Demorecord archives


GlassGoblin

 

Posted

Demo recording is one of those things I always thought I'd get around to "soon." Well, since "soon" is no longer good enough, I'm now trying to gather as much information as possible about building demo files as I can. Unless we can pull off this miracle, demo building will likely become the only way I can relive my time in Paragon.

Unfortunately, many of the old resources have succumbed to linkrot. I've grabbed what I've been able to find, but most of the resource pages ceased updating by 2008, and many of them linked to forum posts which have since been purged.

What I'm hoping to do is build a repository for people who, like me, want to learn how to do this. For a lot of folks a simple entity swap in the cohdemo file would be sufficient, but there isn't any list for anything released in the last few years, and nothing at all for Incarnates. I can't be the only novice interested in this.

Do any of you marvelously talented video folks have cheatsheets you'd be willing to share? I'm willing to do the work of organizing the information for future reference, but I have to get the data from somewhere. Particularly with top-end Incarnates and villains, I don't even have anyone capable of playing the content so I can record it and pull it out of the files.

Thanks!


@Glass Goblin - Writer, brainstormer, storyteller, hero

Though nothing will drive them away
We can beat them, just for one day
We can be heroes, just for one day

 

Posted

I have a related question. Do we have any documentation of specific items and critters that can be used in demos? For example, do we have samples of all the costume parts, faces, etc? All the critters? Emotes/poses, including some only NPCs can normally display? How about static mission items like things used as glowies?

I've been thinking about the above in terms demos becoming our only way to relive the game visually, and having that sort of "components" library would be a big help.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

the wiki has some information on demorecording here

also to answer uberguys question, i know you can use ANY npc model in the game, cause you can make demorecords using NPCs

i dont know if you can make a custom like costume, or use mish glowies but i think it could be possible with enough knowledge of the system


 

Posted

Quote:
Originally Posted by UberGuy View Post
I have a related question. Do we have any documentation of specific items and critters that can be used in demos? For example, do we have samples of all the costume parts, faces, etc? All the critters? Emotes/poses, including some only NPCs can normally display? How about static mission items like things used as glowies?

I've been thinking about the above in terms demos becoming our only way to relive the game visually, and having that sort of "components" library would be a big help.
Yeah, that library is exactly what I'm hoping to build. Most of the entities and emotes have been documented in Skuzzbopper's old codex, which I've already scraped locally, just in case. Anything added to the game since early 2009 is missing, though, as that seems to be when he left the game.

If anyone wants to do demorecords and send me the newer entities and emotes, I'll add them to my database for eventual addition to Paragon Wiki (he says, before asking anyone at Titan if they're okay with that).


@Glass Goblin - Writer, brainstormer, storyteller, hero

Though nothing will drive them away
We can beat them, just for one day
We can be heroes, just for one day