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Quote:This is true for most controversies though - a lot of comment arises from those who might not even be impacted by the change. Uncertainty can easily create outrage though.I think that a lot of the heat in that thread was generated by people who thought they were falling under Posi's definition of "exploiters" and were thus in danger of having characters deleted. Things died down a fair bit once they realised that it was only the real edge cases who were being punished.
Also, the AE changes was a great example of Posi getting things right and wrong at the same time: right, because things like the badges and AE farm-ability needed to be changed, and wrong because it shouldn't have made it to live as it did given the changes that followed. Bannings were only one part of the issue in those changes. -
Firstly: IBTL. I pretty much saw the first post as a troll post, guaranteed to stir up the hornet's nest.
Quote:4) Emmert was lead dev over periods with the largest populations that CoH/V had and also saw the most additions / changes to the game.But no developer or red name, has gotten nearly the amount of heat Jack Emert has, ever. Not when he was making the game, not since he has left the game. Jack got so much more heat than any of the current Devs, there are only 3 possible solutions.
1.) A giant chunk of the forum going "City of" player base has left the game and left a lot of nicer, quieter forum going players to stay and treat the Devs nicely on the forums. And this Exodus just happened to coincide with NCsoft purchasing the game and Jack leaving.
2.) A giant chunk of the forum going "City of" player base all took anger management courses at once and And this mass movement to therapy just happened to coincide with NCsoft purchasing the game and Jack leaving.
3.) Jack deserved\provoked a lot more anger and bile than any of the other developers have.
You can decide which option fits you.
With fewer changes and a smaller population (less than 194k or so, which was CoH/V's largest recorded player base), there were less materials with which to build a fire. Positron hasn't had to announce that many unpopular decisions, although there certainly have been some - hello, AE changes - while it's pretty unlikely that War Witch will announce, "Wholesale changes to all defensive powers incoming! Plus all mobs are getting buffed and CoH/V's new sub price is $30 a month!".
Of course, she may now do so just to spite me. ;-)
People like to disparage him, but it was during Emmert's time that CoH/V was its most successful in active account terms. Since Positron took over all these popular changes to CoH/V haven't seen players flooding back in large numbers. So those on these forums are those likely to agree with at least some of the current direction, while those who didn't have since gone.
So, see you all again in about 3 months when we run this thread topic again? -
I've had a look and can't see anything, so hopefully I'm not asking a dumb question here.
I'm looking to compare the redside and blueside markets side-by-side on key recipes, salvage and IOs - at this point I was thinking of limiting myself to lvl 50 IO sets and perhaps a few key 'other' recipes / IOs - and was wondering if an easy source of information already exists. The alternative is manually recording the figures (last 5 sale prices, number of bidders, number of sellers) item by item from the market.
There probably isn't, or if there is it isn't freely available, but I thought I'd ask. -
Quote:DDO's revenue is up 500% since it went F2P. So there may be a chance of more D&D titles after all (pending Atari and Hasbro sorting out their legal issues, of course).Like I said above, I would have loved it if the other campaign setting had been expansions or something........
I could have seen Forgotten Realms being first, followed by Eberron, and the other campaign settings after that. They'd make us wait for Dark Sun for like three years just to spite us.
Maybe in the future there will be a D&D MMO that does this? I can dream at least. -
Quote:Ultimately I think they are cheaper because when I've looked at various things between the markets, villain-side has been cheaper. It might have been just for the items I was looking at and each market does have some particular quirks due to different powerset requirements, but that's been my experience.You never responded the last time I asked you this: why do you think those rare, desirable items are cheaper Villainside?
Please explain why you think that moving items from a low supply market into a high supply market is the smart way to make money. Because I'm seeing the opposite direction as the money making opportunity. It will be easier for me to obtain high value goods faster and cheaper heroside, and sell them for more villainside, due to the supply discrepancy.
Edit: This is obviously irrelevant if your goal is to make money heroside only, and inf is not transferrable (though I interpreted War Witch's remark to be about villainside contacts not giving missions to Vigilantes, or heroside contacts to Rogues, which we've been told will be the case).
However, my perceptions might be wrong - I'll see if I can pull together more data.
The redside markets suffer from having less supply, less demand and lower inf liquidity (i.e. generally less currency travelling around the BM). The blueside markets are more attractive - more supply, a lot more demand and lots more inf around compared to redside - so I see the potential for smugglers to strip redside to sell blueside (depending on arbitrage opportunities) simply because there is more to do with your inf blueside.
I should say I'm in favour of merging the markets, but allowing smugglers seems like a weak way to do any kind of linkage.
And then there is the issue that Vigilantes (i.e. slightly turned Heroes) can go to the Rogue Isles and team up with villains there, but can only use WW. This sees all those people taking their hero characters - of which I believe there are more of than villain characters - over to RI and getting drops that would otherwise go into the BM. (Noted: yeah, if a mission isn't run at all it provides no drops, but my point is that there will be more characters in RI, but they won't be feeding into the local market, thus not helping BM's supply issues at all).
