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Posts
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Quote:
Maybe it's just me but I'm not opposed to the idea that Warshades do more AoE damage than PBs. In fact, I'm totally cool with it as long as it's counter balanced by Peacebringers do more single target damage on a more consistent basis. As it stands now they just do their amount of damage consistently.
Warshades actually have better ST output too. -
Quote:I know that. I'm not putting small servers down and I'm sorry if you took it that way- I made most of my best friends in COH on Protector which is probably the smallest server in the game.Whoa. This is probably the most wrong statement in this entire thread.
Both small servers and large servers have their advantages and disadvantages but smaller servers aren't disadvantaged compared to larger servers when doing trials.
Quote:I play on Champion, which isn't super small, but it does have a lower population compared to Freedom and Virtue. We completed both TPN and MoM on the first day they were out with PuGs and we have a much higher trial success rate than what many people claim their success rate is on these forums. I'm not trying to say we're better or anything, what I am saying is that because we have a smaller trial community we have a much more tight nit group and doing things the right way becomes common practice very fast, typically we're ahead of the game. This is greatly in part due to most of our PuGs having many of the same players on them.
It is not uncommon at all to log into Freedom, walk into Pocket D, and see an MoM or TPN recruiting in broadcast within 5 minutes of entering. That's on top of the 4 BAF's and 2 Lambda's recruiting. On smaller servers, you're seeing one or two groups of people a day running trials. That means that the rate at which trials are being completed is much lower. Sure, your ratio of success might be higher or as high as large population servers, but they are still doing them more. More players are learning at a faster rate. -
Quote:See, I don't think the AOE heal should be lackluster at all. Personally, I think it should replace Pulsar entirely. I think it should work like the awesome Time Manipulation heal. I think that giving Peacebringers powerful healing abilities would let them contribute as much value to a team as a Warshade's stuns do, in fact, even more in many situations. Peacebringers suck at mezzing. They only have one stun power- Even if it got buffed, they'd still have nothing to stack it with. It also makes more sense thematically for Peacebringers to heal their allies than stun their enemies. It wouldn't be overpowered because they still wouldn't have access to the buffs/debuffs that other support AT's do.I'd rather have the PB mezzes brought in line than just toss an AoE heal into the mix. Pulsar flat sucks, everybody knows it. Increasing the mag to 3 and changing some of the other control effects to Stuns would really help. Giving PBs the ability to toss some lackluster heals would give them a different angle on teams but wouldn't do anything for them when solo. Reworking the mezzes would accomplish both pretty handily.
Quote:That sounds like more of a pet disparity issue than a problem with the direct damage the ATs can manage overall. If Warshades need their Essences to manage the massive advantage they have that speaks to the fact that the pets need to be balanced against each other in some way. -
The notion of this thread is instantly dismissible because the question has already been answered. YES, MoM is completable by PuG's. Master of MoM (MomNomNomNom) is completable by PUG's. Just like anything else in the game, it is possible that many people have had bad luck in attempting to complete it. This doesn't mean that it's impossible. I can tell you it's not. I do it all the time.
Obviously the smaller servers are going to take longer to figure it out because the communities are less active and there aren't tons of people figuring things out and sharing what they've learned at a rapid rate. The solution to this is to either come to these forums (there's already tons of great info posted here on how to run this trial successfully) learn what you are doing and convey it to your server mates, or move to Freedom or another high population server.
You can't blame the game because you can't beat it. I remember when I was a little kid and I got stuck on a certain level on a Sega game or something, I would always say "the game is cheating." My parents had to tell me that in fact, the game wasn't cheating, I just hadn't figured out how to beat it yet. (In this thread I will not be bringing up the times where this game actually does cheat, because that is an entirely separate matter)
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Quote:Wait... Your character? You mean that thing just under the damage numbers, and to the right of the combat logs? When do you find time to look at that?I took a screen shot the other night when I was in a BAF. I couldn't even see my character due to all the other effects/players/enemies on the screen.
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Quote:There's a tremendous difference in the damage output of Warshade pets and Photon Seekers. The "big bang" effect is nothing in comparison to the power of the Dark Side. Seriously though, the specifics are a Microcosm question- I can just tell you that they do not do nearly the damage of my fluffy balls of doom. This is universally agreed upon.Sorry, you'll have to refresh my memory. What about Photon Seekers are we using to make the argument that they need a buff?
Quote:And how exactly is an AoE heal gonna improve PBs? Sure, they'll be able to heal more team mates but I think we all know that it'll still be more along the lines of a nice party trick as opposed to an aspect of the AT to put serious investment into.
