TwoHeadedBoy

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  1. You realize this isn't just a matter of opinion, right? The Devs have already told us that the KB is staying in place on Peacebringers to prevent overpowering. I forgot who posted it originally, but it wasn't too long ago- Someone asked about changing Solar Flare KB to KD and was told that they were afraid if Solar Flare did KD it would be overpowered. The KB that you seem to be convinced is something I'm too thick to use properly and that you've figured out some ancient wiseman's secret about has already been acknowledged by the development team to be a mechanic that is there in order to make the AT less potent. The only problem here is convincing them that KD wouldn't be overpowering, because it really wouldn't at all.
  2. Quote:
    Originally Posted by Darth_Khasei View Post
    Honestly this statement alone pretty much disqualifies you as a person the devs should remotely consider listening too for ANYTHING related to the PB.

    I mean it is one thing not to like Energy Blaster and PB powers due to KB, but to say they suck because you don't like them and they don't fit your play style is pretty petty. Devig.

    They don't function in a synergistic or productive way.
  3. Quote:
    Originally Posted by Stone Daemon View Post
    IIRC, procs only have a chance to fire upon the activation of a click power. Toggles are the ones where they have a chance to fire every 10 seconds.

    So no, it'd be relatively useless.

    Shouldn't it be the same as putting it in Stamina though, as long as the power is still active?
  4. I didn't know Lightform ignored end mod enhancement. That's actually interesting, thanks for pointing it out. I could see the perf shifter +end being potentially useful in LF though, it should have a chance to go off the entire time the power is active right?
  5. Quote:
    Originally Posted by DreadShinobi View Post
    Double Mire Quasar was never and isn't the best nuke in the game, it's not even close.

    Aim+BU with any blaster crash nuke does more.
    Aim+BU with blaster inferno does nearly double.
    Aim+BU with non crash blaster nukes (RoA, Overcharge) do almost as much damage
    Aim'd Corruptor Inferno does almost as much damage
    Damage capped Corr Inferno does almost double damage (fulcrum shift)
    Daamge capped corruptor crash nukes do more damage
    Aim+corr corr crash nukes does more damage @ -30% resistance (sleet, FR, Radiation, etc)

    I could go on.
    Calling Quasar the best nuke in the game doesn't necessarily mean the most damaging Nuke, it means that it's the most damaging Nuke that's practical to use on some Warshade builds. If you are playing Tri Form, you don't have any dropped toggles to worry about, and you have Stygian Circle to instantly alleviate any downside of using it. On a human form build it becomes just as detrimental as any other nuke with a crash though.
  6. No, because it's a gigantic flaw in the Archetype and something that needs to be addressed if it's ever going to be on par with other AT's.
  7. Quote:
    Originally Posted by Hyperstrike View Post
    Okay, DDR2 is a type of RAM.
    PC2700 is a particular speed bin of RAM.

    I take it what you ACTUALLY need is 2 sticks of DDR1 333Mhz (or better) SDRAM right?

    DDR333.



    Quote:
    Originally Posted by WanderingAries View Post
    Well, hold your hand out so we can smack it and then go post em on ebay or something. :-p
    Smack away. I actually tried posting it on Ebay, but I think I expected to get too high a percentage of my money back, because I didn't get a single bid, heh. I wanted to turn to Paragon City and the Rogue Isles before I resorted to Craigslist or something like that, since that place makes me uncomfortable.
  8. Quote:
    Originally Posted by Sir Hextor View Post
    Black.Heat (+2 Shade) is going to come to Freedom and show ya'll jive turkey's how to get down.

