Trilby

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  1. Trilby

    SoA stuff

    Just thinking of some changes to the Solider of Arachnos I would like to see.


    1) Able to have the trenchcoat with back pack. It counts as a cloak, even when it isn't and it looks great togther.

    2) Access to all assault rifle models instead of just the Arachnos ones. We can already have the steampunk one ifwe buy it.

    3) More options for crab backpacks. Can we remove the archnos symbol if we wish? Could we maybe have diffrent styles? I think thinner one with thinner legs like lore recluse would be nice for a bane spider.

    4) Customization for the lasers? I'm the option to recolour them would be nice.

    5) Some Archtype themed auras? Maybe for Arachnos a 2d arachnos symbol appears every so often and skittering spiders?

    6) Unlocking patron pools at an earlier level? Currently you have to be 40 to unlock them, as I recall, but you can start using them at 35. Maybe a series of missions via a call only contact to unlock them?
  2. On Virtue, the new trials are actually quite popular from what I've seen.

    I've got TPN down to a farm now. For me, it is the new BAF. Master of Badge, got. MoM is a farm too.

    But I've come from EQ2, an MMO where tactics and group make up are everything. And I like content like this. A set challenge. A chance to exceed it. Actual hard portions on both trials. Or at least more interesting ones.

    If you guys are having trouble, I've got guides on the guide section of the forum.

    And when we form, we don't ever need to say we need x. We just assign people to their strengths. 5 scrappers outside on telepaths. 1 strong group on Mael with some good survivability and the rest of the brutes/tankers/AoE dps inside, with any stalkers we got assassinating technicians. Just play teams to their strengths and you can easily win with the Mo.
  3. So, we did a run today and managed to get the Master of TPN badge. Around 16 people who knew each other knew each other to be of quality, at least and 8 PUGers who joined with me. We got every badge in one run.

    Now I've got a good grip on this map and trial, gonna redo the guide. Does anyone have any good maps of the trial?
  4. Before the trial starts, I always tell people; "Don't talk to Des, only leader should. I say when we go, if you go before I say go, you get kicked. Worked like a charm"
  5. Acanous runs morning marathons. Starts with the new trials, ends in UG. We always get it done and we generally get some badges to. Got master of TPN today doing em.

    Hit me up at @trilbyhero, I'll make sure you get an UG. So long as you sit down, shut up and kill what I tell you, we will do great.
  6. So, I'm looking at some stuff and my question is this. If you don't have any other purple sets slotted, so you don't have any extra 10% recharge bonuses, is it better going for the normal IO set for 8.75% or so, or superior for 10%?

    And any news on the procs? The text for the SoA one normal still talks about terrorize that procs 4 times a minute, but the quick enhancement view still says +toxic dot. The superior is still a terrorize but 5 times a minute.

    We dunno how long the proc lasts, but every minute that is a mag 10 fear with superior (mag 8 for normal) and is that really worth it?

    I would rather see a small end or +damage proc like build up, or a DoT over this.

    What do you think?
  7. So I was looking at the shop bought Ghost Widow stuff and the normal ghost widow stuff, and while the stats are the same, the procs have this 3 times a minute dealio.

    So, does this mean that you will be better off going for crafted procs rather than shop bought? Or do shop bought procs scale down better?
  8. I know this is a crazy idea, but is there any way to make it read the Mids date to work out how much a power does per animation? Just thinking it might be able to give better chains that way, cause it can see all the powers and how much damage they do, while letting us be lazy :P

    And maybe something for debuff/accuracy, so you can see how much damage it would do on a mob with x defence etc.

    But yeah, loving this.
  9. Mind if I add that image to the first post?
  10. I saw about this and I wish I could have gone.

    But gratz! Looks like it was a blast!
  11. Updated the guide. Improved it, anything else people want to add?
  12. OK, it is working and I'm liking it.

    But when you programmed it, did you program it to brute force work out your DPS?
  13. Looks cool, but I can't run it on my PC, 32 bit windows 7.

    Any idea why that is happening? Is it cause I ain't got 64 bit?
  14. From what I've seen, when they die they make a ring on the floor. While in this ring, mother mayhem can be stunned and slowed.

    Or, while in the ring she is slowed and damage sometimes makes her stop.

    Need confirmation please.
  15. Have thesr been offical announced and given an ETA?
  16. Isn't it every 1200 paragon points you spend, you get 1 reward token? Or am I being stupid and it only matters if you earn them?
  17. Quote:
    Originally Posted by Zombie Man View Post
    You should definitely make someone working for $11 hour spend the time to deal with your eighty cents worth of virtual money.
    OK, good point :P But they are being paid to do it and I don't like having loose change like that with points. Would rather it didn't set me back 1 month of Paragon Reward time.

