Fire/Kin - do all the work for me plz!!!


Deacon_NA

 

Posted

Hello, I've heard that Fire/Kins are the most powerful thing in the game, so I'd like someone to whip up a build for me here, pronto. I have only the vaguest notion of what I actually would like to do with the character, so don't ask me for any more specifics about my plans. I just know that Fire/Kins rock! So make me one that rocks!

I also suffer from palsy, so it's hard for me to move my mouse and scroll down further on this page to open the 17 other Fire/Kin build threads there, so make me a new one that I can see here on the top of the page.

I also suffer from developmental disabilities, so operating the 'Search' functions are also beyond my capabilities - so once again, I want all the key information right here, in the next 10 minutes, in this thread.

And please, whatever you do, don't tell me to play my character for a while and figure out for myself some of my needs. Actually playing my character is a bit challenging and distasteful - I would prefer to actually just be level 50 racking up billions of influence, and this is what I've heard is the fastest way to do that. That way I can cut down on my time actually playing the game - after all, I'm a very busy person.

In fact, I pay a Chinese gold farmer $3 an hour to sleep with my wife - this way I can keep her needs satisfied with little financial outlay and no precious time spent on my part. Efficiency and all. Thanks in advance for your replies!


 

Posted

Why do they call it the Xbox 360? Because when you see it, you'll turn 360 degrees and walk away!


 

Posted

If you turn 360 degrees you'll be where you started, so I guess you get right back to playing the XBox.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by MaxLongstreet View Post
Hello, I've heard that Fire/Kins are the most powerful thing in the game, so I'd like someone to whip up a build for me here, pronto. I have only the vaguest notion of what I actually would like to do with the character, so don't ask me for any more specifics about my plans. I just know that Fire/Kins rock! So make me one that rocks!

I also suffer from palsy, so it's hard for me to move my mouse and scroll down further on this page to open the 17 other Fire/Kin build threads there, so make me a new one that I can see here on the top of the page.

I also suffer from developmental disabilities, so operating the 'Search' functions are also beyond my capabilities - so once again, I want all the key information right here, in the next 10 minutes, in this thread.

And please, whatever you do, don't tell me to play my character for a while and figure out for myself some of my needs. Actually playing my character is a bit challenging and distasteful - I would prefer to actually just be level 50 racking up billions of influence, and this is what I've heard is the fastest way to do that. That way I can cut down on my time actually playing the game - after all, I'm a very busy person.

In fact, I pay a Chinese gold farmer $3 an hour to sleep with my wife - this way I can keep her needs satisfied with little financial outlay and no precious time spent on my part. Efficiency and all. Thanks in advance for your replies!

Kudos on the awesome post, but the last part was a bit much, don't you think?


 

Posted

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Ultimate FireGuy: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Presence
Power Pool: Teleportation
Power Pool: Medicine
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Ring of Fire

