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Quote:"Hi, I want this thing. Other people may not want this thing, but if they don't, they can just be asked not to look at it, even though if my idea is successful, it'll be going on all over the place."With my suggested mechanic, all you'd have to do then is avert your eyes.
Sorry, but "just avert your eyes if you don't like it" sounds incredibly dismissive. Which I suppose I can understand, coming from someone around here who has interest in PvP - they have to be used to being dismissed themselves. Still, I don't think it's going to get you much backing among PvErs, though.
Your idea sounds neat for a ground up approach to a new game. I find it wildly unlikely to come along around here. I expect any future PvP changes/improvements to remain sandboxed in their own parts of the game. I think that's just too ingrained here. -
Quote:The third one isn't going to be situationally useful for my Regen Stalkers at all. Well, OK, it'll be situationally limited to when they're in combat taking damage. Which... is 100% of the time pretty much any of my powers are useful.Third'll be situationally useful, but I don't see much beyond that. I'd rather Dull Pain-type powers just increased the cap on their own, the same way Afterburner currently does for the flight speed cap.
Honest question, because I truly don't understand this part. What's the functional difference in an increased cap and a power that raises the cap so it has room? Unless you're looking for benefit beyond even the proposed increased cap through stacking (which I can see them wanting to avoid), I don't see the functional difference. -
Quote:Woah, holy cow, those sound nice. Thank you <someone> for the max HP increase. (Yes, I know it's just in testing, but thanks still.)We're testing three improvements to stalkers in i22:
-Assassin's Strike: using Assassin's Strike outside of hide will be an uninterruptible attack with no windup time, dealing Superior damage. This will allow Stalkers to do very competitive dps.
-All Stalker attacks that are not Assassin's Strike will build stacks of a buff called Assassin's Focus. Assassin's Focus increases your chance to critically strike with the out-of-hide Assassin's Strike.
-Stalker Buffed Max HP will be increased by about 400. This should allow them to fully benefit from powers like dull pain, hoarfrost, etc.
-These changes to Stalkers should make them very competitive top-end damage dealers, and help them with their early attack chain since they can use Assassin's Strike mid-combat. -
I'd love to. That's not what PvP would be, except in the case of occasional rigidly contained RP-oriented PvP. Real PvPers would not likely put on entertaining battles. The point of PvP (in any game) is to triumph over other players, not put on a dramatic show. On occasion, those two things overlap. However, I suspect that would be the exception, not the rule.
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There's no reason to have to switch to windowed mode for this, unless your rig/vidcard can't handle it otherwise. I run two accounts all the time, and both are full screen.
The formal way to do this using the launcher is to choose "File", then "Settings", visit the "Advanced" tab, and select "Allow multiple instances of the game to be launched". -
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I am confident they will be purchased with Paragon Points. Nothing else makes sense.
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Quote:Look, there are things about CoH that I like, and which distinguish it from other games. If there weren't, I would have no loyalty to it - I could substitute any other game and it would offer me the same things I enjoy. Every game system has distinguishing features that give it this sort of consistency and distinction from its competition. D&D 3e had a consistency of features. D&D 4e has a consistency of features.You said, "I feel like I had been eating Corn Flakes for 20 years, and one day... "
directly comparing your experience of eating cereal to the experience of playing games.
One is the same every time.
One is different every time.
Comparing the two, or even your experience relative to the two, is like comparing two things that are opposite! Because it IS comparing two things that are opposite!
Claiming it's different every time I play it without acknowledging that it offers consistency of experience (and consistently different experience from other games) would take willful ignorance. This is what I am talking about.
In any case, this was not even what you rebutted, going off into garbage comparing the business models of a cereal and game maker, thereby stretching the effective context of my analogy beyond all possible recognition. In effect you built a strawman argument out of a simple analogy by arguing extensions of it that were never meant to apply.
Your post was dumb. That you argued against the analogy itself (badly) without any clear intent to argue something about either WiR, sexism in products (like D&D) or like/dislike of 4e D&D. As a result, you threadjacked a topic that was already about three steps removed from the OT. So your post was both dumb and massively off-topic.
I won't be responding to you about this again. Not in this thread at least. -
Oh for ****'s sake.
It was an analogy comparing how I (would) feel about two things. It was not an analogy comparing Kellogg's and WoTC. Breaking it down as if it was a comparison of those two things is completely pointless.
Jesus. -
Quote:I think it depends on whether this "incarnate content" has any sense of progression the way the iTrials do. The iTrials definitely are moving upwards in terms of the rank of even the "grunt" foes in them. Lambda and BAF are boss-heavy. UGT is EB heavy, with nearly as high a percentage of EBs per spawn as Lambda has bosses and almost no minions. I could see them doing something like that in later "solo" content, if there's any sense of "later" in it.also, the devs consider EBs to be group enemies. Yes they know some of the players can solo AVs, but they still put warnings to gather a group for new missions that have a single +0 EB (see part 2 of the signature story arc final mission). Therefore I do not expect them to decide that non-incarnates need a team for EBs but incarnates jump multiple levels of difficulty and can handle AVs (one step would equal assuming you can solo EBs whereas they currently assume you need a team for them).
