Sonic/Mental Blaster


ConFlict

 

Posted

Hi All,

Firstly I only have 10 mins before going home so I haven't looked through any threads yet, but I have recently rolled a Sonic/Mental blaster and I know that blasters are good in PvP so thought I would see how mine might perform.

I have built mainly for PvE so it isn't about build advice, just general performance advice and since I know nothing about PvP rules anything you can say would be appreciated.

Looking at mids I will still have 45% ranged defence, 75% res to all and 115% global recharge, is mids correct in PvP? And is that as good as it sounds?!


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

DR will wreck your numbers. Son/mm is decent though. Throw a build together and post it and we can poke around at it.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Well the build is PvE since I don't PvP much, but it would be interesting to hear any advice:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Subliminal Tenor: Level 50 Technology Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Shriek -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/EndRdx/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(17), Apoc-Dam%:50(17), Decim-Build%:40(45)
Level 1: Subdual -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(19), Thundr-Dmg/Rchg:50(21), Thundr-Acc/Dmg/Rchg:50(21), Thundr-Acc/Dmg/EndRdx:50(23), Thundr-Dmg/EndRdx/Rchg:50(23)
Level 2: Scream -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx/Rchg:50(19), Thundr-Dmg/EndRdx:50(25), Thundr-Dmg/Rchg:50(25), Thundr-Acc/Dmg/Rchg:50(27), Thundr-Acc/Dmg/EndRdx:50(27)
Level 4: Howl -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(5), Posi-Dmg/Rchg:50(5), Posi-Acc/Dmg/EndRdx:50(9), Posi-Dam%:50(15)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 8: Hover -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(9)
Level 10: Psychic Scream -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(11), Ragnrk-Acc/Dmg/Rchg:50(11), Ragnrk-Acc/Rchg:50(13), Ragnrk-Dmg/EndRdx:50(13)
Level 12: Swift -- Flight-I:50(A)
Level 14: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15)
Level 16: Health -- Numna-Heal/EndRdx:40(A), Numna-EndRdx/Rchg:50(34), Numna-Heal/Rchg:50(39), Numna-Heal/EndRdx/Rchg:50(39), Numna-Heal:50(39), Numna-Regen/Rcvry+:50(40)
Level 18: Amplify -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(43), AdjTgt-ToHit/EndRdx/Rchg:50(45), AdjTgt-EndRdx/Rchg:50(46), AdjTgt-ToHit/EndRdx:50(46)
Level 20: Stamina -- EndMod-I:50(A)
Level 22: Drain Psyche -- Numna-Heal/Rchg:50(A), Dct'dW-Heal/Rchg:50(37), P'Shift-EndMod/Rchg:50(37), Nictus-Acc/Heal:50(40), Mrcl-Heal/Rchg:30(43)
Level 24: Concentration -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(40), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(48), GSFC-Build%:50(50)
Level 26: Boxing -- Empty(A)
Level 28: World of Confusion -- CoPers-Conf/Rchg:50(A), CoPers-Acc/Conf/Rchg:50(29), CoPers-Acc/Rchg:50(29), CoPers-Conf/EndRdx:50(33), CoPers-Conf%:50(34), CoPers-Conf:50(34)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam:40(31)
Level 32: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), DefBuff-I:50(33)
Level 35: Shockwave -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(36), ExStrk-Dmg/KB:20(36), ExStrk-Acc/KB:20(36), Posi-Dam%:50(37), ExStrk-Dam%:20(48)
Level 38: Sirens Song -- FtnHyp-Acc/Sleep/Rchg:50(A)
Level 41: Static Discharge -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Acc/Dmg/EndRdx:50(42), Posi-Dam%:50(43)
Level 44: Charged Armor -- ResDam-I:40(A), ResDam-I:40(45), S'fstPrt-ResDam/Def+:30(50)
Level 47: Group Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(48)
Level 49: Super Speed -- Zephyr-Travel:50(A), Zephyr-ResKB:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Dont build for defense on a blaster for pvp... no matter how high u have ull only get to like 20% in pvp...

