UberGuy

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  1. I think asking for MoG's duration to be 30 seconds is asking for the moon with a side of garnish.

    Asking for the animation time to be relaxed a bit I can see. Granted, I like the animation, but I don't question that it's cumbersome on other performance, or even just getting around. That's a bit annoying on a power with a pretty short duration, even if I think that duration is otherwise OK.
  2. Quote:
    Originally Posted by Digito View Post
    Alright! After more than a little tinkering in the character designer, I managed to come up with a Katana/Regen that I decided to go Scrapper with in the end. Seems like it'll be pretty fun, but I still have a couple of questions. Mostly regarding where to go with IO's when I get to that point. I know the ideal is a combination of defense and recharge, but with Katana should I shoot for Smashing/Lethal, or should I attempt to build for mostly Ranged/AOE defense? Bear in mind, I've never IO'd out a character before, but this seems like it's got enough potential to give it a try.
    Not that you can't get some good suggestions here if previous posters give you feedback, but you can definitely find good stuff on that in the Scrapper forum. Katana/Regen is a comfortable glove for some of the game's most prolific Scrapper numbers hounds.

    Take a gander at this thread. The discussion is about building the Lamborghini of Kat/Regens, but even if you don't want to push the envelope as hard as the posters there are trying, it should give you some good ideas. It also delves into what Incarnate powers can work best, and why.

    It's kind of long and gets number heavy, but some of the Scrapper boards' best contributors have posted in there.
  3. Quote:
    Originally Posted by Infernus_Hades View Post
    Thiis would be fairly straight forward to convert and in a word - FUN.
    Well, I disagree. While we can quibble over whether they chose the right degree, I like the fact that there's overlap where my new powers work in both the new content and the old content. "Progress" has a very hollow feeling to me if it's attached to a place and not to my character. Separate from all the discussion about what happens when I run TFs or other content under the exemplar rules, when my level 50 IO'd character ventures from Peregrine Island to Atlas Park, they still have the powers of a level 50 with all their IOs. I would have much reduced sense of achievement if I only got to be a level 50 in PI. So too I would not like if I constantly lost my Incarnate powers when I left Praetorea. I think that would suck rocks.

    We'll see what they do with future slots. I'm genuinely curious. I honestly do expect some sort of limits, but I'm not sure it makes sense for them to only work in iTrials or other Incarnate content. To part of the point in Sam's recent posts, that content is going to be very limited. I think the devs will shoot themselves in the foot if they give us powers that only work in very limited contexts. Even for most ladder-climbing power gamers, that's not very attractive.
  4. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I can see some valid uses for controlling creatures of the deep
    Sharktopus.
  5. Even though I personally wouldn't buy them, it doesn't make them useless. Their biggest use is their flexibility for people who either like to exemplar or want to equip them in low-level characters. You get the enhancement bonus of them as if they were "natively" whatever level you exemplar to, and you get the IO set bonuses for them as long as you do not exemplar below the cutoff for the set. (This is the set's normal minimum existence level -3.)

    Of the two, I'd probably have more use for the version where I could give them to an up-and-coming lowbie, but I still don't think I'd bother. I usually just give low-level characters what I call "strategic" IOs - things like Miracles, a Kismet and a KB IO or two, and give them most sets when they're closer to 50.
  6. Today I had a really awesome experience with our lovely new forum bug wave. I was logging in from a mobile phone. It would give me the hero skin. I would change it to the villain skin. I would be looking at the villain skin... logged out. I would log in. I would get the hero skin. Repeat.

    I had to log in four times before it stuck and remembered who I was when I selected the villain skin.
  7. Quote:
    Originally Posted by rsclark View Post
    Wow. So you wouldn't buy a Kinetic Combat set?
    I wouldn't buy one for real money, no. It's not that hard for me to get them in game, and they work well enough for how I play that spending this kind of money for them just doesn't make sense. That's not a complaint. I think they should be priced such that only certain people will by them, or there'd be no reason to have the ways we have to get them in game.
  8. Quote:
    Originally Posted by EvilRyu View Post
    Calling Shenanigans on the Paragon Market. Why do you guys keep saying these are account bound enhancements when they are not. WE HAVE NO WAY OF TRANSFERRING THESE TO ALTS. So stop with the account bound wording when you know its not true. Many of us have been asking for account based storage since day 1, it would be nice to finally get this on characters so we would not be stuck having to slowly email non-bound stuff to alts.
    Um. Global email works. You even mention it. So they are account bound. I don't know how you turned that into a rant about lack of account based storage. I'd like some too, but the fact is we do have a way to transfer these things.
  9. Quote:
    Originally Posted by BrandX View Post
    then they need to reword them, because everything I've read on them saysyou can trade them between characters you have, but not to anyone else.

