UberGuy

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  1. Quote:
    Originally Posted by blueruckus View Post
    Even after Synapse made mention that PS was providing an unintentional benefit, it continued to be sold in the Paragon Market. You think every player reads the forums? Let alone a single comment on a thread in the Market and Inventions subforum? That one single comment is the only red name response I have heard on this whole issue.
    Yeah. When I said earlier that I wasn't pleased with how they've handled this, stuff like that is what I meant.
  2. Yeah, the problem I am having with the assertions is that there are two that seem in conflict.

    • I want to play a Blaster, because I get more capabilities out of it than playing a Scrapper (or presumably any melee damage dealer).
    • I have the freedom to slot for ranged defense, because I have so many superfluous powers that I can slot for ranged defense (and then not use some of them because they're melee powers).
    Maybe I'm getting the wrong things out of the back-and-forth, but those seem to cancel out.

    Moreover, we keep getting explanations about getting a Blaster to equivalent defense as something like a Shield character, but let's be clear - we're only talking about ranged defense. You aren't getting much AoE defense, nor much melee defense, though I understand that melee defense is less important if you consistently fight from range. (I do this with my own Blaster and support builds, so I do understand both its validity and its limitations.) Setting aside the layered mitigation melee sets often get, even the ones that focus on positional defense get defense to all three vectors, not just one. They certainly need their melee defense a lot more than a ranged blaster does, but they get a high baseline to all three just for using their secondary.

    Quote:
    S/L def =25%
    S//L resistance = 70%
    HP = 2400 hp ::from dull pain and accolades::

    A blaster using the ice epic
    S/L def = 28 %
    S/l Resistance = 16%
    HP = 1609 from frostwork and accolades

    the scrapper/blaster overall survivability = (def mitigation ratio)*(resistance mitigation ratio) * (hp ratio)

    = (.22/.25)* (.84/.30)* (2400/1600) = 3.69

    3.7 is much less than 20
    A factor of 20 sounds more like what happens if you soft cap both characters, and/or possibly cap the Invul's L/S resists.
  3. When looking at this build an its defense defense, the main consideration with the Stalker AT set is that it gives damage-typed defense as its large bonus, so replacing pretty much anything that grants you positional defense in that build is going to cause you to lose more of the type of defense an SR cares about. Replacing Makos compounds this by taking away Ranged defense and giving back (smaller) Melee.

    So its worth looking at what you can get if you juggle things a bit, and try to replace something that doesn't give +defense. Crushing Impacts come to mind.

    My recommendation is to move Mako's out of AS into one of the powers that currently has Crushing Impacts in it. Instead of putting the CIs into AS, put the Stalker ATE set there. You lose a bit of +HP, gain a bit of recharge, gain a bit of melee defense, and gain a bit of accuracy. (You also pick up a bit of +damage and +resist(L/S).)

