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Posts
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Quote:I think you need to take things that people argue about with a cup of salt, when it comes to situations like that. There are almost always people who will almost always engage in a kind of indirect hyperbole, discussing a valid edge case as though it is far more common than it actually is. The smart ones don't make outright claims about how commonly something comes up. Instead, they just bring up the edge case in ways that make it easy to infer that it comes up a lot more than it does in practice.I'll have to disagree with that statement. The rage that was against dropping Brute resist cap to 85% in GR beta makes me think it would change gameplay, cause that was a lot of the complaints said in GR beta when it was suggested the first time.
"OH NO! I won't be as survivalable and die all the time now!" -
Yeah, it definitely should have changed. Every other power like it changed. For example, Ion Judgement will chain off of an initial target that dies before it finishes activating.
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Sweet. I didn't catch that this was fixed there. Thanks for the heads-up.
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This analysis of comparing Brute damage to Scrapper damage was done to death some time back on the Scrapper forums when Fury was changed in I18. The conclusion was that Scrapper damage does indeed exceed Brute, both at the cap and general, once you include criticals. There are a lot of variables involved because the % chance of critical depends on what the Scrapper is fighting and sometimes what power they are using, but sensible weighted values had the Scrappers ahead.
The difference was not proportional to their survivability difference, if I recall correctly. There was not much campaigning for that to be the case.
The new Brute ATE proc and Scrapper ATE global likely calls for the non-capped analysis to be redone. -
Agreed. But even in examples where that's not the case (FF, for example), the change between a "support" AT and a damage dealing one wouldn't be proportional. (Not that I believe you think otherwise.) To your point, though, if you can significantly buff the pets' DPS or debuff the targets' DR and/or regen, the support character can take a staggering lead.
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Something about the Invasion Portals causes multiple people on the TF to crash to desktop. When they spawn, or perhaps when you attack them (or the spawns with them), the client of multiple players on the mission map all die in tandem. This makes it almost impossible to complete the 1st and 2nd mission. You can technically do it, since not everyone crashes every time, someone can eventually defeat each portal. It's incredibly obnoxious, and probably triples the time spent screwing around with people logging back in.
This broke with the release of I22, and is not just affecting me. It's affecting everyone I've played the TF with, and we've basically written it off until it's fixed because this is so obnoxious. I'm somewhat concerned, though, because it's not in any known issues list or anything like that. -
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Quote:I'm amused that you think anything that could happen in a forum interaction with you could embarrass me. Even if it could, other posters here seem to be affirming my position and not yours. So, either you have a valid argument, and you can defend it via explanation, or your position is untenable, and you wish to avoid revealing it by refusing to explain it.Denied. Though please be assured I'm not trying to wind you up. You legitimately don't know what you're talking about. Go research it before you embarrass yourself further.
I'm sure it's clear that I suspect the latter. If you wish to disabuse me of that suspicion, then elaborate on what you mean, or concede that it looks like you object to magic in comic-related settings because you just don't like it. -
For the VIP betas, there's no NDA. So they they allow people to talk about it, which means far more would than if there was an NDA. (We know people still talk when there are NDAs, but they tend to be far less.)
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Quote:I did it in Beta with a Night Widow. She's +3 and built for the incarnate softcap to all but AoE, which she's only off by about 1% on.What type of toon can solo all the Dark Astoria quest chains at 54x8?
Edit: The only time I used lore was in the timed fight against the KoV bosses. I can't swear I didn't use any inspirations, but that's how I play normally. I'm used to playing this character on +4/x8, so I'm normally facing +3s, so even though the DA critters are a bit scarier than the norm, they're still mostly easier to deal with than +3s. (Among other things, they die faster, even when they're more annoying.) -
Quote:I invite you to enlighten me.While my original thought upon reading this was that you were just being obtuse here because you disagree with me. I'm afraid I would have to agree with you on this point. You don't seem to understand how suspension of disbelief works.
I think the phrase is self-defining. You consciously stop disbelieving things you know are impossible. My understanding of your claim is that the presence of magic stretches your willing suspension so much that it disrupts it. My claim is that the requisite level of disbelief is so extreme that the are already so unbelievable that introduction of "actual" magic into them essentially changes nothing for my ability to disbelieve.
I feel the non-magical stuff s almost exactly as unbelievable as the non-magic stuff. To me, this means that one must start with essentially the same level of disbelief for the non-magical fare as for the magical. And if one can suspend disbelief for the non-magical fare, suspending it for magic isn't a stretch at all.
Of course, if you don't realize that what you're reading in comics is impossible to essentially magical levels, that's a completely different problem, and a situation I don't think should be encouraged. This is what I meant about "thinking about what's in comics". -
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Every beta has been like this. I expect every beta will continue to be like this. I'm not sure why it bothers you quite so.
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FYI, based on answers that Arbiter Hawk kindly gave me on beta last night, the low health description is poorly worded. What he told me is that it works more like scourge. It's not a 75% chance of damage on low health. It's a % chance that is based on how much health they have. Unlike scourge, I expect the amount of damage delivered is not +100% of base, but a fixed amount, the way a proc would be, but I did not test this last part. (For it to be +100% of base, I believe they would need new tech.)
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Quote:I understand the actual words, but I find the notion they put together almost impossible to grasp. This is a world where people can fly unaided, where people can make living constructs of elements or pure energy, where there are drugs that can make you super-strong and are related to interdimensional travel, where steam-powered constructs can be build that can be mistaken for humans, and where radiation can both heal wounds and accelerate metabolisms. If including magic in this setting requires any additional quantity of suspension of disbelief for me, it is so small that I cannot perceive it.Magic can be good in bit parts. A secondary character here, a villain group there, potentially even certain one-shot zones. But if it becomes involved too heavily in the central narrative and the overall aesthetic...then the superhero dynamic is lost. The true appeal of superheroes is the idea of men and women doing exceptional things in a world very much like our own. There will obviously be exceptions to this, this thread is full of many such examples, but note the word I used to describe them; EXCEPTIONS.
Do you understand my position now? You don't have to agree with it. I'm merely asking if you understand it.
And that's not just a City of Heroes thing. How could genetic mutation enable someone to transform into metal and stay alive? To control fire? How could cosmic radiation turn someone into living rubber, bones and all?
Then let's consider that characters like Superman not only have their impossible-to-explain abilities, but they regularly achieve things that would be impossible for someone with such powers to achieve. What do I mean? Have you ever seen Superman carry an ocean freighter, or stop a crashing plane? If someone like Superman really existed and he lifted an freighter ship with his hands, he would poke through it - ships aren't built to take the pressure of their own weight supported on spots the size of human hands. Similarly, of he tried to push back on the nose of a crashing plane, he'd end up in the plane unless he took way, way longer to do it than we usually see. (And then he'd be left trying to keep it in the air under its stall speed by gripping only the nose - the freighter problem all over again.)
Such things are just as wildly unbelievable to me as magic. Assuming they could really happen requires a willing suspension of disbelief so great that you could replace Superman with Dr. Fate using magic and to me it's about the same level of unbelievability.
Given that, I really do have a hard time believing it's anything other than a matter of preference. If it's actually about suspension of disbelief, you must think about what's actually depicted in comics less than I do. -
Wow, I go to dinner and a movie and someone hits this thread with a buffalo while I'm gone.
Kitty, seriously, that was kind of like pulling up to a biker bar and telling all the bikers how everyone knows motorcycles fall over because they only have two wheels. -
Quote:And that only comes from the Magisterium trial, which also currently gives no other iXP type.So unlocking it seems to require Hybrid experience.
Just gonna leave it here with where you think you'll get that at.
They are currently crafted with the same salvage as our other slots, in the same quantities. -
It does look like the mez protection requires foes in range. So that's only a good replacement for Clarion if you already spend a lot of time in melee range.
Assault has some odd damage type restrictions as you go up the tiers. I don't like that, as it could make certain middle tiers mostly useless to certain characters, depending on the damage types they deal. However, the high end looks amazingly powerful. +15% damage for 10s stackable 5 times.
This thing is expensive. 0.5 EPS base. Presumably Cardiac will reduce that. -
It's because it has a self-heal backing fairly significant +defense. That's not a combination we see in the other sets.
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Magic, with Science and Tech almost tied for in second place, but still decently behind Magic. Natural trails those distantly, and Mutant has basically no representation at a mere one character (who's not even level 10).
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Actually, they aren't. Lore, Interface and Judgement are all fixed size contributions to damage, that don't vary by AT. What that does is perhaps best illustrated by example. Let's say Defenders have damage "rating" of 2 and Scrappers of 5. The ratio there is 2.5. If Incarnate abilities add 2 to both, then Defenders deal 4 and Scrappers deal 7, a ratio of 1.75.
It's still very likely that damage-dealing ATs deal the most actual damage (not counting damage-like effects such as -regen on hard targets), but the benefit of Lore, Interface and Judgement doesn't scale proportionally for the damage dealers. -
I remember a discussion with someone a long time back who came up with D/R/R* values for all the major powersets. (It was, somewhat ironically, part of a debate about whether or not Stalkers should have their MaxHP cap increased.) I recall that Ninjitsu had one of the highest values of all the sets at the time.
I presume that would remain true if it was ported to Scrappers and/or Brutes, though it would lose Hide's +defense along the way.
* Defense/Resistance/Regen is a synthetic value related to immortality line. It's your average HP recovery (both regen and heals) divided by your average damage admittance. It represents the maximum average damage/sec you can face without ever dying. -
Just bear in mind that it's not clear if the mez protection is static, or scaling like the mitigation, and if it's scaling, whether or not it has a nonzero base value.