UberGuy

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  1. Quote:
    Originally Posted by Doctor Roswell View Post
    And is, so far, pretty much the only player to express support for the strategy.

    Just, you know... by the way.
    I don't have a problem with it. Would I complain if they threw everything in a pack? Probably not. But I see the value in not doing so. YMMV.
  2. My "cure" has been anything with strong crowd control, even if it's soft control. If it is soft control, or perhaps not very long-lasting hard control, it's best combined with debuffs, to help cripple what foes can do when they get to do something. A self heal also helps a lot.

    This means I gravitate towards Defenders, Corruptors, Controllers or Dominators, and on the first three towards sets like Dark Miasma, Rad Emish, or now Time Manipulation.

    This cuts down (but sadly can't eliminate) mezzing, plus cuts down immensely on the amount of damage you take. I have non-softcapped squishies who can take on (and win) against things only my softcapped melees can, as long as they keep a few Break Frees handy. (At 50 I always get Clarion Destiny for my squishies unless they have some other way to get mez prot.)
  3. Nope. Never felt compelled to.

    Something that helps me here is that I never create a character trying to meet some external concept using in-game powersets. All of my characters are created specifically as whatever powersets and ATs they are at character creation. I decide I want to try, say, a Kin/WP Scrapper, or a Dark/Dark Defender, and create a character whose origin and backstory fit that, not the other way around. This means I pretty much never feel compelled to re-roll someone because new powersets come out that better match their concept.

    That and the notion that I don't level something all the way to 50 unless I enjoy it a lot means my characters are pretty stable.
  4. Quote:
    Originally Posted by ClawsandEffect View Post
    I prefer S/L on regens because of the sheer number of defense debuffs that come from ranged/lethal attacks.

    It sucks to have one guy with a machine gun shooting you and stripping away your melee defense so you can get pummeled by the guys in melee.
    That was that part that I mentioned being (for me) largely academic. The reason is that the difficulty settings I play on pretty much guarantee there's never one guy off doing shooting at me like that. If the critters in question can debuff defense, they will, because somebody is going to hit you if "all" the defense you have against their attacks is 35%, maybe 40%.

    What I do in these situations is lean heavily on MoG and maybe Shadow Meld, which does cap me, and then try to defeat those debuffers with priority when that's a practical option.

    Granted, if I had 35-40% L/S defense, I'd statistically go longer before taking that first debuff, but once I soak even one, my defense goes straight to ye olde dark place.
  5. Quote:
    Originally Posted by Moonbeem View Post
    Next they will nerf all purple sets by half claiming they are to overpowering and an exploit.
    Quote:
    Originally Posted by Hopeling View Post
    Without the ability to predict the future, I can't say for certain they won't. But it's not terribly likely, and it certainly wouldn't be a comparable change to this one, where we have literally had years of advance warning.
    Yep. If they decide to nerf purples, it would be them deciding to change something purples say they do. It would not be the same kind of change.
  6. Yeah, because, you know, pain is so totally the only thing the devs have given us over the past couple of years, right?

    Welcome to playing an online game. Online experience is subject to change. Sometimes we'll like it, sometimes we wont.
  7. Quote:
    Originally Posted by Ripjak View Post
    But, 3 cytos in invulns is ideal and I'm guessing the difference between that and 3 enzymes in Invuln is very small.
    Three Enzymes in Invincibility would have been wasteful. The main advantage of "abusable" Enzymes was that they buffed Defense by 33% per Enzyme. So two Enzymes pushed you past the ED softcap for defense slotting, which is 60%.

    Enzymes had no advantage for toHit slotting.
  8. Quote:
    Originally Posted by DreadShinobi View Post
    Out of curiosity, and because I'm too lazy to log in the game right now and check, is the tohit debuff in Diamagnetic flagged as irrestistible or otherwise?
    Nope.

    5% debuff lasting 8 seconds with a maximum stacking (from all possible sources) of 4.
  9. Quote:
    Originally Posted by _Inc__NA View Post
    I thought he meant boost a cyto, but i took a second look, and what you're saying makes more sense. I think the IO set dual enhancements are at like 15.4% at level 50. I don't know if boosting it really makes more sense than just putting in a cyto at 20%. What does that ~15 % turn into when you +5 boosted? i haven't boosted any defense IO's yet on my builds.
    A level 50 Def/something IO grants 15.9% defense enhancement. A +5 one is 1.25x stronger, so grants 19.875%, which is about 99% of the way to a Cyto's 20%.

    However, you can make a Cyto +2, which makes it 1.10x as strong as normal, or 22%, of which the +5 IO is only about 90%.

    And of course if you're lucky enough to have access to a level 51 or higher Cyto, you can get it to 53, which is 1.15x as strong as a 50 (23%), and of which the +5 IO is only about 86% as strong.
  10. Yeah, the Standard Code Rant seems to apply here at at some of the greatest levels of minutiae that exist in the game. We know they rolled their own object store, and that accessing it is not pretty.