Another unknown factor in this is what Praetoria holds for the markets. In a recent interview War Witch said, "I had to ask the question, 'What does it mean to be Praetorian?' It sounds simple enough, but there are a lot of details: What kind of currency do they use?" which could just be a comment about flavour, or could be a literal comment about designing a different economic system for GoRo. Something more regulated in Praetoria, where everything can be bought for a fixed price, would definitely pull the other markets into line. Probably wouldn't be popular though.
For the pure marketeer, who exists for no reason other than generating inf, then they will likely take advantage of any opportunities be they red- or blueside. However, I don't think smugglers are going to cause prices to come down in the BM; rather, they'll see prices remain at similar levels because they are looking to take advantage of already well-defined arbitrage opportunities. The second that prices start to equalise for one item, the smuggler is off looking for the next place to make their money.
... pending further information about exactly what is going to be carried across from red- to blueside, of course. ;-) -
Quote:It really doesn't matter how hard it is to switch over from side to side (and I don't think it will be that hard because PS doesn't want to put ordinary players off). If it is hard for one player to do, someone will team up with them to create a mule. Marketeers will look for the best arbitrage opportunities, which will usually mean stripping out the BM and selling things for a profit back at WW.I remember that too, although someone on the forums said that it apparently was (partially?) retracted later when another dev said something like "what makes you think you'd take your notariety with you when you crossed over? You're starting anew."
I take that to mean that they're serious about keeping influence and infamy separate. So your inf will be reset to zero when you cross over.
On the other hand, recipes/salvage/enhancements aren't associated with a faction, and of course you'll earn those as drops while you're doing the crossing-over arcs. I don't see them being taken away. So my guess is that you won't lose any items, only inf. So it'll become standard procedure to invest in expensive goods when planning to cross over, then selling them after the process is done.
This is all speculation/supposition, of course.
As for obtaining those items for arbitrage, assuming inf is stripped out in a transfer (or perhaps Castle is on the cusp of releasing the next round of PvP strongly focused around economics) then it will be a matter of taking over items to sell from WW to BM in your inventory, like Sardan indicated. Barring a massive influx of players redside to increase the supply to the market of items, this kind of behaviour is just going to drive BM's prices on particular IOs and recipes through the roof.
To some degree this is going to be an issue unless a character gets stripped of pretty much everything apart from Inspirations. If there isn't an inventory transfer when characters switch over, the truly dedicated marketeer could always have the desired IOs slotted, then retcon out of them for sale / arbitrage. However, that takes a lot of effort and probably would only be worth it for purples. But my point is that the 'smuggler' impact on the market really needs to be considered (if it is possible) and that this email system's ability to enhance smuggling appears to make the potential to have some pretty heavy consequences on BM and WW.
Some people oppose a market merge on the grounds that linking the markets would have a lot of negative consequences. Smuggling will link the markets and I can only see this kind of linkage being detrimental to the markets, BM especially. -
I don't believe it was clear that characters who switch sides will be stripped of all possessions, which I think this email option makes pretty likely. Otherwise market arbitrage opportunities just became a heck of a lot easier (buy product X from the BM, send it to a character on the cusp of becoming a hero, move them across, sell it at WW, profit, send the money back via a character on the cusp of becoming a villain, repeat).
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Quote:It's the current low ebb on a consistent downward trend. Also, Aion grew fantastically in the US / EU over the same time period... and probably absorbed some CoH/V players doing it.Because the financials for a single fiscal quarter deep into the worst economic downturn in the past 70 years are obviously the whole picture.
To me, it was more concerning that NCsoft's official revenue target for CoH/V fell 24% in 2009 vs 2010 despite a major launch for the game.
But, as I said, perhaps players will flood back to GoRo and the numbers PS got into the financials are easily achievable. -
Quote:All this suggests to me that one of the penalties of side switching is losing all your influence, recipes and anything you might be carrying.1. Logon RichHero
2. Send Awesomething to @Starchild
3. Note that you have new mail with Awesomething attached
4. Log off RichHero.
5. Log on PoorVillain.
6. Note you have Email with Awesomething attached.
7. Try to claim it greedy villain, go on I dare you.
8. No you cannot have item! You are villain!
9. Log on PoorHero.
10. Note you have Email with Awesomething attached.
11. Claim Awesomething.
I'm not going to go through all 30 characters.
It also suggests that the markets will not be merging.
Perhaps there is a switch that GoRo is going to flip - suddenly you can email anything to anyone on any side, the markets merge, etc - but if that was the case it would make sense to merge markets now so that by the time of GoRo things might have settled down a bit and not introduce such functionality at all.