Quote:As for the KB to KD change, we've been over it plenty of times. I'm neutral on the issue so I won't comment beyond saying that I wouldn't hold my breath.
Quote:I don't think it needs to be said that I disagree with the assertion that PBs are glaringly deficient but I will anyway. I disagree
As for damage, yes Warshades are still ahead. Of course the argument to be made is that that's only true under the right conditions. Warshades with saturated buffs perform at a higher level. Theoretically that's balanced by their dependence on enemies which may not always be available. Is that a real limiter? No, not with the way the game is now.
Quote:That being said, I'm not so sure that increasing damage wouldn't be an arbitrary measure. I'd be curious to find out how many regular PB players (Not just those of us who post here) are really dissatisfied with their damage output before making an argument for any significant buff.
Quote:I'm with you on this but the old, "The game isn't balanced around IOs" bit looms. -
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I support this thread and wish the OP luck.
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I threw this build together for fun. Demons/Time and petless, it's expensive as heck but the numbers really don't look horrible considering that it's well, a petless Mastermind build. Accounting for Time debuffs I wouldn't be surprised if it was capable of AV soloing and decently paced 54/8 mission soloing, at least against s/l enemies. (It softcaps s/l w/t4 Agility and has 67% s/l resistance.)
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Corruption -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Dmg/EndRdx(5), Apoc-Dam%(5), GJ-Dam%(7)
Level 1: Time Crawl -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(7)
Level 2: Lash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Hectmb-Dam%(11), HO:Nucle(13)
Level 4: Temporal Mending -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(21), Panac-Heal/Rchg(21), Panac-Heal/EndRedux/Rchg(23), Panac-Heal(23)
Level 6: Time's Juncture -- HO:Enzym(A)
Level 8: Crack Whip -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(25), Ragnrk-Acc/Dmg/Rchg(25), Ragnrk-Acc/Rchg(27), Ragnrk-Dmg/EndRdx(27), FrcFbk-Rechg%(29)
Level 10: Temporal Selection -- RechRdx-I(A)
Level 12: Hasten -- RechRdx-I(A)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 16: Distortion Field -- UbrkCons-EndRdx/Hold(A), UbrkCons-Hold/Rchg(31), UbrkCons-Dam%(33), UbrkCons-Acc/Hold/Rchg(33), UbrkCons-Acc/Rchg(33), Lock-%Hold(34)
Level 18: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34), RctvArm-EndRdx(36), S'fstPrt-ResDam/Def+(36), S'fstPrt-ResKB(36)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(37), BasGaze-Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(37)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39), SW-ResDam/Re TP(50)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39)
Level 26: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(40)
Level 28: Farsight -- LkGmblr-Rchg+(A)
Level 30: Assault -- EndRdx-I(A)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40)
Level 35: School of Sharks -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(40), GravAnch-Acc/Rchg(42), GravAnch-Immob/EndRdx(42), GravAnch-Hold%(42)
Level 38: Chrono Shift -- RechRdx-I(A)
Level 41: Bile Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(45)
Level 44: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(45), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Acc/Rchg(46), Hectmb-Dmg/EndRdx(46), G'Wdw-Dam%(46)
Level 47: Shark Skin -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48), RctvArm-EndRdx(48), GA-3defTpProc(50)
Level 49: Slowed Response -- Achilles-ResDeb%(A), Acc-I(50)
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Reactive Radial Flawless Interface
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Level 2: Swift -- Empty(A)
Level 2: Health -- Panac-Heal/+End(A), Numna-Regen/Rcvry+(13), Numna-Heal(15), Mrcl-Rcvry+(15), RgnTis-Regen+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc(19), P'Shift-End%(19)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Quote:Wouldn't the best solution be to have one monologuing build and one playing the game build?
So, the simple upfront courtesy of a disclaimer whenever you're at significant variance from the norm (in this case, that might be if you didn't have Light Form, for one) is all I'd say you owe anyone. After that you either go forward or if the group can't accept that then you part ways, likely save both parties some frustration, and everyone's happy. -
I've done two MoM PUG's on Freedom that qualified for Master of badges (everything but all Nightmares in the given runs which is impossible.) I've done more successful MoM's on Freedom than I can count. All it takes is good leadership, coming down to clarity of instruction and league composition.
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Good news incoming from beta!
