Magisterium Trial Badge Runs, Tues 09/18


Ashen_Fury

 

Posted

Hey, all.

Following up on this thread, I want to keep giving more folks the opportunity to get Really Hard Way. We got it once with style, but there are more people who could not attend, so I want to keep rolling for a bit longer to give them a chance. There are also people who need Ready To Rumble (defeat all the AVs leading up to Tyrant in 8 mins or less).

Edit: I keep forgetting to post the time. You all can read my mind, right? 8 Eastern, 7 Central, 6 Mountain, 5 Pacific. If west-coast folks can get there by 6:00 or 6:30 Pacific, we can probably still get another run in - we've been doing 3 attempts per night so far, and it usually takes us half an hour or more to form initially, mostly just due to all the AT juggling and people running to buy Ultimates and other inspirations.

Let me throw out a plea to fellow Justice players - if you already have this badge, or are not a badger, please come help out those who still seek these badges. Justice has an awesome community of helpers, evidenced by how we still raid Hami and the RWZ. Let's keep that spirit rolling for folks looking for this big achievement.

The big things we need are, in rough order of priority.

  • +3 characters. I'll take +2s, but only in limited quantities. I apologize in advance that +1s and +0s are straight out. If you need help getting on trials to help get you to at least +2, I'll see what I can do.
  • Corruptors (+3) who can debuff resistance.
  • Corruptors (+3) who deal decent DPS
  • Other ATs (+3) who can debuff resistance - Defenders and Controllers
  • ATs who deal high DPS "naturally": Blasters, Stalkers, Scrappers and Brutes. There's a tricky balance between how many of these we want versus how many non-scourging debuffers we want.
  • ATs who can buff damage. Rad does both this and debuff DR. Kinetics naturally is good also, though it can't saturate Fulcrum Shift in the tail end of the Tyrant fight.
  • Everyone else. This category is basically reserved for folks who need the badge but don't fit into the other categories.
At present, I plan to bring a +3 Corruptor to planned attempts for this badge.

Everyone needs to bring 3-5 Ultimate inspirations. These last 3 minutes and grant you an additional +1 level shift. They do not stack and cannot be wasted (you can't cast one while another is in effect.) You can buy them off the Auction House / Black Market, but they are expensive. You can buy them from Astral Christy in Ouroboros for 2 Astral Merits. Bear in mind that we may not have a use for either inf or Astrals much longer, and spend the currency that makes the most sense for your characters and plans.

Also bring +damage inspirations. Tier 3 (Large) or 4 (Super) damage inspirations are recommended. If you can bring Team inspirations or holiday damage inspirations, those can be a big help. A lot of people don't realize that the holiday damage inspirations work like a Fulcrum Shift that counts allies. The more people are nearby, the bigger the buff it gives ... to up to 16 targets in a 20' radius. That's right, the buff is stronger the more people are near and it buffs everyone who it counts for the buff.

I'm of the opinion now that any league that can reasonably get RHW can probably also get Ready To Rumble, especially if they actually try. Unless this turns out to be false, I will not call for Ultimates in the R2R phase, letting us save them for RHW

Please note that Triple Threat does not require the careful league composition and planning that either R2R or RHW do. If folks need that badge, I think we can make attempts for those off the schedule I am using for RHW attempts.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

My mother is in town this week. But I should be able to bring my corruptor for some of the runs later in the night.

I'll make as many of these attempts as a I can, to pay back the karma for getting the badge on my main.

Edit: And see Uber's previous thread (linked at start of his post here) for discussion about why Ultimates and Corruptors and 50(+3) are so darn important.


I'm a published amateur comic book author: www.ericjohnsoncomics.com
******MA Arcs****
Arc 5909: "Amazon-Avatars"
Arc 6143: "Escalation" (Nominee: Architect Awards, Nominee: Player Awards, and Dev's Choice!)

 

Posted

I managed to get +3 this week, so i'm down on Ashen.


@Ashen Fury
Ashen Fury - KM/EA Scrapper
Erika Tempest - Ice/EM Tanker
Scion of Restoration - Emp/Sonic Defender

 

Posted

And success. One out of three isn't too bad, right?

I believe we got R2R three times in a row, Hard Way on the 1st and 3rd tries, and RHW on the 2nd try.

My screenshot is a little fail on timing here, it scrolled one line just as I took it, and I didn't realize it until I was posting it here. You can see the bade reward message if you peer carefully at the tabs on my top chat window, bottom left. Its behind the tabs, but visible because the tabs are translucent. (Click on the image for a larger version.)



A huge thanks once more to Justice's Incarnates for helping out, and grats to all who got the badge.

I will make at least one more stab at this on Thursday evening for folks who still need the badge. As before, if you've gotten the badge, please come help out others.

We've actually had people transfer stuff to Justice just for these badge runs. While it sucks that people are having trouble getting the badges on their home servers, I think it's awesome that we're doing well enough that they can come here looking for them, and so far, have a good chance of getting them.

As an aside, I enjoyed getting this as a "hint" text while zoning into the third try. It seemed ... appropriate.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA