Tr3yTr3y

Apprentice
  • Posts

    65
  • Joined

  1. Worst part....Fire Kin Master STILL hasn't posted is latest build.

  2. Quote:
    Originally Posted by GreenFIame View Post
    I think the forum is use to Talk about Junk and not to sell ingame Items dude, try selling it on the Auction House or Something.
    This is on the top...

    The Market & Inventions This forum is to discuss the Consignment Market system and Inventions. Come here to make suggestions, bid or sell items, and discuss all features of the game economy. THIS IS FOR IN GAME ITEMS ONLY!

    just saying....
  3. Quote:
    Originally Posted by RobertoLyon View Post
    Ideally there'd be a switch for specific sounds in Options.

    Please?

    http://boards.cityofheroes.com/showthread.php?t=113746
  4. Didn't Mexico do the same thing with the Peso a while back?
  5. Tr3yTr3y

    War Witch

    Quote:
    Originally Posted by OPTICAL_ILLUSION View Post
    Hey girl friend! This is hot and sexy Optical "Cat Girl" Illusion here hehe and honey we have got to talk.

    My tail is soooooo meow meow sexy now that it brings all the little boys to RV and my dreams of fully becoming a hot, sexy, swift, strong and powerful super cat girl are almost complete except for a few little itsy bitsy lame things hehe .

    How can I fully become a hot + sexy + swift + strong + powerful super cat girl if I'm suppressed (LAME) , my powers and sets are diminished (LAME) , I can't heal properly (LAME) , I'm auto mezzed (LAME) , and all that other lame stuff (LAME, LAME, LAME) while I'm trying to save Paragon and the ENTIRE planet from all those mean yucky eeew gross villainous villains?

    Also, this cat girl wuvs her shiney shinies but they are so hard to get even though I have killed lots of mean yucky eeew gross villainous villains (LAME) , WW employees never give out cat girl discounts although they keep hitting on me (LAME) and I don't have an e-sugar daddy to buy them! GRRRRRRR!!!!!!!!!!!!!!!!!!

    You said on your interview that your job was to make sure the game is not lame so for the wuv of all things kitty (yes cute wittle puppy doggies too!) , prrrrrretty prrrrrretty prrrrrrease hehe use your super anti-lame power of suggestion on the boys in the office and make them fix all these LAME PvP things soon without the tm so I can become the hot, sexy, swift, strong, and powerful villain vanquishing super cat girl with lots of shinies that I deserve to be!

    Of all the well documented and mathematically sound reasons given before by all the legends, I bet you THIS gets results....

    I love it!!!!
  6. My imps changed back to the default firey red....hope they fix this soon.
  7. Quote:
    Originally Posted by Oedipus_Tex View Post
    Someone already mentioned it, but this has to be seen to be believed:

    http://boards.cityofheroes.com/showthread.php?t=203550


    Or, just read the highlight:




    I still haven't figure out if it was a spoof or the real deal.

    Think of Billy Mays (RIP) saying that and it just makes that more hilarious.
  8. Quote:
    Originally Posted by The_Coming_Storm View Post
    Color-coded recipe drops.
    This.....at first I didn't know if it was new or if just didn't notice before.

    Very nice.
  9. Quote:
    Originally Posted by DumpleBerry View Post
    It is. Next time, you may want to grab a dictionary and double-check the meaning of certain racially derogatory terms.
    I didn't scroll down far enough on my google-fu to see the error of my ways.
  10. I got passed over too....waited for a good while at PD and nada!!!

    Oh well....that's the way it goes sometimes.
  11. Tr3yTr3y

    Ugh, issue 17 :(

    My imps changed to the default color....anyone else?
  12. Tr3yTr3y

    it's patching

    Quote:
    Originally Posted by DreamWeaver View Post
    You could do something else productive - like getting your car washed...

    ...and this posting was in no way designed to distract you and let me jump server queue...


    lol at the kid in the back... O_O
  13. Tr3yTr3y

    it's patching

    BAH!!!

