VKhaun

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  1. It's only a text 'error' if this is intended as the one and only ATO set that will ever be added. If they plan to add other ATO sets based on enhancing something besides damage they would clearly want all of the powers in an AT flagged ahead of time to take relevant ATO's, even if they couldn't take the current ones.
  2. I think he must have read THB's thread, Hopeling. :P
  3. Quote:
    Originally Posted by CommunistPenguin View Post
    the problem with our zone events, is they are too few and far between. There should be a dozen mini zone events and instant mini missions. For example, take the side missions in mayhem/safeguard missions and put them in the city zones. Havenpc raids randomly occur. etc.
    Backwards IMO.
    If you add the zone event messages to your chat tab you'll see one tends to start within minutes of the previous one ending so there's almost always something rolling. Having only one going at a time blue and one going on red focuses your players who are looking for events to the same place. If there were a dozen mini zone events you would basically have to solo them outside of Virtue/Freedom during prime time, and even on an Virtue in the evening it's rare to see more than three show up in my most recent experiences.

    Besides, that we have too few is a reason we SHOULD have more, not a reason to ignore them as a possibility for expanding what people do outside instances.
  4. Quote:
    Originally Posted by DreadShinobi View Post
    Theres a HUGE difference between having a delay then dealing damaging and dealing immediate damage then having a dot...
    Which is what?

    I don't understand what you're saying, DreadShinobi. You don't lose damage or animation time, it's just the hit is delayed a tic. You still do full damage per shot. What you're chaining is irrelevant because animation times aren't affected and redraw is not unique to BR.

    I get that it could just bother some people, but I don't get how it's a handicap unless the stuff you're shooting at is dying so fast you're not contributing. In which case they didn't need to invite another damage dealer anyway and you should be using your secondary set more.
  5. I rerolled my main to FF/BR and do not regret it. Many of the games better powers lean on DoT's already so I don't worry about the small delays. Once you get rolling shooting at something it's just aesthetics and math, and BR excells at both.

    +1 for up the difficulty and/or pick out hard targets.
  6. It should be downloading everything automatically... just leave the game running at the character select screen, play with costumes, click the 'detailed info' button and look at the stats on the powers a bit.
  7. VKhaun

    Blapper?

    Quote:
    Originally Posted by StratoNexus View Post
    It should be noted that BIB provides damage mitigation and is in a set that has a lot of damage mitigation capability. Having a hold and slowing enemy recharge can be handy for using the melee attacks. Stacking Freeze Ray and Shocking Grasp on a boss can be huge. Ice/Electric is controller light and deals significant damage. It's practically the original dominator.
    Yeah I saw that and KO blow in levianthan mastery... I'm thinking about switching to ice and BIB over Blaze. I could rotate buildup/aim/Power Sink/Ice Storm/Ice Blast for normal blapping on stuff that dies fast, and add in KO/Bitter Freeze Ray when something warrants holding.
  8. VKhaun

    Blapper?

    Okay I get what you said earlier about aim/build up now. I typically think of those as burst powers where I'd hit both then hit something, but you're saying run my attack chain of Charged,Havoc,Blaze,Grasp... and then instead of adding a fifth split up all the other stuff to take turns covering the gap. One rotation hit BU, another rotation hit Aim, another hit Power Sink.

    The flares isn't meant to compete with other attacks, it's just there as sort of a 'nothing else is up' button. Previously I had always built around replacing a specific power with aim/buildup (aimed shot for archery, among snap/aim/blazing chain) not building a chain to take multiple powers in one spot. Where I'm normally doing aimed shot and it's the odd rotation that I don't. In this case it would be flares that was the odd rotation.


    Let's make a rough estimate. If our filler attack flares is going to share an even burdern with all the other 'stuff' we thrown in as the next attack, lets take the four chain and add up the animations assuming the fastest possible animation for the 'other stuff' of 1second. Roughly 6seconds.

    If it was flares every time that'd mean flares had to come up every 6 seconds. Easy. If it was flares and build up sharing the gap in turn, both would need to be up roughly every 12 seconds. (Every six seconds you'd need to fire one of them including the animation time of the filler used last chain) Add Aim as a fair share all would need recharges of roughly 18 seconds to ensure one of them was up every time the chain gap came around and they were all used equally. Power Sink takes us to 24. Rain of Fire added in that would make them all only need to be roughly 30 second recharges. That sounds very possible.

