Von Krieger

Caption Champ 3/26/10
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  1. Quote:
    Originally Posted by Fleeting Whisper View Post
    Elves are wonderful. They provoke wonder.
    Elves are marvelous. They cause marvels.
    Elves are fantastic. They create fantasies.
    Elves are glamorous. They project glamour.
    Elves are enchanting. They weave enchantment.
    Elves are terrific. They beget terror. <-- see what I did there?
    The thing about words is that meanings can twist just like a snake, and if you want to find snakes look for them behind words that have changed their meaning.
    No one ever said elves are nice.
    Elves are bad.

    Terry Pratchett FTW.
  2. Grand Leviathan
    I shall wake the dreaming beast
    Then we will devour
  3. Von Krieger

    AE Power Combos

    I highly doubt it.

    They tried that in the beginning, then went to the current AT system we have now.

    Champions Online tried that, and essentially the only viable way to build your character is essentially as a Ranged Damage Scrapper. Because there is no reason why you'd do anything else.
  4. Don't forget Ball Lightning and the wonders of Fiery Embrace.
  5. Von Krieger

    new Pool set

    Where is he getting "400 percent regen if one person takes it" from, when the idea given is at best 50-75%? With ED slotting, that comes out to 150%, tops.

    Don't Pain Masterminds get a +Regen toggle that's like +200% out of the box?
  6. Von Krieger

    Soloing +4/x8?

    Actually I do have a defensive softcap toon, she's a Shield/SS Tanker. I think I've done +2/x8 with her, but it's kind of slow going.
  7. Von Krieger

    Soloing +4/x8?

    So it looks like the big thing is to have defense soft caps and good AoE damage, yes?
  8. Von Krieger

    Soloing +4/x8?

    Yeah, I have the same problem, though I run at lower difficulties. I wouldn't try Longbow or Arachnos as anything/x8. Not when they can send your defense of resistance to the floor.
  9. Von Krieger

    Soloing +4/x8?

    I've seen it mentioned a bit around the forums, that people are capable of creating characters that can take on missions with maxed out difficulty. I'm just curious as to how that works, what sort of archtype and build is required, how many billions you have to stuff into IO's, and if it's a general thing, or is it only a limited set of circumstances, confined essentially to optimizing yourself for one particular farm mission to run over and over again?
  10. Carnie face masks, Kheldian sashes, and Rikti style armor are essentially my top things.
  11. Quote:
    Originally Posted by GuyPerfect View Post
    I'm a bit late to the party here, but I gotta chime in on this one: similar animation does not Total Focus make. Incandescent Strike is more akin to Knockout Blow.
    I went by which power had more in common. TF has the two damage types, identical animation time, identical recharge, and identical range. KO Blow DOES have an identical Hold, but the Knock properties of IS and KO Blow are totally different, as well as it having a 13 foot range and 25 second recharge.
  12. Yeah, like Nicetry mentioned, Fiery Embrace isn't a Build-uplike power any more. It essentially adds a tick of fire damage to an attack based on the damage it does, and the best part is that it scales with boosted damage. The more damage the power does, the more damage the FE 'tick' will do. So hitting Build Up, Fiery Embrace, and Burn means that a spawn will pretty much melt instantly.
  13. Von Krieger

    Making a Void

    As far as I know you can get an arc's power as many times as you want. There's a handful of them that have the powers lowered in strength after the first one wears out, but I think you can always go and get a new version of the power once the one you have runs out.
  14. As I said, this is a purely numerical analsys, as I'm no expert on Kheldian play. Warshades take a bit more damage per tick than Tankers from the power. Defenders, who get the power in Epic pools, have comparitive HP to the Warshade (at least from what the CoH wiki tells me), and due to their damage modifiers take 1/3 less damage in comparison.
  15. Quote:
    Originally Posted by Dechs Kaison View Post
    It may be worth mentioning that any AT who has Soul Drain has to wait until level 28 or later to actually get it, while Warshades have access to it at level 12.
    I'm not really intending this as a guide for the powers, merely their origins in other sets, as well as potential oddities and quirks about them. I haven't enough playtime with either of the archtypes to offer an in-game review. This is merely looking over the set numbers and concepts and comparing and contrasting to other similar sets.


    Quote:
    The fluffies don't fling Gravemetric Snare. They appear to have two versions of the first three Dark Nova powers: two single target blasts and the damage cone.
    Looking at the numbers on the City of Data site, they use powers labeled Shadow Bolt, Shadow Blast, and Gravitic Emanation. Shadow Bolt and Blast are the powers of the same name from the normal Blast set, and not the Nova versions, as those sport 1.5 second animation times.

    The Fluffy version of Gravitic Emanation is nearly identical Nova Emanation power, save that it animates in 1 second, rather that the 1.5 Nova animation. It is not the power in Umbral Blast by the same name, however.

    I got my Grav- powers confused. I'll go in and edit that.

