Valkanna

Citizen
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  1. Quote:
    Originally Posted by icemanstryketh View Post
    From a Freedom Friday in November. He kept trying to get an answer but was shrugged off. He persisted and....well...got AN answer...


    They seriously said to use the STAY command when it doesn't even work properly?

    STAY actually means 'stay there if you feel like it and you're not too busy running after mobs'
  2. Quote:
    Originally Posted by VKhaun View Post
    The only actual ARCHETYPE missing that I can think of is the melee support AT.

    Paladin being the classic fantasy example with no universal equivalent for other settings. They are fighters which also support in ways that make sense for a fighter.

    CoH implementation would be PBAoE buff toggles which don't interrupt their meleeing to make them reposition or retarget, very strong heals that let them be meaningful next to purists, but on a timer that prevents them from building and taking over that 'healer' AT.

    And they would need something linked to melee... think something like StJ's combo system where finishers at 3 combo points are support actions rather than damage actions, or support actions that cost endurance but endurance starts at zero and is built up by attacking in melee. (or some new AT specific resource)
    While designing something totally new might be an idea it doesn't have to be so complicated as that

    Think of the corruptor. Ranged with a secondary heal/support
    Depending on spec and group they may end up pure damage, pure healing or a combo of damage, healing and/or buffs.
    The easiest option for a paladin style class would be to do a similar thing but with melee.
    ie whereas corruptor has 'blaster' primaries the paladin would have 'scrapper' primaries

    The only new thing they'd really have to come up with is archetype power
  3. Valkanna

    Pet AI Potential

    I'm sure you don't mind it just like many others don't mind but there are some who don't like it.
    We need a way so that everyone can get what they want.

    Having pets always running annoys some people who'd prefer them to stay and DPS while getting healed (especially when they run from tiny damage)
    Having them always stay would be suicidal with some mobs.

    A way to satisfy everyone is by having pets run by defaul but give the player a way to force them to stay. So a suggestion would be 'stay' command has an immobalise function (ie lock them in place)

    I am a bit baffled by the comment that pets that are aparently designed to stand still and shoot would be OP if they actually stand still and shoot...
  4. So after playing through part 7 and seeing the last of the storyline I think the best thing I can say about the whole thing is
    It was great to see Penelope Yin as a full blown hero.
    Second best: it was cool to fight along side so many big names (even if game mechanics had them acting like my henchmen)

    That's it. No "this fight was epic" no "horrified x person died" no "wow, I didn't see that twist coming"
    And the deaths? These were big name heros not some street punks, they're not going to die easily. c'mon, bullet to the head was such an ignominious end and "oh look I'm the worlds most powerful hero and I'm going to walk into the worlds most obvious trap". Seriously?? NONE of them actually had a decent real fight, you expect at least one....

    So yeah, overall disapointed. Not even worth replaying, I'll just farm part 1 from now on for the rewards because it's the quickest to get done.
  5. A 'paladin' style AT might be good.
    Melee primary with team buffs/heals secondary
    Basically a cross between scrapper and corruptor

    A meleer with CC maybe, would be very similar to dom but with melee attacks rather than mix of melee and ranged.

    Developing the new ACs would take too much tbh as they're jus be taking the primary of an existing AC and secondray from a different AC. They'd just need to come up with AC sepsific abilit

    The idea of an MM that's role reverced might be fun, AC is ther to do damaege and pets are there for support with a mix of abilities. The spare slots gained from the mm attaks going woild be replaced by otherthing like temp pet boost buff to inhance one pets powers single with short CD, and all pets with long CD, etc
    To make the different to MMs I'd suggest less pets, still get 3-4 each earns seperatly
    eg using therm rad
    1: Warth, Caurterise, Thaw (heal pet)
    2: Thermal shield, plasma shield, Forge (buff pet)
    3: Heat exaustion, Melt armour, (debuff pet)
    Possibly also if not OP:
    4: (from fire control) Char, Fire cages, Flashfire (CC pet) ?
  6. Valkanna

    Pet AI Potential

    Quote:
    Originally Posted by Katie V View Post
    The Mastermind pet AI is a hugely complicated mess, and is not the same code as that for the uncontrollable Controller pets. If they make that change to keep Mercenaries at range, they risk it leaking over and keeping Ninjas or the Thugs Bruiser at range as well.
    Then the answer is simple
    Copy and paste the code into another file. Call one file "ranged only" and one file "other pets". Only edit the "ranged only" file to stop pets running into melee.

    It seems daft to me that all pets have the same AI when it's so obvious that the need different ones because they have different attack mechanics.