    Basically they're tied to your global and can be traded amongth your own characters.
    I don't know why folks are disagreeing with what I said, and then repeating it slightly differently.

    I'm going to assume perhaps people are getting hung up on the word "claim"? "Claim" is being used very specifically here: after you buy it from the Paragon Market, you can claim that purchase exactly once: I was trying to make clear that you can't buy them and have some sort of per-character font of Touch of Death enhancements. You can buy a set and claim it from the Market with one character, and then it's claimed and you have enhancements.

    Once you claim them, you can mail them to other characters on the same account. That includes the examples of unslotting them and moving them to someone else later. I'm not sure what I said in my original response that made folks think I was excluding that possibility.
  10. Quote:
    Originally Posted by Moonlighter View Post
    Well, except you can mail them to yourself.
    Which is why I said

    Quote:
    "Account bound" means you can't trade them to a character off of your account.
  11. It's certainly off topic, but I agree about 4th ed D&D. It feels like D&D console edition.
  12. UberGuy

    Biggest AS hit

    Don't forget that if your debuffers are 50+1, they also apply six times the DR debuff per application, so you really don't need a league full of them.
  13. Quote:
    Originally Posted by DarkGob View Post
    When I purchase a product that has stopped working properly, I don't hang around waiting for a fix that may never come, nor do I try to fix it myself. I ditch it and find something that works better.
    Well, if I recall correctly, one of the reasons for picking vBulletin was so that they have a support contract with the maker. What's broken down here with that support process is of course unclear without word from a redname, which probably isn't likely.
  14. Quote:
    Originally Posted by Adeon Hawkwood View Post
    As a side note, I have no objection to people who want more traditional names, I just object to the assertion that going with the random syllable type cannot work in CoX. Personally I find that the idea of secret-identity style names in a city where 50% of the population have super powers strains my ability to suspend disbelief so my characters have character names which are either their real names or a title that supersedes their name (but with the assumption that their real name is public knowledge) but to each their own.
    Most of my heroes (and all of my villains) have a pretty simple solution to this. While they all have given birth names separate from their costumed identity, they don't actually have a meaningful civilian identity. They don't hang out that much with normal people. Most who live like this either have no immediate living ancestors or siblings, or have severed ties with such. If they have a significant other, it's usually another metahuman.

    The Rikti War is a convenient excuse for a lot of people with no non-super families, let alone the dozens of unfortunate ways one can meet their end to more terrestrial villain groups. (If you live on the Rogue Isles, god only knows what might have befallen your family.) So mostly only the heroes with family ties and/or a non-metahuman family really need a secret identity.
  15. Yeah, I don't see why that wouldn't be possible.
  16. Unfortunately, that's not real confidence inspiring. Yes, the hero theme is broken, and I want them to fix it, because I prefer it. But they seem to have also broken other things which that post doesn't mention. They seem to have resurrected the logout bug and fed it digital steroids. This after a period of several weeks of much improved login stability. (It was still annoying that it logged you out after each browser session no matter what you did with "remember me", but vastly preferable to random logouts as you navigated within an open browser session.)
  17. Indeed, the entire ability to downgrade AVs to EBs was sold as a response to this aspect of "forced teaming" that appeared much earlier in what was then new CoV content. Circa I6, AVs in regular CoH story arcs appeared primarily in the 40+ game. AVs in CoV's standard arcs start appearing in the 30s, and Statesman presented the ability to turn them into EBs as a response to the frequent forum complaints about how that acted as a progress block to people that couldn't or didn't want to find a team.
  18. Quote:
    Originally Posted by Leo_G View Post
    What about the thought makes it 'better'? Well, it might not be a QoL improvement to make the game 'better' or 'more desired' but the idea would make the game more 'game-like' and leave the player feeling accomplished or keeping goals/aspirations open to achieve vs what you get now.

    You see, the customer *thinks* they know what they want but ultimately, on average, the customer is clueless. I bet you simply love to get all them shinies in your pocket as quickly as you can just as much as you'd love the inevitable wait required for more shines to be pumped out for you to grab. Right, that's the part you forget....that wait you had to do to finally get that lvl cap raise to 50...that wait to get *any* new content for that range...that wait for the incarnate stuff to debut and that wait for each part to be added to.

