Tuarus

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  1. Because they should play the way everyone else wants them to play.

    It doesnt matter how people play, but to some there will always be a problem with the way a few play regardless.
  2. I merged the leftovers of two sunday dinners and now have a monday night dinner
  3. [ QUOTE ]
    Nope, Union. Come now Tuarus, you should know what server I live on by now!

    [/ QUOTE ]

    You could have been full of xmas spirits and gone click crazy and got lost

    You maybe could have been trying to increase defiants population for 10 mins to throw off peoples surveys

    TBH I should have known better. Maybe I was full of christmas spirit
  4. Was that on defiant? That is how I got the fast time shown above
  5. Got my new fastest time on defiant this evening. It was 40.38sec on the Tobogan Run. .38secs and someone will owe me 30 mill inf. If noone can confirm this time I do have a screenie of this. Did this on my GFs account and the name is Jodpod.
  6. Tuarus

    Winter Event?

    Indeed they do, I get mine from a farmers market in a little north linconlshire market town.
  7. Tuarus

    Winter Event?

    I got the 40.88sec run with my fire/kin troller on his second build.

    He has 6 slotted ss, sprint, and speedboost. run speeds in all. The speed boost is just for others as I am nice.

    I then have 6 slotted hurdle, combat jump and Inertial Reduction, all slotted with jumps.

    I then took powerboost aswell. This really helps with the IR and gives some really nice speedboosts out aswell.
  8. New fastest time for me is 40.88. I havent seen a time faster than that Oh this is on the tabogon run.
  9. That is me with my troller M0. 42.00 seconds dead. The fastest I have seen is 41.50 on defiant and that was yesterday.
  10. TechnicalUK-ML-1288149-ML-

  11. Keep getting LCM and then cant log back in for a while.

    What is going on?
  12. The inf is not the thing. Even though I list all the items for 10 inf, very few actually sell for 10 inf, most sell for more than the 250 inf offered by a shop. I believe in feeding the market though and would prefer to sell all my salvage there. I just want to be able to sell them as quickly as I could in the shop. Also counting for the badges is nice :P
  13. I think you are missing my point. The stuff sells at 10 inf. I just want them out of my personal inventory as fast as possible so I can continue playing the game. It takes a long time to list 70 odd pieces of salvage for 10 inf especially with the aution house lagging up on us aswell.
  14. But it wouldnt affect you??? You would not be forced to use it. It would just save a lot of people a lot of time from listing stuff that they do at 10 inf already. It is a right royal pain in the [censored] when you have 80 slots full mid TF and need to get rid of em. A quick glance tells you to check your oranges and yellows, and then all the whites can be added in 1 click. If you dont want to use the feature no one will force you too.
  15. I would like to see a button added to the wentworth interface that will empty the remainder of my salvage and recipes and list them all for 10 inf.

    It would make it easier clearing the personal storage. I mean most people know what sells for a lot now so after you have sold all the good stuff you could chose to list it for 10inf with one click, I know a lot of people that just lists stuff for 10 inf to sell it.

    Maybe have an are you sure prompt for those that are too stupid to be in wentworths but attempt it anyway :P
  16. Tuarus

    NCSoft Q3 Report

    Sorry my bad.

    I was trying to be optimistic Yes honest I was and in that optimism I miss read the statement
  17. Tuarus

    NCSoft Q3 Report

    It said the temp accounts are not included in these figures.
  18. Tuarus

    NCSoft Q3 Report

    That is why I didnt use that number as that was the number of the highest single incident of unique accounts logged in at once. This number is the best of the month.

    The figure I used was the total count of unique accounts logged in over the course of the month. If you saw how I arrived at my average number of players logged in on a day I took the 124000 figure and divided that by the number of days in september to give an average number logged in, NOT the freak highest number that occcurs just once.

    That number is probably achieved on a weekend over the course of the month, when the servers are busiest. I merely worked out the average.

    If you had read my first post propperly you would have seen that.
  19. Tuarus

    NCSoft Q3 Report

    [ QUOTE ]
    I'm one of them. I'm just suprised that Tuarus hasn't posted in here yet

    [/ QUOTE ]

    Ok here goes........