That it exists at all suggests that the last thing you do before switching sides is email all your good stuff to another character.
EDIT: I should say that I know the devs had indicated that the markets wouldn't be merging a while ago, but this cements that fact. -
Sorry to say, but CoH/V's Q4 2009 revenue was way down, it didn't meet its 2009 revenue target and the set revenue target for 2010 is less than it was for 2009 (19 000 million Won in 2010 vs 25 000 million Won in 2009).
So the financial indicators are that NCsoft doesn't see CoH/V growing in 2010. Or even staying stable.
Maybe GoRo brings players back. Maybe Paragon Studios got by some soft numbers into NCsoft's financials on the back of Aion doing fantastically. But the Q4 financials painted a very interesting story. -
Part of my lack of excitement about I17 is that I don't really see some of the QoL fixes as that interesting and because I've learned to wait-and-see what the execution really is rather than be too thrilled by the promo descriptions.
As an example, I really like trenchcoats in-game, but for many they will always be buttcapes. Or how excited everyone got over the 5th Column coming back in a TF, but when the issue actually came out there was a pretty cold reaction to that content.
But in all reality: I17 shouldn't contain all the good stuff. For that, there will be GoRo.
(And yeah, I'm hoping the Blood of the Black Stream make an appearance since they are the non-existent group I'm most interested in.) -
Quote:Forgot about that.Well, probably not that.
Blood of the Black Stream would certainly fit the shapeshifting thing, and the 'Dark Mirror' could be a clever link back to their 'oil' orientation. -
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I was wondering if the Dark Mirror system is going to be CoH/V's version of ChampO's Nemesis system.
As such: metaphor. -
I'm not excited by I17.
The revamp to the Positron TF is long overdue, so I'm glad to see it come in. That it's now a multi-part TF feels odd at first blush, but maybe it will make more sense when I play it.
However, looking at things I'm personally interested in and will do, I see the Posi TF, the two new hero arcs (so: 8 missions) and running around getting the new exploration badges. Which will be what, 4 or 5 hours of play time for my main? (Also, retconning the Posi TF to now include 'dark mirror' opponents seems off to me, but we'll see how it appears in execution.)
I'll appreciate the new graphics and being able to hold more missions (but 7 seems as random as 3 ;-) but none of the QoL things really thrill me. Animated tails? Glad other people are excited by it, but I just don't care.
That said, I recognise that I17 is a prep issue before GoRo. Get some of the kinks ironed out with Ultra Mode and some of the QoL updates before GoRo appears on shelves.
Oh, and I wonder if emailing inf is suddenly going to make the gold spammer's life that much easier. Sure, it will be monitored, but in the initial flurry of its use it is going to be hard to sort out legitimate from illegitimate use. -
I don't see this decision as a sneaky backroom deal at all; it's the result of CoH/V's MA box not exactly bringing back in huge numbers back to CoH/V. There was a player spike, sure, but the financials have been downhill since. NCsoft would know exactly how many MA boxes it sold in 2009 in EU and I'd gather it was not that many (and yes, distribution would definitely have been an issue, but that's not how these decisions are made - it would be the absolute numbers that would be considered).
NA has always been CoH/V's main market. EU was a side venture that NCsoft pulling out of Europe has pretty much scuttled. Now, with player numbers decreasing, the focus is on bringing back players to the NA version of the game.
And yes, I think that EU server closures (merged into NA) are likely. Probably after GoRo launches because otherwise it becomes a negative story about CoH/V's health prior to their big box expansion launching.
I say all this as an Australian who will be most likely buying it online since local physical distribution is unlikely. -
With EATs being moved to lvl 20 I'm expecting there has to be something else worth being considered a great reward for hitting lvl 50. That might be the end-game system or new EATs.
As for the new powersets, I'm hopeful that there are more than 2 new sets. Powers are what let players create alts and thus stay attached to CoH/V. However, I'm expecting them to be secondaries rather than primaries.
I'm not expecting that much from I17 because it is laying the groundwork for GoRo. However, GoRo needs have some really great features if it going to bring back a substantial number of players to CoH/V. -
4 - 5 years is a long time to carry Paragon Studios while it makes its second MMO. We'll be seeing before then.
CoH/V is on its downhill run now - unless it sees a big comeback in 2010 (as in GoRo brings in and keeps that 120k subscriptions that some have mentioned) then it is questionable if NCsoft will wait 4 - 5 years for that next title from the studio. GW2 is scheduled 2011, I believe, while Carbine still has that secret MMO with no scheduled release date.
Regarding operating systems, XP got pretty good penetration rates and estimates are that to date Windows 7 is only about 8% of the market. Yes, this will grow, but XP is still potentially going to be a big part of the PC market going forward. I'd have to spend time I don't have to go back and look at historic trends about the rates at which people change operating systems (probably linked to new PC purchases), but 2 - 3 years out XP is still potentially a significant part of the MMO gaming market.