    But then the direction of the game itself isn't particularly in line with my desires (but then that's to be expected). It's no surprise really. Things just get easier, requires less thinking/planning, requires fewer choices, more is simply handed to you and to get any sort of real challenge from the game I'm expected to either gimp myself or just increase the number of foes.
    You'd be wrong on most counts where you're guessing what I want. I'm one of a few players that's been willing to play mostly the same 8-10 level 50 characters for the past several years, making what a lot of players here would consider very slow progress on building those characters out using the Inventions system. My goals have been very much on the horizon.

    Here's the problem comparing that progress to the Incarnate system. I could do pretty much anything and make progress towards my Inventions goals. Doing pretty much anything will earn me inf, though some things earn me more than others. Any TF or story arc will earn me Reward Merits.

    For the Incarnate system, we got two, then four pieces of Incarnate Trial content to run that could earn Incarnate progress. You need at least 7 other people, but usually 11 other people to join you - you can't just log in and make progress whenever you want. You can't trade or email Incarnate progress - no earning it on one character and passing it around. And the latter two pieces of content? Not very popular right now.

    Even at 20 iTrials to chose, the other restrictions on Incarnate progress would limit it compared to what I did with Inventions, which I did much more slowly. I could make my Inventions progress at a pace I set, because I wasn't dependent on finding 10-20 other people. It is that requirement that makes it important that each iTrial be meaningfully rewarding. For many of us, getting on an iTrial is not a convenient process. We can't do it whenever we want, like we can earn XP or inf. If an inconvenient process is not tangibly rewarding, not as many people will do it. Since the whole thing is predicated on people doing it, that creates negative feedback, and the whole system can collapse.

    Now, you could say that the devs could have taken a different design route entirely. They could have produced a slower pace of content more similar to what we already had in terms of TFs and story arcs, with a different system of attaining Incarnate powers more gradually, but with more control for the individual player over pace of earnings. A lot of players probably would have liked that, though I can't know if it was a majority. If it offered more personal control over pace, I probably would prefer it to iTrials.

    But even I have to admit, that wouldn't have the same marketing edge the iTrials do. I can see the lure of something that got more of the Incarnate powers system out there in play with less dev-produced content. It's not as attractive to the modern MMO audience to introduce a new system that will take many months to progress even to the midway point in. So we got something based around leagues of up to 24 people that then moves at a pace more brisk than what you think it should. We'll get more content with more individual degree of progress control sometime in the future. We don't know what that content's target progress pacing will be, but it will have to exist in the shadow of the pacing set by the iTrials, which need to be non-trivial pacing to convince people to form multi-team leagues. What's "non-trivial" is highly subjective, but even you admit your idea of it doesn't mesh well with a lot of customer expectations. That's a problem, when you need to convince the customer to participate, or the whole thing breaks down.
  19. Quote:
    Originally Posted by Benchpresser View Post
    These are account bound- does that mean buying a set makes it available to all my characters on that account that can use the set? If so and the fact that you don't lose the Set Bonuses then hell yes I'm buying these!!! I play too many Melee characters NOT to buy these.
    Once you buy them, you can only claim them once, on one character. If you want them for another character, you need to buy them again. "Account bound" means you can't trade them to a character off of your account. They can't go in storage bins, be sold, etc.
  20. Quote:
    Originally Posted by Draggynn View Post
    I've voiced my displeasure with this forum elsewhere, and it is my intention to do what small part I can in killing this forum by only providing feedback to builds posted in the appropriate AT forum section. Although I can't speak to the motivation of other build feedback givers, it appears that several prominent voices, for whatever reason, have opted not to respond to posts in this forum as well.
    In my case, I don't offer build advice on every AT, because I don't play all of them enough to feel I have the knowledge to. I don't find it compelling to look in a forum full of cross-AT posts. I just look for questions or whatnot in the AT forums for the ATs I'm most familiar with.

    I'd rather see something like this be more of a virtual view onto threads from the other forums that are somehow "tagged" as build suggestion/feedback threads. That way the threads could be created in the AT forums and anyone who wanted to view the whole thing in bulk could just look here.

    People wanting to post new threads would need to pick a forum to do it in. I think with the right heading label on the virtual subforum, that wouldn't be too confusing.
  21. You, sir, are definitely The Man. (And any of your cohorts who may be helping, them too. )
  22. Quote:
    Originally Posted by Leo_G View Post
    IMO, tricking a character out with IOs should be a relative challenge without any kind of game-plan as you level. Incarates should have been rare. Even with constant farming, an account shouldn't practically have everything on every character. The average player should have maybe *TWO* choosen characters with some of the incarnate powers mid-way enhanced. It should take time and dedication to get *ONE* character with all max tiered incarnate powers.
    Games did that for a decade or two. They found out it made for more happier players if it wasn't like that. Substitute "level whatever" for "Incarnated out".