    Quote:
    For Quasar, I believe you meant to say "Has the -def replaced."
    No, I meant what I said. Quasar comes from Blackstar, as Dawn Strike is to Nova. I'll clean up the language a bit.
  16. I added my analysis and parallels for Warshades to the second post of the thread. As before, corrections are welcome.
  17. I say option 2 and redoing the menu to be better organized and user friendly. You guys will eventually have to do that anyways.
  18. Nope, not exemplared. Completely solo.

    Yup, showing just fine on the demonlings.
  19. Is anyone else experiencing a bit of an oddity with ED and damage in Summon Demons? I was slotting up my Demons/Pain MM the other night, and for some reason ED is kicking in one IO early. I have 3 Level 25 Damage IO's (the common ones) in the power, and they're only getting +61.4% damage. I don't really know how to see if this is just some sort of visual glitch, or if ED is kicking in early for some odd reason.

    Could some other Demon MM's check and see if they're having this oddity happening as well, or if it's just me?

    EDIT: Okay, this is weird, I also have a +61.4% boost to RESIST DAMAGE, when I don't have anything of the sort slotted in Summon Demons.

    Here's an image of the oddity:
    http://img.photobucket.com/albums/v4...CoX/Demons.png
  20. It might have changed, as last night I was soloing, passed a team fighting Deathsurge, and got in all of three hits before he went down, and got my merits.
  21. Thanks! I made notes ofr those up top.
  22. Oh right, it's not auto-hit, it has to check for accuracy doesn't it?
  23. As I said, I was looking at it from a purely numerical perspective. It'd actually slipped my mind while writing that that Khelds, by their mere presence in a party, will tack on Nictus/Voids/Novas/Dwarves into the party spawns.

    While that does make it a little better, it's still a forced power that has not a whole lot of benefit in comparison with the other +Res autopowers. As I mentioned, Stone Skin and Resist Physical Damage have lower percentages, but towards a far more commonplace damage type, and RPD has a debuff resistance.

    Looking at Luminous Aura in the terms of Defensive powersets, Incandescence is pretty wretched. Every other armor set (With the exception of Regeneration's Fast Healing) has Smashing/Lethal Resistance (Or Melee defense) as the one thing that everybody with that powerset absolutely has to take.
  24. Warshades
    Warshades are a bit more over the map regarding the origins of their powers. Most seem based off of Ice Blast, Dark Melee, and Dark Armor powers, in effect, but there are also a few with parallels to Energy Blast, and more than a few Controller-ish powers in there, as well as stuff from power pools. The typical Warshade effect is a movement and recharge slow, thus making Ice the primary base like Peacebringers are based off of Radiation.

    Umbral Blast

    Level 1
    Shadow Bolt = ???
    Shadow Bolt doesn't have a direct Ice parallel, as Ice Blast begins with a 4 second recharge power, rather than a
    1.5 second recharge, as most sets do. Scratch that, every blast set except Radiation.

    Ebon Eye = Ice Bolt
    It's essentially Ice Bolt in effect, with the damage made into Negative Energy. Oddly it is listed as having 1.1 Accuracy for some reason, rather than 1.0, like most blasts have.

    Level 2
    Gravemetric Snare = Chilblain
    The blaster version of Chilblain, which has everything essentially worse than the controller version. And on top of that? GS gets its -Fly and -KB properties hacked off. Boo. Hiss.

    Level 6
    Dark Nova
    -Bolt = ???
    -Blast = Ice Bolt
    -Emanation = Energy Torrent
    -Detonation = Explosive Blast
    Essentially a direct duplicate of Bright Nova, with everything changed to Negative damage and having the usual Warshade Slow/-Rech effects. There are a few oddities here. For example while Peacebringer's Blast is a copy of their Level 2 blast power, Dark Nova Blast is Shadow Blast's effect, but with Ebon Eye's numbers. It keeps the numbers even between the two Novas, but seems a bit strange in regards to power order.

    Second is that the 10% Knockback in Gleaming Blast, Bright Nova Blast, Shadow Blast, and Dark Nova Blast seems... awkward. Looking over the blast sets, the lowest KB chance I found was 20%. I did a lap of Steel Canyon with my level 42 Warshade to test something, and DN Blast actually had its knockback go off all of once. I don't really see the purpose of having such a tiny chance for KB in a power.

    Emanation is a bit interesting in that the in-game text for it states that it has Knockback, but the test description says nothing about knockback, and the power itself lacks a Knockback effect. I think it might've gotten copy/pasted over from Energy Torrent, and never removed, even though the power obviously does not knockback. As I mentioned, I tested the power to see if it was KB capable by flying a lap around Steel Canyon and smacking everything with it. No KB. So there's a bit of a text error there.

    Shadow Blast = Ice Blast or Energy Blast
    It's either Ice Blast with a sickly version of Energy Blast's KB, or a sickly KB-ing Energy Blast with Ice's effect added on.

    Level 8
    Starless Step = Teleport Foe
    Exact duplicate of TP Foe, but with prettier graphics.

    Level 12
    Sunless Mire = Soul Drain
    It's a perfect copy of Soul Drain with one exception: the radius is 15 feet, rather than 10.

    Dark Detonation = Explosive Blast
    EB converted to Negative damage with Ice's effect.