    Consider this. Unless something has changed, nothing is ever actually updated in the game's database tables directly by folks like powers devs. There's no tabular database interface anywhere that they can click on a field and change Marauder's Lethal Resistance cap to 0.9. Instead there's an excel spreadsheet that is itself somewhat nightmarish. And a perl program parses that spreadsheet and injects data from it into game piggs and, presumably, where appropriate, the "databases" the game servers read such attributes from.

    While I wouldn't sit around and twiddle data in an on-line production copy of our application databases at work .... usually ... I would sure not need a process as arcane as that to pull data in and out of them.
  11. Melle sounds like someone who would have the female gunslinger hair.

    * Goes and rolls "Melle Melee"
  12. I mentioned this in an unrelated thread that linked to the cropped version of this picture. I want to give serious props to the artist who produced that image for capturing in "ink" the look and feel not only of in-game characters complete with in-game costume pieces, hair, etc., but even the poses of such characters. Except for most of the pall bearers and the Vindicators on the stairs, who are all in poses that are natural for the scene but not in game, all the characters in the scene seem captured as though in actual idling poses from the game. Indeed, it would be easy for me to imagine this piece of art transitioning into actual in-game footage but for the characters in the procession.

    Also, I did like the read of the eulogy, its smattering of grammatical oopsies aside.

    Good work all around.
  13. All Paragon-Market-bought enhancements have this behavior. As ATOs were originally only available on the market, I guess they carried that over even though they now have other means of acquisition. I always took the inability to boost "market-Os" as sort of a trade-off with the way they are always functionally the same level as your character, meaning (among other things) that they can be slotted at any level and will be full strength when you are level 50, and never lose their set bonuses when you exemplar*.

    * For market-bought "normal" sets, like Touch of Death, they lose their bonuses if you exemplar to a level below where the set exists.
  14. UberGuy

    Scrapper Snipe

    Quote:
    Originally Posted by Redlynne View Post
    The thing is that you need to think of the Snipe power(s) as being less of a Damage Per Second sort of thing to put into an attack chain, and more of a niche role utility "tool" power that lets you "do things" which you otherwise would not be able to achieve (as easily, at a distance) with other powers.
    That's what most of us are doing. Here's the problem. The need for that is comparatively so rare, that while technically not useless, many of us would rather have something else in that power pick or apply the slots somewhere else, because that will serve us better overall, even it it would be the perfect tool in the edge cases.

    Why do we want to avoid Martial Blitz in SSA #3? My BS/Inv Scrapper had no problems with him.
  15. Quote:
    Originally Posted by Hopeling View Post
    Well, I drew a blank on where to easily find a level 50 Paragon Protector blueside, so instead I started an Ouro arc that capped me at 45, went to RWZ, and fired Ion into a spawn of 54s. It hit all of them, despite being +8. My Last Hit Chance also still displayed 0.00%, which also implies there was no hit roll.
    I explained why this is the case already. The power is autohit, but then internally checks whether or not the hit roll would have hit before it applies any damage. (Even autohit powers "roll" a tohit number, and the power mechanics can check it against the required target number after the fact. This attack mechanic has been around a long time.)

    What I believe this does mean is that "missing" your initial target probably does not prevent the chain from initiating. Each individual target, however, has a chance of taking no damage. This makes its overall chance-to-miss mechanics basically the same as something like Pyronic. That's probably why it's designed like this.
  16. Quote:
    Originally Posted by Egos_Shadow View Post
    I wish the respec was the WST more often. Treespecs for everyone forever!
    That's grand when it's a villain, rogue or vigilante character. I write off the WST completely when it's the hero respec. I hate running that thing. It's boring.

    Honestly, I wish they would collapse the respecs into a single week, so you could run any one of them and get the credit. Treespecs are fine, but I gladly run ITF, LGTF, Apex, Tin Mage or Kahn. About the only level 50-eligable TF/SF I don't like to run is the Barracuda SF.
  17. Quote:
    Originally Posted by Codewalker View Post
    Infernal?
    Ah, yeah. I forget him easily.

    Edit: I totally had no idea that Woodsman was a memeber of ... anything. Unlike Numina, who gets lots of appearances in TFs and arcs, he's pretty much a non-entity.
  18. Quote:
    Originally Posted by _Pine_ View Post
    Well... you cannot slot anything in the power... I could see why it should be auto hit.

    I do not recall ever missing with Pyronic.
    They can all miss. None of them are auto-hit. What might be autohit there is a "feeler" effect that's used to determine if the target is valid for a jump. Ion will not jump to a target that's recently been affected by it already.