    Quote:
    Not only that, but you should have to *CHOOSE* which incarnate powers you want, not be able to simply 'Catch 'em all' and swap whenever you get bored of it.
    Doing otherwise helps keep people going. They go back to the well to work on the next shiny.

    Quote:
    Balance and moderation are the spice of life. Getting it all nownowNOW, spamming it whenever it's up, and having your cake and eating it too (not having to make a solid choice) is why people have such a sour taste in their mouths now.
    For those who have a sour taste, perhaps. I don't find this cake particularly sour.

    Quote:
    Nothing wrong with the incarnate powers themselves...but then they aren't hard to get. The people that do not want to include themselves in that part of the game do so for personal and academic reasons and basically sacrifice effectiveness. Those that choose to include themselves make no sacrifice (it's not hard or time consuming...the only thing you really sacrifice is individuality) and are rewarded for exploiting the power at every turn.
    Getting 2-3 Tier 4s and 1-2 Tier 3s takes, on average, around 50 trials. I happen to think that's a lot, given that we're only half way there.

    The same arguments have been used in the past about 50s. Maybe you didn't like the changes there, either, but the overall direction seems pretty clear. Long-haul grinds are not the way forward.


    Quote:
    It *should* be sacrificing time for effectiveness or the other way around...or having some other monumental sacrifice for this power (like lessened rewards when using such powers) so that if you're not sacrificing time/effort, the powers themselves come with their own downfalls.
    Why? I mean, that's fine and all that you would design a game that way, but what about it makes it better other than that you'd like it to work that way?
  23. Quote:
    Originally Posted by Mokalus View Post
    Dubious about the precedent it's going to set. As for store bought IOs in general, I'm not sure that "non-boostable" is much of a drawback, considering that boosting costs extra and has a miniscule effect on performance. The exemplar bonus as detailed by Liquid already outweighs the non-boostable penalty, IMHO, and I'm concerned that store bought IOs will actually be the superior choice for a majority of game content.
    Honestly, unless they're dirt cheap, or you're rolling in money, I don't think it makes much sense to buy them.

    If you're going to exemplar a lot and/or just cannot stand to try and get low-level IOs in game (and I will concede they're not convenient to get on the market), and you've got the cash to spend on them? Go nuts. It's money that supports the game.

    I min max a fair bit, and I've got a significant disposable income. I wouldn't buy these on the market unless they were like a buck a set or something like that. Even that seems high to me for as many as I'd want. I've got all the ToDs and the like I need at the moment, and would never dream of replacing them for real money, even for the exemplar benefit. Of course, I also mostly play at 50, but even when I exemplar, I simply don't worry about what happens to most of my sets. My characters are still overpowered unless I'm forced below level 20 or so. It's only special IOs with "set-bonus-like" effects like LotGs and the like that I bother to buy at minimum level. (And I'm not interested in store-bought LotGs, either, were they even available. The % enhancement difference in a L25 LotG and a level 50 one is very small, and even five them them sprinkled around a build is only likely to affect your overall performance if you were within a few percent of a softcap.)

    So overall, I can't see people rushing out and buying these by the cartload unless PS sets the price very low, or unless someone is loaded. Setting the price very low would probably be dumb. And if someone loaded wants to throw money at the game I like to play, more power to them, literally.
  24. Another neat thing (and maybe scary thing if you're not into the idea of in-game performance boosts being for sale) is that ToDs obtained this way will scale up to level 50. The existing ones stop at 40.

    I am pretty into min/maxing, but even so I can't see myself spending money on that, partially because I don't have a hard time obtaining most stuff in-game. But I do think it would be neat to have ToDs that worked that way.
  25. Quote:
    Originally Posted by Arcanaville View Post
    Uberguy's quote is much less easy to misinterpret:

    He *explicitly* states that we don't have less diversity. That does not mean he's stating we have more. Its not even an implication we have more. He's saying we do not have less.
    Indeed. I also think it was mostly a wash. My own leaning is that builds are probably slightly more diverse, where "diversity" is defined in terms of a majority of builds having slightly different combinations of powers. But even if I'm wrong about that, I do, indeed, believe the worst case change in diversity is zero, not a negative number.