UberGuy

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  1. And success. One out of three isn't too bad, right?

    I believe we got R2R three times in a row, Hard Way on the 1st and 3rd tries, and RHW on the 2nd try.

    My screenshot is a little fail on timing here, it scrolled one line just as I took it, and I didn't realize it until I was posting it here. You can see the bade reward message if you peer carefully at the tabs on my top chat window, bottom left. Its behind the tabs, but visible because the tabs are translucent. (Click on the image for a larger version.)



    A huge thanks once more to Justice's Incarnates for helping out, and grats to all who got the badge.

    I will make at least one more stab at this on Thursday evening for folks who still need the badge. As before, if you've gotten the badge, please come help out others.

    We've actually had people transfer stuff to Justice just for these badge runs. While it sucks that people are having trouble getting the badges on their home servers, I think it's awesome that we're doing well enough that they can come here looking for them, and so far, have a good chance of getting them.

    As an aside, I enjoyed getting this as a "hint" text while zoning into the third try. It seemed ... appropriate.

  2. UberGuy

    Confessions

    I got the name "Hydrophobia" on Justice for a theoretical Water/Dark Corruptor. I was sort of surprised that wasn't taken.

    I also took the name "Occam's Laser" for an unspecified Beam Rifle of some sort. I'm not terribly surprised that wasn't taken, but I thought it was a cool name.

    The confession aspect of this is that I just sat on the names, and never actually did anything with them. I reserved them before the sets they were aimed at and never got around to creating them. I haven't even bought Water Blast, even now. There's a part of me that says I should free them up in case someone out there wants them. But ... I like having them.
  3. UberGuy

    Confessions

    Quote:
    Originally Posted by bpphantom View Post
    I do the exact same thing. I'm also pretty OCD about my organization of them in my tray. Strongest at the bottom, weakest at the top, greens on the left, purples on the right, middle column for wakies, break-frees, etc.
    I do all of this except for keeping consistent column order across characters. I have no idea why I'm OCD enough to maintain internal consistency in the tray on a character, but not column order. I suspect it has to do with a mix of not actually clicking on insps that often (I usually hit a keybind), meaning where they are on-screen is less critical, and just plain not using them that often.

    Still, I bet this makes some people's OCD flare up just thinking about my doing it like that. I kind of does even for me.
  4. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I just don't get the "Arguing for the Rights of Low Level Characters" thing. Low level characters are casual alts. If they were anything but casual alts, they would be purpled out and level 50 already. What is the point in trying to justify characters based on that premise...?
    Wow, you so do not get other people's perspective at all.

    50 is not "the game". Forever and a day, CoH has provided an environment where the point is the journey. 50 has never been the end-all, be-all.

    I play 50s most of the time. I happen to enjoy that most of all. So I get where you're coming from. But I enjoy seeing how my characters change when I add one new power, or three new slots. I enjoy seeing what they can do against something new that they've never fought before, even it its a very prosaic fight nothing like soloing a GM.

    So I get that other people might prefer the latter progression experience more than the "haha, I am god here!" experience of being a tweaked out 50. And the game should allow both to be fun and balanced. We can't ignore the pre-50 game, because for some people, it's the part of the game that's most enjoyable.

    That's only even possible or reasonable because the devs never assumed the degenerate case that 50 is where the game really starts. That concentrates too much of the player base there and screws the people who actually want to experience the progression through lower levels.

    So while I can see your viewpoint, I also see that you're showing terrible, blinders-glued-shut ignorance of other viewpoints. You're allowed to like being a tricked out 50 more than any other state in the game, but you don't get to ignore that other people like other parts of the game. Fortunately for everyone, the devs never really saw things your way, and that's why the game was fun for both types of people, or those like me who enjoy both.
  5. I have a related question. Do we have any documentation of specific items and critters that can be used in demos? For example, do we have samples of all the costume parts, faces, etc? All the critters? Emotes/poses, including some only NPCs can normally display? How about static mission items like things used as glowies?