    I scheduled a long lunch to play.....now I'll actually eat something at lunch.
  14. Quote:
    Originally Posted by Unknown_User View Post
    It's the only time that the devs can run a PL gold farm team
    lol...i logged in last night and forgot it was event stuff going on and for one second I thought the devs made Atlas one big Jelly Bean Farm mish.....
  15. Fire Kin Master X-FINAL Fire Kin Build

    Always gives me a chuckle to read.
  16. Lag Badge.....

    Log in on an Anniversary date and watch your fps drop to an all time low.
  17. Quote:
    Originally Posted by Zeh_Masteh View Post
    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Ultimate FireGuy: Level 50 Mutation Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Presence
    Power Pool: Teleportation
    Power Pool: Medicine
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Ring of Fire
    • (A) Debiliative Action - Accuracy/Recharge
    • (5) Debiliative Action - Recharge/Immobilize
    • (27) Debiliative Action - Accuracy/Endurance
    • (46) Debiliative Action - Immobilize/Range
    Level 1: Transfusion
    • (A) Panacea - +Hit Points/Endurance
    Level 2: Fire Cages
    • (A) Debiliative Action - Accuracy/Recharge
    • (3) Debiliative Action - Recharge/Immobilize
    • (3) Debiliative Action - Accuracy/Endurance
    • (9) Debiliative Action - Immobilize/Range
    Level 4: Siphon Power
    • (A) Recharge Reduction IO
    • (5) Recharge Reduction IO
    • (7) Accuracy IO
    • (7) Accuracy IO
    Level 6: Repel
    • (A) Force Feedback - Chance for +Recharge
    • (9) Force Feedback - Damage/Endurance/Knockback
    • (11) Volley of Velocity - Damage/Knockback
    • (11) Force Feedback - Recharge/Endurance
    • (13) Volley of Velocity - Accuracy/Knockback
    • (13) Force Feedback - Recharge/Knockback
    Level 8: Hot Feet
    • (A) Pacing of the Turtle - Chance of -Recharge
    • (15) Pacing of the Turtle - Endurance/Recharge/Slow
    • (15) Pacing of the Turtle - Accuracy/Slow
    • (17) Pacing of the Turtle - Damage/Slow
    • (17) Pacing of the Turtle - Accuracy/Endurance
    • (19) Pacing of the Turtle - Range/Slow
    Level 10: Siphon Speed
    • (A) Accuracy IO
    • (19) Recharge Reduction IO
    • (21) Recharge Reduction IO
    • (21) Accuracy IO
    Level 12: Flashfire
    • (A) Detonation - Accuracy/Damage
    • (43) Detonation - Damage/Endurance
    • (43) Detonation - Damage/Range
    • (46) Detonation - Damage/Recharge
    Level 14: Challenge
    • (A) Annoyance - Taunt
    • (27) Annoyance - Taunt/Recharge
    • (34) Annoyance - Taunt/Recharge/Range
    • (36) Trimuphant Insult - Taunt
    • (36) Trimuphant Insult - Taunt/Recharge
    • (36) Trimuphant Insult - Chance to Disorient
    Level 16: Intimidate
    • (A) Unspeakable Terror - Accuracy/Recharge
    • (23) Unspeakable Terror - Endurance/Fear
    • (23) Unspeakable Terror - Accuracy/Endurance
    • (25) Unspeakable Terror - Fear/Range
    Level 18: Cinders
    • (A) Paralytic - Accuracy/Recharge