Sure, you can make the decision to cut them off, but my point about WoW is that part of its success was due to the low system specs it had. MMOs that release for mid- to high-spec gaming rigs will never perform at the same level of sub numbers because there simply aren't enough MMO players out there that meet the specs. -
Quote:I've seen too much screaming over players feeling their money for one title is being used to support another (ChampO to STO is a recent example, but it happened with DAOC and WAR as well as EQ to EQ2) to believe that players will see it a good deal to buy a lifetime sub to a title that isn't going to be the primary focus of the studio any longer.So yes. With CoH2 on the horizon offering Lifetime Subs to CoH1 might not be a -terrible- idea, so long as the company does it within 2-3 month of launch (likely after seeing how bad CoH2 hit their CoH1 population) Why would it be good to continue offering CoH1? Because CoH2 will, almost undoubtedly, be offered on Windows 7 as it's platform. XP is obsolete, Vista was terrible and should be forgotten, but 7 is the new standard. CoH2, I'm sad to say, may bot even be -playable- on a Vista or XP computer. That's not even getting into the graphical updates and other system requirements.
I also disagree that CoH2 will be Windows 7 exclusive - doing so would shrink the potential player base incredibly. In order to attract players MMOs need to be able to cast their net as widely as possible - this is one of the reasons why WoW is so successful: low system specs means it can be played on pretty much any internet-capable PC.
Also, I believe that most AAA MMOs hit the shelf at full price; it's only after the box has been on the shelf for a while will discounting the box cost be considered. Plus they'll also launch with Collectors' Editions, which actually cost more than the standard box.
I get that Paragon Studios might offer a CoH/V lifetime sub to keep CoH/V with a player population, from the player perspective its a lousy deal.
Oh, as for starting CoH 2: first off, some key people off the CoH/V live team would step back from CoH/V in order to work on "other initiatives" and a lot of new faces would appear on the live team. Hmm, why does that seem familiar? ;-) -
Quote:I see. So using your logic the soldiers that died on the beaches of Normandy, Guadalcanal, Iwo Jima, Pork Chop Hill, Midway, Hamburger Hill, and hundreds of other battles weren't heroic sacrifices because the soldiers that fought them were forced to fight them because they were drafted into military service.
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Knew I forgot one.
Would catgirls puking on people be an attack or some kind of fetish (or both)? -
But is it really a heroic sacrifice if you force them into it?
Hero MM: Here, take this time bomb and get it close to the enemy. Run. Run!
Minion: Wha-?
Hero MM: I said run! It's ticking!
Minion (running away): AHHH! How long have I got?
Hero MM: 10 more seconds.
*BOOOOOOM!*
Hero MM: DAMMIT! I meant 5. 5 more seconds. I'll have to remember for after the power rechar- oooh, shiny! -
Lots of assumptions in this thread on both sides.
All payment models have their benefits and drawbacks. Lifetime subs mean less revenue over the longer term, but they can mean more revenue compared to a sub model (e.g. the person who cancels subs at six months, for instance). It also means that a proportion of players are 'locked in' to the game and can be encouraged to spend money elsewhere (expansions, microtrans, etc). The proportion of lifers within the overall player base is also important - if it is 90%, you've got to get them spending in other ways; if it is only 10%, you might not have to worry about them as much.
Don't quite see where the idea that it would be a good thing for CoH/V to offer a lifetime sub if they were working on CoH 2 comes from - the first sign that CoH 2 is in the works is a pretty strong indication to me that CoH/V is going to be put on the backburner. I'm not really going to spend lifetime sub money on a game that isn't going to see continued and substantive content releases moving forward.
Also, the assumption is that because CoH/V has proven itself profitable in the past that NCsoft will take that into account moving forward. That's probably not a big factor since that money has already been spent. CoH/V has a declining player base and didn't hit its revenue target for 2009; offering lifetime subs with the launch of GoRo could be seen as a sign that NCsoft / Paragon Studios has faith that CoH/V is going to be a going concern for at least another 2 - 3 years (or yes, be a grab for cash for CoH 2).
That said, it's probably a moot point. NCsoft is yet to offer lifetime subs to any of its titles afaik so the management is likely not favourable to such offers; also I'm 90% sure that Paragon Studios is already working on its next MMO and GoRo might indeed be the last big release for the title. -
Not really. CoV wasn't a sequel to CoH, but an expansion. GoRo is another expansion, the size of which is still to be determined.
If CoH gets a sequel, it will be an entirely new title. To date no MMO sequel I can think of lets you export from from to place in the other; all the sequels I can think of were treated as entirely separate titles (and for a lot of very good reasons). -
Reskin the Thug minion set to be a Cop minion set.
Ninja set can remain the same, as can Robotics.
Zombie set can be reskinned as Kitten set.