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Posts
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Quote:I'm on Win7 with Firefox 3.6.16 and have the issues.My old computer that's running Windows XP/Firefox 3.6.16 loads fine with no problems whatsoever but, my new one that's running Windows 7/Firefox 4 would get these loading issues.
I really think it's basically random, maybe affected by server load. I'm not sure anything on our end has anything to do with it, except possibly things relating to data in client side cookies we send to the servers. I'm not sure load really matters either, as sometimes I can't get pages to load reliably even in the dead of the night US time.
I still think it might be something in the PHP or database is because I never seem to have a problem downloading the server status XML feed. I'm guessing it's served up by a very simple app that may never have to visit a database table. At least not one stored in the database that underlies the forums and/or main site. -
FA is beastly these days. It's an awful lot of fun to shore it up with IOs and go completely ape with FE.
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Quote:I'm not sure I20 is moving Regen much deeper into the constellation of top performers in terms of stunts like soloing AVs, but it's definitely elevating it in the "normal" game, where for me "normal" means soloing on something north of +3 or +4 / x6Mind you, I need to think further and poke around at what's possible in I20. All the negativity (including my own) reminds me of how I started posting on the forum. Back then, people thought that the Rikti War Zone challenge would be impossible for a Regen. So I went and beat it with my Katana/Regen on my first try and posted about it, post #1. Prevailing wisdom isn't always right, and I20 could be game-changing in ways we're not thinking of.
As I mentioned, I have 3 L50 Regens. Two are Scrappers (meaning one is a Stalker), with DM and DB as primaries. The DM is very durable for a Regen, having MoG, Shadow Meld, and now Barrier Destiny. I went for even more mitigation with the debuffing Void Judgment. (I went for the -DR side of Reactive Interface.)
The DB isn't as durable, but defeats large spawns much faster. On the DB, I don't have Shadow Meld, but I do have DB's AoEs. When I play her against large spawns, it's always about using AoEs to whittle the spawn fast enough than its DPS drops to where it can't defeat her. I decided to go all offense with my Incarnate stuff, taking the high-burst damage Pyronic Judgement and the DoT side of Reactive Interface. I figured, hell, just kill faster.
But something completely unexpected happened. The DoT Reactive Interface makes stuff run away. With DB's AoEs, it's almost like spreading caltrops. Foes focus way less fire on her. Now, on the one hand, I think that slightly slows down how fast I defeat stuff with her, if it runs completely out of my AoE range. On the other hand, it tends to drop incoming fire to a degree way below her survival threshold, which is amusing to me, since I was trying for all offensive benefit. -
Quote:You can blame people like me for that. When I'm not in a TF or trial, I'm generally solo on difficulty settings set for 6 players or more. All of my 50s can hold between 62 and 85 salvage. I run 3 or so missions, go to the market and list 25-40 pieces of salvage, aimed to undercut anyone selling at "reasonable" prices. Why? I want sales badges, because I like badges and extra market slots.There seems to be a ... lot ... of salvage sitting in the market going nowhere. I've pretty much given up selling any salvage except rares, uncommons and commons on the few toons with them for sale have sat forever.
There are a lot of people producing as much salvage as I am. Not all are listing it as low as I am, but they are listing pretty low if they want it to move. I agree there's definitely no point in listing common or uncommon salvage for profit. The only reasons I see to do it are goals like mine or market altruism. -
Quote:I don't think you should extend this outlook to the broader player base. It's fine that you feel this way, and I think we should be careful with the word "need" in any case, but I would not be able to do the things I do with my characters with Incarnate abilities alone. I will still be richly IOing my characters and obtaining Incarnate abilities for them.Not sure they will...incarnate powers help make your toon pretty super and reduce the need to high end IOs. I have not bought any expensive IOs in quite a while. I PvE and it just isn't needed. Plus crafting is one of the things I hate most about this game (almost as much as the repetition ) so I don't miss doing it less. I have a 50 which is almost all enhancement drops and it plays well
I think there are a lot of things acting together to reduce prices.
One is I think that alts drive the demand for newly produced IOs, and the new progression system, aimed at people playing 50s, is necessarily reducing time spent playing new alts. Another is that having a lot of people play at 50 is simultaneously increasing the supply of level 50 goods. My market experience suggests to me that level 50 IOs (or generally max-level IOs) are the ones most frequently consumed by people IO-ing new characters.
