TwoHeadedBoy

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  1. Quote:
    Originally Posted by AlienOne View Post
    Wow, the resistance values with eclipse against one target isn't that great across the board with that build, and that's WITH Tough running. I was building to have the highest possible resistance in every category (with S/L softcap), so I could test against enemies that do more than just S/L damage. What if the enemy is Infernal? My Fire resists wouldn't be a whole lot against the likes of him... Sure, technically, I could drop into Dwarf form (with that build) if I were in an emergency situation, but that negates the whole point of having a human-only build.

    The endurance recovery to usage ratio isn't that much better, and you haven't even hit the defense softcap. You're still short.
    Well turn incarnates on and equip Agility if it isn't equipped already- It passes 45%. I agree that it would be nice to be able to sustain an ST chain while running the extra resist toggles but it's just not realistic. I think Microcosm said he does this on his main build and I'd be interested to see what he had to get his recovery to in order to sustain his ST output- My experience is that it's generally not practical to do though.

    Edit: Actually w/ Agility it's at 44.8% s/l defense which is really exactly the same as 45%, the .2% isn't noticeable, but if you're just OCD you can change the Def/End in Maneuvers to a Def to hit 45% even.
  2. I see you have Cardiac equipped which is problematic because your Eclipse misses perma by ~6 seconds without Agility or Spiritual. I'm worried about your endurance running all those toggles so I see why you went cardiac- Even with that turned on though, you're going to get into trouble running a seamless ST chain without Stygian Circle food while running all of those. I honestly wouldn't worry about running Tough, and I wouldn't slot Absorption up so much- It's an autopower so it doesn't need any endurance reduction. Also, Penumbral Shield is giving you only exotic resists that I wouldn't worry too much about having against hard ST's in most cases. Which brings me to...

    I really wish you would just take Dwarf on your softcapped build. If you muled your Kinetic Combats there, you could get better s/l defense bonuses (take the slots from Penumberal/Absorption for an extra Kinetic Combat in a Dwarf power) which would give you more breathing room to work on other stuff.

    I don't like the enhancement values for Extraction or Eclipse. You could get the slots to properly enhance these powers by dropping the slots from Ebon Eye- You don't need to slot both Eye and Essence Drain because you can only fit one or the other in your attack chain. On an s/l softcapped build I guess it makes more sense to run the E Drain chain. Those saved slots can help you better enhance fluffies and Eclipse.

    Anyways here is probably what I would to to alter this build.

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    |-------------------------------------------------------------------|
  3. Quote:
    Originally Posted by Microcosm View Post
    It very much depends on the type of proc, or, rather, the effect of the proc.
    Obligatory Microsignal.



    Quote:
    Example 1: Damage proc, should be thought about per target
    A) Facing 5 enemies with 15 hp each. Dark Microsplosion (much like Dark Detonation except it's autohit to simplify %'s) does 10 damage. AlienOne's Absolution, which you have slotted, has a 20% chance to do 5 damage. You launch your attack at the group, one goes down because the proc triggered, the other 4 are still up and need to be hit again, just like they would if there were no proc. The only way this helped you is that there is one less enemy's worth of damage incoming. You have spent the same endurance and the same activation time either way. The chance of all enemies being hit by the proc, thus saving you the extra endurance cost of using the power again, is 1 in 3125(!).
    Right, which seems like you're agreeing with me in terms of putting procs in Mire and Unchain, given their long recharge? It seems as if it is not worth putting the proc in the attack based both on your summary and my previous view of the concept. Especially considering the general lack of need for a Human-Form Warshade to negate damage from individual targets due to the mitigation and survivability levels we are able to reach.
    Quote:
    B) Facing 1 enemy with 15 hp. Microblast (again, autohit Shadowblast) does 10 damage, and TwoHeadedBoy's Torture has a 20% chance of 5 damage. In this case, the chance of saving yourself the extra endurance and activation time of activating the power twice is 1 in 5.
    Well when it comes to putting procs in single target attacks, I personally do this for the extra damage chance (once past ED slotting) in order to put more damage and increase DPS against hard single targets (AV's, Pylons, etc.)
    Quote:
    Example 2: Self-affecting proc, like Force Feedback +rech, should be thought about per activation
    A) Facing 1 enemy, using Microblast, you have StoneDaemon's Speed slotted which has 20% chance of extra recharge. Chances of not getting the extra recharge is 0.8.
    B) Facing 5 enemies, using Dark Microsplosion, still with StoneDaemon's Speed, the chances of not getting your extra recharge are much lower at ~0.33.
    Yeah. The +Recharge proc in Detonation is awesome and I'm glad I have it there (and Alien does too.)
  4. Quote:
    Originally Posted by Blood Red Arachnid View Post
    You know, I'm not sure if it had been suggested as a way to improve the transformation of PBs, but is there reason why they can't just shift the resistances of the Dwarf Form and the damage of Nova to make them, you know, stronger? I suppose if it is too strong at lower levels, there can be a level scaling effect provided to give a more gradual increase in power until it peaks at 35 or 38 (when light form appears). Combine that with changing Nova from having a +dmg effect to merely having more powerful attacks, and it should make a bland in-the box but effective solution.
    You're missing the point with Dwarf... Light Form/Eclipse cap resistance anyways. More resistance isn't the answer. For a Warshade, a +dmg for Nova is worthless on a Tri Form build since Nova is the AOE form and against enough enemies where it would be appropriate to use Mire, a Tri Form shade can cap their damage anyways.