    Something like this.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1495;630;1260;HEX;|
    |78DA6D94DB72D2501486130E6228D8626D29D0D2D2D242415218BD774651C7B1743|
    |AD619AF94A6B081D8982001A7BDEC59EF3C5EEAE80BF8661EDE0097AC3F80606698|
    |8FFDEFF5AFB5B25792D24131F0FDFED12D490EDE3134DB2EEFB435635FB4FC8F45A|
    |5615A86553F94E8521EEA2F96B6B4575ACB47AB0882CA256108A1163B9A51BE6D68|
    |5561C79D9DA2A809D316EA4EA749AB47A266880361871E980DD112665B75FE04B62|
    |DCB503785D6D4CD7AA8B72869A6DEEC185A5BB7CC604FB9A7D71B6DDAFF7715BBDB|
    |D42BEA13B25A66B9A4D96DD13A74DA9FA32E57E977AC48B8BA5EA946287824571D6|
    |C303D3AF89C99D9673E1D785D529CB56BE00678423132F2CBBBAC5DD2C03DE6E50A|
    |58654605F388BC6E78DDE8CD8FDEFCE82D80DE02E82D89DE4EC9EB95D9EB3D76F7B|
    |42B27E02973EA0C3C67AE5D309F91D7C75E97CF2FF7B4ABB81F87658A5110A320C6|
    |B9F759F08C6226B87F7922CBDA1C384B8F4910FEE0886F1DD4C83F8998C9117F2EC|
    |10C539E10D7904269D6CEC9378DBAD3888F8217B43783339DC13CE6318F79CC238E|
    |79C4318F0CE6B147DE30FA09A3C7B59179BFA69808F2479AC8F392B9D4026DB0CD4|
    |C759815F2C638BF14CBB1B64BDA026A2E8CD474CEE90DC52CA2E6226A265033819A|
    |09D45C19A95925EF32F22F638E2BC8EB5028FCAEFC3DCF559C630A4CD3E1A7D92FA|
    |797D01798A2BD2CFACABEE5DCD7DF81EFC10FCCDC47F01333435E153555CC7A035C|
    |A7BD3CEFB9F39F592B7C03BF825F30534FFF1D95A4286B3787B52E5D52664C298C2|
    |937C694FCB082796DFE47DBF6F4BF01928C73FBE11FD210F77358C3B3FC6BA0C972|
    |12CF23F87BB0E79271E6C911C606FD7495A9FEF7A4FB07E046D211|
    |-------------------------------------------------------------------|
    Edit: Scooped.
  4. Quote:
    Originally Posted by Samuel_Tow View Post
    Do you think you can break that down for me? I can see the totals for defence, and they come up remarkably even for melee, range and AoE, but how did you manage that? I tried tracing set bonuses in Mids', but that won't tell me where they're from. I really am not comfortable with the Makos, but if the result is like what you're showing me, I might be convinced to try to get them. I'm sitting on 30-something converters, per chance those can help. I just need to know where the defences are coming from, because the result is actually pretty appealing to me.

    Also: Why is Web Grenade 6-slotted and why is Combat Jumping 3-slotted for defence? I can't imagine that third slot is doing anything meaningful.
    Do you have pop-up info windows enabled in Mids? If you enable them and hover the mouse over the enhancements, it will show you all the set bonuses available from sets, and it will highlight those you are getting from that power in green.

    For example, this is what I see when I hover over one of two Numina's pieces I have in one of my characters.



    It's showing me the five available set bonuses, and highlighting that I have only the first one being granted by this power. Enabling this will let you mouse around a build and see what each power's slotting is doing for you.

    To answer your questions, six-slotted Makos is giving you ranged defense. Sweeping Strike is giving you smaller AoE and Melee defense. Six slotted web grenade is giving you melee defense.

    I'm not sure why CJ is 3-slotted that particular way. The 3rd slot is only adding around 0.1% def(all). The same is true of hide when in combat - it offers the same defense as CJ. It's worth noting though that, near the soft cap, 0.1% defense can mean more than you might think. The difference in 44.9% defense and 45% is around 2% more incoming damage on average.

    Unfortunately, the default display Mids is giving is misleading - its showing you the unsuppressed benefit of Hide. In combat, Hide will be giving you the same +def as CJ. I recommend turning it off in Mids to see a more realistic view of your defenses, but you should then add about 2.8% (2.9% if 3-slotted) to all your displayed defense values to account for the in-combat benefit of Hide. I see that as around 44.4% melee, 45.1% ranged and 42.9% AoE.
  5. The problem there isn't Possess. I have had this happen with Confuse and Mass Confuse on the same critters, as well as Fortunata Mistresses.

    This may have something to do with the fact that these critters posses a version of Tactics which they periodically activate. Tactics provides both protection and resistance to confuse effects, so activating it may mean they either completely break out of the effect or at least that it wears off sooner (which may unexpectedly end stacking required to mez boss critters).

