Fire/Kin build advice?


Fury Flechette

 

Posted

Yes, it's yet another Fire/Kin build thread. I've had this F/K for ages and I'd like to see him optimized. He's mostly for PLing, so capped def (s/l) is needed to deal with +2/3 x8 for efficient XP earning. No purples, don't want to spend billions of inf that I don't really have, so under 500m would be nice.

Here's what I've worked up so far:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (5) Basilisk's Gaze - Accuracy/Recharge
  • (7) Basilisk's Gaze - Recharge/Hold
  • (7) Basilisk's Gaze - Endurance/Recharge/Hold
Level 1: Transfusion
  • (A) Theft of Essence - Healing/Recharge
  • (9) Theft of Essence - Accuracy/Healing
  • (9) Theft of Essence - Healing
  • (11) Theft of Essence - Accuracy/Endurance/Healing
Level 2: Fire Cages
  • (A) Enfeebled Operation - Accuracy/Endurance
  • (3) Enfeebled Operation - Endurance/Immobilize
  • (3) Enfeebled Operation - Accuracy/Immobilize
  • (5) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 4: Siphon Power
  • (A) Accuracy IO
  • (50) Recharge Reduction IO
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Hot Feet
  • (A) Obliteration - Chance for Smashing Damage
  • (11) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (23) Obliteration - Damage
  • (23) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
Level 10: Siphon Speed
  • (A) Accuracy IO
  • (37) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 12: Flashfire
  • (A) Stupefy - Accuracy/Stun/Recharge
  • (13) Stupefy - Accuracy/Recharge
  • (13) Stupefy - Endurance/Stun
  • (15) Stupefy - Accuracy/Endurance
  • (15) Stupefy - Stun/Range
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (50) Miracle - +Recovery
Level 16: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (17) Kinetic Combat - Damage/Endurance
  • (17) Kinetic Combat - Damage/Recharge
  • (21) Kinetic Combat - Damage/Endurance/Recharge
Level 18: Cinders
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (19) Basilisk's Gaze - Accuracy/Recharge
  • (19) Basilisk's Gaze - Recharge/Hold
  • (21) Basilisk's Gaze - Endurance/Recharge/Hold
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (43) Performance Shifter - EndMod
  • (43) Performance Shifter - EndMod/Recharge
  • (46) Performance Shifter - EndMod/Accuracy
Level 22: Speed Boost
  • (A) Performance Shifter - Chance for +End
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (25) Steadfast Protection - Knockback Protection
  • (25) Impervium Armor - Resistance
  • (29) Impervium Armor - Resistance/Endurance
Level 26: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense/Endurance
  • (27) Gift of the Ancients - Defense/Endurance
  • (29) Gift of the Ancients - Defense/Endurance/Recharge
Level 28: Hasten
  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Gift of the Ancients - Defense/Endurance
  • (31) Gift of the Ancients - Defense/Endurance/Recharge
Level 32: Fire Imps
  • (A) Call to Arms - Accuracy/Damage
  • (33) Call to Arms - Damage/Endurance
  • (33) Call to Arms - Accuracy/Damage/Recharge
  • (33) Call to Arms - Endurance/Damage/Recharge
  • (34) Expedient Reinforcement - Damage/Endurance
Level 35: Transference
  • (A) Efficacy Adaptor - EndMod/Endurance
  • (36) Efficacy Adaptor - EndMod/Accuracy
  • (36) Efficacy Adaptor - Accuracy/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (37) Efficacy Adaptor - EndMod/Recharge
  • (37) Efficacy Adaptor - EndMod
Level 38: Fulcrum Shift
  • (A) Accuracy IO
  • (39) Accuracy IO
  • (40) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 41: Fissure
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (42) Positron's Blast - Accuracy/Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Accuracy/Damage
  • (50) Force Feedback - Chance for +Recharge
Level 44: Rock Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Gift of the Ancients - Defense
  • (45) Gift of the Ancients - Defense/Endurance
Level 47: Tactics
  • (A) Rectified Reticle - To Hit Buff
  • (48) Rectified Reticle - To Hit Buff/Recharge
  • (48) HamiO:Cytoskeleton Exposure
  • (48) HamiO:Cytoskeleton Exposure
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
------------
Set Bonus Totals:
  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 13% Defense(Smashing)
  • 13% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.8% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 1.8% Max End
  • 3% Enhancement(Immobilize)
  • 3% Enhancement(Stun)
  • 18% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 73.7% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 80.1 HP (7.88%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 2.75%
  • MezResist(Stun) 2.2%
  • 25.5% (0.43 End/sec) Recovery
  • 50% (2.12 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 5% RunSpeed




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Any advice/comments would be greatly appreciated. As always, thanks in advance!