    I would be down with removing the crashes from the Shade/PB Nukes, scaling down the damage a bit, and making them Nova form powers. That would make the most sense to me.
  5. AlienOne's inclusion of a screen of his set bonus stack in his last build thread inspired me to start this. Note: This is just for funsies. It is not an actual competition. City of Heroes Freedom is not responsible for any damages incurred.

    Without further ado, show us whatcha got!


  6. Quote:
    Originally Posted by Smiling_Joe View Post
    No, Smiling Joe is being absolutely and utterly silly. Don't pay any attention to remarks like that whatsoever.

    I'm sorry, what? Did you say something?
  7. Hey Alien. I had/have walking pneumonia so I've been largely away from the internet for a couple of days letting myself recover... Sorry I didn't have a chance to look at this sooner.

    First I like the build, you picked up more expensive goodies it looks like. Some of your choices are similar to mine. I'm kinda curious about the procs in your Mire and Unchain Essence, I generally only proc fast recharging powers due to the % chance of them going off in combat depleting the longer the cooldown is (for obvious reasons- the less you can use it, the less it can proc.)

    I also prefer Ragnarok in Unchain due to the lack of a usable proc in the set like you do- I figure the set either has to go there or in Detonation. Of course I used 5 pieces of Javelin Volley in Detonation 'cause I'm a showoff, the Positron's Blast is probably a more reasonable slotting since you seem to want oodles of recharge- But to what end? To me, after I've hit enough to Perma my Eclipse, close-to-perma my Mire, and run my ST chain, everything else is gravy. You must really be fond of the gravy you mentioned in your last post.

    Some little nitpicky things:

    Why did you use the Absolute Amazement tri for Inky Aspect? I'm assuming you wanted the recharge to be down for when you get mezzed through Clarion but with Nebulous Form you can hang out in magical phased land (except against select cheaters) for an extra .10 seconds and use and Endoplasm Exposure for better accuracy/stun results. That's what I do, but mine is also (I believe) the only level 53 in the game so you can't touch my baller status there. () I would consider one-slotting it to pick up some better enhancement values for Ebon Eye under your new slotting, since you have it in your ST chain it could use some more shiny red (or at least yellow) damage numbers in my opinion... But then I also slot my Gravity Well up past 100% damage because I'm quite possibly neurotic and just plain crazy, so YMMV.

    Oh and also, skipping your best control power (Emanation) for a crappy pool power AOE that does 70 damage on a freakin' 30 second recharge (after your obscene recharge values) is something I'd call sacrilege if it was almost anyone else but you was doing it. So take note... We are watching you, and we are displeased.

    Quote:
    THB may slam me for my Tactics slotting, but after the other night where we got crushed by 54x8 Rikti because of Guardian bubbles, I decided to revert back to how I used to slot Tactics over a year ago to see if that makes any difference.
    That was truly an anomaly (and a frustrating one at that.) We were getting some seriously unlucky spawns or something... A full Mire gives a better ToHit bonus than Rage, there's really not much hope for increasing it enough to make a difference at that point. At one point towards the end I had a full Mire and 6 yellow inspirations running and I still couldn't hit the bastards.. In a situation like that, Tactics isn't going to make much of a difference (sadly.)


