TrueMetal

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  1. Quote:
    Originally Posted by Nethergoat View Post
    The reality for the vast majority of people who play this game is that ten bucks is a minor expense quickly forgotten. And we're the audience for these boosters.
    I agree, $10 is nothing. Just over half an hour spent at the job.

    I still think the pack's overpriced.
  2. TrueMetal

    Purple Drop Rate

    Quote:
    Originally Posted by Fulmens View Post
    You notice them more, because of the rage factor.

    Having gone through nearly 200 "random rolls", mostly from hero merits, since I18: I didn't get all that many Traps of the Hunter or Ghost Widow's. I know, because those things take freakin FOREVER to sell.
    I seem to recall that a few issues back the reward merit random role (and enemy drops too?) were weighted so that recipes that could be slotted in more powers would drop more. So you actually have more chance of getting a recipe from a ,say, ranged damage set than from a sleep set.

    And my personal experience with converting my stacks of reward merits to Hero merit random rolls over the past week or two seems to back this up. Out of 100+ recipes I haven't gotten a single one from sleep sets, 1 from a confuse set, 1 sniper set, 1 stun, 2 trap of the hunters, 3 perfect zingers, a handfull of the various debuff sets, a good deal of healing, hold, resistance and defense sets, but mostly it was ranged and melee damage sets.
  3. Quote:
    Originally Posted by Zombie Man View Post
    Slightly.

    1. The question is: Was that original design decision a good one; and, was it implemented correctly? Answering the second question first, compare Hide and Gale... not implemented correctly.

    The first question is resolved by answering the question: just how sub-optimal is sub-optimal? Most of the powers we take can be scaled up, enhanced, or still found to be useful at higher levels. But then there are some powers that many players remove from their trays as being not worth keeping. The Origin powers were meant to be only useful at very low powers and I don't think anyone's calling for them to be buffed or worked around. But a when a power from the secondary set is forced upon a player and it has little value past level 6... it's more than simply a lesser power, it become useless (yes, I know there's a situation to be imagined to make any power useful at that moment... I'm talking about actually using the power, not letting it languish for a once a month moment).

    Tankers just got their Tier 1 attack that's forced on them buffed with Bruising. That was an attack many removed from their attack chain as soon as they could. Now they want it. But that goes against your principle that such a power should be sub-optimal. Their Bruising attacks are no longer sub-optimal. Hide is not sub-optimal. Gale and single target immobs are very sub-optimal.

    I'm not saying the Tier 1 Secondary Power should outshine the primary powers, but it shouldn't be so underpowered that it goes unused. And yet, that's the situation so many secondary powersets find themselves.

    If you won't allow the choice of taking something else, will you get on the band wagon of buffing all the Tier 1 Secondary Powers to be as useful as a Bruising Attack or as Hide?

    2. A little bit of straw man since I didn't argue for free form power selection. Just an option at the first level of selection. That is a *huge* difference than what you think I'm arguing for.

    3. Whim? The nearly universal revilement of Gale is a whim? You have been reading the boards for the past 6 years, right? This argument has come up a large number of times by a lot of sound individuals. Take your crazy paint and apply it to something that it will stick to. It's got no traction here. Call my argument 'a whim' and I'll call your argument 'inflexible.' Now where do we go from here in an honest discussion?
    Why bother with locked in powers at all then? Why not skip straight to the 3rd power of your primary or the 9th for that matter. I might feel all the 8 others are rubbish. SS could work with just Footstomp and brawl...
    Stone armor certainly doesn't need anything other than Granite.

    I'm not exactly opposed to the idea of a skippable tier one secondary power, but I don't see the need for it either. I like gale.

    The suggestion for 6 slotted powers as an alternative is just pure idiocy though.
  4. Quote:
    Originally Posted by White Hot Flash View Post
    I think some folks in this thread are under the mistaken impression that they're buying a car instead of a booster pack.

    "10 bucks? Really? (looks at the pack longingly)...I'd pay 8 bucks for it, but not ten..." (waits for salesman to come back with a lower offer)...


    This is not a garage sale, folks. The price will not change. You either like the contents enough to fork over the cash, or you don't. If you're quibbling over the price, you like the contents, so just buy it already. If you don't like the contents, why argue over the price? You're not buying it anyway.


    It's amazing how something simple can be made into something so complicated.


    The threshold for failure/success for a pack is probably a lot lower than the naysayers think, as well. I doubt they had to sell very many Party Packs to break even, and the same applies to this one.
    It's called giving feedback. 'Tis what the thread is for.

    And you have to draw the line somewhere. Would you buy if it was $12? it's only $2 more. Or 14? only 2 more than 12. or 16? You get my drift.

