Turbo_Ski

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  1. [ QUOTE ]
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    I know they exist. Rikti with uniforms and armor that are different from the standard. Ones with splashes of red, for instances. Or the Gunmen with more green on their armor than usual. I only ever see them on Mothership raids. Why don't these Rikti show up in normal missions more often and break up the monotony?

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    They are generally found in the Midnighter Arc missions, the Cape mission and occasionally in non-newspaper and non-RWZ missions where Rikti appear.

    In the i10 beta, they were the Rikti who showed up in invasions and the other kind were the ones on the mothership. Then they were switched around just before open beta.



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    And they got rid of the Rikti Schoolgirls too.

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    Dammit!

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    And they were hawt too.

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    Of course, it's a rule that no matter how ugly an alien species is that the females must be hawt!

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    which is the entire basis of the Rosario + Vampire anime/manga
  2. [ QUOTE ]
    Every little bit of Defense helps. If you can't find something better to take and have the endurance Weave can be very useful. I have Weave on several of my Corruptors who survive outrageous encounters.

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    It only counts if your stacking it on top of something else. Assault or Maneuvers would be far better options for that slot than weave.
  3. I can understand taking Tough (although I think it's pretty unnecessary with a Patron Res shield) but Weave is just a terrible investment.
  4. [ QUOTE ]
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    I know they exist. Rikti with uniforms and armor that are different from the standard. Ones with splashes of red, for instances. Or the Gunmen with more green on their armor than usual. I only ever see them on Mothership raids. Why don't these Rikti show up in normal missions more often and break up the monotony?

    [/ QUOTE ]

    They are generally found in the Midnighter Arc missions, the Cape mission and occasionally in non-newspaper and non-RWZ missions where Rikti appear.

    In the i10 beta, they were the Rikti who showed up in invasions and the other kind were the ones on the mothership. Then they were switched around just before open beta.



    .

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    And they got rid of the Rikti Schoolgirls too.
  5. [ QUOTE ]
    I'm dissapointed,

    after reading the title I was expecting something to do with eating babies. Now all I see is some pretty rational arguments to improve a slightly uninspiring set.

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    How about changing all the sounds to the sound of babies being eaten alive?
  6. Great guide, although the need for such a guide is saddening.
  7. Pool Power Customization might be a stretch of an assumption at this point. Primary and Secondary powers might as well be confirmed though.

    If we do get it for pool powers you most likely will be able to get a color that is semi-transparent compared to the orange/yellow glow it has now.
  8. Amusing title.

    You can use GIMP or Paint.net as some free software to work with. Preferably you want Adobe Photoshop and/or Corel Painter for more advance projects but they are expensive.

    for inking and flat coloring I just use the polygonal lasso, layers, and the paint brush tool in photoshop and work around the lines/areas of the sketch as needed. You can also save selections to come back later to them as well if need be.
  9. Turbo_Ski

    4 cor's

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    /Traps is good because it does a little of everything. /FF would be tedious for a youngster to play, I think. 8 buffs every two minutes, could be boring.

    Traps MM: Summon FFG, you're good to go. Run in, toe bomb, watch stuff die. It would be very similar to a brute.

    Pain MM: run in after the /Traps guy, mash heal button.

    I see MMs as ideal for both kids. You may have to summon for them.


    Then have dad and mom play the cors (or cor and dom). Apply debuffs, heal when needed, focus fire to bring down the dangerous stuff. This should work, although I have no direct experience playing with kids.

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    Trick Arrow might be a good option too. Probably should avoid storm and FF completely to avoid annoying misuse of Force Bubble, Repulsion Field, and Hurricane.

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    You could simply not take those powers.

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    But we're talking about kids here...
  10. Turbo_Ski

    4 cor's

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    /Traps is good because it does a little of everything. /FF would be tedious for a youngster to play, I think. 8 buffs every two minutes, could be boring.

    Traps MM: Summon FFG, you're good to go. Run in, toe bomb, watch stuff die. It would be very similar to a brute.

    Pain MM: run in after the /Traps guy, mash heal button.

    I see MMs as ideal for both kids. You may have to summon for them.


    Then have dad and mom play the cors (or cor and dom). Apply debuffs, heal when needed, focus fire to bring down the dangerous stuff. This should work, although I have no direct experience playing with kids.

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    Trick Arrow might be a good option too. Probably should avoid storm and FF completely to avoid annoying misuse of Force Bubble, Repulsion Field, and Hurricane.
  11. Anyway, I never pick up Frostworks or Aid Other because if you picked up everything else in Cold you will NEVER need either those powers. This is coming from someone who regularly runs MoSTFs and MoRSFs on my colds.
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    Frosticus isn't taking into account HP caps which is the primary reason Frostworks sucks. Consider that 1 Heal SO in frostworks HP caps half the ATs in the game (6 out of 12) and only for a +HP of 401.59 or 589.00 and this value can not be reapplied like a heal ever. Aid Other on the other hand, heals for 450.1 and can be reapplied every 9.06 seconds. Also Aid Other doesn't have it's effectiveness reduced by +HP buffs from IOs, Accolades, and powers on the target, which are overly common.

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    I am taking into account Hit Point caps when I say Frostworks is an amazing buff. Additional Hit Points let's people take more hits in a fight. Taking more hits allows you to have more of a chance to eat that green inspiration, execute that key power, finish off that enemy, or do the other amazing thing you need.

    I prefer Frostworks over any heal because Frostworks is preemptive. You use it before combat starts. A heal means you have to stop what you are doing and push something else. Frostworks is already working and you can shoot the bad guys or do other things without having to push a heal button.