~WP


Just my opinion, feel free to disregard...

 

Posted

well if u are only for PLing you dont rlly need mezzes if u have soft-capped S/L def... this is the build i run with and i can solo +2x8 Samurai AE farms fairly easy...and i ran a 10min 36sec BM farm on +2x8 earlier this week, so it is a very effective farming build

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(40), BasGaze-Acc/Rchg(40), BasGaze-Acc/EndRdx/Rchg/Hold(40)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5), Acc-I(7)
Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(23), Enf'dOp-EndRdx/Immob(23), Enf'dOp-Immob/Rng(29), Enf'dOp-Acc/Immob(29), Enf'dOp-Acc/Immob/Rchg(31)
Level 4: Ring of Fire -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-EndRdx/Immob(17), Enf'dOp-Immob/Rng(19), Enf'dOp-Acc/Rchg(19), Enf'dOp-Acc/Immob(21), Enf'dOp-Acc/Immob/Rchg(21)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(9)
Level 8: Hot Feet -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(9), CtlSpd-Acc/EndRdx(15), CtlSpd-Rng/Slow(15), EndRdx-I(17)
Level 10: Siphon Speed -- CtlSpd-Acc/Slow(A), CtlSpd-EndRdx/Rchg/Slow(11), CtlSpd-Acc/EndRdx(11), CtlSpd-Rng/Slow(13), Acc-I(13)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Run-I(A)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Kick -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(34), S'ngH'mkr-Dmg/Rchg(46), S'ngH'mkr-Dmg/EndRdx/Rchg(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(37), EndMod-I(39)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(25), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(27)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(43)
Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(34), AdjTgt-ToHit/EndRdx(34)
Level 30: Inertial Reduction -- Jump-I(A)
Level 32: Fire Imps -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(33)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/EndRdx(37), Efficacy-EndMod/Acc(37)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Fissure -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Stun/Rng(42), Stpfy-Acc/EndRdx(42), Stpfy-Acc/Stun/Rchg(43), FrcFbk-Rechg%(43)
Level 44: Rock Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def(46), LkGmblr-Rchg+(50)
Level 47: Seismic Smash -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(48), S'ngH'mkr-Dmg/Rchg(48), S'ngH'mkr-Dmg/EndRdx/Rchg(48)
Level 49: Earth's Embrace -- Heal-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment




now i dont like spending billions on farming toons so his build is relatively cheap AS HELL!!
i threw in those LoTG's later they arent needed to be a great farmer but whatev if u have 200m go for it!


 

Posted

Here is the build I use.

This build pretty much soft caps smashing/lethal. Its only 44.4% but that is close enough.

It is inexpensive. Basically, you'll have to afford the rare salvage, and the Steadfast, and the the Reactive Armor, and that is the most expensive stuff in the build. One of the Touch of the Nictus items may be pricey. I forget. But essentially this build is pretty cheap.

The build is designed to be useful for whatever you do. Solo missions, group missions, solo farming, or group farming: all possible with the same build. Your Char and Flashfire are actually serviceable. You might not need them when farming Smashing/Lethals, but the same character can handle normal content as well. You've got Speed Boost for allies. You don't have Cinders, so its a compromise, but you could still handle most of the expected duties for normal teaming without having to switch builds for farming. The percentages are acceptable on the important aspects of the powers taken (recharge, acc, hold, end reduction, damage, etc).

The global recharge is modest (40%) and Hasten is in the build also. It is enough. This is to keep the cost down. Why spend serious money on a farm build? It defeats the purpose. Flashfire is up for every spawn as long as Siphon Speed is used. Fissure is up 2 or even 3 times in a fight if you need it. Etc. So, no more global recharge than this was needed at all.

If this becomes a favorite character, it DOES have room for upgrades, if you want to throw money at it, without having to do a respec. You can put Acc/Dam Hami-Os in the Fire Imps to edge the Accuracy up. You could throw a Purple set in Char, Fissure, or Seismic Smash.

This build is not uber at all. However, it WILL run Battle Maiden on +2/x8 (though I prefer +2/x6 since I 3-box and so I get bosses. More than x6 guarantees way more bosses, which slows me down). I think its modest cost and modest performance are justified, considering the purpose for which it is intended.