    Compared by what was in the previous packs, $10 seems a lot for this one imo. $8 would've made more sense. If I didn't already see some great uses for some of the auras, I would've skipped it. And $2 really isn't enough to start a whole principles thing over. Well not more than I'm doing with this post anyway

    Damn you devs, for making awesome stuff.
  5. Quote:
    Originally Posted by Heroid View Post
    I'm not buying any more of your damned costume packs until you get rid of the de-evolution thing on Secondary Mutation from the Mutant Pack. I don't like paying someone to play jokes on me. It wastes my time and my friends' time if I'm on a team. It's not funny to me, and it's not cute. I could just not use the power, but I PAID for it. I thought the devs had more respect for their customers than that. No company stays in business if they slip little "jokes" into their customer's products. How would you like it if you bought a car that the paint washed off of the first time you washed it just because the manufacturer thought it would be funny?

    Boycotting the Origins Pack.
    I laughed. Great sarcasm.

    It is sarcasm right?
  6. I'd catch it if it was on the telly a couple of years after release probably, but I'm not paying for it.
  7. Quote:
    Originally Posted by Exodus_V View Post
    Not sure if she is the worst ever but she was epic phail...whatever happend to the moms that when her children are being attacked she pushes them behind her draws a line in the sand in says "across the line u shall not pass" "i may not know ka-rate but i know ka-razy"...but i forgot the latest Star Wars films were for kids and the toy market
    So were the first, but you were probably a kid playing with toys back then yourself
  8. This is just entirely the wrong kind of game to have costume pieces gated behind grind heavy content.

    You want a memento of your grand achievement? Great, that's what badges are for. No use in locking items in it aswell.

    I wouldn't mind as much if, for instance, you got the complete vanguard costume set upon joining vanguard. That at least would make sense from a story point of view. But now by the time you get to look like an actual member of vanguard you've already done all the vanguard content there is and handfull of ship raids on top. You got your shiny vanguard outfit, but nowhere to use it anymore (from a story point of view).

    Same thing with the Roman outfit.

    And comparing grinding rikti till your eyes bleed to an Olympic gold medal, really?
  9. Quote:
    Originally Posted by Lobster View Post
    All these new "level 1 auras" really kind of mess with the coolness of unlocking an aura at 30.

    A: "Sweet, I got to level 30 and did these missions and look what I got!"

    B: "Big deal, I spent 10 bucks, got mine at level 1, AND it looks cooler."

    I know it's not power creep, but...eh.
    All the more reason to do away with the unlocking.
  10. Quote:
    Originally Posted by Nethergoat View Post
    Yah, those eight whole quarters are really a dealbreaker- I feel ya.
    For me, in this case, no. Because this pack has actual stuff I'll use. But if the party pack had been $6 in stead of $8 I probably would've gone for it. Now I didn't. Not because I can't afford it, but because I simply didn't feel the price was worth what I was getting. I can afford a lot of stuff that would 'nice' or 'fun' but otherwise isn't all that usefull, doesn't mean I go off and buy it, just because I can.

    When compared to the other $10 boosters, this one feels slim.
  11. Quote:
    Originally Posted by Acroyear2 View Post
    I can't help but notice you fail to actually read the message boards or speak with anyone in the CoX community, otherwise you would be aware of the hatred for the pricing on the Party Pack and it's failure.
    None of that indicates that it was a failure in the only way that counts, financially. It might have been, but there's no way to tell. There's still numerous people who bought it.
  12. Quote:
    Originally Posted by McCharraigin View Post
    Sigh...I do hope all the negativity I have been reading won't cause the Devs to say "Up yours" and stop creating these packs. I enjoy them.

    Lisa.
    I really doubt you need to worry about that. Well, they might say "up yours", but it wont stop them from creating packs.
  13. Quote:
    Originally Posted by Eiko-chan View Post
    The Mutant Booster had 19 costume pieces and 5 emotes.

    The Origins Pack has 15 costume pieces - including 10 auras, which (barring some really weird SCR about the game engine) are almost certainly more work to develop than a single costume piece, being a mesh and animation, rather than just a mesh.
    It also had costume change emotes (quite elaborate ones), regular emotes and a power.
  14. Quote:
    Originally Posted by DarkGob View Post
    They haven't even priced this one yet.

    I would also point out that you're not obligated to buy it at all, especially if it doesn't have much that you're interested in (and without a power like the other boosters, your character's gameplay performance gains exactly zero benefit from it).
    They did, it's $10.

    I agree with the OP. I'd rather have the packs in the line of the origin super boosters than the current ones.