    • (25) Paralytic - Accuracy/Hold/Recharge
    • (39) Paralytic - Endurance/Hold
    • (40) Paralytic - Accuracy/Endurance
    • (40) Paralytic - Hold/Range
    Level 20: Speed Boost
    • (A) Endurance Modification IO
    Level 22: Teleport Foe
    • (A) Accuracy IO
    Level 24: Teleport
    • (A) Endurance Reduction IO
    Level 26: Bonfire
    • (A) Detonation - Accuracy/Damage
    • (33) Detonation - Damage/Endurance
    • (34) Detonation - Damage/Recharge
    • (40) Detonation - Damage/Range
    Level 28: Team Teleport
    • (A) Time & Space Manipulation - +Stealth
    • (29) Time & Space Manipulation - Range
    • (29) Time & Space Manipulation - Endurance
    • (31) Jaunt - Endurance/Range
    • (31) Jaunt - Endurance
    • (31) Jaunt - Range
    Level 30: Char
    • (A) Paralytic - Accuracy/Recharge
    • (37) Paralytic - Endurance/Hold
    • (37) Paralytic - Accuracy/Endurance
    • (37) Paralytic - Hold/Range
    • (39) Paralytic - Accuracy/Hold/Recharge
    Level 32: Fire Imps
    • (A) Brilliant Leadership - Damage
    • (33) Brilliant Leadership - Damage/Endurance
    • (33) Brilliant Leadership - Accuracy/Endurance
    • (34) Brilliant Leadership - Accuracy
    Level 35: Transference
    • (A) Accuracy IO
    Level 38: Fulcrum Shift
    • (A) Recharge Reduction IO
    • (39) Accuracy IO
    Level 41: Hurl Boulder
    • (A) Ruin - Accuracy/Damage
    • (42) Ruin - Damage/Endurance
    • (42) Ruin - Damage/Recharge
    • (42) Ruin - Accuracy/Endurance/Recharge
    • (43) Ruin - Accuracy/Damage/Recharge
    Level 44: Rock Armor
    • (A) Kismet - Defense/Endurance
    • (45) Kismet - Defense/Recharge
    • (45) Kismet - Endurance/Recharge
    • (45) Kismet - Defense/Endurance/Recharge
    • (46) Kismet - Accuracy +6%
    Level 47: Aid Other
    • (A) Triage - Heal/Endurance
    • (48) Triage - Endurance/Recharge
    • (48) Triage - Heal/Recharge
    • (48) Triage - Heal/Endurance/Recharge
    Level 49: Aid Self
    • (A) Panacea - Endurance/Recharge
    • (50) Panacea - Hea/Recharge
    • (50) Panacea - Heal/Endurance/Recharge
    • (50) Panacea - Heal/Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 3.13% Defense(Smashing)
    • 3.13% Defense(Lethal)
    • 0.94% Defense(Fire)
    • 0.94% Defense(Cold)
    • 1.56% Defense(Energy)
    • 1.56% Defense(Negative)
    • 1.56% Defense(Melee)
    • 3.13% Defense(Ranged)
    • 1.88% Defense(AoE)
    • 8% Enhancement(Immobilize)
    • 9% Enhancement(Accuracy)
    • 2% Enhancement(Held)
    • 2.2% Enhancement(Terrorized)
    • 2.5% Enhancement(RunSpeed)
    • 2.5% Enhancement(FlySpeed)
    • 2% Enhancement(Heal)
    • 3.75% Enhancement(RechargeTime)
    • 2.5% Enhancement(JumpSpeed)
    • 1% Enhancement(Confused)
    • 2.5% Enhancement(JumpHeight)
    • 5% FlySpeed
    • 57.2 HP (5.63%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Confused) 6.65%
    • MezResist(Held) 7.75%
    • MezResist(Immobilize) 5% (in PvP)
    • MezResist(Repel) 1000% (10% chance, in PvP)
    • MezResist(Sleep) 11.1%