This is what i would run u could rlly abuse the broken placate proc :P

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Shriek -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Apoc-Dam%(5), GJ-Dam/End/Rech(7)
Level 1: Subdual -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(9), TotHntr-Dam%(11), GJ-Dam%(11)
Level 2: Scream -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(15)
Level 4: Telekinetic Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(17), KinCrsh-Rchg/KB(17), KinCrsh-Rechg/EndRdx(19), KinCrsh-Acc/Dmg/KB(21), KinCrsh-Dmg/EndRdx/KB(21)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 8: Shout -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(25), Dev'n-Dmg/Rchg(25), Dev'n-Acc/Dmg/EndRdx/Rchg(27), GJ-Dam/End/Rech(27)
Level 10: Hurdle -- Jump-I(A)
Level 12: Amplify -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(33), AdjTgt-Rchg(33)
Level 14: Super Speed -- Zephyr-ResKB(A), Clrty-Stlth(15), Clrty-EndRdx(36), Clrty-RunSpd(36)
Level 16: Health -- Numna-Regen/Rcvry+(A)
Level 18: Combat Jumping -- Zephyr-ResKB(A), Krma-ResKB(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(37), P'Shift-EndMod/Acc(39)
Level 22: Super Jump -- Zephyr-ResKB(A), HO:Micro(43)
Level 24: Concentration -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(34), AdjTgt-Rchg(36)
Level 26: Acrobatics -- EndRdx-I(A)
Level 28: Drain Psyche -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(40), Efficacy-Acc/Rchg(43), Efficacy-EndMod/EndRdx(46), Efficacy-EndMod/Acc(50)
Level 30: Sirens Song -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(31), FtnHyp-Acc/Sleep/Rchg(31), FtnHyp-Acc/Rchg(31), FtnHyp-Plct%(33)
Level 32: Maneuvers -- Krma-ResKB(A)
Level 35: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(39), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40)
Level 38: Scare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(42), Abys-Acc/EndRdx(42), Abys-Fear/Rng(42), Abys-Acc/Fear/Rchg(43)
Level 41: Snow Storm -- Empty(A)
Level 44: Frozen Armor -- Krma-ResKB(A), S'fstPrt-ResKB(45), LkGmblr-Rchg+(45), LkGmblr-Def(45), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 47: Hoarfrost -- S'fstPrt-ResKB(A), Dct'dW-Heal/EndRdx(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(50), Dct'dW-Rchg(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance


 

Posted

I don't think anyone is going to "abuse" siren's song...

OP, you are better off taking Screech.


 

Posted

On power selections, you'll want Hasten/SS CJ/SJ/Acro, Maneuvers/Tactics, hurdle health stamina. This will let you get around in a PvP environment as far as travel goes, and tactics helps you with perception so you aren't constantly losing targets after 100 yards.

Don't bother with Tough/weave they don't really do much at all for you with DR. Flying, its usually just a matter of time before a handful of people look up and decide its time to perma ground you, then start farming.

For an epic set, go cold. Snow storm/frozen armor, hoarfrost, hibernate.

As for power selection, Shriek, Scream, Amplify, and Screech are all you really need from Sonic Blast, you can take shout but will have to use with caution as it pretty much makes you stalker bait.

From MM Subdual, TK Trust, Concentration, Drain Psyche and Scare are what I'd go for.

As for slotting, don't worry about ranged defense at all. For a blaster in PvP you cap out at pretty much 20% thanks to DR and any half way decent build can score a 95% chance to hit on that. Get some accolades for the build as well, they are free and just take some time.

As for how to build, shoot for 13-15% HP, mag 41 KB protection (That's mag 32 before acro) I shoot for around 50-70% recharge, 30-50% acc, 20-30% Damage and then get some Recovery and if you can manage to squeeze it in a little regen never hurts to cut down your down time in the zones. (Can usually manage something close to 3.5 - 3.6 EPS recovery and 320-350 % regen)


 

Posted

Thank you all

I don't think I can make such big changes because this will be mainly a PvE character, but I will pop into RV every now and then and if I decide it is worth the investment I might just come back to this thread and try a 2nd build.

Glad to know sonic/mental is decent though.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
I don't think I can make such big changes because this will be mainly a PvE character, but I will pop into RV every now and then and if I decide it is worth the investment I might just come back to this thread and try a 2nd build.
This is one of the problems with PvP after the I13 changes - with the exception of a few builds, a good PvE build is very different than a good PvP build and there's not much overlap room.


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