    Level 18
    Gravity Well = Midnight Grasp
    Look to Midnight Grasp, then back to me, now Midnight Grasp, than to me. Sadly Midnight Grasp isn't me. Look into my hand where I have Midnight Grasp's immobilize. The Immobilize is now a hold.

    The damage has been cranked up to match Total Focus/Incandescent Strike, and the Warshade Slow/-Rech effect has been added. Of course the endurance and recharge have been raised to match the new damage scale.

    I'm on a horse.

    Essence Drain = Siphon Life
    While Gravity Well was taken from Dark Melee and improved, Essence Drain appears to be where all the extra awesome was sucked from. I think this stems from a buff to Siphon Life that didn't get carried over, as it deals .96 less damage, recharges 5 seconds slower, and costs half again as much endurance. Sad face. Yes. I said sad face rather than make a frowny.

    Level 26
    Gravitic Emanation = Power Push
    It appears to be based off of Power Push and made into a controller's AoE mez along the lines of Mass Hypnosis or Spore Burst.

    Unchain Essence = ???
    Explode corpses, a hit at parties! There's not really anything resembling this power that I could find anywhere. From the recharge and endurance, it seems to be something like a high tier Controller AoE mez with a mess of damage added in. The recharge and endurance are identical to Mass Confusion. And once more we run into that so low as to be useless 10% KB chance.

    Level 32
    Dark Extraction = Controller Pet
    Well, in concept. In action Dark Extraction comes out ahead of most controller pets, since you don't resummon these. You just rip a new one from your foes tasty delicious corpse. So with good recharge there can be three of these guys fluttering around you, flinging around a trio of powers and joining me in muttering about 10% knockback chances.

    They use powers labeled Shadow Bolt, Shadow Blast, and Gravitic Emanation. Shadow Bolt and Blast are the powers of the same name from the normal Blast set.

    Howeverm, the Fluffy version of Gravitic Emanation is the nearly identical Nova Emanation power, save that it animates in 1 second, rather that the 1.5 Nova animation. It is not the power in Umbral Blast by the same name, however.

    Quasar = Blackstar
    Quasar is to Blackstar what Dawn Strike is to Nova. Blackstar's -ToHit is replaced with the Warshade's standard Slow/-Rech.

    Umbral Aura
    Whereas Luminous Aura takes its powers from Electric Armor and Regeneration, its dark counterpart lifts its armor-y powers from Dark Armor.

    Damage Resistance
    Absorption
    Gravity Shield
    Penumbral Shield
    Twilight Shield

    Essentially the same thing as the corresponding Peacebringer shields and autopower. You can scroll up to see my thoughts on them.

    Dark Armor Ports
    Shadow Cloak = Cloak of Darkness
    Essentially the same power.

    Stygian Circle = Dark Regeneration + Dark Consumption
    The soul sucking powers from Dark Melee and Dark Armor combined into one. The damage has been removed, and the amount that each aspect recovers is toned down somewhat. Recovers 20% less endurance per target than Dark Consumption, and only 66% as much healing from a minion, but the heals scale with the rank of the defeated corpse(s) you take power from. The recharge is also much better, clocking in at 30 seconds. Likely because unlike the two base powers, this is powered off of dead, rather than living, enemies.

    Stygian Return = Soul Transfer
    Pretty much the same thing, except that Stygian Return lacks a Stun component.

    Dwarf Form
    Black Dwarf
    -Strike = Shadow Punch
    -Smite = Smite/Barrage
    -Drain = Siphon Life
    -Mire = Soul Drain
    -Step = Teleport Self
    -Antagonize = Provoke

    The first two and last two powers are essentially the same thing as their White Dwarf counterparts, except with Negative damage and the Warshade's slow/-rech effect.

    BD Drain is another Siphon Life clone that once more escaped the Buff Bat, and thus might need to have a look taken at it.

    BD Mire is a rather interesting power, as like the other Mire, it's a bigger Soul Drain clone. But it recharges every 20 seconds, rather than every 120 seconds, making it serve not only as a damage booster, but also as a very effective AoE attack.

    All the Rest
    Orbiting Death = Hot Feet
    While one might think that due to this being an Armor-type set this would go along the lines of your typical tanker damage/taunt aura, it's actually from a Controller set. It has a vastly increased radius compared to typical damage auras, and thus a higher Endurance cost. It also, thankfully, lacks the Taunt component as well. So in effect it's essentially a Negative damage version of Hot Feet.

    Nebulous Form = Phase Shift + Inertial Reduction
    It's Phase Shift combined with a half-strength, Self-only version of Kinetics' Inertial Reduction

    Inky Aspect = Oppressive Gloom
    The power is identical, though due to Kheld's damage modifiers they take a goodly bit more damage than Tankers and Brutes, but they don't have the HP to back it up.

    Eclipse = ???
    The closest similarity I can find is Ice Armor's Energy Absorption, which has a similar effect, though its defense based and also an Endurance restorer. Eclipse also has a similarity to Power Sink, as it drains foe's Endurance and lowers their Recovery. So in short, I don't really have a clue what this is based off of. But it is awesome.