There's another supply increase I think is going on out there. I think more people have started availing themselves of Alignment Merits. The most expensive non-purple recipes went on a long price decline after I18, and I think a great deal of it was due to supply competition. At the same time, it's possible that more people started cashing in Inf and Reward Merits for Alignment Merits. So at the same time supply of high-value recipes was on the rise, it may be that net rate of money supply was actually declining, which would have a deflationary effect.
Potential deflation, with the decrease in rate of new alts proposed above, might help explain why purple prices declined as well. It's possible their production rates are up, too, since a lot of people seem to be playing at 50 fighting 50+ foes. I've gotten two on trial runs, for what that's worth.
I'm confident that some people who are on the edge about IOs will find Incarnate powers a good reason to just skip dealing with them, but I am also confident that the serious min/maxers will seek both. -
Not really. I vastly prefer the way Regen plays. I like having how the fight turns out be reliant on how quickly I can react, and having many fights be a serious race to see who falls down first. I certainly enjoy the things a other secondaries can do at their peaks. The way Regen works means it is in more danger doing them, and may not be able to do them, but I still prefer the way it feels, and get more satisfaction from pulling off hard stuff with it. (I have 3 level 50 Regens, and play two of them very actively.)
If I ever found myself in a parallel universe where I was a MMO designer, I think I would tend towards reactive or short-term proactive mitigation tools (MoG, SoW) rather than the passive ones (most toggles) that are so prevalent in CoH. -
As I suspected, it doesn't look like things like Greasemonkey can do anything with this. They only kick in once the page is already downloaded. However, I did find something promising for FireFox users here: BetterCache. Looking at the details on the developers page, it looks like it might let us force longer caching. I intend to play with it tonight or this weekend, and if I can get it to cache the js files here, it will help some.
I want to stress that even if this works, it won't make the problem go away completely. It will just make it seem to happen less often. About 1/2 the page load hangups I see are because the server has sent me the forum page, but not sent an in-line javascript include. The browser is waiting for the JS file to download because without it, the page may not render correctly. If that JS file is in the cache (and considered still valid), the browser doesn't have to download it. However, the forums don't always send the actual "outer" forum page, either, and those should not be cached. When it won't send the forum page, there's not much we can do but hit refresh.
Edit: Just in case some of you want to go play with this (and indeed that's why I bothered to link it here), I do want to relay something from the plug-in's home page.IMPORTANT NOTE: This extension is intended for advanced/professional users only: It needs to be configured properly - otherwise you will experience browsing problems. At least you should know what mime types are and you should be able to use them adequately. Bettercache modifies HTTP-headers! Please do not use it, if you are unsure how to handle this stuff. Some hints on configuration are provided, but there is NO tutorial.
If I can get it to do what I have in mind, I'll post a tutorial on how I configured it.
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Quote:Totally me.I'm good for this. I do team a good bit but a lot of times I want to pursue my own selfish goals and just chatter with friends in globals while I do it.
The thread was an interesting read, because it did make me think about why I like playing at 50. I have 10 level 50 characters, and they get a lot of playtime. How/what do I do?
I solo a lot, but I also team for TFs and Trials. I basically solo characters to 50, and I solo them for stuff like tips, earning cash, some grindy badges, etc. I team on TFs or for badges that need/want a team to get. I IO out my characters significantly, and I need Merits of various sorts to do that efficiently. And I do want the Incarnate shinies, even if I am not enamored of the system that grants them or the currently limited content where that system is in effect. (I do like the Trials, I just want more stuff, either like them or soloable. I hear both are coming.)
So basically, I do a little bit of everything, except for PvP. That keeps me from radical burnout on any one thing, and helps keep me playing what I enjoy - max access to the true power of a fully armed and operational batt..er level 50. -
I don't yet have a KM over level 10, so I'll just agree that everything said about that so far aligns with my on-paper understanding of the set.
Quote:No crash. 15 seconds doesn't sound like a lot, but it's 15 seconds where you practically can't die unless you have a sliver of life left. I use it to survive alpha strikes or ride out taking too much damage while Reconstruction is recharging. You can defeat a lot of standard foes in 15 seconds, which tends to significantly reduce incoming damage. So I use it to buy time, smack down stuff around me, and by the time MoG expires, what's left is much less likely to defeat me.Moment of Glory, does it really only last for 15 seconds now? and does the usual Tier 9 crash come with it? Mids' doesn't say anything about a crash but I was just curious as to if there is.