    Edit: Just saw this


    Quote:
    AIB, I took your advice and switched out Jump Kick for SJ, because, let's face it... Being nitpicky about switching toggles between travel and battle is just--I'll admit to it--a little OCD. What I should do is make a keybind for switching between the two... Do we have a "bind expert" in the Kheldian section who may be able to help me with the proper command for this?
    You can use:

    /bind key "Powexectoggleon Combat Jumping"

    /bind key "powexectoggleon Super Jump"

    (You don't need to tell the binds to powexectoggleoff the other power as each will automatically detoggle the other when it is activated. Same with Ninja Run. )
  8. Quote:
    Originally Posted by Smiling_Joe View Post
    There's more to the tanker role than tanking AV's, so I don't think your experiments are complete.
    I know, I never said it was a complete and indisputable study, just relating personal experience.
    Quote:
    In fact, I'm not terribly impressed that you'd be able to pull an AV - Boss class mobs and above tend to respond much more to damage than taunt, whereas the lt's and minions seem much more attracted to taunt and gauntlet. I'd be MUCH more interested to hear if you could pull more than a third of a spawn of lt's, minions and bosses off of his dwarf.
    Well therein lies the wonders of Inky Aspect and Gravitic Emanation, which effectively locks down minions and LT's permanently at an even-level. Add Unchain Essence into the mix, and that's some pretty insane mitigation, which is just as effective as holding minion/LT aggro- You could even argue that it's more effective as squishies don't even have to worry about taking stray AOE attacks from mezzed enemies.
    Quote:
    No, that makes you a superior controller. Mezzing the spawn is controlling the aggro, not focusing it on you.
    Tell that to Dechs when he's on his Dark Armor Tank.
    Quote:
    EDIT - and there always seems to be an edit with me. If I recall correctly we can go villain and do the patron arcs, but even if we do we don't get access to those power pools. Given that SoA's can, THAT is something we ought to be jumping up and down about.

    Yeah, we've had that discussion many times. It's pretty annoying.
  9. Quote:
    Originally Posted by Smiling_Joe View Post
    I don't think it's possible for a human form warshade to out-damage a similarly kitted out triform, but I don't really have the time to weigh out the math to prove it. So I'll give your friend the benefit of the doubt.

    HOWEVER, a human-form build that could out-damage a triform build would be two things:

    EXPENSIVE! Human form warshades don't have the heavy hitting melee attacks that human form Peacebringers do - you're pretty much stuck with Gravity Well and fillers. Like I said, I don't see how that kind of chain could even come close to what you could do with a fully-mired nova or dwarf in the mix (bearing in mind that a dwarf with enough recharge can double-stack its mire).
    Actually Human Form outdoes Tri Form on single target damage. A single-mired human build does slightly more ST damage than a double-mired dwarf form and that's not accounting for form shift times or the naturally increased rate at which dwarf will be going through buff food and pulling more due to the rapid mire in the attack chain burning minions faster than Orbiting Death. This was discussed more elaborately here: http://boards.cityofheroes.com/showthread.php?t=277488

    Quote:
    But I AM sure that the second thing that this theoretical human form build would be single-target focused. There's no way, no HOW a human form warshade can out-aoe a triform. Nuh-uh. The human form aoes are either too anemic or too infrequent to be a signficant factor.
    Yeah Tri Form does better AOE, but the disparity isn't that large on high end builds that use incarnate powers (Reactive, Judgement.) As a reference point when I first switched to a human spec it was hitting the ticket cap in AE less than a minute slower than my previous Tri Form spec (I used to remember the exact difference, but I don't now) and this was before I worked Dark Detonation into my build. The thing that makes up the biggest difference in my experience is the ability to use Quasar on a naturally toggle-free Tri Form build. Mostly Orbiting Death is filling in the painful gaps in Tri Form shift times which closes the gap pretty significantly.
  10. Wow Zaloopa. Those are neat.
  11. TwoHeadedBoy

    Kheldian Fashion

    Quote:
    Originally Posted by Dechs Kaison View Post

    I think the last one is my new favorite of yours.
  12. Quote:
    Originally Posted by Smiling_Joe View Post
    Dwarf is not the damage-dealing form. It's the tanking form. The fact that it is also capable of dealing damage is only secondary to its primary role of obtaining and keeping aggro, although its effectiveness at the latter is admittedly a matter of some debate.
    Unfortunately, with the use of Provoke, Human Form for both Kheldians is a better tank due to higher survivability and damage output. Maybe for Peacebringers it's not so much because massive unnecessary KB isn't the best trait for a tank to have, but for Warshades at least, the only useful thing that Dwarf is capable of doing on an end game build is stacking up a Mire.

    I did an experiment with AIB where we were both on an AV- He was on his White Dwarf Policebringer and I was on my Human Form Warshade. I was able to pull aggro off of him consistently and essentially split it with him by just using provoke. We repeated the experiment for several AV's with similar results.

    I would also argue that the superior mez capabilities of human form make it even more of a superior tank than Black Dwarf- If you can stun the whole room, it's going to make a noticeable increase in your team mate's survivability.