I'm not sure it's a good idea overall, but I would enjoy it personally. -
I would be OK with solo incarnate content that was accessible once you got the Alpha slot unlocked (since you can do that solo) as long as that content then also provided some means of incarnate progress.
My expectation is that such progress is still going to be pretty slow, but I think I would personally be OK with that if it was not as slow as the shard-only option that exist now. (And I'm talking about how slow that is for Alpha powers, not anything after that, when shards just becomes geologically slow.) But I'm likely to use any solo path to supplement iTrial paths. I like to solo, but I can't ignore how well I can progress currently in iTrials. -
Quote:I ... really had the impression you were smarter than this.HA! This topic is surreal.
RMT hater- "RMT steal your moniez and **** your dog!"
RMT user- "well hey guys I actually used it and nothing bad happened to me"
RMT hater- "OMG you fund terrorism!"
Particulary tasty to me is this particular RMT user claiming to be a member of the US (I assume) military. What with TonyV, ClawsandEffect and others using propaganda, misinformation and scare tactics on par with what started a certain war recently...
I doubt very much most ill-gotten gains from RMT are going to fund terrorists or even the various varieties of "the mob" out there. But giving these people your CC or even just account info is not just pants-on-head stupid, it's pants-on-head-by-virtue-of-head-up-butt stupid. -
My criteria for picking a Regen-friendly primary is tend away from sets with long animating powers. To give an extreme example, if we were talking Brutes, I would not want an EM/Regen Brute. Setting aside whether EM is attractive on its own merits, I feel it's a poor fit with Regen, because high-end Regen play calls for fast reaction times on hitting click powers, and EM's two biggest attacks tie you up in very long animations.
Dual Blades, something I do have paired with Regen, does suffer from this to an extent. Over time, I've developed the build to where its attack chain doesn't use the longer-animating powers, and I don't have One Thousand Cuts at all, so I skirted that problem. But those long-animating DB attacks did get me killed (well, kept me from saving myself) every now and then as I was leveling up.
The most widely useful benefit of a primary is one that gives +defense, but you don't want more BS or Katana characters. Titan Weapons is going to have +defense in its tier 1 attack, but I think it runs afoul of the long-animation "rule" I apply. We also don't know when TW is going to become available. Given all that, I agree that KD is probably your next best bet.
I have to say, I have not seen Electric/Regen very often, if ever, so you certainly won't be a clone. -
Quote:That really doesn't jive at all with the interface. Boosters have no concept of "In Set" or not.I'm more inclined to think that this was an interface they were going to use for enhancement boosters, but for whatever reason decided not to.
If this was for boosters, then originally boosters did something rather different. -
Quote:OK, I read what you said earlier about this male/female euphemism thing, but seeing in print, as a way of communicating with other people, it looks insanely dumb to me.It is indeed Yin to prefer simpler game mechanics, so that you can concentrate on the storytelling and characters.
It is Yang to truly enjoy and obsess over probabilities and ways to min/max.
It is Yin to prefer character generation in the vein of, "I want a character that is a streetwise theif from the mean streets that has yet to lose all of his faith in humanity and is truly seeking a Hero to admire."
It is Yang to prefer character generation in the vein of, "I want to trade off wearing heavy expensive armor for having a high Dexterity and being able to avoid counterattack completely by one-shotting my opponent with backstab damage."
First of all, this is a horrid example of what you're championing. They removed option. They completely stripped out the complexity, they did not add things that allowed people who didn't like the complexity to be more successful, while keeping the complexity for those who liked it.
Your post suggests that because complexity was present, people could not play D&D with a focus on roleplay, which is ridiculous. People could not only do that, they could mix those two styles together. Sure, the party might have friction between players if you had min/maxers and roleplayers together, but that is more a function of the players than of the game.
Quote:It is indeed a wise manufacturer who invests in pleasing both audiences, at the cost of neither.
I feel like I had been eating Corn Flakes for 20 years, and one day I bought Corn Flakes and in the box were little cubes of wheat bran. The makers decided that bran cubes had a better cross-demographic popularity, so they came up with this new cereal but started calling it Corn Flakes. It tastes OK, but it's sure not the Corn Flakes I want. -
Quote:I certainly assume they mean "I run around doing missions (or whatever) end-to-end, primarily by fighting stuff in the mission". When I do missions, I tend to treat them as clear alls, even if I don't need to. I play this game for the combat, so when I've no one's interests but my own to satisfy, I spend as much time in combat as I can.I think most people imply they solo whole missions consistently rather than single spawns when talking about soloing +4/x8. Or maybe I'm assuming too much and this is another thing we should specify? I always looked at "I solo +4/x8" as "I'm playing without any other character and my reputation is on +4/x8".
