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Quote:That's not the proposal I was responding to. I don't have Thunder Kick, and would have no room for it unless it was made into a cone or something.You don't need 6 ST attacks. Come on now! There is room to change something. There is really no need to keep Thunder Kick, a fast recharge, low damage attack.
Quote:And I still think there is room for MA ST damage. It is the highest for Stalker but not by much. Would you be against it if they make Cobra and Crane 12s attack, Thunder 4s, Storm 8s and Eagle 18s? You can still enjoy ST attacks but each one hits harder with longer recharge since there are 6 (and 7 if you include Assassin Strike in the future as a must-use attack) to choose from? -
Quote:As mentioned, FS works in Dark Miasma it gives the set strong mitigation through control. Controllers already have strong control, and it sounds like they're getting replacement mitigation in their version of DM through something else (sounds kinda like Foresight).Well, considering that the -to hit in fearsome stare was half of dark miasma's low level debuff capability I hope they provide some kind of replacement in the new powers. Adeon mentioned some a high-mag, short duration defense buff - hopefully that isn't being considered as a replacement for the to hit debuff in FS.
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Quote:They don't have to be the same powers. I said it's in keeping with the nature of the existing powers.Though that would just bring into play the question: If the powers we were getting* were just going to be virtual clones of existing dark powers (Cone immobilize:Tenebrous Tentacles) why did they bother making new ones (and thus delaying the set farther than need be)?
And I'm just explaining why they're probably like they are, not defending it as creating a good set. -
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Quote:I'm not saying it's a good idea, but those would be faithful accumulations of those effects from other "Dark" powersets. Oppressive Gloom and Tenebrous Tentacles, for example.I also greatly dislike Dark Control's controls having different AoE types. A PBAoE Disorient in a set with a Cone immobilize? Really? *sigh*
And I'm pretty sure they thought of what you'd get, control-wise, by tacking Dark Miasma as it exists today onto a Controller primary. I know that's why people wanted it, but I was always of the opinion that it would be too much control. -
Quote:It sounds like there is a significant difference here, however. With the "Shard path", for the person who was not going to go on TFs, Shards were the only way to get components. It sounds rather explicitly like it will be possible to earn rewards like Astrals, Empyreans and outright component drops in DA, though I suspect these will map in various ways to street sweeping, story arcs, etc. (For example, I would not expect street sweeping to give Empyrean Merits.)The issue being that similar concerns/issues cropped up wrt to the Shard currency. They were obtainable solo. They were just significantly slower solo. And folks felt it wasn't really viable. With this system being more of a group method that can be completed solo, I imagine the same concerns will crop up. Given the rates 'should' be balanced against fast groups, not necessarily what would be tolerable to a soloist.
If that's true, then even a lowish Thread drop rate solo will not have as strong a throttling effect on progress as the solo Shard drop rate did on attaining high-end Alpha slots, because you won't need to spend all your threads creating components. You can earn some outright. -
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I think what people are pointing out is that no one was asking for "solo only" content. The "solo path" is shorthand for something people can do solo, which no iTrial counts as. It doesn't imply "cannot do with a team", and never has.
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Quote:I guess I understand that given your nitpick, but I don't think it's "better" in the sense that they'd need to change a lot of stuff, not the least of which would be the difficulty system.Now that critters can be level shifted, it seems better to cap them at level 50 and use level shifts to get them to whatever power level they need to be challenging.
It would also imply that all critters we face now as >50s are somehow incarnated, which is at least as weird to me as them having levels I can't attain today. -
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As someone whose first Stalker is a /Regen, I'm extremely happy to have the HP cap increase. I campaigned for this hard when the first round of Stalker buffs came through, but, you know, it was just lively forum thread.
I'm pretty excited about the AS changes on paper. We'll see how they work out. Based on how beta for Titan Weapons has been handled, I feel confident that they'll listen to our feedback if we have suggestions on how to make the AS a useful attack chain power.
While I'd love certain more sweeping things, (like making Hide inherent and getting back something for it) or a way to get AoE into sets that lack it, those are, well, sweeping things. I'm happy for what look like some good improvements to the core functions we have now. -
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Quote:That would bore me. This would also immensely devalue the base level shift. I don't think they should implement something that ignores even the Alpha slot shift.What if every mob use the rikti invasion / giant monster system and are always on par with us, level shift or no level shift?
Quote:It might also be possible for the Devs to set the mobs at player lvl +1 instead of even con... -
Quote:It was before that. They got Criticals in response to the sense that Scrappers had no role on a team and were categorically outshone by Blasters there. (How times have changed. It's worth noting though that these opinions were formed in times when most people were under level 25, many critters used to not have any ranged attacks, and few people knew how mez-happy the later game was.)Scrappers have had a couple of tweaks - they had their AT base damage mod raised from 1.0 to 1.125 and I am fairly sure they didn't always do crits on every attack - I think crits where made standard about the same time CoV came out so the dev's could claim that scrappers had a class 'ability'.
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Quote:On the contrary, key enemies in the iTrials have level shifts, which is very much an incarnate-specific ability.None of the enemies on the Trials are tagged as Incanrate enemeis either - they just happen to feature in Incarnate content, liek Adamastor will.
Additionally, you are now moving your own goalposts. You said, specifically "If it's an Incarnate zone, then Adamastor would be upgraded to an Incarnate level enemy". Now you're saying that there's no such thing even in the iTrials (which is incorrect).