    I am not sure why breaking confuse would cause them to attack, but these powers also grant +perception, which may simply mean that they both break free of the confuse and can see you at the same time.
  6. Yep, just before they went F2P there was a new EULA. It came into the picture when the log-in screen first changed to the new UI that had States punching a 9CU.
  7. Quote:
    Originally Posted by RevolverMike View Post
    Can we get our hands on the new set on Beta? I thought it was just the info on them. And being a Mind dom, I dont mess with (or get for that matter) Immobs as I deal with better controls. :P
    They were actually originally discovered by conversion of ATOs using Enhancement Converters. I haven't checked to see if you can actually buy them with various merits the way you can the ones that are live, but if nothing else you could convert the ones we can get on live. Unless they turned it off, you can buy unlimited Empyrean and Astral Merits from the Ouro venders, which you could use to buy both ATOs and large numbers of converters to use on them. Tedious, but certainly one way to obtain them.
  8. Quote:
    Originally Posted by blueruckus View Post
    I don't think it's anymore outrageous than 100% hide from Stalker SATO in AS or 53% chance for build up with decimation SBE proc in stalk/scrap Epic Pool holds. So how are we supposed to know what the devs consider outrageous before we make a purchase?
    My criteria were:
    • It wasn't a completely new thing. The ATOs are completely new. The PPM PS proc was a version of something we already had, so we could compare it directly.
    • Even for "replacement" procs like Makos and ToD, PPM procs are better in powers with longer cycle times than standard procs. But there's no analog for longer cycle times when talking about passives like Stamina, so there was no natural extrapolation that said it should be significantly better, at least in those powers.
    • They sold Numinas, and the Numina's unique wasn't better. The non-PPM version has a 100% proc chance, so it can't get any better. A regular PS proc is a little better on average than a regular Numina's, and a store-bought Numina's is the same as a regular Numina's. That means the store-bought PS was significantly better than the store-bought Miracle, which is a big red flag to me.
  9. Quote:
    Originally Posted by B_L_Angel View Post
    Edit: I really dislike being dragged into the mud the pigs doing the dragging always win so here are a few of the facts that support my statement..
    BL, when you say things that seem misinformed or misleading, being challenged on them is not "being dragged through the mud". When you make claims, people are going to respond if they seem really out of whack or out of place. It's completely normal. If people are rude about it, that's one thing, but just the act of challenging what you say isn't rude.

    Quote:
    All Blasters can select an epic defense shield that provides 15 points of defense, no scrappers can do that.
    Which isn't seem that special when you remember that a lot of Scrappers do get way more than 30% average damage mitigation (the benefit of 15% defense on top of nothing else) from their secondaries.

    Quote:
    The blaster ATO set provides twice the positional defense the scrapper set does.
    It should be noted that a lot of Scrappers (and melee characters in general) build for L/S defense, and not positional, which is what the Scrapper ATO offers a large bonus of. The Scrapers that tend to build most often for positional defense do so specifically because they already have a bunch of it, which means they need less of it to approach the softcap. These Scrappers are not usually slotting the ATO for its positional defense bonuses.

    Quote:
    Blasters can slot high value positional defense sets into their attacks which they have many of.
    So can Scrappers. They're just not all ranged. On the upside, Scrappers have a whole secondary devoted to staying alive, so that even if they can't stack defense as high, they almost certainly come out ahead of Blasters in terms of net survivability.

    Quote:
    Blasters have a greater flexibility in what powers they need to take and which they can use as mules because they have so many redundant attacks
    Where Blasters may have too many attacks, Scrappers get those secondary powerset powers that keep them alive.

    Quote:
    Some blasters can slot the coercive persuasion set which provides 5% positional defense
    It's true that I can't think of a Scrapper that can do so. On the other hand, a Scrapper can split the superior ATO set across two powers and get +10% L/S defense.
  10. I will grant that there might be a few people who got particularly hosed by this change, and that would be someone who bought these to slot in something that's not a passive. I don't think anyone I know personally does this, but that doesn't mean they don't exist. If they slotted these, they are now very likely to be inferior to a standard proc unless slotted in something with a very long base recharge time, like Accelerate Metabolism or something like that.

