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Count me in for tomorrow night, I dig this SF.
Toon TBA!
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Pictures!!!
...and grats to the winners! I completely forgot about this contest! -
The full haircut, from start to finish. I wonder if Talaan was worried about losing his 5 year subscription prize if he screwed up...
https://picasaweb.google.com/1146272...22281835607154
Enjoy. -
Okay, the album's still not done (day's been hectic, catching up on work from the weekend), but here's the public album to my pix of Saturday:
https://plus.google.com/u/0/photos/1...22109266439009
This is missing the shots from my mobile phone of the various player meals and whatnot, so that'll go up into the same album when I get around to it.
(NOTE: The whole Positron Flowbee haircut is recorded in HD at the end of the album.)
Enjoy! Please fill in names where you can, either with tagging or in the comments! -
Quote:Some background:The raffle was held, someone at our table won something (a video card, I think), and Turgenev didn't need what he won, so he donated it to someone else who couldn't make it (I didn't hear who it was, or what it was that he won). +Rep for Turgenev, who should consider getting into voice acting-- he has a deep, commanding voice.
A player from Freedom named "Transcendent One" was transiting from Vermont to JFK to San Jose, and his plane died in JFK Friday night. The best the airline could offer was transit the following afternoon - he would have been late for his flight back as soon as he touched down.
I've known TO for a few years now, and he and PhillyGirl took my best friend Steve under their wing when I had Steve rep me at last year's NYCC. TO's a fellow badger from Freedom, and since last year he's been invested in a pizza parlor which as kept him mad, mad busy.
He spent the entire week shifting his schedule around and investing time so he could take a 3 day weekend, and it got shot to hell because of Blockhead Airlines.
After hearing all this, I figured a year's subscription to COH would cheer him up. You shoulda seen his email when he found out.I have the rest of his swag and will be sending it along this week, along with a few other goodies I came across that he'd appreciate.
Here's to you, Transc. I sincerely hope your week's going better than Friday did.
(Liquid: Thanks for the comments, and, well, I do have a background in voice acting.It's been years, but man, I'd love to do it for COH. I could be an AWESOME Requiem.)
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Woohoo broadcast cancelled i can attend this omg omg omg i'm comin onna monday!
(EDIT: Okay, the forum code made all of the above uncaps. Loses something in the uncapping.) -
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Not directly related, but during the talk back i suggested to the devs to allow a "low hanging fruit" option to your recipe display, to show recipes that only require one more component to craft. This would make it easier to empty out your recipe reserve at least, and just store or sell the actual IO.
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Great times both days, Justice. Specific shouts to come when I'm home, but y'all are good peeps in my books. Lovely meeting you all.
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I saw the hands go up. I'd say about 15% said they currently pvp'd , and maybe 60-70% said they try if things were improved. I don't know if it was with my mechanic idea, but I like to think so. :-)
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And why am I posting? Cuz my body still thinks it's EST again... up since 430... bleagh.
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Well, my flag idea would be on by default. :-) If people would get coronaries just by knowing they had the choice, even if it was no by default... well, I can't help that. The design was to be I obtrusive but accessible. If you want me to break I down elsewhere other than this thread, lemme know.
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Good question there, and yeah, "fembots" ahoy. :-) It would be neat to have skinnable options for pets, including. A female merc or thug option.
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Quote:I love that effect, and it's going away. They're removing the fog effect and just going for night. After doing that, the citizen ghost effect looked rather ugly, so they canned that effect.What inhabitants? All that remains of citizens in Dark Astoria are ghosts. :3 I love how you see them walking about but when you move closer... they're just not even there anymore...
Adamastor, the demon brought forth by the Banished Pantheon to destroy the world, gets no Makeover and will basically the equivalent of a lieutenant in this zone revamp. One if the Devs said with some of the zone restructuring, he looked a bit like a pet scratching at the door (this was during dinner). On the plus side, everything else in zone should be pretty awesome. -
Quote:I'll repeat myself. I have an interest "in the game". I want to be clear on this, so I'll be obnoxious on this statement:Sorry, but "just avert your eyes if you don't like it" sounds incredibly dismissive. Which I suppose I can understand, coming from someone around here who has interest in PvP - they have to be used to being dismissed themselves. Still, I don't think it's going to get you much backing among PvErs, though.
I AM NOT A PVP PLAYER. If you really think so, then, well, you're wrong, and you have no idea what I'm about because you have "lolpvp" blinders on. (Apologies to VK)
For me, PVE and PVP are two facets of the larger whole. The way my mechanic is built, it would have the same degree of intrusion as, say, a zone event, except on a much more localized and (imo) less invasive scale.