    Unfortunately I don't have room for Provoke in my build anymore, which really bums me out and brings me to my main point that I should have mentioned in my last post:

    Since we can't get APP/PPP's, and the Devs probably wouldn't even have time to give us that option at any point, I think we should be given an extra power pool to choose from. The flexibility would be much appreciated, and I would most definitely get use out of picking Speed, Fighting, Leaping, Leadership, and Presence.

    As much as I want Provoke back, I don't think I should have to sacrifice ~4% defense to everything, 7.5% global recharge, 10% regen, and 1.12% HP for the three slots that I spent on Combat Jumping just to get it. I would however drop Nebulous Form for Provoke in a second.
  13. Unfortunately I have to admit that since i21 launched my enthusiasm for creating new villains dwindled quite a bit. I can't put my finger on what I don't like about the revamped low level content- I definitely think the blueside treatment is a tremendous improvement. I just found the Destined One/Jailbreak angle much more engaging and as a result I have been playing any and all new alts blueside up until they reach level 20 and they can switch over to villain side.
  14. Quote:
    Originally Posted by AlienOne View Post
    This.

    What I am afraid of is that we WILL get the devs to suddenly care about Khelds and take an "in-depth" look at them, only to have them decide to overhaul everything and completely change everything I like about my Warshade.

    What won't "fix" my Warshade?

    Messing around with his Stygian Circle or Eclipse powers.

    Seriously... We've already had one "enhancement diversification." Let's not beg for another.

    "Alien"
    While overall I am obviously very happy with the concept/mechanics/synergy of Warshades there are some issues that need to be looked into in my opinion.

    1.) I'll start with the most talked about and obvious: Shorter form shifts and toggle suppression. The presence of two offensive toggles (Orbiting Death and Inky Aspect) in a Warshade has horrible synergy with the form shifting gimmick as it is currently. I'm not suggesting that these powers should work while in forms, but they should definitely not have to be retoggled every time you switch back to human form.

    Another thing is that Dwarf should be able to benefit from the +defense from pool power toggles and Shadow Cloak. As it stands now, Human Form has more potential for survivability than the "tank" form. I've previously thrown out the idea of making Dwarf Strike work similarly to MA's Storm Kick for Tanks, granting an unstackable 10% Defense bonus whenever the power is executed.

    2.) Essence Drain is a horrible power. The damage and heal are both much too low, especially when compared to Siphon Life. Warshades Single Target damage is not in danger of being overpowered even with maximized buffs given our low damage cap, I don't see how that could be considered an issue when it comes to considering a buff for this power.

    3.) The inherent, while useful during the level up phase, is largely wasted for the level 50 game,and that is the focus of most new content. It is also played often by a good amount of the player base. Factor in the invention system, and all those resistance bonuses aren't giving us squat... +Def would be much more useful.

    4.) Fluffies, while doing impressive damage, need help. I personally wish that all pets were controllable in the same way that Mastermind and Lore pets are but that's a separate conversation. Their AI is very stupid- They have no melee attacks and yet they always seem to hang out in Melee range. They also have very, very poor survivability. I would like to see secondary resistance toggles and/or Eclipse carry over to them.

    5.) Gravimetric Snare is a bit too much of a throwaway power for my taste. Changing it into an AOE immobilize with a -KB effect on a longer recharge and for a higher endurance cost would make it much more potentially useful for Warshades, and broaden the appeal of the Archetype. Many do not like Knockback, and while Warshade KB is very manageable, it would be nice to have the option to lock down spawns.

    I'm sure there's more stuff too, but those are the big ones for me.
  15. Haha, I used to have a Void Hunter farm that I did on 54x8 on my Warshade for lol purposes.
  16. Quote:
    Originally Posted by Bionut911 View Post
    That's why i said "entirely" silly. Converting some powers to KD would be awesome. :P The OP only asked for what wouldn't fix Khelds. If it asked for what do you think will fix them, I would say convert solar flare to Knockdown and all that jazz



    Yeah I know, but again, he asked for what wouldn't fix Khelds. Which is what I said! hehe

    In case you didn't notice, this is now an AIB Campaign Thread. I was simply voicing what the candidate needs to advocate in order to earn my delegates.
  17. Quote:
    Originally Posted by Bionut911 View Post
    Abe, you have got my vote, and you make a very strong point. We don't really have a unified opinion here. On a thread the other day, i was disappointed to see all of our forum greats bickering. :[

    Aside from that; I believe that
    • Removing or converting knockback entirely will never improve peacebringers because they are a different AT then 'Shades so they should have different secondary abilities that require a different playstyle.
    • Well yeah. No one wants Peacebringers to get the Warshade's slow secondary. We just want it to be Knockdown instead of Knockback. It makes no sense for an AT with higher survivability potential than many Tank sets to need KB for mitigation while knocking things out of range of it's own attacks.
    Quote:
    • Removing forms will NEVER improve Kheldians, it's their trademark.
    • None of the (good) suggestions called for that. We just want the animations sped up and we want toggles to suppress (remain turned on but not affect us while shape shifted) and then resume working as normal while in human form without having to retoggle.
  18. Quote:
    Originally Posted by Dechs Kaison View Post
    That's not burn fear, it's just mob AI.