    Edit: I was close. Based on data from Red Tomax, the power itself is autohit, but then it has an internal double-check on the hit roll, and only applies damage if the tohit roll was such that the power would have hit with it. RedTomax's displays don't seem to show it checking to see if you already have "ChainInduction" set on you, which is probably the flag that keeps it from re-striking you if you've recently been hit. I'm guessing the auto-hit with internal hit check either has something to do with that behavior, or the need to summon the chain entity.
  19. UberGuy

    Scrapper Snipe

    Quote:
    Originally Posted by Vauluur View Post
    At this point, I hardly even remember why snipes were designed to begin with. Perhaps the original development team had a very different view of how combat would play out than the fast-past action of today (which would go a long way to explain Devices). In any case, they are pretty much a waste of a power.
    Oh, they did. Admittedly, a lot has changed what with IOs and Incarnates, but even back in the day, what players actually did quickly diverged from what the devs thought they'd do.

    Though not tactical combat examples, some classics were: thinking we would fight our way from mission to mission (despite giving us eventual access to travel powers) and apparently honestly not expecting anyone to do the whole "one accuracy, five damage" slotting that was one of the rages in the pre-ED days.
  20. Quote:
    Originally Posted by Johnny_Butane View Post
    There's a vacancy in the Vindicators for another psion, so why not. She has been training with Psyche, so it's fitting for her to be in that spot. Also, the stuff with the Clockwork King adds drama. "C'mon guys, he's not so crazy when you get to know him. OK he is, but...what was my point?"
    Plus wasn't Malaise the only male in the Vindicators? They could add Penelope and go all girls club. Well, OK, Luminary ... sort of counts as a girl.

    Edit: I have to say, the more I look at that pic, the more I appreciate the artwork. Whoever did that really captured the look of not just in-game characters and pieces (the representation of the Longbow NPCs is really excellent), but in-game poses. Other than the folks carrying the coffin, which are in a pose that has no reason to exist in the game, and maybe the people coming down the stairs, everyone else is in a pose that I can completely imagine characters in game assuming, and can totally imagine how they would be doing their idle animations if that pic suddenly transformed into an in-game scene.

    Edit2: But the coffin looks a little short and narrow to me compared to the characters. States was a big guy. Unless, you know, his death resulted in him ... taking up less space. >.>
  21. Just to hopefully toss in some additional clarity, there are usually two uses of the word "rate" used together when people talk about this.

    There is the "rate" at which mobs drop purples (or whatever). Strictly, people are talking about the odds of getting a purple drop per kill. For critters of a given rank, this "rate" is fixed. It does not matter what level they are, other than to determine whether it's possible for them to drop the item at all. All minions of level 47+ share the same chance to drop purples, all LTs of level 47+ have their own chance, etc.

    Then there's "rate" that's the rate per unit time you can receive the drops. This is simply the the number of eligible critters you can defeat per unit time multiplied by the odds of a drop per critter. Of course knowing your total "rate" here is complicated to calculate since there aren't strictly fixed ratios of bosses to LTs to minions on most maps.

    So the odds of getting a purple are the same for any given critter at any level 47+. That means the drops per unit time for which you can get drops goes up if you can can mow foes down faster. Since you can mow down lower-level foes faster, they give you the best average purple drop rate.

    As others have mentioned, their level can mess with other things, like how non-level 50 uncommon and rare drops are usually much less valuable on the market.
  22. It's less "why is she needed to help" but more "why would an incorporeal being stick their hand on it". It's mostly a rhetorical question from my viewpoint. There are lots of answers we could propose: their maintaining appearances, they can actually manifest to touch stuff, etc.
  23. That's a good point. That does look like that hair-do, doesn't it?

    Edit: I don't have a clear screenshot of the character in game, as the ones I have are obscured by powers effects. But I did snag a shot of her info window, which yields this.

  24. It may be a vain hope, but I would love to see them do something with HOs to return them to some of that glory. They aren't very shiny any more compared to IOs, though they still have uses. They would be in great demand as slot savers if they had their old 50% values, even just for Schedule A enhancement. (I'm guessing Schedule B bits of HOs would end up around 33%, not 50% like they used to be in the old days, but that wouldn't suck, allowing the kind of slotting some of the more mundane exploits of Enzymes allowed, but using Cytos.)
  25. Numina doesn't actually look like she's holding the casket. She looks to me like she's in the game's classic hover idle pose just behind it. War Witch, on the other hand, does look like she's holding it, which raises the same question anyhow.

    It's a long shot, but that could be a grown up Penelope Yin. Hard to tell from the image size and angle, but the face has a sense of possible East-Asian and/or young features. The skin tone is not right for that, but everyone in the shot seems to have a pallor. Compare it to the faces of the Longbow and Ms. Lib's legs in top center.

    Edit: I'm also curious where the original image was from.