    Frostworks is one of those subtle powers that is hard to notice how game changing it is on a player. There aren't any green nor orange #s. Nothing goes flying anywhere. It doesn't say missed nor avoided. But people just live longer.

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    A reactive heal is superior to it both numerically and in function especially since the rest of Cold set is based around -Recharge and +Def.
  13. Frosticus isn't taking into account HP caps which is the primary reason Frostworks sucks. Consider that 1 Heal SO in frostworks HP caps half the ATs in the game (6 out of 12) and only for a +HP of 401.59 or 589.00 and this value can not be reapplied like a heal ever. Aid Other on the other hand, heals for 450.1 and can be reapplied every 9.06 seconds. Also Aid Other doesn't have it's effectiveness reduced by +HP buffs from IOs, Accolades, and powers on the target, which are overly common.

    Also don't let anyone BS you on that +HP significantly increases regeneration. The ATs that cap out at 1 Heal SO FW only get a 36.7% base regen increase which is only 1.639 hp/sec which is less than unslotted health (40%). Brutes only get a 53.3% base regen increase out of it which is equal to 1 heal SO Health. Assuming you hit Aid Other ever time it recharges you would get a 49.68 hp/sec increase, 22.505 hp/sec if you do it every 20 seconds instead of 9 seconds. You would have to wait 190 seconds between Aid Others for it to be less hp/sec than 3 Heal SO slotted Frostworks on a brute which is 2.38 hp/sec.

    It's not just bad, it's a buff that is significantly worse than general heals bad.
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    Frosticus: It seems like these other posts don't agree with your options of Frostwork. I would like to get a better idea, but mostly I am interested in what IO sets you would recommend, or what I types of bonuses I should try to achieve.

    Also, is combat jumping with an IO for knockback protection sufficient, or will it be worth it to add some hold protection via acrobatics? I seem to be stunned much more then held, so I don't know.

    Thanks!

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    I always just slap a single Stdfast Prot or Karma: KB prot into Arctic Fog, plenty of protection for a corruptor.
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    Definitely take benumb. Even if you aren't facing an AV, it makes whatever you hit it with useless. Great against bosses/EBs as well.

    Frostwork is skippable, but on a corruptor it can be really great since you will be teaming with brutes a lot (who benefit quite a bit from it).

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    Depends on the brute and honestly brutes are the only AT that gets worthwhile benefit out of it over Aid Other. That's assuming they have zero hp buffs of their own.
  16. Turbo_Ski

    4 cor's

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    Your kids might also be able to play Masterminds. Ideally you can explain how to summon and upgrade pets. You can tell them to play the MMs exactly like a brute. No orders needed. Charge in. The troops will protect you. They can add some basic buffs to he mix too with Force Fields or Traps. Give them attacks and let them lead the charge.

    Brutes, especially willpower with no buttons to press, would be even easier.

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    Dunno, support sets can be a bit complex for beginners smurph
  17. Turbo_Ski

    4 cor's

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    My wife has informed me that I am over-estimating the ability of our children. After watching the two of them work a mayhem I belive that she is correct.

    I think the idea of having 1 brute is a good one. I'm also thinking of having them both play brutes. If they both play /wp, and my wife and I play a /cold and a /thermal, their toons would have good regen, good resist, and good defense.

    I'd really like to have a debuff toon too, like a /dark or a /rad, but I also want to make the boys as unkillable as they can be, to make it as easy for them as it can be.

    Maybe after we get them to level a set up to 50 they would be ready to try something a little more advanced.

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    I would say have your kids do brutes like you planned but change the support sets on the Corr/MMs to Cold + Dark if you want more debuffage. Although honestly Buffs > Debuffs when we're talking about specialties, although I would dive into Sonic before Thermal with brutes on the team.
  18. *points to guide in my sig*

    to summarize everything but Frostworks is awesome. Frostworks is rarely ever good and less useful than Aid Other in most situations.
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    On the one occasion thye both died, TricklLaid down an Oil Slick to ignite a burn the corpses for good, but Dark used it to rez them both.

    It was stunning

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    A crayola jpeg of this event must be created, STAT! But change it to a stampede of flaming zombie horses.

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    INTERESTING FACT: The whole using an oil slick to rez with howling twilight was made popular when BABs was observing testing of the revised hamidon and the raid TPed all the corpses behind a rocked and used the combo to rez the entire raid in one go. BABs was so shocked that he crapped himself so hard that he ripped the space time continuum opening a portal back to the Rikti world and causing Ouroboros to exist.
  20. It could easily *work*, but it will never happen because there is almost no benefit in it and the amount of work required would be a complete overhaul of every npc and pc ability in the game.
  21. The buff that radiates from the caster is 40% and the buff that radiates from the foes is 25% per stack for corruptors and controllers.

    For defenders it's 50% for the self-radiate and still 25% per foe. Which honestly makes a lot of kinetic defenders feel inadequate.
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    I admit perma-Mind Link on a Defence based toon is very nice, and I have not ever tried Venom Grenade, but i still prefer my Eclipse, Mire, squid form, and 3 pets for dealing massive aoe damage.

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    Venom Grenade is a ranged radial aoe that hits for 54.6 base toxic damage and applies a -20% res debuff. Easily one of the best AoEs in the entire game and it only has a 24 second recharge and 11.9 end cost.
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    I have both a level 50 Widow and a level 50 Warshade, both heavily IO'ed out, both extreamly effectively built for their respective AT's.
    There is no doubt in my mind my shade outperforms the widow in 90 out of 100 missions both solo and on teams, and not just by a small margine...

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    My fortunata and crab feel far more effective on teams compared to my tri-form shade. Venom Grenade and Mind Link rock.
  24. I wish the teammates that always run out of Heat Loss right as I'm casting it would feel that way when they eating the bottom of their end bars.