    Yeah, but Scrapper Burn is still horrible to use.
  19. In order of my favorite to least favorite...

    1.) MoM= 9/10. I can't get enough of this trial, assuming a competent/experienced league. It's reaction based without being a chaotic rush-around which I think some other trials suffer from. I think this trial rewards being conscious of your environment, juggling awareness with getting the most out of your given character, and I like that a lot.

    2.) Keyes= 8/10. I enjoy this trial a lot. It has a bit of a "mad dash" aspect but the open map makes that fair play imo. This trial also rewards environmental awareness with an emphasis on completing goals, and there's lots of opportunities for shredding mobs which I can't get enough of.

    3.) BAF= 6/10. I rate this low because it's become such a no-brainer. It's definitely a fun trial, it's smooth and accessible and that's the bottom line.

    4.) TPN= 6/10. I don't have as much fun on this trial as the others because it's basically the worst phase of Lambda over and over. I think it's neat in a sense and very easy to do once you figure out, it's probably currently my third favorite to play after MoM and Keyes just because it's still newer. I think it rewards memorization in the same sense that BAF does and doesn't need any reaction playing like Keyes or MoM which is why I don't enjoy it as much... It just feels like a mindless mad dash to me but that's not always a bad thing.

    5.) Underground=6/10. I like Underground sometimes, but it's just too long, and the map makes me feel claustrophobic. I really prefer the open environment maps for Incarnate Trials, the closed off sections make them feel cluttered to me especially on big leagues. My favorite part of the UG is the AV fights and that's what I look forward to when I play it, but overall I don't find the trial particularly enjoyable.

    6.) Lambda=4/10. I've never liked Lambda. Sabatoge just drives me nuts, in the same way that stealthing TF's drives me nuts. I just don't like the idea of the "mad dash" to the glowies most of the time. I do get in the mood for it every now and then, and when I'm in that mood I enjoy Lambda... But when I'm not, I can't stand it. Marauder hopping around and being immune to taunt/immobilize isn't particularly entertaining for me either, but then he drops so fast these days (most of the time) that it's hardly as annoying as it used to be for me.


    Disclaimer- These are 100% subjective personal opinions. I'm not suggesting or implying that everyone or even anyone else feels the same way as me.
  20. Quote:
    Originally Posted by Bionut911 View Post
    I noticed! baha

    My sets are all over the board, I don't repeat often.

    Actually, the other day i rolled an Energy/Devices blaster. It should be fun.

    When Fire and Ice themed Praetorian Kheldians come out I think I'm going to combust from happiness. I have a level 40-Something Energy/Kin Corruptor that I'll never play again. It was my first ever character, and I don't want to talk about it. I can't bring myself to delete him though. >.>
  21. Quote:
    Originally Posted by Bionut911 View Post
    Then it would be a Stone'Clone. And I'm not to big on /fire. Idk why, just doesn't fit in my theme dictionary.

    Baha Stone's is a Tank. You crazy, Fiery Aura is my favorite non-Warshade set in the game. I also share your enthusiasm issue when it comes to getting characters to 50- I only have 6 actually. My Warshade, my Peacebringer, my Fire/Mental Blaster, my SS/Fire Brute, my Spines/Fire Scrapper, and my Fire/Fire Scrapper. Do you see a trend here? I like FIRE!
  22. Quote:
    Originally Posted by Bionut911 View Post
    Energy Blast/Manipulation
    Kheldian's FTW!

    Other than my DP/Fire blaster (which i'm not feeling now-a-days) I haven't loved a powerset enough to get it to level 50. Although, my Katana/Super Reflexes is catching up pretty quick.
    You still need to join the dark side and make a SS/Fire Brute.
  23. Quote:
    Originally Posted by Dechs Kaison View Post
    I wanted to say this, but I only have one warshade. It's not a set I've been able to go back to. It's just a set I'll never get away from.

    I have TWO now- My new Protector Warshade created for Kheldian Fridays (after moving my main to Freedom) is even being leveled up and played in the MFing Fashion. (Link required? Might as well..)