When I said "just look away", I was demonstrating how easy I felt it REALLY would be to ignore the mechanic if you really didn't want to partake in it. You can't just look away in a Rikti invasion. With my setup, the worst it would be is something going on in the corner of your eye that, maybe, you might just sit down to watch unfold.
And if you did THAT, then the mechanic would be justified - because it allowed someone watch what could have been a nice hero vs villain battle.
...and geez, I need to pack and get to bed. G'nite. It was a fun Player Summit. Nice to have met you, Red Gren. -
Quote:*shrugs* I fart in paragraphs. What can I say?You had an idea, it was too complex to summarize, you took a great deal of time longer than any other audience speaker in delivering your... idea, I think? I don't recall if you actually asked a question or not.
So by the time it got around to the dev's answer portion I still wasn't sure what you were asking, just that it involved PvP, I heard dueling mentioned, and you took what was, in my mind, a rather long time to deliver it. I found it a bit odd at first, then annoying, and then amusing the longer you went on.
So by the time you finished I'd kind of forgotten where you'd started and couldn't really discern any content other than "I have this great big idea about PVP, let me tell you about it..."
And the answers the devs gave were the same ones they always give with regards to PvP.
I apologize for zoning out while you were giving your idea. But I feel that a Q and A session is not the best forum for proposing in-depth ideas about the game.
I would expect equal treatment if I arrived at the Pummit with an old fashion ream of computer paper trailing out behind me as I happily recite to the dev panel my Hellfire EAT in detail.
While your idea is well thought out and you've put some effort into it, the format of the session was ill-suited to presenting it in the detail that you did.
It's taken you approximately 480 words to convey what you said at the Pummit. From my experience last week recording written text for the multimedia contest I found it impossible to fit that many words into a span of 3 minutes. I had to cut it down to be closer to 400 and even then I had to do a bit of creative editing to get it under the 3:00 mark.
So what I ended up with was:
"There is this guy talking about doing stuff with PvP, involving duels. He's talking for an awfully long time to the point where it's kind of annoying. Okay now he's gone on so long that it seems kind of funny."
So I went with the wording I did because I was trying to convey my amusement at the whole thing as well as tie that in to the answers that the dev team gave. They were the ones that had been used on previous Ustreams.
Thus "lolpvp" and "lolduels" used essentially as a kind of comedic juxtaposition, using two teeny tiny statements to essentially encapsulate a concept that took several minutes to deliver.
As I said, not particularly meant as disrespectful to you or anything. But a long winded speech, that I assumed was a rant, just seemed really REALLY out of place to me, and I treated it accordingly.
I have issues with verbal inflection at times, as I'm somewhat hard of hearing. So it's likely that I interpreted some of your vocal mannerisms or a loudness in tone as angry-sounding. Coupling that with the length of time you spoke, I assumed you were on some sort of PvP rant along the lines of "Why didn't you do this and this and this and so on and so forth?"
It seems that was not the case, and I apologize.
As I said, in text it sounds like a nice idea, but the suggestions forum or one of the player surveys would be a better method of delivery, and listening to it live and having it come from nowhere it felt really out of place, and I commented as such.
*looks left*
*looks right*
But still...
lolpvp.
PVP is a hotbed of a topic (as this thread demonstrates). What I did was not just ask a question of "what about PVP", but rather "here's a PVP mechanic that could not only work, but introduce the idea painlessly to the average player". A claim like that takes, I'll say, maybe two minutes of explaining.
I'll be honest: I'm not a PVPer in any light. My investment in the idea was from the perspective of fleshing out the game as a whole, rather than make things better for a particular faction of players. I speak clearly - to the point to where people in my office think I'm being a jerk, but honestly, I just had vocal training, so that's what I do.There was no anger in my presentation. Maybe a little excitement. Forgive me if I geeked out. XD
FYI, I have tried delivering this concept before on the forums back about 2 years ago with no redname response, but since I had a captive audience with the Devs, I figured "What the heck, the least that could happen is they look blankly at you and go 'lolpvp'".They didn't, and with the audience reaction to the idea of evolving the PVP mechanic, a lot of people who don't PVP seemed willing to try. My first post was primarily to fluff out what Xanatos and others asked in way of detail, but I wanted to express my response to the "lol" section.
Thanks for the apology, VK. I'll let it be known when the Flowbie video of Positron's haircut is on Youtube. -
You're absolutely right about having nothing else to say, then.
