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Posts
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can u kill a good paindom MM in a duel....dint think so :P
and a ill/therm..mind/therm,ill/cold,mind/cold can beat scrappers almost all the time.... -
here is what i believe to be the ranking of AT's from best to worst in pvp nowadays..
1.MM's
2.Corrupters
3.Blasters
4.Dominators
5.Controllers
6.VEAT's
7.Tanks
8.Scrappers
9.Kheldians
10.Defenders
this is based on dmg output/survivability... -
this sounds fun!
here is my team so far mind/fire dominator (me),ill/emp troller,fire/ss tank,fire/pain corr...
looks like I'll be winin this tournament might as well just give me the entrance fee righ NAO!!!! -
on average I probably make around 500-600 mill a week.
this is thru a combination of farming for drops, farmin for AE tickets,and some flipping everyonce in a while....I don't have a long enough attention span to be a heavy duty marketeer like some of u....made 2 bill last night for sellin the panacea unique I found while i was stalking a group of stalkers and stealing all their kills...lol -
Dark armor :P
than when u make a blaster make sure its archery <----wayyy OP'd -
Dont build for defense on a blaster for pvp... no matter how high u have ull only get to like 20% in pvp...
This is what i would run u could rlly abuse the broken placate proc :P
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Shriek -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Apoc-Dam%(5), GJ-Dam/End/Rech(7)
Level 1: Subdual -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(9), TotHntr-Dam%(11), GJ-Dam%(11)
Level 2: Scream -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(15)
Level 4: Telekinetic Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(17), KinCrsh-Rchg/KB(17), KinCrsh-Rechg/EndRdx(19), KinCrsh-Acc/Dmg/KB(21), KinCrsh-Dmg/EndRdx/KB(21)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 8: Shout -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(25), Dev'n-Dmg/Rchg(25), Dev'n-Acc/Dmg/EndRdx/Rchg(27), GJ-Dam/End/Rech(27)
Level 10: Hurdle -- Jump-I(A)
Level 12: Amplify -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(33), AdjTgt-Rchg(33)
Level 14: Super Speed -- Zephyr-ResKB(A), Clrty-Stlth(15), Clrty-EndRdx(36), Clrty-RunSpd(36)
Level 16: Health -- Numna-Regen/Rcvry+(A)
Level 18: Combat Jumping -- Zephyr-ResKB(A), Krma-ResKB(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(37), P'Shift-EndMod/Acc(39)
Level 22: Super Jump -- Zephyr-ResKB(A), HO:Micro(43)
Level 24: Concentration -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(34), AdjTgt-Rchg(36)
Level 26: Acrobatics -- EndRdx-I(A)
Level 28: Drain Psyche -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(40), Efficacy-Acc/Rchg(43), Efficacy-EndMod/EndRdx(46), Efficacy-EndMod/Acc(50)
Level 30: Sirens Song -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(31), FtnHyp-Acc/Sleep/Rchg(31), FtnHyp-Acc/Rchg(31), FtnHyp-Plct%(33)
Level 32: Maneuvers -- Krma-ResKB(A)
Level 35: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(39), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40)
Level 38: Scare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(42), Abys-Acc/EndRdx(42), Abys-Fear/Rng(42), Abys-Acc/Fear/Rchg(43)
Level 41: Snow Storm -- Empty(A)
Level 44: Frozen Armor -- Krma-ResKB(A), S'fstPrt-ResKB(45), LkGmblr-Rchg+(45), LkGmblr-Def(45), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 47: Hoarfrost -- S'fstPrt-ResKB(A), Dct'dW-Heal/EndRdx(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(50), Dct'dW-Rchg(50)
Level 49: Hibernate -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance -
it affects tactics..and repulsion field and whatnot...not assault or boost range tho
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lol that was like a year ago when i first made the toon...he dint have any IO's than i was in the "mess around" stage...lol its no great achievement to kill a FULLY SO'd dark armor tanker with no accolades :P
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your horrible :*(
u cant kill him can u barrier? -
OK here is the build i use on live
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Dark Embrace -- S'fstPrt-ResKB(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/EndRdx/Rchg(23), TtmC'tng-ResDam(34)
Level 1: Jab -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Dam%(5), Mako-Acc/Dmg/EndRdx/Rchg(7)
Level 2: Murky Cloud -- S'fstPrt-ResKB(A), TtmC'tng-ResDam/EndRdx(40), TtmC'tng-ResDam/Rchg(40), TtmC'tng-ResDam(50)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Dam%(11), Mako-Acc/Dmg/EndRdx/Rchg(17)
Level 6: Obsidian Shield -- S'fstPrt-ResKB(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(50), RctvArm-EndRdx(50)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 10: Dark Regeneration -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(37), Nictus-Acc/Heal(40), Nictus-Acc/EndRdx/Heal/HP/Regen(43), Nictus-Acc/EndRdx/Rchg(46)
Level 12: Cloak of Darkness -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def(15), RedFtn-Def/EndRdx/Rchg(15), RedFtn-EndRdx(17)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19), Heal-I(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(23)
Level 22: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Dam%(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 24: Kick -- Empty(A)
Level 26: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(27)
Level 28: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(29), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-EndRdx(31)
Level 30: Rage -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(33), GSFC-ToHit/Rchg/EndRdx(33)
Level 32: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(33), Stpfy-Stun/Rng(34), Stpfy-Acc/EndRdx(34), Stpfy-Acc/Stun/Rchg(36)
Level 35: Stimulant -- Empty(A)
Level 38: Aid Self -- Heal-I(A), Heal-I(39), IntRdx-I(39), IntRdx-I(39)
Level 41: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Stone Prison -- TotHntr-Acc/Rchg(A), TotHntr-Immob/Acc(45), TotHntr-Acc/EndRdx(45), TotHntr-EndRdx/Immob(45), TotHntr-Dam%(46), TotHntr-Acc/Immob/Rchg(46)
Level 47: Fossilize -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/Rchg(48), Dev'n-Acc/Dmg/EndRdx/Rchg(48)
Level 49: Taunt -- Range(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet -
AR/kin FTW!!!! damage capped Full auto /wrecks barrier from deh back!!!!