The only thing I slightly regret is Earth's Embrace. Its a great power and all, but I never need it, so I never use it. In a way, I wasted a power and 2 slots. Sometimes I think I should have taken Inertial Reduction to have vertical movement. I could then place the 2 level 50 slots on Weave and Rock Armor. That way, if I ever wanted to be stupid and throw money at this build for no reason, I would have room for 2 luck of the gambler def/recharge IOs. The build could be cheap (you could put something cheap in the 6th slot) but it would have the potential with 2 LOTG and 3 purple sets to get global recharge up to 73% or so.

Not that the build needs it. Again, this build works great for me, and I use it on normal missions as well as smashing/lethal farms.

Lewis

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

ZZZ FIRE KIN FARMER: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(3), Lock-EndRdx/Rchg/Hold(17), Lock-Acc/EndRdx/Rchg/Hold(17)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(5), Nictus-Acc/Heal(5), Nictus-Acc/EndRdx/Heal/HP/Regen(19), Nictus-Acc/EndRdx/Rchg(19)
Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Immob/Rng(37), Enf'dOp-Acc/Immob/Rchg(40), Enf'dOp-Acc/Immob(43)
Level 4: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(27), Enf'dOp-Acc/EndRdx(34), Enf'dOp-Immob/Rng(40), Enf'dOp-Acc/Immob/Rchg(40), Enf'dOp-Acc/Immob(46)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 8: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(9), M'Strk-Acc/EndRdx(9), M'Strk-Acc/Dmg/EndRdx(11), Sciroc-Acc/Dmg/EndRdx(11)
Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(23), RechRdx-I(25)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(15), Rope-Acc/Stun/Rchg(23)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(21), EndMod-I(21)
Level 22: Speed Boost -- EndMod-I(A)
Level 24: Combat Jumping -- Krma-ResKB(A)
Level 26: Boxing -- Acc-I(A)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam(29), RctvArm-EndRdx(33), S'fstPrt-ResDam/Def+(34)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(34)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg(A), SvgnRt-Acc/Dmg(33), Dmg-I(33)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), RechRdx-I(43)
Level 44: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(46), RechRdx-I(46)
Level 47: Rock Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(48), RedFtn-EndRdx(50)
Level 49: Earth's Embrace -- Dct'dW-Heal/Rchg(A), H'zdH-Heal/Rchg(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment



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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

This isn't really a suggestion for the OP, but it could be. This is a blatant rip-off from Unicycle where I'm incorperating my Rabbit Ghost's flavor of theme.

Rabbit is a ghoster. She ghosts missions so she needs recall friend and stealth. She doesn't take super speed, as I slam into walls, so I already have a Unbounded Leap +Stealth [a level 15, so I could slot at 12, try to get that freakish thing.]

When I get home, I'll look at TDL's since it's supposed to be cheap. And cheap is what I need.

Two big questions on this:

(1) Can it be made cheaper?
(2) Can it be made better? [by moving slots, etc]