    Updated.
  9. Quote:
    Originally Posted by Bionut911 View Post
    Edit: I removed everything in this post, because I believe my KB argument isn't only off topic, but I don't want it to get any further out of hand with long quote replies ect ect ect.
    It's relevant because removing the KB is the most important change that needs to happen to Photon Seekers aside from finding a way to beef up the damage.
    Quote:
    THB:
    Just because knockback slows down your playstyle, doesn't mean it's a problem.
    Yes it does. You need to look at the average situation in this game from first a team and then a solo perspective. For end game purposes, most of the game involves moving from one group of enemies to the next and dispersing of them as quickly as possible. When teamed with 7 or more other people, if you have Knockback baked into all of your attacks, especially powers like Solar Flare and Photon Seekers where it is impossible to control the repositioning of your enemy (that other guy made an argument for using SF as a repositioning tool, but let's face it- If you have to spend more time thinking about using a power than actually using it, it's not worth it) the KB does not have a useful purpose. There are isolated purposes where KB can be useful, but the amount of situations where constantly KBing everything is likely to be detrimental to yourself and others vastly outweighs the amount of situations where it's likely to be helpful.

    Quote:
    Not every player ignorantly tosses around their knock back like it doesn't exist; from your statements that's how it seems you see things. It disrupts efficiency, therefore it's a problem. Which is entirely false.
    No, it's not. I've teamed with Peacebringers quite a bit, as you know. I've teamed with awesome Peacebringers like AIB, and I still think Peacebringers suck. I know what it's like to be a Warshade with three Peacebringers on the team. I've personally missed the target cap on my Mire and Eclipse and had my AOE's shortchanged because a Peacebringer came along and attacked stuff. I've also played a Peacebringer, and I've played an Energy Blast Corruptor. I'm not just making this stuff up. Especially for the Peacebringer- The goal when solo is to disperse of things as quickly as possible. That is impossible to do when every single time you attack an x8 spawn, the likelihood of hitting the target cap with your next AOE attack dramatically decreases.
    Quote:
    If you've ever played with me outside of a farm, or KFs you would know that I'm not one of those Ignorant knock back fiends. If i know that someone is bothered by my knockback, i do something about it. plain and simple
    Why is KF's a poor example? I've teamed with your PB on a wide variety of TF's in the game which are standard group content. Your Peacebringer sucks, just like every other Peacebringer in the game. It constantly griefs my Warshade's self buffs and AOE's, and it doesn't contribute anything worthwhile enough to cover the loss. A Peacebringer on a team of 7 Warshades is the equivelant of subtracting one Warshade from the team. 6 Warshades can do things more efficiently than 7 Warshades and one Peacebringer. I have an even better example for you. Do you know how many times we did an ITF for KF's? There were always Peacebringers there, there were always defeats, and it always took a relatively long time. The other day, myself, AIB, and DoomRider did a three Warshade MoITF more quickly than any of the ITF's that were ever done on KF's. I suspect a lack of Peacebringers hindering progress had a lot to do with that.

    Quote:
    Also* THB, if my knockback was that much of a bother to you, why didn't you say anything? On pug teams I always advertise that I know my knockback can be annoying, and if it is a bother to the team to let me know so i can plan according to the team's play style.
    Because you're my friend. I like playing with you enough to not mind your KB, since we're pals. That doesn't mean it doesn't annoy the hell out of me, it just means I put up with it.
  10. They actually had a 7 day return policy, but I was not able to make it back to the store in time to meet the deadline- Unfortunately they were closed on Sundays which was the only day I'd have been able to make it as the place was almost an hour from my house. I just happened to pass by while running errands and dropped by on a whim. Anyways this was about a month and a half ago and the RAM has been sitting on my desk unopened ever since, I finally decided to give it a try and post here in case anyone had an old and unused dinosaur running PC2700 and could use the DDR2. *shrug*
  11. Quote:
    Originally Posted by Darth_Khasei View Post
    Sorry once again people's personal hate or bad experience is tainting a discussion to the point of misinformation.

    I would be the first to state that improper use of any powers in the game can be annoying in a team setting. There are powersets that are MUCH easier to mess things up with no doubt. However, the discussion about the KB deal is getting out of whack.

    A person that knows how/when to use KB powers is just as effective as anyone else. I for one have not seen anyone reference the proper use of hover blasting to knockdown then using knockback as you kill the enemy that is already down to a sliver. Or how the use of a knockback power that stuns can be an effective opener etc......