I brought up Adamastor's badge as an example reason I wasn't sure I liked the whole of new DA being VIP gated. You tried to defend such gating by suggesting it made sense to have Adamastor being re-branded as Incarnate-specific (and therefore VIP specific). They might do that, but I'm pointing out there's no intrinsic mechanical reason they need to. They could just upgrade him to be more appropriate to level 50 foes and leave the zone open to any level 50. The VIP gate would remain in force for earning Incarnate rewards from Adamastor or anything else. (I could see it if non-VIPs might not be able to get in the arcs if they are very Incarnate focused.) -
Not mechanically he wouldn't. He's a Giant Monster. Those already scale (in major ways) with combat level of the people attacking them, and that includes level shifts. He would probably be given the base HP of at least a level 50 critter underneath GM veneer, and he might be given more powers just to make him a better challenge for level 50s in general, but he wouldn't need anything that specifically tags him as "incarnate".
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Quote:Things the developers said at this panel about other changes suggest that's not true. If it were true, they would be lying when they say they read the forum feedback about the marketing things they have been putting out. On a non-marketing note, they wouldn't be saying the future of Incarnate progress was not going to introduce new salvage.This feature won't go away because you say you don't like it. Your words don't matter.
They don't always do what "we" seem to want, but they do state that they listen to it, and there is past evidence that's true. -
Quote:Not sure I like this idea, though it has its merits. For example, Adamastor could not be in the zone without restricting that badge to VIPs.Also, if they make DA a VIP zone, that would remove the problem of forming leagues, and then finding out someone is a premium or freebie.
That's not the end of the world, but I'm not eager to see them gate non-incarnate stuff behind VIP status. It degrades the "freedom" aspects of Freedom. -
As a long-time player of Dark Blast with Dark Miasma, I don't see this. Is it less optimal than leaving feared foes alone so they do nothing? Yes. However, the fear still reduces their attack rate (contrary to persistent misinformation on the forums, feared NPCs do not attack each time damaged) and if it truly is a ported version of Fearsome Stare, it will include a -toHit debuff.
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Quote:I'm enjoying the trials. Unlike some vocal folks who post about the iTrials, I don't dislike them. (There are things about some of them I dislike, but that's not a reason to argue they shouldn't exist.) I do, however, find their high low-end start size constraints to be a real limiter for forming them at anything but prime time.I guess we're all just busy having fun with the trials in game.
Adding more of them is going to diffuse players into even more content. When there are limited numbers of people to run what exists now, I think that's a problem worth noting. -
Quote:Thank you very much!Here's the quick summary of the Incarnate panel based on my recollections
So this makes me feel a bit better about some of the stuff I wasn't liking.
- The change in the existing zone's mood (fog, ghosts) can be revisited by going into the Ouroboros echo.
- The Ouroboros echo will likely also work as a place to hunt BP masks for the kill badge, and for any folks who still like to hunt BP Zombies for salvage.
I'm liking the sound of this stuff overall.
Edit: I actually find the idea of L50+ Tsoo a bit intimidating. BP might end up being scarier for all I know, but they don't have the existing precedent for mix of variety and potential nasty that Tsoo already do. (This is not a complaint.) -
Quote:Based on what? Is there some part of the forums asking for this? Is there a belief that the silent majority of players actually want this without saying so?Super Big Group required content is pretty much the Final Frontier for this game. By which I mean, there wasn't much before, and it's long past time to devote some resources to it.
Most feedback I see in forums and in game about the actual size requirements league-sized stuff ranges from ambivalence to distaste. I don't think I've ever seen anyone say "woo, I love doing this stuff with 23 other people!" Which of course doesn't mean no one does like it, but absent some indicator that a bunch of people do like it, I'm surprised to see it declared that it good it's getting resources now. -
Yes, if they are all close enough together, I believe it will go down a chain like that. I wiped out all the Cimeroran Surgeons on a bridge the other day. They weren't in a straight line, but it was the same effect.
This also means that Ionic can essentially shoot around corners.
I do not find Ionic the most popular. I find it very popular along with Pyronic.
Void is not very popular - most people don't think it's pretty, and it's very long animating compared to the others. I think Cryonic is one of the best kept secrets in the game for characters that already hang back, and honestly, Radial-side Vorpal is even better, because it's a 120' long, 120 degree cone with a 40 target max - the only other Judgement with a 40-target max is Ionic. Of course, it's smashing damage, which sometimes is highly resisted, but less so than Lethal.
Ionic has one big downside. If too many people have it, using it can lead to "lost" uses of the power. The chains will not jump to something that's just been hit by another chain. So if two people fire Ion in quick succession, the first person will hit the nearby secondary targets, and that will block the second person's Ion from jumping to anything. -
Quote:See, that annoys me. I totally figured that a zone revamp of DA would ruin its existing character.I love that effect, and it's going away. They're removing the fog effect and just going for night. After doing that, the citizen ghost effect looked rather ugly, so they canned that effect.
I get that, today, it's a wasted zone. It's wasted because they don't do anything with it, not because it has an annoying character.
Oh, as an aside, I wonder if they are thinking about people getting the BP masks badges. While people used to farm those in Talos at night, for a long time now, it's been easy to get in DA itself. This change will make all the critters in there level 50-54 (at least...) so even if the new zone has BP masks as critters, they will be a lot harder to take on.