    Such cases are, IMNSHO, a reason why it would be good if the PPM procs had a minimum real proc rate equivalent to the standard version. Then they could make these sorts of changes with the knowledge that the PPM would never be worse than the standard version.

    Of course one reason I favor that is that it would allow them to change all procs (store-bought or not) to use the PPM system without risking nerfing builds where standard procs currently deliver superior performance, such as in cases like proc-laden Neutrino Bolt or something like Positron's Blast or Armageddon procs in a large but [edit]fast-cycling[/edit] AoE.
  11. Quote:
    Originally Posted by blueruckus View Post
    PS was at 3PPM while the IO is at 20%. There are several other SBEs with these same numbers. I don't see this trend ending as they introduce more SBEs (Ragnarok SBE on beta is also 3 PPM with 20% on IO). How can PS be an issue and the others not?
    The PPM procs you put in things like attacks and holds are pretty clearly intended to introduce average proc activation per time in click powers, instead of average proc activation per power activation. Yes, there's no way to introduce that without the new system being better in longer-recharging powers. So clearly there are increases in power present here. But did you really think it followed that, when slotted in the canonical places people slot PS procs, which happens to be an auto power, that these procs should deliver 3x the EPS recovery? Does that really make sense when contrasted with what the PPM procs do for click powers?

    Its actual performance in recovered EPS was close to 3x better than a normal one when slotted in Stamina and similar powers. That made it 2x better than the best EPS recovery IO we can buy any other way: Miracle uniques. And those are, you know, unique.

    If anyone bought the PS PPMs and didn't know they worked that way, then they didn't realize they were getting such a huge boost, and while they might be sad, they wouldn't feel shafted when it was fixed. The only way to feel like you were robbed to the extent that you would talk about involving a lawyer is if you knew how much better they were, and I don't see how that extent of superiority didn't seem out of place in passives.
  12. Quote:
    Originally Posted by graystar_blaster View Post
    and i dont think a EULA could work here this was a direct purchase for a virtual item and not anything that you have done. The error was theirs, the brokeness of the item was theirs, it was not advertised and then it was changed after you bought them. I would be annoyed as well.
    The EULA relates to the entire game experience. Just because you pay extra for an item or service, so long as that item or service is a virtual item that exists only with the confines of the game, everything is covered unless the lawyers that wrote the EULA were very poor.
  13. Quote:
    Originally Posted by JakHammer View Post
    I think a more apt comparison would be if I had purchased a 30 piece costume bundle and the company, ex post facto and without any compensation, simply deleted half the pieces and said they were causing some problem that could not be resolved. Either situation is an abuse of the paying customer unworthy of an honest company, and may in fact actually be illegal under United States Consumer Protection Laws, where this company is in main located.

    To be less wordy - this sucks.
    While I agree it sucks, that analogy is not apt. Your example there is of them completely removing something you paid for. That's not what happened. They determined that the performance of what you paid for was too good and adjusted it. They did not remove it, or even make it useless. They made it less good than it was.

    Moreover, they did not falsely advertise. They didn't say, "hey, these are 2.5x as good as the next best comparable thing, everyone come buy them now!" They put them out, realized they screwed up, and changed it.

    There are a lot of things they could have done better. They could have communicated their error better. They could have tested it better before it went live - it seems pretty lame to me that they didn't notice how it works in the one power they have now pretty clearly tune it for.

    However, while I have sympathy for your situation, I don't have empathy with it. All the PPM procs have a tendency to be better than "standard" ones, but Performance Shifters were so much better as to raise red flags immediately when I saw them. I had every expectation the devs would adjust them, and would have been absolutely floored if they had not.

    For you to have wanted them quite so badly, you must have known how much better they were than normal ones. And if you knew how much better they were than normal ones, you should have known they were far too good to be true.