Thanks.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Rabbit Ghost Defcap: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- Lock-Acc/Hold:30(A), Lock-Acc/Rchg:30(3), Lock-Rchg/Hold:30(3), Lock-EndRdx/Rchg/Hold:30(5), Lock-Acc/EndRdx/Rchg/Hold:30(5)
Level 1: Transfusion -- Nictus-Heal:30(A), Nictus-Heal/HP/Regen/Rchg:30(7), Nictus-Acc/Heal:30(7), Nictus-Acc/EndRdx/Heal/HP/Regen:30(9), Nictus-Acc/EndRdx/Rchg:30(9)
Level 2: Ring of Fire -- Enf'dOp-Acc/Rchg:25(A), Enf'dOp-EndRdx/Immob:25(11), Enf'dOp-Acc/EndRdx:25(11), Enf'dOp-Immob/Rng:25(13), Enf'dOp-Acc/Immob/Rchg:25(13), Enf'dOp-Acc/Immob:25(15)
Level 4: Fire Cages -- Enf'dOp-Acc/Rchg:25(A), Enf'dOp-EndRdx/Immob:25(15), Enf'dOp-Acc/EndRdx:25(17), Enf'dOp-Immob/Rng:25(17), Enf'dOp-Acc/Immob/Rchg:25(19), Enf'dOp-Acc/Immob:25(19)
Level 6: Hurdle -- Jump-I:25(A)
Level 8: Hot Feet -- M'Strk-Acc/Dmg:25(A), M'Strk-Dmg/EndRdx:25(21), M'Strk-Acc/EndRdx:25(21), M'Strk-Acc/Dmg/EndRdx:25(23), Sciroc-Acc/Dmg/EndRdx:25(23)
Level 10: Siphon Speed -- Acc-I:25(A), RechRdx-I:25(25), RechRdx-I:25(25)
Level 12: Flashfire -- Stpfy-Acc/Rchg:25(A), Stpfy-EndRdx/Stun:25(27), Stpfy-Acc/EndRdx:25(27), Stpfy-Stun/Rng:25(29), Stpfy-Acc/Stun/Rchg:25(29), Rope-Acc/Stun/Rchg:25(31)
Level 14: Health -- Heal-I:25(A)
Level 16: Stealth -- Krma-ResKB:25(A)
Level 18: Boxing -- Acc(A)
Level 20: Speed Boost -- EndMod-I:25(A)
Level 22: Stamina -- EndMod-I:25(A), EndMod-I:25(31), EndMod-I:25(31)
Level 24: Recall Friend -- EndRdx-I:25(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx:25(A), RctvArm-ResDam/Rchg:25(33), RctvArm-ResDam:25(33), RctvArm-EndRdx:25(33), S'fstPrt-ResDam/Def+:25(34)
Level 28: Weave -- RedFtn-Def/EndRdx:25(A), RedFtn-Def/Rchg:25(34), RedFtn-Def/EndRdx/Rchg:25(34), RedFtn-Def:25(36), RedFtn-EndRdx:25(36)
Level 30: Inertial Reduction -- EndRdx-I:25(A)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg:25(A), SvgnRt-Acc/Dmg:25(36), Dmg-I:25(37)
Level 35: Transference -- Efficacy-EndMod:25(A), Efficacy-EndMod/Rchg:25(37), Efficacy-EndMod/Acc/Rchg:25(37), Efficacy-Acc/Rchg:25(39), Efficacy-EndMod/Acc:25(39), Efficacy-EndMod/EndRdx:25(39)
Level 38: Fulcrum Shift -- Acc-I:25(A), Acc-I:25(40), RechRdx-I:25(40), RechRdx-I:25(40)
Level 41: Fissure -- Posi-Acc/Dmg:25(A), Posi-Dmg/EndRdx:25(42), Posi-Dmg/Rchg:25(42), Posi-Dmg/Rng:25(42), Posi-Acc/Dmg/EndRdx:25(43), RechRdx-I:25(43)
Level 44: Seismic Smash -- C'ngImp-Acc/Dmg:30(A), C'ngImp-Dmg/Rchg:30(45), C'ngImp-Acc/Dmg/Rchg:30(45), C'ngImp-Acc/Dmg/EndRdx:30(45), C'ngImp-Dmg/EndRdx/Rchg:30(46), RechRdx-I:25(46)
Level 47: Rock Armor -- RedFtn-Def/EndRdx:25(A), RedFtn-Def/Rchg:25(48), RedFtn-Def/EndRdx/Rchg:25(48), RedFtn-Def:25(48), RedFtn-EndRdx:25(50)
Level 49: Earth's Embrace -- Dct'dW-Heal/Rchg:30(A), H'zdH-Heal/Rchg:30(50), RechRdx-I:25(50)
------------
Level 1: Brawl -- Acc-I:25(A)
Level 1: Sprint -- ULeap-Stlth:25(A)
Level 2: Rest -- RechRdx-I:25(A)
Level 1: Containment
------------




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Posted

Stealth suppresses in combat, at least partially, and that includes the defense values. So, you may not be quite softcapped there. Not a huge deal, just sayin'.

Also, my build is probably based on bits and pieces and choices I've seen in a dozen other builds, so no need to credit me. I probably need to credit a half dozen people myself, at least. Rip away!

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
Stealth suppresses in combat, at least partially, and that includes the defense values. So, you may not be quite softcapped there. Not a huge deal, just sayin'.

Also, my build is probably based on bits and pieces and choices I've seen in a dozen other builds, so no need to credit me. I probably need to credit a half dozen people myself, at least. Rip away!

Lewis
I thought the perception part of stealth supresses in combat. If you're not in combat, what good is the defense. You have defense for what you're not hit with? Or only the first strike?

I'll have to check my combat attributes and get in trouble. It doesn't make sense that the def would be gone once in combat.


 

Posted

Quote:
Originally Posted by Postagulous View Post
I thought the perception part of stealth supresses in combat. If you're not in combat, what good is the defense. You have defense for what you're not hit with? Or only the first strike?

I'll have to check my combat attributes and get in trouble. It doesn't make sense that the def would be gone once in combat.
Non suppressed defense is helpful in situations where an AoE is aimed at a teammate but you're still in the area of effect. Solo, yeah, it doesn't have any purpose. But yes, the defense *does* suppress when you attack.