    Knockback is very useful if used correctly just like any other power. YMMV on how well it's done or the personal preference of its use, but its effectiveness in the right hands remains the same.

    Right, but Photon Seekers KB is not useful. The damage vs. Scatter is not worth the tradeoff. I use Gravitic Emanation all the time on my Warshade, and I've already noted the usefulness of KB on a circumstantial basis, but to have it baked into every power is a recipe for disaster. Granted the worst offender is Solar Flare since it's PBAOE KB and there is no way to use it as a positioning tool- There's no way to use Seekers as a positioning tool either. ST KB isn't as bad since the originator of the KB can finish off its own targets, but that doesn't make it ideal. I ran a very expensive human PB for a while and I just hated it. It killed slowly because it kept scattering things out of its own AOE radius, essentially guaranteeing that it would not hit its target cap after the alpha strike. It's just counter-intuitive. As for ST's, the bread and butter of his attack chain was R Strike. Even finishing up bosses, it would require constant repositioning of self running Strike>Bolt>Blast because the target would be continually knocked out of melee and I'd have to chase it down, making it take longer. Sure my Warshade runs Shadow Blast in his ST chain and that has a chance to KB, but it's rarely an issue compared to PB's.

    Edit: I hovered my PB for the reason you mention, but it does nothing to alleviate the Scatter from Seekers or Solar Flare.
  12. Quote:
    Originally Posted by Bionut911 View Post
    Oops
    Futile? lol It did keep people alive, and aren't you the one who is always telling me to heal your fluffies If my 'Shade team mates are being kept alive and not worrying about needing HP with a lack of bodies, they're pumping out dmg rather than scurrying off for more HP food
    Using Glowing Touch over and over, tabbing through your teammates, is not efficient at all. All the time you spend healing individual people could be circumvented by hitting an AOE heal every so often. Targeted heals are for extreme cases like when someone gets nearly-dropped on an alpha strike or pulling a mob/AV.
    Quote:
    Either way, DPS trade of is the way I see it. What I don't do, they do in return rather than dying. (plus, I suck at ST attack chains >.> Idk how to figure em' out, so i try to be as helpful as possible...click & go baby!)
    Even Empath Defenders wouldn't have to make a sacrifice like that. If you're using Glowing Touch that proactively (you shouldn't even need to use it that much, but if you're in a situation where you do...) you can't do anything else. Empathy can hit Healing Arua once to mainline folks some HP. If one person isn't gathered within range of the heal, either let them die for being stupid or use your argeted heal a couple of times and then let them die for being stupid.