    And while they're editing they could make 'stay' actually mean STAY, 'goto' mean 'go here without changing your mind halfway' and that pets never leave supremacy radius without specific command
  7. My biggest problem with MMs is pet control. setting them to passive seems to be the only thing that ges them to listen at times.
    'goto' actually means 'start heading there untill you feel like attacking something' (often I've seen pets lliterally take just a single step then turn around..
    'stay' means 'if you feel like it otherwise just run off and attack something'

    2 things that would help alot:
    1) Pets NEVER leave the range of supremacy unless ordered to via GOTO or you run away with pets on STAY. (mentioned in OP)
    2) STAY command creates an immobalize debuff on the pets that only gets removed when a different order is given (ie even AoE won't make them run, it's up to the MM to pay attention and manually move them)

    Not leaving supremacy would be a massive help but the STAY change would help with ranged running into melee, wanting to keep pets off a dangerous PBAoE mob while keeping bodyguard mode, keeping pets in melee instead of running away from low damage AoE, etc
  8. Valkanna

    Pack Mentality

    Pack mentality counts as inherent so you won't see it on buff bar if you have those hidden

    Each proc counts as a seperate buff and you can have up to 10 (so if it's visible it can get quite cluttered)
  9. Quote:
    Originally Posted by Zwillinger View Post
    Cons: Only 3 wolves and one Dire Wolf
    WTB customization to make the lions into more wolves

    Also I guess to make others happen, allow other animals to be customized

    It would be cool to see a pack of MMs looking like the just stole an entire zoo lol
  10. I've just restarted after a few months break to try SW:TOR

    My comments/comparisons:
    TOR there is no insentive to team except for OPs, everything can be done solo including gearing up for OPs. FPs are totally detached from everything else, heroic areas can be scipped, Pvp can be queued for solo, daily missions give you the vast majority of what you need so no point even doing Hard FPs.
    CoX gives insentives to team. yes you can get to 50 and 'gear' up solo but with mobs scaling with team size you get a ton more xp teaming. That alone is a very good insentive to team.

    TOR takes ages to travel anywhere. constant zoning to get between planets and slow *** speeder. (faster speed = CoX sprint+swift...)
    CoX with trains/ferries, portal to club, ouro, it's easy to change zones. Then you have fly, speed, teleport, even ninja run.

    TOR helping higher level friends impossible, helping lower level friends gets no rewards.
    CoX sidekick/exemplar means that anyone can team with anyone and still get rewards.

    TOR folows the boring handful of classes with no aditions and little variation (c'mon EIGHT classes?? anyone who says 16 need to remember that it's just 8 mirrored with different graphics)
    TOR with archetypes, primary, secondary, power pools, there are THOUSANDS of combinations

    TOR is trying to be an equal PvP and PvE game. Haven't we learned by now you need to focus on one and have the other as secondary or even just a minor add on? Especially when they're trying to do the demonstrable failure that is 2 faction open PvP...
    CoX majority PvE game, that's where the focus is. Pvp is an addition for fun

    TOR is trying to get away from the 'you need to wear x gear because it's the best'. They've done better than most games so kudos to them for that. Thing is it's still limited.
    CoX clothing has zero to do with anything by looks. There are too many combinations to count. The BEST customization I know of in any game (even ones with social slots are still limited in comparison)

    TOR (and many others) OPs/raids need an organised group, take ages to do, only give a few people rewards and have weekly lock outs.
    CoX Trials eaiser to form a group, quick to do, everyone gets reward, no lock out (also personaly opinion much more fun)

    TOR standard quests that are always the same. interactive chat is a nice touch but not enough to make it a unique experience. most quests are stand alones with few quest chains.
    CoX, unchanging contact missions that are majority chains AND random missions. Ability to alter mission difficulty, missions scale with level and number of players.

    TOR a single crafting profession that you need to spam junk to skill so you can make things you actually want. inability to make other things you want
    CoX anyone can make anything without restrictions and no need to spam unwanted crafting to skill up. (unles you're badge farming)

    TOR has no feeling of uniqueness, every class is the same as 1/8 faction (1/16 server), in fact many aspects are the same as 1/4 faction. With some minor differences (eg trooper might have different style and colour armour but it's still always armour plating)
    CoX so many prim/secondary combos means more uniqueness (ok lots of dark troller/doms atm) zero clothing restrictions and ability colouring means even same spec will look totally different.

    CoX has been around for years and still going strong yet it seems like no ones learned anything and are still pooping out the same boring ideas. TOR was supposed to be unique/novel/groundbreaking.. yeah right. A game that's been around for years has more innovation and uniqueness than a brand new game lol
  11. Bots
    O'rly, Y'rly, N'rly
    Na Wai, Ya Wai
    Bob Mrly

    Demons
    T'om, D'ick, H'arry
    C'urly, M'oe
    L'arry

    Thugs (new)
    Billy Joe, Billy Bob
    Rick Roll
  12. [ QUOTE ]
    Simple answer that i don't think anyone has suggested. Make MA a zone itself. Sort of like Midnighters club (MA is bigger that that tiny place so i don't see it being a problem)

    You click on the door (like Midnighters) and LOAD into the MA building instead of just entering it.

    It'll stop the spam in the lower level zones.
    It'll be eaiser to impliment a level restrition if the devs choose to do so.
    It'll stop confusing chat with some people wanting MA and some people wanting normal missions etc.
    It'll mean new players don't see an easy option to level as soon as they enter the game.


    I would say however that unlike the midnighters club, they won't join together.
    So if you type /sea on heroes they'll be

    Atlas Park Mission Architect
    Steel Canyonn Mission Architect

    etc etc


    Personally i just use RWZ to powerlevel all my new charactors anyway.

    [/ QUOTE ]

    Best idea here.
    making the AE buildings into a seperate zone will stop the whole area getting spammed with /LFFT (solving a few issues) without causing any problems for those that do want to head right to AE and ignore the rest of the game.
  13. The thing that always makes me smile is the donut shop in Faultline with several police cars parked outside.

    Also a mission I had the other day. outdoor map without a single bit of buildings or tech around yet the boss found a TV from somewhere to throw at me o.0