one token per slot per character, so if your character has 5 slots you would get one token per slot for that character, equaling 5.
Ex
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Thanks for the clarification Ex, and good luck this weekend. I suspect you and Niv will be busy... -
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Have accounts already been reactivated, or does it start this Friday?
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The announcement says old accounts are already active
Edit: CURSE YOU HEEEEELGUAAAAARD! -
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One Costume Tailor Token for each character
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In the past, it was one Tailor Token per costume slot, not one per character. Is that still the case? -
Buahahahaa! Costume files have the weapon model name in them! I don't have to sift through reams of demofiles anymore!
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In case anyone ever needs these, here are the Maces (or most of em anyway)
<font class="small">Code:[/color]<hr /><pre>
Legacy War Mace WEAPONS/Custom_Mace/Male_Mace_Base.fx
War Mace WEAPONS/Custom_Mace/Male_Mace_01.fx
Flanged Mace WEAPONS/Custom_Mace/Male_Mace_Flanged01.fx
Studded Mace WEAPONS/Custom_Mace/Male_Mace_Studded01.fx
Warhammer WEAPONS/Custom_Mace/Male_Mace_Warhammer01.fx
Sledge Hammer WEAPONS/Custom_Mace/Male_Mace_Sledgehammer01.fx
Baseball Bat WEAPONS/Custom_Mace/Male_Mace_Baseballbat01.fx
Wood Club WEAPONS/Custom_Mace/Male_Mace_Woodclub01.fx
Shillelagh WEAPONS/Custom_Mace/Male_Mace_Shillelagh01.fx
Bone ???
Shovel WEAPONS/Custom_Mace/Male_Mace_Shovel01.fx
Pipe Wrench WEAPONS/Custom_Mace/Male_Mace_Pipewrench01.fx
Pipe Wrench 2 WEAPONS/Custom_Mace/Male_Mace_Pipewrench02.fx
Tech Mace WEAPONS/Custom_Mace/Male_Mace_Tech01.fx
Fantasy Mace WEAPONS/Custom_Mace/Male_Mace_Fantasy01.fx
"Rularuu Hammer" WEAPONS/Custom_Mace/Male_Mace_Rularuu01.fx
Carnival Mallet ???
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/bind <Keyname> "beginchat OOC: "
or
/macro OOC: "beginchat OOC: "
will both work. Replace the <Keyname> in the /bind command with whatever key you want to press to make it show up. -
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Great Spread yummy stuffs Thank You Arcanaville .
Shields is looking good for PvE. Inv seems to have gotten better.... but what is wrong with WP and Dark Armor? why are they leaps and bounds ahead of the other sets?
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Dark Regen and High Pain Threshold would be my guess.