    The bottom line is that damage should never have to be outright sacrificed, especially on a Hybrid AT like a Peacebringer. Your first obligation is damage output, and as I've pointed out it's not practical to focus on both healing and DPS in many situations- An AOE heal would go a long way to help those two things coexist.
    Quote:
    I totally agree that a heal would provide more team support alongside Glowing touch, but i think it's reaching a bit far. And no debuffs? D: Peacebringers do have debuffs, their attacks provide a defense debuff. Which is useful.
    That's a secondary effect with a low modifier, it's not a -res, -regen, etc. debuff. Something like that or giving PB's a RA/CM/Fort clone would be OP too.
    Quote:
    I understand your viewpoint but i wholeheartedly disagree that knockback is never good for end-game purposes. That "ultimate goal of all characters" that you mentioned is biased towards the min/max gameplay style. Tactically it is VERY useful. Otherwise, level 50 energy/energy blasters (like mine) or a /Storm character wouldn't be played in the "end game." There would be no reason to put bonfire into the fire blaster epic pool, because epic pool is "endgame material"
    Storm is an insanely good set, on a Controller with an AOE -KB immobilize. Energy Blast is a bad set, plain and simple. It's at the bottom of the pack for AOE, it's not particularly good for ST, and its secondary effect might as well be renamed "piss off your teammates." Sure there are situations where some KB could be useful, like pulling Storm Voids to Penelope in MoM but you don't roll an energy blaster just for that purpose, you play something with good power sets and Telekinesis.
    Quote:
    KB is just as useful as your stuns, slows, or holds,
    No it's not. The difference between all those things and KB is that all those things are useful on a finished character. KB is mitigation for the level up journey on a solo character with no personal survivability. Again, some KB really isn't bad, and it's not bad in the right power like Gravitic Emanation being used to reposition and control spawns, but to have it as a secondary effect for every single attack instead of being able to choose when to use an attack that has it is just bad design. And don't even get me started about putting KB into a PBAOE.
    Quote:
    it just isn't well suited for a min/max, herd em' up style of gameplay...to say it's "never good" is unrealistic. On a Baf knockback can easily stall out a large group of escaping prisoners, giving ST players time to kill those LTS while the minions are on their rears. Meanwhile I'm KBing them further and further back while killing them, keeping them from their destination.
    Like I just said, being able to KB things if it's necessary or helpful isn't a bad thing. But when every single time you attack you're KBing something, chances are you are going to do more harm than good.
    Quote:
    Support class ATs in CoX are defined as "a great buffing potential for teammates, works well in teams, and with many power sets having healing capabilities." Paragon Wiki.
    'Works well on teams.' Controls are a form of support in my opinion because they serve the purpose of keeping team mates alive. I'm not going to argue semantics with you and something you copy and pasted from paragonwiki though.
    Quote:
    'Shades don't fall into this category at all, Mez isn't support it is crowd control. THe stun in no way directly buffs your team mates, nor do they require an ally to be targeted. Solo, stunning enemies is crowd control, on teams, it's still crowd control. Just because enemies can't attack your team mates doesn't mean it's "support."

    Yes I can agree that it is helpful to team mates, but it doesn't fall under the game's definition of support abilities.

    So to summarize, you're grasping at straws because even though you 100% agree with the overall point of what I'm saying, you don't think the wording I chose 100% fits the exact textbook definition of an unofficial wiki page.
    Quote:
    If you're going to say that "support" is stunning enemies, then so is knockback.

    If an enemy is stunned, they momentarily can't attack. If an enemy is hit with a high mag knockback, they fall on their butt and momentarily can't attack. From your logic, both are forms of "support." Therefore, your argument that PBs provide no "support" (by your definition) to a team is invalid.
    You're really getting annoying with this. It's like you live under a rock sometimes. I know you've played Melee characters. I know you've played a Warshade. I know you've played a Peacebringer and a crappy Energy Blaster. When you knock things away from melee players, or even away from the targeting zone of a real Blaster or Corruptor, you grief their AOE's and you lead to things being killed more slowly. You slow down the team. When you knock things away, you also run the risk of griefing Eclipse and Mire- You personally have done this to me many times and it's annoying as hell. You also risk griefing Soul Drain, Fulcrum Shift, RTTC, Drain Psyche, and other self and group buffs every single time you use KB.

    The two times it saves some poor player are nothing compared to the 50 times it pisses off competent players. Stuns pose no risk whatsoever to teammates and are a much more useful tool.
  13. Quote:
    Originally Posted by IronAlex View Post
    Hello idk if i will be free.. but i would love to join.. also welcome to freedum. i am a protector alumn and freedom is not as bad as the rumers made it seem ..

    I will either bring Iron Acension (tier 4 everything) pb

    or Zaha'Doom teir 3 shade... allhuman on both...

    Before I update the OP, did you actually spell Ascension wrong in your characters name or was that just a post typo?
  14. Quote:
    Originally Posted by IronAlex View Post
    nah man its all about the rebirth.. who need barrier when you have eclipse or perma light form..

    I like Barrier. +Defense is good. I like Rebirth too though. That's why I have both.
  15. Quote:
    Originally Posted by Plasma View Post
    Oh! When you said grand scheme I thought you were referring to the already-in-execution scheme rather than his future plans.