Everyone else: I have a stack of pix of the various slides and what-not of the breakout sessions. Once I've uploaded them to a common image host, I'll post the link somewhere appropriate. -
As the originator of the question, I felt, in my opinion, it needed addressing.
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Quote:I'll amend that with, "a fine state for what it was". When they discussed (in answering a question of how to combine both "Ouroborii") how COV was originally introduced, they basically summed it up as, "heroes of another type, with different colors". The nature of the two sides was one where player A could only go to sides that supported "A", but not "B". The ABILITY to modify that mechanic is where I compared them to bases; it was a baked-in process that made it very rigid to modify vs other elements in the game, just like bases (which are rigid to the point of stress fractures).I'd argue that last part is not true at all, since pvp existed in a fine state before I13. There are parts they can reasonably take out and fix without breaking the entire system. (heal decay for example) From what I've read in other threads on the devs comments at this pummet that's NOT the case at all for bases.
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With my suggested mechanic, all you'd have to do then is avert your eyes.
Quote:Perhaps next time VK should just say "someone said something about pvp I didn't catch" and move on. He and anyone else at the Pumment are not required to report anything period. He's not paid by you or me or paragon. So folks complaining about what he presents or doesn't is complete bs to me.
If folks think they can do a better job they should. I don't expect him to report on every question asked if he can't or doesn't want to. It's not at all his job.
This is a fairly simple and mature approach, I think. -
As an aside, the Devs discussed why Bases are such a problem: They're a product of a different development team that left a fragile system behind where even the smallest change could break things in unexpected ways. My impression from their comments was it might be easier to build a "better" system from scratch rather than trying to revamp the original system. If I had to guess, PVP falls under a similar problem of design origination.
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Summation of my Q/A mic time with the Devs for pvp:
The point I brought up during the keynote was revisiting PVP as a viable and accessible feature in a game built around the core of "heroes vs villains". Since PVP's initial shoehorn insertion into what is essentially a PVE environment, the direction of it always took a back seat to existing PVE experiences; that is to say, you could PVE anywhere you wanted, but for PVP combat opportunities, it was only in restricted zones, or in arenas where like-minded players would necessarily aggregate. The result: An insular community by design, where opportunity for exposure was always cordoned off by "it's too hard, it's too narrow, it doesn't add to my experience."
The design element I suggested was, "knock down the walls" and allow heroes and villains to have the option to run missions in each other's territories. For my question, I gave the classic example: Villains robbing a bank in Paragon City, which is a fairly iconic experience in the genre. Once having robbed the bank... they'd exit into the city zone, and would have to traverse their way to their exfil point.
All the while, alarms would blare for heroes in that zone that a superpowers crime was being committed (say, a hotspot flashie on your map). Heroes would have the option of chasing down and defeating the running villains, and villains would focus on evasion or simple brute tactics to survive the gauntlet. Either way, rewards from this additional experience would be higher due to the degree of interaction.
The second element I outlined was "PVP flags" and "PVP duels": To make this zone combat accessible to willing players, but to protect those unwilling to participate, any player unflagged for PVP would be able to watch the heroes and villains fight, but otherwise do nothing to impact the outcome (no damaging attacks, no buffs, etc). The "Duel" mode would LOCK one group of each side into combat with each other until one side or the other met their objectives.
The net result: Elements of zone PVP combat would be integrated into normal day to day gameplay, in a way that made sense with the genre, without forcing the combat requirement on unwilling players. The goal is to blur the barriers between PVE and PVP without directly mixing them irrevocably. However, being able to watch the fight happen realtime, in your zone, would frankly be a hell of a thing. Who DOESN'T want to watch the Justice League and the Legion of Doom duke it out on the steps of City Hall?
General response to my question afterwards seemed fairly positive, from the players with whom I chatted. They suggested that the new Phasing combat mechanic might go a long way in fleshing out this idea, along with other cool scenarios that could be done (someone mentioned a tech heist from Crey or Portal Corp, that sort of thing).
To the OP:
I'd be grateful if you try to report the questions, even in brief. FYI, I'm not a 'PVP Guy' by any stretch of the definition - in fact, I almost excessively PVE these days. I stopped back about 8 issues ago from my casual dalliances, but as a fan of the comic book genre I always felt it was a mechanic that could be grown better than the original (and current) design. My suggestion to the Devs and to the players present was to evolve the integration in a way that revived PVP interest while respecting PVE preference. I don't "represent" anyone, except myself. I'm just a player with an idea.