(Note: I have little doubt Dechs is soloing the whole missions. I was just responding to the more general comment/question.)
Edit: I too tend towards characters that are skewed towards success at this sort of thing. I do gravitate towards melee characters, and when I don't, I gravitate towards capable or strong soloists among "squishy" ATs - most of mine are Corruptors and Defenders and a Controller or Dominator here and there, the non Dominators have powersets like Dark Miasma, Rad Emission and now Time.
The biggest factor I find in being able to do anything x8 is how much AoE you have. The faster you can mow down foes, the faster you cut down incoming damage. If you're single-target focused, you shrink enemy spawns slower. They do you more damage over the course of the fight, because there are more of them in play for longer, and beyond some point, many characters can't survive that extra damage for that long. High mitigation and strong AoEs are the mark of the game's strongest soloers. If you can ratchet up one side you can offset a deficiency in the other, but it also tends to make you more likely to run into foes you can't handle, because they may end up slipping into that deficiency in a way your strong side isn't good at offsetting. All that said about AoEs, I don't enjoy characters who can't also lay out some decent single-target damage, so I gravitate towards powersets that combine AoE and single-target damage. I like Dual Blades, but not Electric Melee, even though EM is excellent at mowing spawns down. -
I don't. Anything I dislike enough that I would want to delete it never makes it to 50. I assiduously level things to 50 without the benefit of PLs, mostly solo, so I learn fairly early on if it's going to be something I like.
I've had a few characters get hammered by game changes. I either adapt them to where I enjoy them again, or I shelf them. If I enjoyed them before I don't delete them, but hope for eventual revisits by the devs to help me enjoy them again. (Energy Melee is the prime example of that for me, too.)
I think the highest level character I've deleted was a Rad/Rad Defender at level 22. That was a long time ago - I deleted him to make more room for new villain characters after CoV came out. -
Quote:I (like some others here) feel 4e is a dumbed down version of D&D. The analogy I make with it is that it s the difference in a video game made for a desktop/full computer with keyboard and mouse versus a video game made for a console system. Its controls are more basic, and detail was omitted in the interests of speed.That said, many of the 3e and especially 4e changes were stated as a deliberate push to appeal more to female games. Which is cool.
So ... they thought women wanted a less complicated game? If I was a woman, I don't know if I'd appreciate that.
Honestly, I can't see anything in 4e that would make it more attractive to women. Perhaps there was a corporate decision at WotC to shift art and writing styles in the products - I could see that. But the nuts and bolts of the product itself? I boggle at that. -
Slight tangent on Dark Melee.
DM/Regen used to be highly regarded before IOs but the extra survival offered by IOs has shifted the game's focus towards what is possible with many foes around, because most everyone can survive with lots of foes around. DM doesn't debuff large numbers of foes to speak of. The -toHit then really only effective against single hard targets, but the only hard targets an IO'd Scrapper is likely to be challenged by is an AV, who will resist the debuff into near meaninglessness (though it might remain relevant if you have near-softcap defense).
However, the heal on Siphon Life makes a noticeable difference even on a Regen. I have two /Regen Scrappers, one DM/ and one DB/. Until recently, the two had very similar builds in terms of +defense and +recharge values. Having Siphon Life had a dramatic difference in how much attention I had to spend on surviving when playing the DM compared to the DB. The DB/Regen survived lots of foes by mowing down large numbers of minions rapidly with AoEs, but the DM/Regen could survive the same numbers of the same foes despite having to take them down more slowly, and the primary survival difference was Siphon Life. -
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Quote:Right, but that's a huge part of the point. "Done correctly". Sure, the devs might screw up the game kind of tangentially making any change, but it always behooves people to be cautious when they are explicitly adding something you're not interested in, for people who don't share your interests (or at least have significant non-overlap). A game's player community is an ecosystem, and the devs are unlikely and/or unwise to add new components to them without some effort to channel existing players into the new stuff, so the new people have someone else to play with.Making the Winter Event accessible from the LFG queue did not require removing the um, present method.
Adding iTrials impacts low level alts, but so does adding any content at all that can't be done by levels 1-5. Even at that, they could (and probably should) add missions that team Incarnates and low level characters; what better way to get Freems and Preems to want to go VIP?
Et Cetera. -
Quote:Sure. But that's why I specified "complete with poses". That's not how Gen-13 was drawn.It depends how it's done. Fanservice doesn't automatically mean sticking your rear in the air. Storm running around naked for no real reason other than she doesn't care certainly qualifies as fanservice, and yet doesn't make her a sex object, or any less someone to look up to. The entire superhero comic book genre is loaded with opportunities for incidental fanservice, what with everyone running around in painted-on tights.
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I think it was ridiculous of them to add the buff pets to this. I hated this in beta.