    [ QUOTE ]


    Highest
    concurrent Monthly
    users access Servers
    Jun-2004 31,085 169,925 11
    Sep-2004 26,870 163,053 11
    Dec-2004 15,741 124,435 11
    Mar-2005 21,283 140,481 15
    Jun-2005 20,911 162,922 15
    Sep-2005 22,340 150,068 15
    Dec-2005 23,730 194,000 15
    Mar-2006 23,699 171,951 15
    Jun-2006 22,274 171,000 15
    Sep-2006 21,500 172,420 15
    Dec-2006 17,728 154,953 15
    Mar-2007 14,767 143,127 15
    Jun-2007 26,669 153,331 15
    Sep-2007 15,910 139,313 15
    Dec-2007 17,058 136,250 15
    Mar-2008 16,311 134,195 15
    Jun-2008 17,206 137,026 15
    Sep-2008 13,443 124,939 15

    [/ QUOTE ]

    [ QUOTE ]
    For clarity:

    Monthly Access refers to the number of unique accounts that logged in during a monthly period. It does not include subscribers who did not login during that month, and does include any trial accounts that logged in.

    Concurrency refers to the number of unique accounts logged in simultaneously, at a global scale. Highest (or peak) concurrency is the maximum such figure achieved during a given period.



    [/ QUOTE ]

    Ok bear with me and I am gonna try and work with averages based on September's figures but first I will have to make an assumption as I dont have a US account. It is widely agreed there are 2 freak servers in the US that have populations of over 900. This is the assumption and someone may like to give me a proper figure but I doubt it. The rest of this will be based upon the average of a Monday's figures from September.

    There were 124939 instances of unique accounts logged in during September now if we say that these are regular players (they are not but for this we will assume that these players log in every night). This shows that in September (30 days) the average number of players logged in at Server Peak Times to be 4165 (124939/30 Rounded up).

    So every day at server peak times 4165 people can be playing which doesnt seem too bad until we take into account servers. Now using my assumption from above that each of the 2 US big servers have 900 players on at peak times we have to remove 1800 from that count. 4165-1800 = 2365. From my figures the average player count on Union for Mondays (Not a busy day in game terms and the time taken was between 7:30pm - 8pm) is 500 (rounded down). So if we remove Union (The highest populated server in the EU) that leaves 1865 (2365-500).

    So what we have left is 1865 people playing across the remaining 12 servers. This leaves an average server population 156 people (rounded up to the nearest whole person).

    Now I know this is wrong as from my figures I know the Monday average for Defiant for September to be 250 (rounded up). This shows that in my opinion that the game is trying to populate too many servers. It may be making a profit with the current level of subscribers, but we are spread thinly through those servers. If servers were consolidated then players would be in a better position to get the best from the game (with this I mean teaming, as this is a major part of the game for myself and a lot of other people) and the remaining servers would make a greater profit as the running costs for the reduced number should be less.

    I am not going to be drawn into any arguments about this, I am merely presenting the figures to back up my previous claims now that they are available. I have a made assumptions regarding some numbers and taken averages and where possible have tried to round up/down in the way that would help the population average of the remaining servers.
  20. [ QUOTE ]
    "But I will say that there are things coming, some of which we have been hinting at, or maybe even flat out denying was even possible, for a long time."

    [/ QUOTE ]

    Server Merge???

    EU to US transfer???

    1 server???

    Maybe Moving Hair for GG???

    Raising the level cap???

    Saying things like that is one of the reasons I have very little faith or belief in anything we get told is not a problem, is not possible, or any variation of the above really
  21. [ QUOTE ]

    Why is clicking something on and off such a problem.


    [/ QUOTE ]

    But it is a problem!!! Have u not seen the later part of this THREAD ??
  22. But my point is the people that have pls send a tell in their search comment. So if they dont respond to a tell they are being incredibly rude - ruder than recieving blinds in my book as people go to the trouble to send a tell as requested and they just think I am so great I am not responding to that all.
  23. It is always the one sending invites in the wrong??? Why is that?

    How about people that think they have a blind scroll up and check their chat log before clicking no just too make sure?
  24. I agree that is rude. They are not the tells or blinds that I am defending.
  25. Even the ones that have set the status to please send a tell??

    If i have spent time sending a message then a reply is not to much to ask for. Blinds a plenty