    I've been thinking about the above in terms demos becoming our only way to relive the game visually, and having that sort of "components" library would be a big help.
  6. Quote:
    Originally Posted by Cobra_Man View Post
    I find it curious that people refuse to accept that MA could be the reason for the dip - or at least one of the reasons.
    I find it curious that you assert that people refuse to accept it as one of the reasons. I don't think I've seen anyone assert it couldn't have contributed. The counter arguments have been that it was not the single "death knell" factor that your OP suggests. Several posters, myself included, have suggested that it may have gotten some people to leave when considered on top of other factors, such as burn-out, dissatisfaction with prior releases, the economy, etc.

    When people refer to something as the straw that broke the camel's back, the implication is, in fact, that the straw had a role in the back breaking. It just wasn't the main factor. There may not have even been a main factor - just a really big pile of straw.
  7. Quote:
    Originally Posted by Desi_Nova View Post
    I always thought it was a matter of how quickly hami Was spawned.
    Not entirely, but that's certainly a big part of it. Green gets cleared noticeably faster when "team Jax" is present, for example. Stuff like that generally takes a few minutes off the whole raid, but when we're talking 20-30 minutes, a few minutes gets to be a bigger part of it. But when it takes us 30 minutes of grinding Monsters just to get Hami to show up, stuff like that matters less.

    (Of course, how fast we grind out Monster defeats sometimes depends on who brings what to the raid, too.)
  8. Quote:
    Originally Posted by Bill Z Bubba View Post
    EDIT: Is there some way to convert anything to Hybrid Experience?
    Nosir. They were going to let some other content, like the DA arcs, give it out, but nothing had happened yet.
  9. Quote:
    Originally Posted by Cobra_Man View Post
    My call is that it absolutely contributed to people leaving this game in 2009, thus causing a large part of the revenue decline.

    Nothing has happened to make me change my mind on that.
    So you had already made up your mind about the answer to a question you asked in the initial post. You asked that question, and when people responded in ways that didn't affirm the answer you hold true, you've debated with them. You apparently don't even accept the possibility that the truth is more nuanced than "it's the AE's fault". So why did you bother asking a question, again?

    As others mentioned, you're looking at this through the lens of your personal experience. I know no players who left due to the AE. Hell, I actually think some of them probably started playing more thanks to the farming, though I certainly don't think that was typical. I like CoH's content, but was never terribly worried about the pace we got more stories - "content" in the form of new powersets and new TFs (and later, trials) was far more attractive to me. I had plenty of friends who messed with the wild exploits and then only dabbled in them - while "everyone" was supposedly off PLing, we were mostly running TFs together.

    I get why you didn't like the AE, even if I didn't have the same reaction. I don't doubt some people left when it happened. I seriously doubt they were totally happy with the game - the AE was just another disappointment for them (not for me). You can't point at it and say "that's the reason!"

    It's like saying someone died of the flu when they had an immunosuppressive disease. Yes, the flue might have pushed them over the edge, but that flu wouldn't have killed a healthy person.
  10. Quote:
    Originally Posted by Cobra_Man View Post
    Uber can you please refrain form the 'shallow' and 'childish' remarks.

    I've been nothing but polite in my posts in here.
    No, because I shouldn't have been insulting anyone.

    Read what I said.

    Quote:
    I stopped playing directly because of MA. Instead of normal, new content we got MA instead. The lack of new content added to the glut of power levelers put me off the game for a long time - and I certainly wasn't alone in feeling that way.
    Thank you for supporting the point you seem to have overlooked. You didn't quit because of the AE. You quit because the AE was the successor to something else you already were unhappy about.
  11. UberGuy

    Confessions

    I was never the victim of creative uses for TP friend, but I enabled the prompt the day it became an option on every character and never accepted a TP from someone I didn't know well enough to not expect them to be doing something I wouldn't like with it.
  12. Quote:
    Originally Posted by Cobra_Man View Post
    The problem was that the devs gave far too much scope for abuse with MA - and it most certainly was abused to such an extent that people left the game because of it.
    Here's the thing, from my perspective. If you left the game over what other people were doing, and you had no access to players who weren't doing that, then I don't think the AE was why you left. It may have been the proverbial straw that broke your back, but I am incredulous that it solely was the reason a bunch of people left.