    Greatness, I sound like a horrible person for saying that >.>
  18. So I got the 5 XP boosters at a reduce price, but it has left me with a piddly amount of change. 62 points.

    So I can buy 1 40 point item, but still be left with 22 points. And I want to try and spend it all or have it credited to my account for the paragon reward program.

    So what should I do? Petition, ask? What?
  19. Quote:
    Originally Posted by FatBaby View Post
    Everything else about the guide seems to be spot on though. Is this just an old guide from beta that they maybe changed before going live? I haven't been following the beta patch notes.
    This was a guide I drafted while doing the trial. It is all based on guesses and what I worked out.

    A confirmation on Nightmare kills slowing her would be nice. Thank you for pointing this out.

    Edit: Cassie ninjaed and confirmed it, updated the first post.
  20. I'm loving my SoA, I have her specced to softcap, no problem, mass recharge, a travel power to get around, she deals good DPS and she is pretty/strong.

    My only issue with her is the amount of endurance she needs to live. Once the endurance goes, her buffs go and she loses her softcap. Splat.
  21. I actually enjoy TPN when I ran it, even though we failed. It felt like BAF v2.0. Relatively easy challenge, but only if you know how, and better rewards.

    And @Cat, I'll look into that and update this with your infomation, and credit you

    And do you guys consider each Maelstromm fight to be a new phase?
  22. So we all know Cims are awesome for damage, longbow makes regen stupidly low and stuff, but I'm never quite sure on what pets gives what buff and debuff.

    Is there a conclusive list of pet buffs/debuffs and what they work well with?
    I'm trying to put together a guide to everything incarnate and I want to know the buffs/debuffs and be able to put them to an archetype where possible, is they rock for a certain archetype.
  23. I am currently at 58% to hit. Do you think I will need more?

    Also, done some reslotting, anyone else thing that 20% status protection deserves a slot?
  24. So I've read a few people complaining about duel pistols so I made a duel pistol blaster and got her to 20. I found myself jumping alot for the extra style points in each attack.

    So, here is the question. If you had to pick between style and damage, and only 1 of those 2 choices, what would you pick?

    Personally, in a game like City of Heroes, I would go for style over power because of the huge emphasis I like on costumes, damage is nice, but I would rather look cool, spitting peas at someone, that have a boring generic power that murders everything.
  25. Another quick guide to help out. I'll go back and reformat this.

    The Mother of Mayhem trial is a 16 man trial with 5 phases. It rewards 5 or so astral merits and 2 Emp merits the first time it is run in a 20 hour period. Every time it is run in that period, it will only give 1 merit.

    During the trial, you are unable to hosp. Instead, every 30 seconds, Desdemona will offer to revive you with full health and endurance. If you accept this, you will lose 15 seconds off the timer. While it may not seem much, this will add up and thus, barriers with rezs, howling twilight and healers with revives are needed.

    Ideal set up: 2 tankers (or 1 tanker, 1 brute), and 3 mezzers. Howling Twilight makes runs a lot smoother.

    Phase 1: Malaise and Friends

    Best Destiny: Barrier with Ally Rez x2
    Lore Pets?: Yes
    Suggested Inspiration: Greens, Wakies.
    AoEs: Yes, including Judgements

    Part 1: Malaise is in a large courtyard with multiple Mother Mayhem clones. He has a big perception radius, so tankers/brutes should run in first. Mothey Mayhem clones do Psi ranged damage and can just be AoEd down. Burn him down to 50%.

    Part 2: At 50% Malaise runs off. After a few seconds, one of 15 random AVs will spawn, usually giant monsters. They are all tank and spanks, although the Avatar of Hamidon does have a nasty cone. At this time, purple patches called World of Anguish will spawn on the ground. They will grow and vanish at around 18 seconds to the next one. If you stand in them, you will be hit with a fast acting DoT. MAKE SURE NO ONE HAS FLY ON, AS THE DOT WILL SPAWN IN THE AIR AND KILL PEOPLE BELOW. Just burn down each AV. Use Lore Pets on 2nd AV.

    If you are going to be revived or wakied, make sure you do not wake on a patch or you will die again.

    Part 3: When the last one is dead, Maliase will return. Just burn him down and dodge the purple patches. An AV on your side will spawn, but apart from that he is just a burn.

    Once Malaise is down, everyone will be teleported and revived so you can regroup before phase 2.

    Badge Advice: There is a badge for killing 16 of Malaise's Nightmare Archvillians. The ones in phase 4 don't count. The only way to earn this badge is to run this trial at least 5 times and get lucky.