    Key word: Grand.
  16. Quote:
    Originally Posted by Plasma View Post
    I'd simply ask: what premium will you have to pay to get a L10 over a L50? Well, we know that right now, that premium is somewhere on the order of 200-600 million.

    I'd say that:

    1. PvP procs will be selling for less than 200M in the not-too-distant future
    2. People will not be willing to pay an 800M premium to get a L10 version

    The L50 proc works when exemplared to L7, even if the IO is L50 and you slot it into your L49 power. That means the L10 version only "matters" for leveling.

    Where are these level 10's coming from? PVP farms, I'm assuming most of that is being done at level 50. How many level 10 characters do you see farming PVP IO's, and what is the liklihood of converting a level 10 PVP drop to one of the 3 most sought after?

    The uniques have been available through emp merits for a while, as with Villain merits, and the amount of time it takes to save the merits for them to me justifies a selling price over 1 billion. Granted as more trials are released, more emps can be collected per day and they can be obtained faster, but again I don't think it's going to warrant a dramatic drop in price for the low level sought after globals. I guess we'll see though.
  17. Quote:
    Originally Posted by Dark Energon View Post
    Two sold in WW's... 800mil and 999mill..

    Here's my 1st offer: 800mill.

    lol
  18. Quote:
    Originally Posted by Plasma View Post
    Given what TopDoc described in his other thread, I think he's likely to make over 1 Trillion influence in profits and could have executed the plan in less than 80 total hours of time invested. (Well, cashing out may take more than that, but the value will be there.)

    That didn't really address my question at all. He was talking about getting one of each powerset to 50, getting all the badges with i22 (on I-don't-know-how-many alts) as well as respecing alts out of Enzymes, etc. Also writing a guide, optimizing his attack chains and survivability on idk-howmany alts, working on converting his enhancements and marketeering, and the like.

    I was just curious as to how long he expected all of this to take, if it was a plan he would work on over several months or 'Git'r Done' and knock all these goals out as quickly as possible... Hence my asking about his general average play time on a daily/weekly basis.
  19. My condolences to the OP also, it's awesome to see so many people volunteer to stand up and help out someone in that kind of situation. It's a testament to how awesome the COH community is.

    Quote:
    Originally Posted by Plasma View Post
    As TopDoc observed, in I22 there will be nothing worth 1B any more
    Not sure that I agree with that assessment. I can see level 50 GA/SW/Pan uniques dropping down in price, perhaps below the 1b mark some time down the road, but that's barring any future changes which we can't account for. I don't see the level 10 versions of the aforementioned uniques going below a billion at any point even in the distantly-near future though.
  20. Quote:
    Originally Posted by Star_Seer View Post
    I don't like the idea of being turned into some kind of 'healer'.

    The point is that Peacebringers have no useful team function- Kheldians are meant to be 'jack of all trades' characters, and Warshades live up to this standard by providing AOE damage, ST damage, tanking, and support- The support for Warshades being their control. I'm not suggesting that Peacebringers have their AOE, ST, or tanking taken away from them- They just aren't good enough at any type of support. The healing precedent is set with Glowing Touch, and making the self heal an AOE heal would bring more value to the AT in team situations. The tanking that Kheldians are capable of is really a moot point since Scrappers, Stalkers, or Blasters with provoke can essentially fill the same role to a big enough extent that the services of a Kheldian are not required, wanted or even appreciated in most situations.
  21. Quote:
    Originally Posted by TopDoc View Post
    Yes.

    I already have one ebil plan in motion to acquire one class of Enhancements that generally aren't available on the Market. Most of my ebil plans in the future will likely revolve around getting things that Inf cannot buy at all, or cannot buy at a reasonable price. Then I'll use them myself, or sell them at an unreasonable price.

    However I'm going to be pretty busy once Issue 22 hits. I'll have some badges to get and new content to explore and exploit. And I need to go and respec ALL of my characters to take advantage of ATOs, good purples, and PvPs. I need to remove HOs where they don't work any more, maybe remove BotZs since they got cut in half, etc. While I'm at it I might as well improve their DPS, Defense, etc. That will require a fair amount of testing of powers, ATOs, etc. And if I'm going to all that effort, I might as well write up a huge guide. I've already started, and it's called TopDoc's Complete Build Guide.