    • MezResist(Stun) 5% (in PvP)
    • MezResist(Terrorized) 9.4%
    • 7% (0.12 End/sec) Recovery
    • 44% (1.87 HP/sec) Regeneration
    • 1.58% Resistance(Smashing) (in PvP)
    • 1.58% Resistance(Lethal) (in PvP)
    • 5% Resistance(Cold)
    • 5.01% Resistance(Energy)
    • 3.76% Resistance(Negative)
    • 5% RunSpeed
    • 12% XPDebtProtection
    ------------
    Set Bonuses:
    Debiliative Action
    (Ring of Fire)
    • 4% Enhancement(Immobilize)
    • 2.5% Resistance(Cold)
    • 2% XPDebtProtection
    Debiliative Action
    (Fire Cages)
    • 4% Enhancement(Immobilize)
    • 2.5% Resistance(Cold)
    • 2% XPDebtProtection
    Force Feedback
    (Repel)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • MezResist(Terrorized) 2.75%
    • 10% (0.42 HP/sec) Regeneration
    Volley of Velocity
    (Repel)
    • 1% XPDebtProtection
    Pacing of the Turtle
    (Hot Feet)
    • MezResist(Sleep) 2.75%
    • 2.5% Enhancement(Slow)
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Detonation
    (Flashfire)
    • MezResist(Sleep) 1.65%
    • 1.88% Resistance(Energy)
    • 1% XPDebtProtection
    Annoyance
    (Challenge)
    • 4% (0.17 HP/sec) Regeneration
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Trimuphant Insult
    (Challenge)
    • 1% (0.02 End/sec) Recovery
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Unspeakable Terror
    (Intimidate)
    • 2.2% Enhancement(Terrorized)
    • 2.5% Resistance(Negative)
    • 1.5% XPDebtProtection
    Paralytic
    (Cinders)
    • 1% (0.02 End/sec) Recovery
    • 0.63% Resistance(Energy,Negative)
    • 1% XPDebtProtection
    • 1% Enhancement(Held)
    Detonation
    (Bonfire)
    • MezResist(Sleep) 1.65%
    • 1.88% Resistance(Energy)
    • 1% XPDebtProtection
    Time & Space Manipulation
    (Team Teleport)
    • 8% (0.34 HP/sec) Regeneration
    • 15.3 HP (1.5%) HitPoints
    Jaunt
    (Team Teleport)
    • 4% (0.17 HP/sec) Regeneration
    • 7.63 HP (0.75%) HitPoints
    Paralytic
    (Char)
    • 1% (0.02 End/sec) Recovery
    • 0.63% Resistance(Energy,Negative)
    • 1% XPDebtProtection
    • 1% Enhancement(Held)
    Brilliant Leadership
    (Fire Imps)
    • 4% (0.17 HP/sec) Regeneration
    • 1% Enhancement(Confused)
    • 1% XPDebtProtection (Exceeded 5 Bonus Cap)
    Ruin
    (Hurl Boulder)
    • MezResist(Terrorized) 1.65%
    • 11.4 HP (1.13%) HitPoints
    • 1% XPDebtProtection (Exceeded 5 Bonus Cap)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    Kismet
    (Rock Armor)
    • 1.5% (0.03 End/sec) Recovery
    • MezResist(Confused) 1.65%
    • 1.5% XPDebtProtection
    • 3.75% Enhancement(RechargeTime)
    Triage
    (Aid Other)
    • 4% (0.17 HP/sec) Regeneration
    • 7.63 HP (0.75%) HitPoints
    • 2% Enhancement(Heal)
    Panacea
    (Aid Self)
    • 2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
    • 10% (0.42 HP/sec) Regeneration, MezResist(Repel) 1000% (10% chance, in PvP)
    • 15.3 HP (1.5%) HitPointsStatus Resistance 5% (in PvP)


    Alright, I got your fire/kin together... it's cheap, easy to make, and it will let you become both a farming, PvE, team player, solo, zone PvP, arena, and TF-centric god!

    Because you wanted to do absolutely no work, I'll even give you a strategy!

    Set the mission to +4/x8, summon your imps, turn on Repel, then rush in. If your imp aggros a boss, you can either use Intimidate to Fear it or Challenge to draw the aggro. If you get hit, I've already place priority slotting in Repel so you can knock them away, which will give you time to us Aid Self.

    Just remember to keep spamming your most important attack, Siphon Power, and you can't lose! Of course, if the mobs cheat and you somehow die (should be impossible though), you're still good, because I slotted for Debt Protection (not that you need it), and your Teleport will make the trip back from the hospital (which you won't need) a short one.
    Gave me a morning chuckle....
  18. I did make a AE mish for him.

    For some reason he likes the caves....hey a least there's one out there.. :P

    Thanks for the responses.
  19. I know this is a T rated game, but I got a 4 yr old that loves to fly around and "SMASH" things on my wifeys account when she's not on it.

    Maybe just a few fly to here and there with big colors and numbers missions.

    Although he's getting really good when he plays the "throwing rocks dood".

    Just a thought....carry on.
  20. **raises hand**

    Same here....working fine and now at random times it just locks up and I have to power down.

    Not at the laptop now, but yea I'll submit data if needed.
  21. Tr3yTr3y

    Patch notes??

    Quote:
    Originally Posted by Blood Spectre View Post
    So.. after this patch Sharkhead Isle is all whited out for me. I can still see all the mobs and use the Black Market, but the ground and the surfaces are all whited out. Wassup wit dat?
    Same here on the Blue side...relogged and the updater was "fixing" something...then all was good.
  22. The suspense is KILLING meh!!!!
  23. Sorry if it's been asked already,

    Do your missions you have saved also go with you?

    Took forever to get my BM mish and I was just wondering.

    Thanks in advance.
  24. Quote:
    Originally Posted by Talen_Lee View Post
    Set at +0/*1, the Mender Silos Task Force (5th Column Overthrow, known vernacularly for some reason as Fall Of The Fifth) is worth roughly a quarter of a level per run. It starts at level 30.

    The arc is four missions long, all at the same door. Mission one, your goal is to click three glowies, then defeat a boss (if you've set to fight them solo, a lieutenant otherwise) and his immediate minions that attempt to ambush you. The second mission, you need to find a glowie and click it, then kill Nosferatu and his ambush minions as they come to you. In the third mission, you need to find Burkholder, and kill him and his guarding minions. In the fourth mission, you need defeat Requiem, Siege, and Maestro, while finding time to kill a hundred freaking nazis. This arc is probably one of my favourite things to do in the game, and if you're a melee oriented character with mez protection and an ability to output damage at speed - ie, any scrapper, tanker, brute, stalker, widow, or bane spider - you can belt through it quickly and reliably.

    For making money, the arc's spawns start at 30 and cap at 39. Therefore, bosses in the 35-39 range run the chance of dropping Miracles and Lotgs, while everyone can drop Crushing Impacts, Thunderstrikes, Titanium Coatings and so on. Also, 5th Column use the council drop table, so they all can drop tech and arcane salvage. Keep an eye on the market, know what's going to sell well and make sure you don't delete something useful to make room mid-mission. The last room does include literally a hundred nazis so you are going to get a lot of salvage and recipe drops per run.

    I can go into further detail if people are interested, but the most significant advice I'd offer:
    • Do not set the missions to -1 difficulty. This means that in the last room, all the fodder in the opening area will be grey, and won't drop inspirations as reliably. Since Nosferatu will be chewing through them at speed, you want them to provide you with inspirations.
    • When you prepare to fight Nosferatu, you will want to have enough reds to damage cap yourself (remember your +100%ish percent in your actual ATTACKS), purple shields to protect yourself from his attacks, but most importantly, at least three accuracy buffs. His attacks all do a very strong -tohit debuff, and he spawns with Vampyri that add to it.
    • Nosferatu will run if you're doing electrical damage, since that floors his recovery. This is a bad thing and if you're an elec/elec scrapper, for example, you might just find it unreasonably difficult to kill him. Sorry.
    • Stealth buffs from a supergroup workstation can make the first mission a lot faster.

    With that info in mind I've gotten runs of this arc as low as 12 minutes, though 16 minutes with good, fast loading is not uncommon. A typical time when you stop to kill everything is 25 minutes and if you duo it at say, +1 or +2 to get a good solid amount of XP, you can expect to take 35 minutes to an hour. Mission 2 is always going to be your bottleneck - sometimes, you're just going to have to run around to a lot of empty rooms with the sound on looking for that damn glowie.

    Prisons almost never have glowies in them, and the council tank room - with the three layers of pools - is almost always a place where EBs and glowies spawn.

    Good luck!
    Mender LAZARUS