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Posts
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Just fyi, the minimum recharge for any power is
base recharge divided by 5.
so at MAX recharge(400% recharge bonus)
neutrino bolt would recharge in 1.5/5 = 0.3 seconds -
Thought I'd chime in.
1) If I remove the Recharge rate enhancer from Rage will it still be permanent (sans the global recharge or Hasten modifiers)? And, as a follow up, if not how much global recharge would I need to make it perma w/out the lvl 50 42.4% Recharge rate enhancement (but w/Adjusted Targetting)?
TECHNICALLY No, the recharge bonus from AT's enhancements alone would put the power at about 121 seconds recharge.
However including the 5% recharge set bonus from having 5 of them, it puts the power at about 118, making it perma by around 2 seconds.
2) Do I need Hasten to double up Rage or will a global recharge of 55% be enough?
55% global alone would put it around 95 seconds recharge, for about 25 seconds of double stack, 55%+hasten would put it at about 74 seconds recharge for about 46 seconds of double stack
(Assuming you had the AT 5 set in it and dropped the 50 recharge IO)
3) Is triple stacked Rage really worth it in terms of extra damage vs crash time?
IMO, no, though I don't have hard numbers on it for whether it's actually a detriment over time compared to double or single.
For reference Footstomp has a current recharge rate of 13.07 sec's (the base recharge is 20 sec's). I have it 5 slotted w/Sirocco's Dervish and 1 Force Feedback Proc. What is the recharge time w/a global recharge of 55% (I am unsure of how it calculates this number)?
Approximately 9.6 seconds--to explain how it calculates this, the game takes the base recharge of a power and divides it by your total recharge for that power.
Example for your foot stomp--
5 SD gives 53% recharge, so 20/1.53 = 13.07.
Also, a 55% global recharge means the total recharge bonus for that power is 108%(53+55), so 20/2.08 = 9.62
Furthermore, adding hasten makes the total recharge 178%(53+55+70) so 20/2.78 = 7.19
The recharge rate reduction is not a "special" benefit nor is it a "set bonus" it is the % granted by each individual enhancement just like the generics. There must be a reduction based on the % granted that explains the numbers and I believe it is ED.
Yes, it is ED, 5 ATs + 1 50 recharge IO gives 159% bonus. If you looked at the ED page on the wiki you'll see for enhancement values greater than or equal to 100% the formula is 95+(0.15 × (E - 100)
So...
95+(0.15 × (159 - 100)
95+(0.15 × 59)
95+8.85
103.85
Some things to note:
1. Set bonuses ARE NOT included when you hover over a power in the enhancement screen to check it's values so keep that in mind.
2. When calculating recharge,damage,or whatever, keep in mind that you are ALWAYS at a base 100%, which is why when you calc bonuses you add from 1.0 and not 0
I think I answered all your questions, feel free to ask more if you have any -
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Don't forget that PSW is also getting changed from 10 max targets to 16. I'm not sure you'll often be able to take full advantage of that 16 with the decreased radius, but in essence you'll be hitting more targets per use, but dealing less damage to each of those targets.
If you have a /Mental Blaster with PSW, that's roughly what Psi Assault's PSW will be like once these changes go live.
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Should be no problem hitting 16 targets, 15 feet is still a large radius.(Foot Stomp is 15 feet) -
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Could someone confirm to me with orgin power lites Trick Arrow's oil slick?
Thanks Much
Jayden
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Oil Slick can be lit by either fire or energy damage
Throwing Knives - Lethal - Does not light
Tranq Dart - Lethal/Toxic - Does not light
Mutagen - Toxic - Does not light
Apprentice Charm - Energy - Does light
Taser Dart - Energy - Does light
My Level 40 TA/A uses taser dart all the time to light it(it's alot faster than blazing arrow)
Note: There is an elusive bug that causes Oil Slick to fail to ignite even with fire/energy damage. -
So, I just tested the energy assault changes for the last hour or two on my Level 39 Plant Dominator.
All I can say is...BAM! KAPOW! FREEM!
Seriously though, the damage is awesome!
The first 4 powers(Power Bolt,Bone Smasher,Power Push, Power Blast) are all what I'd consider high damage now
Power boost...still not needed solo, even less so now.
Whirling Hands is....well....still Whirling Hands..even with the damage/range boost.
Total Focus can 1-shot practically any minion.
Sniper Blast is a great opener combined with a red insp to take out a minion immidiately from range
Power Burst combos great with any of the first 4 powers to take out a minion or comboed with total focus to practically 2-shot lieutenants.
The damage is good enough that you'll kill things fast enough to not notice the increased endurance cost from what I can tell.
Overall...
Single target damage from both range and melee is off the charts(compared to live)
AoE Damage is still mediocre(though unfortunately all the sets pretty much share that after the changes)
As far as comboing with my primary energy was doing fine on it's own... the single target hold was the only thing I used in combat, and I barely needed to use that.
My poor fly trap power gathered dust for 2 hours without any use.
I fought a variety of enemies in newspaper missions, council, carnies, circle, and freakshow(The freakshow were almost a joke though, given their 30% energy weakness)
Final thought...
Energy is great, about the only way I can describe it compared to live.
I also wouldn't be suprised if we start having /nrg AV soloers once these changes go live. -
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If anyone can tell me how to choose specific levels for enhancements in Mid's that would really help in showing the nuances.
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While choosing enhancements, if it's an IO, type in the level before you choose the enhancement. If it's a TO,DO,SO, or HO, hit plus or minus to change the variance(while in the SO screen, hit plus twice to choose a +2 SO)
You will see the change in the lower right of the enhancement choice window. -
Another cool thing though most likely a bug, the Numina and Regenerative Tissue uniques aren't set to ignore enhancements so whatever heal enhancements you put in health also increases the regen you get from the numina/regen tissue Ios
example:
2 slotted health with a Numina and a Regen tissue gives you:
Health:40%
Numina: 20%
Regen Tissue:25%
or 95% total regen bonus
5 slotted with 3 lvl 50 heal IO's(~100% heal enhancement) and the Numina/Regen tissue gives
Health:80%
Numina:40%
Regen tissue 50%
or 170% total regen bonus
side note: you can also replace a heal IO with a Lvl 50 Numina Heal IO for the 12% regen set bonus
not to mention that going through a loading screen double stacks the uniques for 2 minutes so thats another 45-90%
so including all that your total +regen just from health can possibly add up to +272% for a few minutes