    If I'm right about that, it leads me to think that you were counting on them not being able to adjust them because people bought them - something I would never assume about anything in an MMO because of the well-known advisement that the experience in an MMO is subject to change.

    Again, if the devs are smart, they will handle this better go-forward. But no one should ever assume that because they buy something in an MMO that it cannot be adjusted later without compensation. There certainly are limits, and courts are hardly always sensible about where they decide those limits are, but so long as the company can show that a change was made as a good-faith keep things balanced in their product's environment, I don't think a case against this would have much merit.

    Whether that leaves you willing to give them your money for things is another matter. It's completely within your rights to deny them your money for what they did and how they went about it. As someone who likes the game, I would clearly prefer they did not piss off other customers, even when they do not piss me off, and I do think they handled this much less well than they could. But I do not think you could sue them over it.
  14. UberGuy

    RE: Gauntlet

    Quote:
    Originally Posted by Mr. DJ View Post
    I'm open to corrections, but if I'm not mistaken, Damage Auras aren't necessarily the same thing as Taunt Auras.
    On Brutes (and Tanks), the devs have made sure that something is a taunt aura, even if it provides no such benefit to Scrappers. For example, one of the defense toggles in SR taunts for Brutes and Tankers, as does Integration in Regen for Brutes.

    Where they have a damage aura but no "natively" taunting toggle like Invincibility or AOO, the damage aura is usually the place this is put. Blazing Aura for Fiery Aura taunts for Tankers and Brutes, but not Scrappers.
  15. UberGuy

    RE: Gauntlet

    Quote:
    Originally Posted by MajorDecoy View Post
    Damnit UberGuy, you were supposed to comment about how the radius of Gauntlet changes, just like the four posts before yours.
    Well, back when it made Tankers melee AoE machines, the big attacks did hit foes further away than the dinky ones... Does that count?
  16. UberGuy

    RE: Gauntlet

    Quote:
    Originally Posted by dugfromthearth View Post
    I remember when gauntlet meant that all tanker attacks were actually a tiny AoE (I assume this was fixed).
    Oh, it was fixed. That was wonderful(ly broken) when you recall that back then NPCs didn't obey any bounding boxes with respect to one another, and would stack without limit in a given spot.

    I killed myself more than a few times popping ET on too many foes at once. It didn't matter much, though. I think I essentially PL'd my Inv/EM about 10 levels abusing that.
  17. Quote:
    Originally Posted by Tormentoso View Post
    This has been my experience as well. Interestingly enough, when I say I'm starting to put together a RED team I get few responses, when I say my REd team has room for 2 I get 4 tells.
    That's a pretty common tactic, in a broader sense, presumably because it seems to get good results. People will say a RWZ raid has "shields about to drop" when only a couple of pylons are down, or "couple spots left" on an iTrial that's only half full, and people will often jump right in. Tell them "*TF forming, room for 6" and you'll often wait longer.
  18. Quote:
    Originally Posted by B_L_Angel View Post
    I really don't want to mix it up in this thread but SHENANIGANS

    That is a scrapper blaster duo running original Positron in an hour and 14 minutes before we had access to +6 level powers when exemped and without a kajillion inf build. And with one death that wasn't the blaster.
    I'm not really sure how that example establishes shenanigans. If you could show that such a thing was being achieved by lots of people all the time then you would potentially have a compelling counterpoint.

    Granted, we're talking about a potentially misremembered dev comment given second hand, but I'm gathering that your claim of shenanigans is based on the assumption that a dev actually said what Fulmens remembers. If they did say that, your screenshot doesn't disprove it as a general observation. It just shows that it's not always a disaster for the Blaster.
  19. I would have thought the Praetorian version of Facebook would have been something like "Libervultus".