(The old MoG left you unable to heal and at 1/4 HP. The 1/4 HP and the high resists basically canceled out - you took ~1/4 damage but only had 1/4 HP. Unless it was Psi damage, in which case you were hosed. You also couldn't heal or regen for the entire duration. All those downsides are gone now. It still doesn't help against Psi, but it doesn't hurt either, and against everything else it makes you about 40x more durable.) -
Baryonyx,
Could I get clarification on one point? I may be reading something into part of your post that is not correct.
You said:Quote:Does this mean that the League's degree of success at the challenge influences the distribution of the table in terms of Common/Uncommon/Rare/Very Rare? In other words, does having a higher level of success at the Trial make it more likely that (everyone) will see higher "rarity" rewards?You are cooperating together against the challenges of the Trial. Rewards earned by you at the end of the trial have no bearing on what rewards other players can potentially receive. This is not a case of “there are only so many Very Rares to go around.” There’s no group loot table: everyone is rewarded independently and has the potential to qualify individually for a Very Rare. If your league does well, and you are a factor in that success, this will only increase your opportunity to earn a Very Rare component. You are not in competition with other players.
Edit: One other question. Any response to feedback on curious reports with Incarnate Experience? For example, getting more or less iXP than someone else on the same team with you, even if neither character was defeated? -
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Possibly. I have tinkered with Greasemonkey, and know it is capable of a lot of things, but I don't think this is one of them. Java script manipulation of the DOM is well downstream of the HTTP protocol management of the actual files. I could be wrong though, as my knowledge of what Greasemonkey can access is very limited. I don't know much about Stylish.
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Quote:I don't have a yahoo anything installed.Have you got a Yahoo plugin installed?
Your ISP or its peer may be adding it when caching the site - probably to determine usage statistics in order to tune their cache
The script is coming directly from the CoH forums. I can see it being downloaded in Fiddler, which is a proxy. You can't lie to Fiddler about where something originates the way you can using script tools within the browser.
I seriously doubt Comcast is inserting something in my HTTP packet stream in a way that would make the script look like it's coming from a particular forum site when it's not. It's not like I see this file on every site I visit.
Edit: This file is deployed with at least certain versions of vBulletin. It is an open-source DOM utility library published by Yahoo!. Please note that I do not think this script is at fault. I still think there is something wrong with the web servers. This script is large and is therefore a frequent candidate for the long delays and/or timeouts we experience when the forum web server is supposed to be sending our HTTP clients (usually a browser) a file. Sometimes the thing it refuses to send is the web page we are asking for, and sometimes (as in the case of the YUI script) it's an included resource that the "outer" page has our browser request. -
I'm not even a major follower of things Doctor Who, but this news surprised and saddened me. I still knew who she was, had seen her on the shows, and liked her character. Words for those who have passed are usually gracious, but it does sound like she was a fun person in real life, whose presence will be much missed by those who knew her personally.
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Looking at settings for the various forum elements coming down in Fiddler, it seems there are lots of opportunities for tuning of the CoH webservers.
Static content like images has no explicit cache setting. On Firefox viewed through fiddler, this means I always re-download the content, whether or not it has changed. This includes all the image files, plus things like CSS and javascripts. These could be given much more aggressive cache settings. At work, we set this sort of content to have a 24-hour max age. That way users never need to re-download content that almost never changes mid-day more than once a day.
According to Fiddler, about 60% of most forum pages' download time is spent downloading images, and that's after I filtered out peoples' avatars. Implementing max-age headers on images alone would probably represent a significant load decrease for the web servers, and would probably dramatically improve client page load times, outside the current issue. (Image file background.jpg is nearly 400k in size. Downloading that for every page hit is hugely extravagant.)
The files I seem to hang up on retrieving most often are the largest files. Those are: the forum page itself, yahoo-dom-event.js, vbulletin_textedit.js, vbulletin_global.js, and vbulletin_lightbox.js. Four out of five of those are static content - they should not change unless the forums upgrade to a new version of vBulletin, or at least patch it. Setting caching on those would also potentially provide a significant performance improvement. -
Quote:I've got to admit, I have a hard time correlating all the info into a cohesive idea of what's wrong. I can't see it being a routing issue, because I can always get to the server status XML feed even when I have problems with the forum and/or main page. But I don't understand why some only systems seem to have problems with the forums and/or main page, when they seem to at least sometimes use the same OS and browser.All of my machines at home do not work (unless I run through one of those free proxy websites), yet all the machines I test at work *do* work.