Quote:Luminous Aura / Restore Essence now grants a 15 second window of immunity to most damage after use. -
Quote:Ah, I long for the days when you could make builds for many challenges in the game, not just a build tailor-made for one specific challenge in a MA mission. >.<
Well I'm sure if you wanted to make a build meant to be comfortable soloing AV's on enclosed maps (really a specific tailor made build wouldn't be necessary) it wouldn't be impossible or even especially difficult- I would just personally find it annoying/likely view it as more of a chore than a leisure activity. It just comes down to being enthusiastic enough to peruse the idea and invest the time into accomplishing the goal. I think that the method of summoning fluffies to help with the AV would be the best approach to take in this case. They're a part of your native powerset so there's no shame in using them- It's definitely a solid approach, just not the one that I personally prefer to use. -
Quote:Well when it comes to things like soloing AV's, I'd say the challenge itself is enough of a challenge without putting yourself through the unnecessary stress of navigating an annoying map. The Praetorian AV's are great for these types of feats because they generally spawn on large, outdoor maps. I think at the point you're getting at, it's a matter of multiple hurdles which I just don't feel the need to subject myself to. The large outdoor Praetorian maps in the Maria Jenkins arc for instance don't have ambushes, but you can set it to x8 to provide large spawns in relatively close proximity.I'm aware of the x8 function. You don't seem to be taking all maps and all AVs into consideration. Let's say Infernal for instance. Or...Diabolique... Trying to navigate the CoT caves and properly get constantly incoming food is a feat in and of itself, not even taking into consideration trying to take down either one of those AVs... Infernal might be easier to take down if you happen to be doing the mission where there are demons constantly coming from a portal nearby, but in other situations, perhaps not. And, good luck with Diabolique--especially since she phases in and out. You could use Neb form to keep attacking her for constant incoming damage, but at what point do you navigate down each hall and up and down ravines/steps and around rocks (with teleport, no less) to try and have constant enemies incoming?
Editing to elaborate. Basically, once you know you have the output to solo x AV at x level, mathematically speaking, it is generally possible to solo any AV at the same level as long as they have the same regen and resistance to your given damage type. Of course, you need to consider the damage and secondary effects of the given AV also- For instance, Anti-Matter stomped me at 54 with his defense debuffs, but this was before I had a t4 Ageless to bring along for DDR.
The point is that, yes, you can create multiple hurdles for yourself such as a difficult map, but for feats like AV soloing, the point is to test your build, dexterity, and strategy in order to accomplish a specific goal. If you choose to add additional obstacles, more power to you.. Personally, I feel it would be more gratifying to me to solo two level 54 AV's at once on a convenient map than it would be to solo one AV on an annoying map. Everyone has their own idea of challenge though, so if your perspective differs from mine that's totally cool. -
Quote:Even level it shouldn't be a problem. Also AIB soloed 53 and 54 AV's (in his Dwarf form if you didn't know) by summoning pets and using them to augment his DPS which is a sound strategy if you can't pump out the personal output to down the target. As a reference point, a human form Warshade running an optimized attack chain pumps out more DPS with a single saturated Mire than an optimized Black Dwarf can assuming both Mires are always saturated (not accounting for form shift times or the rapidly increased rate at which the Dwarf would need to pull more food due to burning bodies faster with Dwarf Mire.) Human Form does significantly more ST damage generally speaking.So, essentially what you're saying is, human-form Warshades can't solo AVs unless they have a constantly fully saturated mire...
Quote:This is a huge disappointment, because constantly having enemies isn't always feasible, unless you're running MA missions specifically built for it.
Your third build serves a great purpose if you implement the Microcosm strategy.I assume his play style for his comparable build that he's mentioned (I still haven't played with him) is based around taking stupid alpha strikes on tough team content and Scrapperlocking 54 Incarnate boss spawns down to the bitter end, presumably turning his resistance toggles on when Eclipse expires and there are only a couple targets left- In that case since incarnate spawns generally resist mez, I could see the resistance toggles being more useful than trying to mez the last few targets- For me, I'd rather keep my mezzes and use demonic aura/make a couple of purple inspirations/bring my t4 barrier and some break frees, just trying to rationalize the approach though.
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Quote:The problem with that line of thinking if one were to make this build choice based on potentially soloing AV's, is that you're going to need your Sunless Mire to stay saturated in order to keep your DPS up to high level AV slaying status, so you'll be pulling mobs regardless.I actually agree with that (except for the "run human-only" being bad advice). When I was building my build 3, I took all the shields, because I was building that build with the mentality that I would be facing one target and one target only (the AV)... I assumed that bringing in "mob food" would not always be guaranteed, and therefore I would need as much resistances in every category as possible.