    By the way, has there actually been a problem getting guards to escort naked or half-naked females who appear on premises?
  20. Quote:
    Originally Posted by RevolverMike View Post
    I also find it strange that so many people take CJ as I would never take it. it turns off ninja run.
    I like my increased mobility. The only time sprint/ninja run is off is during battles like in BAF where there isnt much movement. Also, and im sure the numbers arent the same across AT's, but Maneuvers gives more defense than CJ. Yes, more End cost to it but I'm someone who gives every single toon Numina, Miracle, and P Shift procs. Which im sure isnt standard across the player base.
    I use all those things, but there is no such thing as "extra" endurance in most of my builds, barring the one that uses T4 Ageless Core. I run lots of toggles and I build for sustained DPS - the kind of thing you need if you're going to spend 3-5 minutes firing attacks non-stop to take down am AV or Pylon or something like that. Running Maneuvers instead of CJ when it's not in the build's budget for other powers is not an option given how I play. However, on the builds that do have Maneuvers, I typically run both. So it's not a matter of "CJ instead of Maneuvers". It's a matter of "CJ always and sometimes also Maneuvers".

    Running Ninja Run in combat is horribly endurance inefficient. Not only is it an expensive toggle, you can't directly reduce its end cost unless you have a power like Conserve Power. Moreover, you can't benefit from NR's movement while active in combat, because it suppresses when you attack. (This is true of "real" travel powers, too.)

    Edit: Like PleaseRecycle, I use binds to toggle between various travel powers and things like CJ. On some characters that does include Ninja Run. I keep those bound to buttons on the sides of my mouse, so changing travel modes is a matter of moving my thumb or ring finger. (This is something I find very useful with Fly/Hover.)
  21. Does the beast actually use any Terrorize powers? I don't see any mention of it, and it doesn't accept vanilla Terror Duration enhancements. Seems normal to me.
  22. Prior to Inherent Fitness, all my characters had Fitness, without exception, barring being too low-level to access it. Now all have Inherent Fitness, with respecs where necessary to access it.

    Speed: Hasten. I don't have a character that either doesn't have this, or doesn't have it planned. I may have Super Speed as well, depending on room in the build.

    Flight or Leaping: All my melee characters have Super Jump. All my ranged characters have Flight, and most now also added Leaping for Combat Jumping. (It's near immunity to immobilization, a place to put things like LotGs and Kismet, and a small boost to +Def(All).) I never take more than two actual travel powers: (Fly + Super Speed) or (Super Jump + Super Speed), and not everyone has two. I always take a real travel power - Ninja Run, temp powers and the like do not cut it for me.

    Fighting: After Inherent Fitness, all my melee characters now have this, usually Boxing, Tough and Weave.

    Leadership: All my Defenders, Corruptors and Controllers have this. Tactics and Assault are the big reasons for my own characters' benefit, though since Inherent Fitness they also have Maneuvers (which gives pretty good +defense for these ATs) and almost always Vengeance. Edit: Some of my melees have this for at least Maneuvers, sometimes Tactics (esp. if they can six slot it for Gaussian's), and sometimes Vengeance if they have the other two.
  23. UberGuy

    Twlight's Grasp

    My standard slotting for TG is

    Lysosome x2
    Golgi x1
    Numina's Convalescence: Heal/Recharge
    Numina's Convalescence: Heal/End/Recharge
    Doctored Wounds: Heal/End/Recharge

    66.6% Accuracy
    75.13% Endurance Reduction
    95.22% Heal (101.45 pre-ED)
    68.15% Recharge Reduction
    40.00% ToHit Debuff

    It would be reasonable to swap the DW out to be a Heal/Recharge to boost the recharge a bit at the expense of endurance cost.
  24. Quote:
    Originally Posted by OneFrigidWitch View Post
    I guess I cant afford purples on market anymore....
    Was this because you only bought the cheap-o ones? Because the ones that used to be most expensive are now cheaper than they have been in ages.
  25. I'm with Laevateinn. I also do not experience the "faceless mass" feeling on iTrials. Or Hamidon raids, for that matter, which are much larger.