    Is it possible that a bunch of people were hanging on by a thread and what they saw in the AE pushed them over the edge? Yeah, based on other posts in this thread, that might be reasonable. That would make the AE's execution (and the timing thereof) unfortunate, but I think would be a lot less damning of the AE itself.

    Quitting a game like CoH over the rash of AE farming if nothing else was bothering you seems extraordinarily shallow and childish, especially knowing that it wasn't as if the devs intended for it to be a PL tool - and they were abundantly clear about that in statement, if not in immediate action. No matter how poorly they executed their punishments and nerfs, I was never unclear about how they wanted the AE used (or not used), and I found ludicrous the people who tried to defend their farming, even though personally had zero problem with them doing it.

    Since I choose not to conclude that a significant proportion of our players are shallow and childish (perhaps a poor decision, but one I stand by), I don't accept that this alone explains any exodus.
  13. As a server community, I also agree with The Hive. While Justice is made up of a lot of independent sub-groups, The Hive is, I suspect, where those groups most frequently meet with any regularity.

    Also, consider that, for the longest time, the series of global channels specifically dedicated to Hamidon raiding were some core server-wide community channels for Justice server. While they long ago stopped being dedicated to that, I think it's telling that Hami raiding was at the root of a major aspect of the in-game community. That makes The Hive about as good a representation of that as we can get.
  14. Quote:
    Originally Posted by Intrinsic View Post
    See comments regarding price cuts.
  15. Quote:
    Originally Posted by Another_Fan View Post
    Alex I'll take How to use google incorrectly for 500.


    At the begining of the depression movie gross dropped because people stopped making them.

    http://www.shmoop.com/great-depression/statistics.html
    Movie attendance is not the same as movie profits.

    What did they do to prices in that period? The 2nd article I linked above suggests that movie ticket prices dropped by 1/3, while your numbers suggest attendance increased by around 1/2.

    I hardly compelling to firmly conclude that "people flock to movies in downturns" when there are significant price cuts involved.
  16. Quote:
    Originally Posted by Intrinsic View Post
    Hollywood is considered a recession-proof industry. The history of the video gaming industry is much shorter, but so far it has been following similar trends.
    Quote:
    Between 1930 and 1933, however, movie attendance dropped from around ninety million admissions per week to sixty million admissions, and average ticket prices dropped from 30 cents to around 20 cents over the same span. Industry revenues dropped from $720 million in 1929 to $480 million in 1933, while total company profits of $54.5 million in 1929 gave way to total company losses of $55.7 million in 1932.
    Reference.
  17. Quote:
    Originally Posted by Another_Fan View Post
    During the Great Depression movie box office soared.
    Quote:
    The Great "Depression sent a shudder through the entire industry in 1931" (Schatz, 1988, p. 87). For example, the collective profit of the Big Eight dropped from over $50 million in 1930 to $6.5 million in 1931 (Schatz, 1988, p. 87).
    Schatz, Thomas. (1988). The Genius of the System: Hollywood Filmmaking in the Studio Era. New York, New York: Henry Holt and Company.
  18. Quote:
    Originally Posted by Sermon View Post
    Right, but were they still working on it? I got the impression that it fell through awhile ago (or at least one did). That may have just been a rumor around the time BaBs was laid off.
    They were. It was in flight when the studio was closed on 8/31.
  19. Quote:
    Originally Posted by Another_Fan View Post
    As far as this depression vs disposable income for entertainment MMOs are one of the cheapest entertainments for your dollar.
    You still require dollars to spend.

    I just don't buy it. If I had a serious downturn in income, video games would be the very first thing to go.

    And actually, that makes me think of something about our playerbase.