  • (A) Debiliative Action - Accuracy/Recharge
  • (5) Debiliative Action - Recharge/Immobilize
  • (27) Debiliative Action - Accuracy/Endurance
  • (46) Debiliative Action - Immobilize/Range
Level 1: Transfusion
  • (A) Panacea - +Hit Points/Endurance
Level 2: Fire Cages
  • (A) Debiliative Action - Accuracy/Recharge
  • (3) Debiliative Action - Recharge/Immobilize
  • (3) Debiliative Action - Accuracy/Endurance
  • (9) Debiliative Action - Immobilize/Range
Level 4: Siphon Power
  • (A) Recharge Reduction IO
  • (5) Recharge Reduction IO
  • (7) Accuracy IO
  • (7) Accuracy IO
Level 6: Repel
  • (A) Force Feedback - Chance for +Recharge
  • (9) Force Feedback - Damage/Endurance/Knockback
  • (11) Volley of Velocity - Damage/Knockback
  • (11) Force Feedback - Recharge/Endurance
  • (13) Volley of Velocity - Accuracy/Knockback
  • (13) Force Feedback - Recharge/Knockback
Level 8: Hot Feet
  • (A) Pacing of the Turtle - Chance of -Recharge
  • (15) Pacing of the Turtle - Endurance/Recharge/Slow
  • (15) Pacing of the Turtle - Accuracy/Slow
  • (17) Pacing of the Turtle - Damage/Slow
  • (17) Pacing of the Turtle - Accuracy/Endurance
  • (19) Pacing of the Turtle - Range/Slow
Level 10: Siphon Speed
  • (A) Accuracy IO
  • (19) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (21) Accuracy IO
Level 12: Flashfire
  • (A) Detonation - Accuracy/Damage
  • (43) Detonation - Damage/Endurance
  • (43) Detonation - Damage/Range
  • (46) Detonation - Damage/Recharge
Level 14: Challenge
  • (A) Annoyance - Taunt
  • (27) Annoyance - Taunt/Recharge
  • (34) Annoyance - Taunt/Recharge/Range
  • (36) Trimuphant Insult - Taunt
  • (36) Trimuphant Insult - Taunt/Recharge
  • (36) Trimuphant Insult - Chance to Disorient
Level 16: Intimidate
  • (A) Unspeakable Terror - Accuracy/Recharge
  • (23) Unspeakable Terror - Endurance/Fear
  • (23) Unspeakable Terror - Accuracy/Endurance
  • (25) Unspeakable Terror - Fear/Range
Level 18: Cinders
  • (A) Paralytic - Accuracy/Recharge
  • (25) Paralytic - Accuracy/Hold/Recharge
  • (39) Paralytic - Endurance/Hold
  • (40) Paralytic - Accuracy/Endurance
  • (40) Paralytic - Hold/Range
Level 20: Speed Boost
  • (A) Endurance Modification IO
Level 22: Teleport Foe
  • (A) Accuracy IO
Level 24: Teleport
  • (A) Endurance Reduction IO
Level 26: Bonfire
  • (A) Detonation - Accuracy/Damage
  • (33) Detonation - Damage/Endurance
  • (34) Detonation - Damage/Recharge
  • (40) Detonation - Damage/Range
Level 28: Team Teleport
  • (A) Time & Space Manipulation - +Stealth
  • (29) Time & Space Manipulation - Range
  • (29) Time & Space Manipulation - Endurance
  • (31) Jaunt - Endurance/Range
  • (31) Jaunt - Endurance
  • (31) Jaunt - Range
Level 30: Char
  • (A) Paralytic - Accuracy/Recharge
  • (37) Paralytic - Endurance/Hold
  • (37) Paralytic - Accuracy/Endurance
  • (37) Paralytic - Hold/Range
  • (39) Paralytic - Accuracy/Hold/Recharge
Level 32: Fire Imps
  • (A) Brilliant Leadership - Damage
  • (33) Brilliant Leadership - Damage/Endurance
  • (33) Brilliant Leadership - Accuracy/Endurance
  • (34) Brilliant Leadership - Accuracy
Level 35: Transference
  • (A) Accuracy IO
Level 38: Fulcrum Shift
  • (A) Recharge Reduction IO
  • (39) Accuracy IO
Level 41: Hurl Boulder
  • (A) Ruin - Accuracy/Damage
  • (42) Ruin - Damage/Endurance
  • (42) Ruin - Damage/Recharge
  • (42) Ruin - Accuracy/Endurance/Recharge
  • (43) Ruin - Accuracy/Damage/Recharge
Level 44: Rock Armor
  • (A) Kismet - Defense/Endurance
  • (45) Kismet - Defense/Recharge
  • (45) Kismet - Endurance/Recharge
  • (45) Kismet - Defense/Endurance/Recharge
  • (46) Kismet - Accuracy +6%
Level 47: Aid Other
  • (A) Triage - Heal/Endurance
  • (48) Triage - Endurance/Recharge
  • (48) Triage - Heal/Recharge
  • (48) Triage - Heal/Endurance/Recharge
Level 49: Aid Self
  • (A) Panacea - Endurance/Recharge
  • (50) Panacea - Hea/Recharge
  • (50) Panacea - Heal/Endurance/Recharge
  • (50) Panacea - Heal/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 3.13% Defense(Smashing)
  • 3.13% Defense(Lethal)
  • 0.94% Defense(Fire)
  • 0.94% Defense(Cold)
  • 1.56% Defense(Energy)
  • 1.56% Defense(Negative)
  • 1.56% Defense(Melee)
  • 3.13% Defense(Ranged)
  • 1.88% Defense(AoE)
  • 8% Enhancement(Immobilize)
  • 9% Enhancement(Accuracy)
  • 2% Enhancement(Held)
  • 2.2% Enhancement(Terrorized)
  • 2.5% Enhancement(RunSpeed)
  • 2.5% Enhancement(FlySpeed)
  • 2% Enhancement(Heal)
  • 3.75% Enhancement(RechargeTime)