    Doing it this way where flares/ice blast would rarely come up but Blaze/BIB were being done every rotation, makes Blaze clearly better.

    Thank you I think that's all I can do from work without mids. I'll definitely be all over this when I get home though.
  9. VKhaun

    Blapper?

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    If you want the best ST damage... DPA isn't all you have to consider. /Mental with any primary can solo Giant Freaking Monsters without any inspirations if you build correctly.

    Is soloing Giant Monsters without inspirations enough single target damage for you?

    No.
    This is my be mediocre and have fun thread.
    Go make your own thread to talk about your own uber build please.
  10. VKhaun

    Blapper?

    Thanks for the forum bumps but I'm not really looking for perfect do everything blaster builds to solo trials. This is a fun character going for potatoes ridiculous damage on a blaster (which shouldn't sound unusual, but it does... c'mon devs... :/) I'm looking for a maximized damage blap attack chain, THEN I will go back and get as much defense in there as I can. Obviously I'm not compeltely off my rocker. I want SOME defense not just a build full of recharge and damage, but I want to lean that way a lot harder than a do-everything build.


    Oh yeah, and assume musculature for incarnate because loldps. :P




    Right now I'm looking at Charged Brawl, Havoc Punch, and Shocking Grasp as my starting point, all are above 100 DPA. I don't think any other set a blaster gets has three 100dpa attacks in it, primary or secondary.

    My question is really one of what to add to this. Because Charged Brawl is my highest DPA and lowest recharge, I think it makes sense to try and repeat that in the attack chain. I'm wondering if I can get away with just those three and Blaze from Fire/ by repeating Charged Brawl once to give the others more time to recharge.

    If not, I think I would have to go with cold since IIRC Fire/ had no other decent single target DPA. Cold seems next in line with Ice Blast and Bitter Ice Blast, which together seem like they'd be better than blaze + anything else in fire blast but I could be wrong.

    Does anyone feel like playing with numbers for me, or arguing something like Voltaic pet damage, defiance differences... anything I might be missing?



    About sets.
    For the sake of exemplaring with this build, I like the sound of Kin Combat in pool melee attacks. Boxing/Kick/Charged Brawl/Havoc Punch/Air Supp would look good. So lets assume those pools and leadership, leaving one more open.

    Going to go look through sets to find recharge and defense together, see what that shapes up like. Damage/Recharge/Defense set efficiency could end up meaning more DPS for ice if I could devote more sets to offense using slows for example. Going to check things out.
  11. My TW brute is 41 and I agree with the tone of the thread. End hungry, powerful, and the momentum effect may make you hate it.

    Weapon draw is especially painful when you don't have momentum, but the build up power 'Build Momentum' draws your weapon, so I find it nice to jack up the recharge and save that for when I use secondary set powers that put my weapon away, so I can pull it back out, build up, and be attacking with momentum again all at once.
  12. VKhaun

    More Proof.....

    Yeah melee is their secondary set for a reason. It's intended as a last resort burst of damage when things do get close. They also don't the other criteria besides damage. Especially not 'needing' to get close.
  13. I think CoH/V is past 'street sweeping' for interactive content. If we wanted outdoor level scaling content, that's what zone events are for and I'm all for more of those. Trying to spruce up the streets in general would be too much time for too little return because of population vs area.

    I would love to see a 'riot' zone event where the random NPC spawns were breaking into stores and making off with stuff, or a 'car chase' zone event where some super vehicle was driving around super fast with guys leaning out using various mez, slow, and -fly attacks on people in attempt to get away from super heros. After a grace period of X minutes, if no heros are within Y range it despawns and 'got away'.

    But I don't want to hijack this into a zone event thread if you want to keep going with improving street sweeping outside of actual zone events.
  14. VKhaun

    Blapper?

    I know I'm probably really late to the party on this one, but it occured to me that Charged Brawl, Havoc Punch, Blaze, Shocking Grasp might work as an attack chain if I repeat one of the attacks. It's neat to learn about DPA because the attacks you would repeat are the fast recharging ones, which seem to have solid DPA in the case of blaps.

    Forgot to bring my netbook with Mids to work though... T_T
  15. VKhaun

    Blapper?

    Actually now that I toy with mids a bit, it's looking hard to make Charged Brawl, Havoc Punch, Blaze, and Shocking Grasp gapless. The animations are so short Havoc Punch would need to be down to 3.432... which is way past perma hasten recharge levels. The build (and Alpha slot...) investment to get that would probably make it weaker than some other options. Need to add another attack. Either swap something for a power with a longer animation, or add another power to the chain. Either one makes other sets more attractive.