Quote:It obviously won't protect you from mezzes, so why build for mez resistances? -
Rad/Sonic, Cold/Sonic, or Traps/Sonic... And you win.
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You want to play The MFing Warshade. Trust me, you'll never get bored again.
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LOTG 7.5's go into every level 50 build I make- Same with Steadfast 3% defense, and generally (but not always, strictly speaking) I'll use Numina and Miracle uniques in health and a perf. shifter +end in stamina.
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Quote:And name me an AT that can't take down an AV without lore/incarnates minus the alpha. I suppose tankers can't due to damage, but thats the only one I can think of. Blasters have /MM which lets them solo AVs very easily. Everyone else has high damage or -regen debuffs.
Well you have to think more in terms of individual power sets than AT's as a whole. For instance, while a Rad/Sonic Defender can solo GM's like they're nothing, an Emp/DP would be hard pressed to take down an even level AV. Peacebringers and Warshades only have access to one primary and secondary each, and so in that case it makes sense to speak in a more broad sense in terms of what the AT's are capable of. For other sets and AT's that is not the case. -
Quote:But Warshades still do more damage than Peacebringers.admit, Warshades do have a lotta utility. But that's because they're designed as a Blaster/Controller hybrid whereas PBs are more of a Blaster/Scrapper hybrid. Their powers tend to focus on direct damage above all else whereas Warshades have synergistic controls (Read: Stuns) thrown in.
To me, the solution would be buffing Photon Seekers, changing KB to KD, and giving Peacebringers an AOE heal. Bam, balanced Kheldians playing different but equally useful roles.
Quote:I won't argue that there's a distinct lack of control synergy with PBs. That's been known and lobbied against for a long time around here. However, saying that Warshades somehow overshadow (Is that a pun? ) Peacebringers when all things are taken into consideration is a bit of a leap. The two ATs function differently. So much so that it makes direct comparison difficult to the point of futility. Especially in light of the most recent changes, saying that PBs are somehow glaringly deficient requires a hefty burden of proof that would be a challenge for most anyone to manage.
Granted the LF crash is needed to stop the power from being too good, but I'd like to see the cooldown and mitigation on Conserve Power reduced to match that of LF so it can mitigate every crash on a high recharge build. -
Quote:My peacebringer makes good use of glowing touch, for what it's worth.
Before the Light Form buff, one of the unofficial rules of Kheldian Fridays on Protector was that all Peacebringers must have Glowing Touch to heal Warshade's fluffies, so as to not waste spots on the team.
Edit, cause I've been meaning to ask you- What is your recovery at on your "human form" build? I think mine is "good," because I can sustain my attack chain while running defensive toggles and Orbiting/Inky, but yours must be through the roof if you're running resist toggles, defense toggles, AND Orbiting. -
Quote:He should have called me Mr. TwoHeadedBoy.I agree, the join date thing is silly and inherently a logical fallacy. Also, calling him TwoHeadedBaby is explicitly against the forum rules.
Quote:Other than that, I do have to say I prefer grabbing the human shields and skipping the mezzes on my human-centric build, because I am expressly concerned with survival in worst-case scenarios. In cases where those mezzes would help, I'm already defense soft-capped and resistance hard-capped. My nova-centric build keeps gravitic emanation as the human shields are rather worthless for a nova. I like to be a team player, and stunning entire groups at a time is a great way to help protect my team mates. Playing straight-up-damage-output is actually probably the least valuable approach to bring to most group content IMO- Not that damage output isn't necessary or awesome, I still build for it heavily- I just prefer to be less of a one trick pony (or alien) and bring more to the table.
Quote:THB knows how to solo +4/x8 and AVs with his human form Warshade. The things he can do are nothing short of impressive. I've seen him do it, and he's posted plenty of evidence of his abilities.
You have nothing but a join date and terrible advice. -
Quote:I give up you win.
Two heads are better than one.
You are completely right TwoHeadedBaby or what ever.
I am the noob and you are the great master.
TwoHeadedBoy : Join Date: Dec 2010
Me: Join Date: May 2004
2010 is greater that 2004 you win.
"I've been here longer, so I'm smarter."
I don't have a personal gripe with you. All I have an issue with is you providing misinformation to people who are still learning the Archetype, which I have played extensively and developed a very solid understanding of. I've met people who have been playing this game for over 7 years and still haven't figured out that the word "you" has three letters in it.
If you're going to disregard what I'm saying based on my "sign up date," that's something you have every right to do... But I have made great friends in this game who frequent this board and the forums in general, that would probably "vouch" for me, if needed. I sort of feel like I'm entertaining a child now though.