I would guess a routing issue, but the other symptoms I've heard make me think it's a forum software issue. Bizarre. Anyone got in touch with customer service about this yet?
Maybe it's correlated differently, such that people who have what they feel are "working" systems are actually using those systems at times when the problem is not happening, such as the low concurrent sign-on times that Mandu noticed. But that doesn't seem to line up with his Evo showing him stats even when concurrency is high. -
I think building for solo mitigation this way may be folly. Here is why. In addition to the 64% base toHit of critters in the iTrials, there are numerous Praetorian critters which have or provide significant toHit buffs. For example, the some of the summoned Orbs grant allies +toHit. Siege's 9CUs have a compounding toHit buff as well as damage buff. Now, both of those are able to be managed through how the league plays - if you manage those critters, their toHit buffs may never meaningfully come into play. However, that seems a bit at odds with your philosophy, as you're probably going to need to rely on the league for something like 9CU management.
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I was thinking what Werner posted. Claws has some rather useful knockback powers that I think are a bit at odds with Invuln's strengths. It's not the end of the world to combine those, but if you're looking for strictly optimal pairing between those two primaries, I'd say DB is more optimal.
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I've sometimes gotten iXP in the hospital. I'm not sure why/how. Maybe it's sort of like how when you have damaged mobs in an open zone (like the RWZ), even if you die and hit the hospital, you still get rewards for mobs you damaged that are subsequently defeated far out of "leash" range. Perhaps I am getting iXP for mobs I damaged/affected before I was sent to the hospital.
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Quote:Bear in mind, the pets appear as ghostly apparitions, translucent and surrounded by wispy tendrils like fog. Based on the descriptive text, some people have likened them to the bound souls of defeated Praetorean foes. Certainly that in itself would be a rather concept-limiting idea, and not terribly heroic at that.Even though it could be just a simple write up of captureing, brain washing, befriending, freeing the mind of, or hacking one of these pets.
However, I don't think this interpretation of the descriptions is correct. I read the description as meaning that you have been studying these foes and have used the touch of god-like power from the Well to take your knowledge of that foe and manifest it physically. This makes a lot more sense for the non-human pets, since it seems hard to imagine a Battle Orb would have a soul to bind.
If you're up for that explanation, it's sort of the ultimate "out" from a concept perspective, assuming you're willing to go with the concept of gaining godlike power at all. -
I am not at all sure of this. One relevant experience comes from last night. While playing with fellow players I consider to be power gamers, we ran a Lambda with intent to poke the "participation" system. Our results for the end table weren't so hot (possibly because we were all doing crazy things, and the system may compare us in relation to one another), but I got nearly 2.7x as much iXP as another player on the same team. The main difference I can imagine allowing that? I was laying AoEs on everything I could find, while she did not have as many AoEs to pump out. (Dark/Dark Corr vs. Sonic/Energy Blaster.)
Whether I somehow got better results, or actually "stole" iXP from a teammate is completely opaque to me at this point. -
Quote:Err... Sorry, ZM, but that's not whatever happened there. Javascript and Java are two completely different things. Javascript has its name only because it is syntactically similar to Java, and that's about it. There isn't a browser out there that relies on Java to execute Javascript found in its pages, unless that browser is, itself, implemented in Java.So, I thought: Hey, those are all java scripts. So, I want and updated my Java, re-enabled those scrips and no hanging anymore.
So, the problem was outdated java.
I suspect you hit a smooth spot after that Java upgrade. I was able to access the forums with very few delays most of the weekend. -
Yeah, that gets into the (seemingly ***-tacular) "participation system" that the trials have. I didn't plan to deviate into that here.
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You get Thread drops on the trials. More importantly, you get Astral Merits, each of which you can convert into four threads. If you get an unneeded Uncommon salvage (which happens a lot), you can convert it into 8-10 Threads. You get more Astral Merits the more objectives your league completes, including badge objectives. This makes the BAF much friendlier for crafting progress - once I get all my Physical iXP unlocked by running Lambda, I prefer running the BAF for components.
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Quote:Fulcrum Shift definitely affects allies, not just teammates.I haven't specifically taken screenshots, but I'm pretty sure Fulcrum Shift hits more than just you and your team. At any rate, I seem to recall having lots of extra damage from Fulcrum Shift during several raid events where I was playing a solo Brute. So unless i20 specifically changed that, which I don't recall seeing in the patch notes, they both affect friendlies and not just teammates.