    Going to bed.
    More thinking to do tomorrow. T_T
  16. VKhaun

    Blapper?

    Depends what and how you're fighting.

    DPS while dead tends to be zero. I know I started the thread as glass cannon, but life drain is a grey area in that context. If rotating Siphon life every few seconds has you doing the rest of your chain over and over while the Blaze version studies the floor tiles that was a DPS increase.

    I tend to agree with you though, StratoNexus. If I were going to follow that mentaility I'd be doing ranged attacks from 80(+) away with capped ranged defense like everyone else.
  17. VKhaun

    Blapper?

    Quote:
    Originally Posted by ClawsandEffect View Post
    Go with Mace Mastery from the villain Patron Pools. That will let you get a decent amount of Smashing, Lethal, and Energy defense to build off of. If you're going to be in melee range a lot, those will be your most important defense types.

    And go with Dark Blast for your primary.

    Several reasons for that:

    1) It has a SELF HEAL in it that is also a very good attack.

    2) It has Gloom. That is all.

    3) Almost every power in Dark Blast will take Siphon Insight for the same S/L defense bonus you get from Kinetic Combat (at about 1/5th the cost).

    Hmm.....I suddenly want to build a Dark/Electric blapper.


    I actually left the dark blast concept behind. I had a Dark/MM and was planning on doing Gloom/Siphon/Abyssal, swapping out Probe for Abyssal when in melee range (-40% recharge is some survivability, too.) and throwing cones for the alternate AoE build. I didn't like it though. It felt slow and I didn't like the style of the dark attacks. Gloom is neat, but looks entirely out of place. Abyssal is downright comical.

    It was quite solid on paper though. With all the different attack types in dark like the snipe and all the -acc, and the unique sets /mm can take like confusion, you can actually hit law of 5 on every single tier of damage bonus if you want to go all out glass cannon.
  18. VKhaun

    Blapper?

    Quote:
    Originally Posted by StratoNexus View Post
    Edit: He he. While I typed all this you figured it out yourself. Oh well, I'll leave it.
    lol... sorry.
    I am TERRIBLE about edits. I constantly post things instantly then edit for 20min.
  19. VKhaun

    Blapper?

    Quote:
    Originally Posted by Nemu_ View Post
    Do not do this (build for melee defense and gimp your primary powers by slotting for melee defense bonuses).

    Build for range defense instead. Why? it helps you avoid mezzes. It's not 100% effective but it's 75% more effective than melee defense will ever offer you in that regard. Also, a lot of ranged attacks carry -def, and that melee defense will mean squat if you keep getting tagged by those attacks.
    I wasn't planning on building only melee defense, it's just melee defense seems to be the hardest to get from sets.

    I realize now that the only things a blaster has access to that could improve the electric melee combo of Charged brawl, Havoc punch, and Shocking Grasp would be either Bitter Ice Blast or Blaze. Blaze being the better of the two.







    Ironically, my existing /electric blaster mentioned earlier... is fire/electric... which is awesome anyway because my main blaster build would still work, and his story even works for a blapper.

    He is ancient and dusty though. He still has fitness selected as a pool. So I think what I'm going to do is take my netbook with mids to work tomorrow and try to pull every last drop of defense I can out of a fire/elec/??? blaster during my lunch break and any down time. See if I like it on paper.
  20. VKhaun

    Blapper?

    DPA is new to me. What exactly does that mean? - Wouldn't the actual DAMAGE be the damage per activation? As in, the amount of damage done when activating it? What is this 'other' damage per activation?

    EDIT--
    Okay so looking at it in game, it seems to be damage divided by activation time. I have no idea why you would do that or what meaning it would have. It's like a DPS number if the power had no recharge, but why would that ever be more relevant than the actual damage? The damage is what it does when it comes up in the chain, not the DPA.


    EDIT 2--
    Okay I get it... it's how much damage you get for that period of time IN the chain. A gapless chain is a string of animations. For that X seconds you get Y DPS. Gotcha. Higher DPA = more efficient attack chain.

    I'm slow, but I get there.
  21. VKhaun

    Blapper?