    Phase 2: Penelope Mayhem and the Storm Voids.

    Destiny: Barrier with Rez, Clarion for knockback protection.
    Lore Pets?: No
    Suggested Inspirations: Greens, wakies, escapes.
    AoEs: No

    There is only one phase to Penelope's fight. She is in a room full of tempest gyros (bosses), and storm voids (objects). Penelope is unaffected by any attacks, unless she is in an eye of the storm. Eye of the storms are bubbles that form when you kill a Storm Void.

    The trick to this fight is to have everyone bunch up around Penelope in the middle of the room and target through one person. Have tankers and brute pull the storm voids to Penelope, controllers and doms mez them, kill one, then beat on Penelope while the eye is up. The eye will also protect you from the psionic DoT from the room.

    Tempest Gyro's can be ignored if you have barriers and healing. If the Storm Voids are going out into the hallway, it can be quite hard to move Penny. Have everyone run outside room to break LoS and she will run to the door.

    Badge Advice: If you can defeat Penelope using 4 storm voids only, you will get a badge. This will require high DPS in order to get Penelope down by 25% or more per storm void. It is also important that extra voids are not killed until the last one expires.

    Phase 3: Mother Mayhem.
    Destiny: Barrier with Rez, Rebirth.
    Lore Pets?: Yes.
    Suggested Inspirations: Greens, wakies.
    AoEs: Yes.

    The Mother Mayhem fight has 2 parts. Protecting Aurora in her prison and beating on Mother Mayhem.

    During the fight, portals will spawn. Have 2 high DPS and 1 healer run into the portal. They will be teleported to another room where Aurora is being held and attacked by Mother Mayhem clones. Kill the clones and heal Aurora. Painbringer or any +regen abilties seem to work best on keeping her up for longer. After a while, the people in the other room will be returned to the main room where Mother Mayhem is.

    Reflections will spawn and attack the portal, but I found you could ignore them and just keep burning Mother Mayhem and waiting for the next portal to spawn.

    Mother Mayhem herself has two tricks up her sleeve. A large red circle called Suffer in Silence and a small blue one called Shared Suffering. If you see the red text Suffer in Silence and a large red spikey circle around your feet, run so no one else is in that circle. Anyone in the red circle when it goes off will die. If you see the words Shared Suffering and a small blue circle around your feet, bunch up with people to share the damage or you will be killed.

    The best strategy we found, was to bunch up around Mother Mayhem, letting the portal team do their thing. We could then ignore the blue circle, and when someone had the red circle, they could run to a corner of the room.

    Badge Advice: Get to the portal early and have the healer keep Aurora above 75% with everything they have.

    Phase 4: Mother Malaise and Shalice Tilman.
    Destiny: Barrier with Rez, Clarion.
    Lore Pets?: No.
    Suggested Inspirations: Greens, wakies.
    AoEs: No.


    Mother Malaise reuses some of the same tricks from Phase 1. The purple circles (except they vanish at 23 seconds to the next set, instead of 18 seconds) and the huge perception range. Maliase doesn't do much damage, again, but he has some nasty debuffs as well that lower your mez protection by 8 mags.

    Periodically, someone will be debilitated as well. This just reduces your damage and healing output, and can just be ignored until it wears off.

    When Maliase hits 50%, he will phase out and Shalice Tilman will spawn by one of the statue (it goes clockwise if you look at it from the entrance) , along with 4 bosses, each a nightmare. She begin to slowly make her way to the well in the middle and you have to stop her. To do this, she has to be mezzed, but she has a lot of mez protection. So how do you mez her? You take away her mez protection by pulling the Nightmares in front of her and dropping them. They will make her mez protection drop, and then you can mez and burn her. For powers like ice slick, it is best to put them towards the fountain, not the statue otherwise she won't have her mez protection down and be affected by them. You have to burn Shalice down to 0 to make her despawn and sever her connection, then Malise will respawn with 100% HP. Rinse and repeat 3 times then burn Maliase down to 0%

    Badge Advice: Simple badge and any league can get it if they don't let Shalice get to the well.

    Phase 5: Shalice Tilman Beatdown.


    Destiny: Barrier with Rez, Clarion.
    Lore Pets?: Yes
    Suggested Inspirations: Greens, wakies, reds.
    AoEs: Yes

    You have 2:30 mins to beat Shalice. Your damage will be reduced by lack of morale, but the more damage you do, the more your morale will increase. This is a very simple section. Just beat her down. There will be no more Des rez's so if someone goes down they have to be rezed.

    If you've got to this stage, you will have little to no trouble finishing her off.

    Hope you all enjoyed this guide.