    I'll buy this one too though, some of those capes and auras really do look awesome.
  15. Quote:
    Originally Posted by Acroyear2 View Post
    Ten bucks is high for something that only contains 5 new capes and 10 new auras compared to the previously Origin Themed packs (where were very much worth $10). You would have thought Marketing would have learned their lesson with the failure of the overpriced Party Pack. Few bought it because it was overpriced. This pack will suffer the same fate.
    I agree with you on the price, but I doubt it'll do as bad as the Party Pack (if that indeed did bad at all). This pack is a lot less niche than the emote only pack.
  16. Quote:
    Originally Posted by Angelxman81 View Post
    I dont think you understood me.
    I got all the origin packs, + wedding,+ Mac edition.
    There were some requested pieces for those packs, like Organic armor with skin for mutant pack, that could be added to this Origins booster.
    Cyborg pack didnt had a costume change emote neither...
    Those kind of things could be added to this pack so we can have a better boost to our original boosters.
    But why not strive to have those things added to the original boosters? Makes a lot more sense to me.
  17. Quote:
    Originally Posted by Chaos Creator View Post
    That was science, Mutant was secondary mutation.
    Ah, right you are.

    My point about the capes still stands though
  18. Quote:
    Originally Posted by Chaos Creator View Post
    If I recall correctly the mutant pack did not orignally have a power, it was added after feedback. I'm hoping this one can be the same.

    I would accept just unlocking all capes and auras at level 1 as a valid 'power' and would then see this worth $10. otherwise... I think $8 is fair.
    Putting the size change in the mutant pack was a mistake imo. Putting all the capes at level 1 in another pack would be an even bigger one.
  19. Quote:
    Originally Posted by AzureSkyCiel View Post
    (Superman is technically science since it's a reaction to the yellow sun, and Starfire doesn't have a cape.)
    ...

    By that logic you're also science origin, since you being alive is also a reaction to the yellow sun.
  20. Since you just doubled if not trippled the amount of work that needs to go into the booster, would you mind if they doubled the price aswell?

    I wouldn't mind seeing the magic and mutant bits added to their respective boosters though. Actually I'd like that a lot.
  21. Quote:
    Originally Posted by Angelxman81 View Post
    For this pack makes sense to add some requested tweaks for the origin boosters costumes, like:

    Cyborg: 2 costume change emotes.
    Magic: Female baron jacket, boots and hat. Male bat-witch costume.
    Science: New costume set based on unified field facade cape design.
    Ninja/Natural: New costume set based on autumnal cape design.
    Mutant: Organic claws and Organic armor with skin.

    Come on, if you going to release and Origin pack with capes and auras for 10 dollas, then please, add a few tweaks that lacks from the original Origins boosters, so everybody will be happy.
    I'd be happier if they added those (the magic and mutant parts at least) to the actual boosters they are lacking from.
  22. Quote:
    Originally Posted by Black Pebble View Post
    To answer some questions:

    Price
    The City of Heroes Origins Pack will retail for $9.99 /€ 8.99 /£5.99.
    Seriously? Full super booster price? Wasn't expecting that. :/

    It does seem a little light compared to the other booster that are the same price. Very awesome, but light.
  23. Quote:
    Originally Posted by Rooftop_Raider View Post
    Personally, Id rather the effort had gone into expansions instead of booster packs.
    Making a couple of extra costume bits and token powers doesn't compare to expansions. If they focussed on more expansions you can bet we'd have less free issues, if any at all, than we have now, simply due to time and resource constraints.
  24. Quote:
    Originally Posted by BenRGamer View Post
    I think the next set of Booster Packs should be to get Vet Reward powers early, and to unlock existing sets/accolades early.

    Ex: The Cimerora Pack
    Unlocks the Cimeroan Costume Sets (Costume and weapons/shield customization--including the Nictus Sword), account wide, from the start.
    And, one of the accolade powers for free from the start.

    The Vet Reward Pack, Year 1
    All the Year 1 Vet Rewards, catches the account up for those years, meaning the next reward would be for 15 months, regardless of the previous amount.

    The Vet Reward Pack, Year 2
    As above, but it wouldn't catch the character up unless they were at Year 2 (when they reach it, they'd go straight to Year 3, meaning, it'd go from the 12 month reward to the 27 month reward)

    Etc.
    You mean pay for things already in the game? Yea, I can see that going over well.

    Also, that completely undermines the point of the vet reward system.
  25. Nice. Will buy.

    Also, now we know what the leaked auras were actually intended for.

    Quote:
    Originally Posted by Ozmosis View Post
    The auras look awesome! The capes, meh, I'll never use them but I'm sure other people will.

    However, just capes and auras? Is it just me or have the booster packs been getting smaller and smaller lately? I'm hoping this wont go the full 10$ like the other boosters and be less like the party pack.

    If they want to sell this at the full price of the booster, I feel it needs something else. This pack is just screaming for a few costume change emotes.
    Notice how all the $10 packs were called SUPER boosters and the dance pack was 'just' a booster $7.99. I bet this booster will be $7.99 too.