    Quote:
    Originally Posted by NecroOmNomNomicon View Post
    Elec Melee is my personal vote, because it has nice crunchy attacks and the ease of use thanks to the various ways it can recover your endurance. If you want a primary specifically for Blapping, it helps to pick a primary without any cones, or with an extremely useful debuff. I would cast my vote for Radiation, which has a fast activating PbAoE that murders defenses, and you can either use to get more melee defense bonuses OR put an achiles proc into, both good things for a Blapper build. That and Rad/Elec actually kindof has a theme, which is a dealbreaker for some people who refuse to make toons without themes.
    Yeah after looking at melee defense sets I need something that will take multiple Accurate Defense Debuff sets. That's Rad or Pistols. Pistols does not have aim, any useful debuff numbers, and would give redraw to use anything. Rad is pretty much a given.

    Which leads me to a new point for attack chains: Cosmic burst looks to be a better attack than shocking grasp in electric melee, is a hard CC, and recharges faster so no reason to even look at that power anymore. However, the first two electric melee powers are nearly identical to the first two energy melee powers, but energy melee stuns like cosmic burst does. Because Cosmic Burst has medium length animation, I think I'll even try to make Total Focus, Cosmic Burst, and Bone Smasher gapless. If -IF- that timing is possible, Total Focus obviously outclasses Thunder Strike for that short chain. Plus Rad/NRG look way better together than Rad/Electric.

    I think I have a winner with Rad/Energy, but I won't be playing the character much until Monday night most likely, so there's still time for someone to throw in some solid input.
  22. Quote:
    Originally Posted by Tenzhi View Post
    No mention one way or the other of a human arm and muscular human arm option for the arm/upper arm section of the Robotic Arm categories? I reiterate that this seems like a simple way to create sleeveless and asymmetrical (since two of the aforementioned categories are inherently asymmetrical) options for numerous Tight selections.
    Mind. Blown.
    http://www.youtube.com/watch?v=jxEFUhiVt-s
  23. VKhaun

    Blapper?

    Looking at energy, electric, and dark.

    Shadow Maul is not that bad in context of thunder strike and total focus. They do more damage than shadow maul sure, but looking at the whole attack chain SM doesn't seem to slow dark down as much as the others. The to hit debuff seems short lived though and I wouldn't expect it to stack up too well.

    Electric looks like it could straight drop thunder strike. Charged brawl, havoc punch, and shocking grasp are all over 100 on redtomax, all have fast animation times, and are all 15sec or faster base recharge. I'm not at home with mids so I'm not certain, but I suspect you could make those three gapless for a good fast attack chain including a hold with all three attacks having a chance to refund end. With the fast animation times it would be stacking up defiance pretty good, too. Electic seems to be a lot more smash than elemental damage, compared to the dark/energy though.

    Energy's Total Focus says +21% defiance damage... o.o
    It does not have a damage aura like elec/dark, but that might be a good thing for aggro reasons, and the +% would probably beat DoT aura damage for single target.


    Comparing to scrapper/stalker is not easy... stalker's EM looks brutal with TF/ET/AS, but that's a 10sec attack chain even if you made it gapless. I could rotate /elctric blaps three times inside that chain. PvE damage scale, crits, AF... way too much going on to estimate. I actually have a 50 fire/electric. I might have to respec/build him and go get a pylon time to give this all context.
  24. VKhaun

    Blapper?

    A comment in another thread reminded me that when I played originally, I had always wanted to run a blapper. A blaster to focus on meleeing with the secondary set. I never did because back then going from 1->20 using your secondary was not fun and respecs were harder to come by. Today I could DFB it up a bit to start off, then keep the primary build conventional while I use build 2 for the blappage.


    In todays game...

    1) Can a blapper out dps (single target) a stalker/scrapper, or even get on par?
    2) What SECONDARY set is the best for blapping?
    3) What PRIMARY set could I use to mule the most defense sets?


    I'm aware of the mez issues, I've seen that buzz around the forums. Doesn't bother me. Even though I will try to maximize defense to take some hits I have no illusions about being on par with stalkers/scrappers in that arena and would consider this a glass cannon in practice. I am okay with the glass cannon (AKA pro floor eater) play style.
  25. I usually play action games so melee to me is either fast combat vs other melee, or a sudden visceral impact.

    Brute works fine as my farmer constantly on the edge of dying. She's something like lv41 and has a half baked random build, but she's up to ... +3x8 I think and that's plenty to grab tickets when I need them, but outside of that I only want to play a scrapper and get that big 'THWOMP' on the first hit without the setup of a stalker or the build up of a brute.