    Then I need to get back to playing. I want to level up every power set. I have half a dozen mid-level chars that I had to put on hold a month and a half ago in order to prepare for Enhancement Converters. And I'll need probably another dozen characters after that.
    I'm just wondering what your average play time is per week and average amount of time per day. I can't tell just how 'grand' your grand scheme is, and I'm curious about how quickly you're able to accomplish goals like these on average.
  22. Quote:
    Originally Posted by Bionut911 View Post
    I'm not to sure about the whole "Make glowing touch a PBAoE Heal" standpoint. The other day on our Kheldian Fridays: STF I was using glowing touch to save anyone nearly two shotted by LR. Although a PBAoE Heal would work for this too...I was able to do this very quickly, because of the range of Glowing touch.
    I said the self heal, not glowing touch.
    Quote:
    I didn't have to fly over and hug stone when he was nearly dead, or anyone else for that matter Instead I just click, heal, and keep blasting without having to distract myself from killing the Pillars by having to hug anyone nearly dead.
    Right, but that alone is so clicky and targety and is in and of itself not a substitute for the overall lack of team usefulness a PB can provide. If you're tabbing through your team to deliver futile ST heals throughout the duration of an AV fight, you're not able to do much of anything else, at least satisfactorily. Making the self heal a PBAOE would make PB's as useful to teams as Warshades are when they permanently stun entire groups. Being able to heal all your allies and have a targeted ST heal you can serve a valid support purpose without treading on the toes of traditional support AT's due to a lack of buffs and debuffs.
    Quote:
    To change the subject: if seekers summoned a Polar light upon death, wouldn't strong knockback be better? Those polar lights have bright nova AoEs and the KB would push the mobs radially away from the polar light, allowing for more AoE potential with Scatter.
    KB is never good for end game purposes which is the ultimate goal of all characters, and what does death have to do with anything? Having a death requirement for PB powers (not even sure what you're talking about with this, so I'm making an educated guess) would be bad for the AT- It would be yet another example of PB's being watered down and sub-par Warshades. PB's are self contained and should stay that way.
  23. Quote:
    Originally Posted by Star_Seer View Post
    I would like photon seekers to have a stun secondary effect rather than knockback.

    PBs have enough powers to knock stuff into another area code already.

    Adding a to-hit debuff would be nice too but probably asking too much :P

    Actually, adding a stun secondary instead of KB would be awesome for Photon Seekers, but I'm not sure it's the right direction to go in.. Warshades would still be better at controlling mobs. I personally would rather see PB's given a "jack of all, master of none" emphasis placed on healing- Making the self heal a PBAOE would be a huge step in the right direction imo. If an emphasis is placed on stuns for PB fixes and ideas like this are implemented, it just means that PB's will continue their current function which is being not quite as good as Warshades at anything they do.

    For Photon Seekers, I like the idea that's already been widely agreed upon (I forget who presented it originally, probably Microcosm) that the Seekers should summon something comparable to Polar Lights lore pets after every cast after the initial explosion. Even if this happened though, the KB from the initial BOOM would still be enough for me to hate the power, so that brings us back to the ultimate suggestion in that all PB's KB should be changed to KD.
  24. Quote:
    Originally Posted by AlienOne View Post
    FYI, this isn't to impress anyone--least of all, you.

    It's a special event not unrelated to the aforementioned "Kheldian Fridays," which occurs on a regular basis, and to my recollection, doesn't result in a bunch of veteran Khelds jumping on the forums saying "OMG MAI T4 ALEAN PWNED FACE ALL OVER THE PLASE!!!!!1111111"

    Thanks for your input though.

    "Alien"

    Alien, you so funny. This amused the heck out of me. I think the Rikti monkey has some deep-seeded envy issues for being the inferior brand of alien in COH.