    If I had to characterize CoH, it would be the MMO that people who don't play MMOs do play. That could factor in to the reaction of its playerbase to the Great Recession relative to those of other MMOs - if they aren't the sort of people who would have picked up a monthly sub before they found CoH (something I constantly read here on the forums), maybe they are more willing to drop it when times get tough, irrespective of how much "entertainment per dollar" it may offer.
  20. Quote:
    Originally Posted by Intrinsic View Post
    World of Warcraft saw increased subscription revenues during the same time period. EA and Activision posted some of their largest sales numbers ever. So did Perfect World. Escapist forms of entertainment traditionally thrive during recessions/depressions, so it really shouldn't be surprising.
    You have to have money to spend on them.

    The only way increased revenue during such intervals makes sense is if those pursuing the escapism are those in careers or income brackets that are free to increase discretionary spend.

    This isn't speculation. Discussions of the downward spiral of this and prior recessions regularly cite how even just the concern of job loss causes people to cut expenditures on non-essential services, which causes further job losses. Video games are the epitome of "non-essential services".

    It seems to me that a game's performance during a recession is a function of the economic demographics that plays it. A game with a more blue collar workers might perform poorly compared to one with white collar ones, for example (not that white collar jobs didn't suffer in the Great Recession). I see no reason to assume that, as a proportion of its players, CoH would have a larger concentration of players more prone to suffer in the recession than, say, WoW, but honestly, I'm more likely to draw that conclusion than to assume the AE killed it. Seriously, other than these inferences from that revenue chart, I saw no evidence of that.

    The claims that the game started depopulating are not universal. No such thing happened on my home server.
  21. Quote:
    Originally Posted by Them3OtherGuys View Post
    Getting the kill shot on Reichsman with the Touch of the Nictus proc in Transfusion.
    Not a CMoA, but something pretty funny that this reminded me of - I was on a Keyes trial a while back where we were going for the badge where you get Anti-Matter close to defeat but don't actually kill him (since this fails the trial at that point). People weren't listening and got him far too close to zero, and the designated aggro tanker killed him with a Perfect Zinger proc in Taunt. (We totally did not blame him for the fail, btw. It was laid at the feet of the folks who scrapper-locked AM nearly to death.)
  22. Yep. I wondered the same thing.

    I think we'd have gotten a heads-up before the studio closure, though, if that were the case. They usually give a bit more heads up than that for pending DXP weekends. (Unless it was announced and I missed it.)
  23. I'm ... weirded out that it was temporary, under the circumstances.
  24. UberGuy

    Confessions

    Quote:
    Originally Posted by Sailboat View Post
    It's entirely possible to PvP just fine on SOs. This guy wasn't cranking out illicit wealth to PvP, he was doing so to have better PvP gear than other people could legitimately get -- the very definition of cheating.
    If you think anyone dedicated to PvP is going to be satisfied with that, I don't know what to tell you. Yes, he was cheating. I honestly don't know any competitive PvPer who wasn't grinding out or marketeering stuff to compete in PvP. Yes, you technically could play on SOs. You were a fool to try and compete with SOs.

    That's what I mean about cutting to the chase.

    He was accused of having no skill because he cheated in PvE to get 50s and probably IOs. It does not follow that he had no skill in PvP. I don't know the guy, maybe he didn't have any skill, but you can't logically conclude that from the fact that he cheated in PvE.
  25. Quote:
    Originally Posted by Intrinsic View Post
    As to this, the gaming industry has long been considered recession proof.
    I'm sorry, I don't buy this for ... even a second is too long. This was a recession like no recession since video games came into existence. Nothing was "proof" against this.

    Quote:
    That wasn't entirely the case this time around, but it was at least recession resistant.
    The last time I checked, not failing counts as "resistant". Major games didn't shut down. They did suffer reduction in subscriptions or spend (for F2P ones).

    Quote:
    I think that most of that huge drop in revenue was not caused by the economy.
    Based on ... the notion that games are "recession resistant"? How do you quantify what revenue drop would make sense for that for the largest economic decline since the Great Depression?

    I'm completely open to the idea given in other posts above that it was a combination of the economy and the arrival of other games, if the quarters line up. I think the idea that the scale of revenue loss due to AE would compare to either of those is fairly silly.