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well it's not hard....just put the perception IO in forge or whatever it's called and get a teamate wit tactics.....or it's not too hard to pop a yellow every once in a while
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Quote:not sure I would be so quick to say pb on a rad therm corr as there is not as much that benefits from PB as being able to take assault and tactics and get hibernate might be a better option.
It depends on how you play it - if your going to be using the stun pb will come in handy as it will for forge (giving out to hit) for kickball that would be nice...but in a 2v2 no perception can screw you...
Woah!!! he questioned barrier!!!
RUN!!!!!! -
YES!!!! I have a da/ss tank named Dark Lord Nzaerth....and I can tell u one thing....he is VERY survivable..I can't post my build right now cuz I'm away from my pc and just typin this on my iPhone but here are some key points u need
aim for 2400-2600HP, I also achieved 44%ranged def which translate into aroun 30% wit DR so that adds another layer of survivability....
now i use him as a taunt bot purely...so the ranged def helps....now i'm guessing when u say dueling u mean fiteclubbin? on a zonal pvp build I took the pools fitness,speed,fighting,and medicine..and took the warburg phase...but if u plan on doin more arena I would recomend takin phase instead of fighting...at the risk of losing some def abs res u gain a nice getaway power....I will post my build l8r tonight or 2mrrw for u to see -
uhmmm cant tell if ur bein sarcastic or not mac :P
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well if u are only for PLing you dont rlly need mezzes if u have soft-capped S/L def... this is the build i run with and i can solo +2x8 Samurai AE farms fairly easy...and i ran a 10min 36sec BM farm on +2x8 earlier this week, so it is a very effective farming build
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(40), BasGaze-Acc/Rchg(40), BasGaze-Acc/EndRdx/Rchg/Hold(40)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5), Acc-I(7)
Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(23), Enf'dOp-EndRdx/Immob(23), Enf'dOp-Immob/Rng(29), Enf'dOp-Acc/Immob(29), Enf'dOp-Acc/Immob/Rchg(31)
Level 4: Ring of Fire -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-EndRdx/Immob(17), Enf'dOp-Immob/Rng(19), Enf'dOp-Acc/Rchg(19), Enf'dOp-Acc/Immob(21), Enf'dOp-Acc/Immob/Rchg(21)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(9)
Level 8: Hot Feet -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(9), CtlSpd-Acc/EndRdx(15), CtlSpd-Rng/Slow(15), EndRdx-I(17)
Level 10: Siphon Speed -- CtlSpd-Acc/Slow(A), CtlSpd-EndRdx/Rchg/Slow(11), CtlSpd-Acc/EndRdx(11), CtlSpd-Rng/Slow(13), Acc-I(13)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Run-I(A)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Kick -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(34), S'ngH'mkr-Dmg/Rchg(46), S'ngH'mkr-Dmg/EndRdx/Rchg(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(37), EndMod-I(39)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(25), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(27)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(43)
Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(34), AdjTgt-ToHit/EndRdx(34)
Level 30: Inertial Reduction -- Jump-I(A)
Level 32: Fire Imps -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(33)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/EndRdx(37), Efficacy-EndMod/Acc(37)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Fissure -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Stun/Rng(42), Stpfy-Acc/EndRdx(42), Stpfy-Acc/Stun/Rchg(43), FrcFbk-Rechg%(43)
Level 44: Rock Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def(46), LkGmblr-Rchg+(50)
Level 47: Seismic Smash -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(48), S'ngH'mkr-Dmg/Rchg(48), S'ngH'mkr-Dmg/EndRdx/Rchg(48)
Level 49: Earth's Embrace -- Heal-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
now i dont like spending billions on farming toons so his build is relatively cheap AS HELL!!
i threw in those LoTG's later they arent needed to be a great farmer but whatev if u have 200m go for it! -
i think i inspired a lil emotional section in the pvp forums :P
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trick to success...
WORMHOLE!!! FIERY EMBRACE!!!
PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW PEW!!!!! -
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i can understand goin staminaless on a /regen cuhz...but i dont see it working on a Wp because u got so many more end drainers....I HAVE AN IDEA!!!
HOW ABOUT U PICK UP STAMINA AND LEADERSHIP!!!!
HELLL!!!! U DONT NEED SUPER SPEED SPRINT IS FINE!!!
hell screw Sj hurdle + sprint is fine!!!
a lil moar hell! u dun need phase or hiber!!!! DIE LIKE TRUE WARRIR!!!
DONT RUN ANY TOGGLES...USE TRAINING ENH!!!!!
RAWRRRRR!!!!!!