  • 2.5% Enhancement(JumpSpeed)
  • 1% Enhancement(Confused)
  • 2.5% Enhancement(JumpHeight)
  • 5% FlySpeed
  • 57.2 HP (5.63%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 6.65%
  • MezResist(Held) 7.75%
  • MezResist(Immobilize) 5% (in PvP)
  • MezResist(Repel) 1000% (10% chance, in PvP)
  • MezResist(Sleep) 11.1%
  • MezResist(Stun) 5% (in PvP)
  • MezResist(Terrorized) 9.4%
  • 7% (0.12 End/sec) Recovery
  • 44% (1.87 HP/sec) Regeneration
  • 1.58% Resistance(Smashing) (in PvP)
  • 1.58% Resistance(Lethal) (in PvP)
  • 5% Resistance(Cold)
  • 5.01% Resistance(Energy)
  • 3.76% Resistance(Negative)
  • 5% RunSpeed
  • 12% XPDebtProtection
------------
Set Bonuses:
Debiliative Action
(Ring of Fire)
  • 4% Enhancement(Immobilize)
  • 2.5% Resistance(Cold)
  • 2% XPDebtProtection
Debiliative Action
(Fire Cages)
  • 4% Enhancement(Immobilize)
  • 2.5% Resistance(Cold)
  • 2% XPDebtProtection
Force Feedback
(Repel)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • MezResist(Terrorized) 2.75%
  • 10% (0.42 HP/sec) Regeneration
Volley of Velocity
(Repel)
  • 1% XPDebtProtection
Pacing of the Turtle
(Hot Feet)
  • MezResist(Sleep) 2.75%
  • 2.5% Enhancement(Slow)
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Detonation
(Flashfire)
  • MezResist(Sleep) 1.65%
  • 1.88% Resistance(Energy)
  • 1% XPDebtProtection
Annoyance
(Challenge)
  • 4% (0.17 HP/sec) Regeneration
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Trimuphant Insult
(Challenge)
  • 1% (0.02 End/sec) Recovery
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Unspeakable Terror
(Intimidate)
  • 2.2% Enhancement(Terrorized)
  • 2.5% Resistance(Negative)
  • 1.5% XPDebtProtection
Paralytic
(Cinders)
  • 1% (0.02 End/sec) Recovery
  • 0.63% Resistance(Energy,Negative)
  • 1% XPDebtProtection
  • 1% Enhancement(Held)
Detonation
(Bonfire)
  • MezResist(Sleep) 1.65%
  • 1.88% Resistance(Energy)
  • 1% XPDebtProtection
Time & Space Manipulation
(Team Teleport)
  • 8% (0.34 HP/sec) Regeneration
  • 15.3 HP (1.5%) HitPoints
Jaunt
(Team Teleport)
  • 4% (0.17 HP/sec) Regeneration
  • 7.63 HP (0.75%) HitPoints
Paralytic
(Char)
  • 1% (0.02 End/sec) Recovery
  • 0.63% Resistance(Energy,Negative)
  • 1% XPDebtProtection
  • 1% Enhancement(Held)
Brilliant Leadership
(Fire Imps)
  • 4% (0.17 HP/sec) Regeneration
  • 1% Enhancement(Confused)
  • 1% XPDebtProtection (Exceeded 5 Bonus Cap)
Ruin
(Hurl Boulder)
  • MezResist(Terrorized) 1.65%
  • 11.4 HP (1.13%) HitPoints
  • 1% XPDebtProtection (Exceeded 5 Bonus Cap)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Kismet
(Rock Armor)
  • 1.5% (0.03 End/sec) Recovery
  • MezResist(Confused) 1.65%
  • 1.5% XPDebtProtection
  • 3.75% Enhancement(RechargeTime)
Triage
(Aid Other)
  • 4% (0.17 HP/sec) Regeneration
  • 7.63 HP (0.75%) HitPoints
  • 2% Enhancement(Heal)
Panacea
(Aid Self)
  • 2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
  • 10% (0.42 HP/sec) Regeneration, MezResist(Repel) 1000% (10% chance, in PvP)
  • 15.3 HP (1.5%) HitPointsStatus Resistance 5% (in PvP)


Alright, I got your fire/kin together... it's cheap, easy to make, and it will let you become both a farming, PvE, team player, solo, zone PvP, arena, and TF-centric god!

Because you wanted to do absolutely no work, I'll even give you a strategy!

Set the mission to +4/x8, summon your imps, turn on Repel, then rush in. If your imp aggros a boss, you can either use Intimidate to Fear it or Challenge to draw the aggro. If you get hit, I've already place priority slotting in Repel so you can knock them away, which will give you time to us Aid Self.

Just remember to keep spamming your most important attack, Siphon Power, and you can't lose! Of course, if the mobs cheat and you somehow die (should be impossible though), you're still good, because I slotted for Debt Protection (not that you need it), and your Teleport will make the trip back from the hospital (which you won't need) a short one.


 

Posted

Quote:
Originally Posted by Deacon_NA View Post
If you turn 360 degrees you'll be where you started, so I guess you get right back to playing the XBox.
It's a trick.

You'll turn 360 degrees and then walk away.


 

Posted

Quote:
Originally Posted by Zeh_Masteh View Post
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Ultimate FireGuy: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Presence
Power Pool: Teleportation
Power Pool: Medicine
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Ring of Fire
  • (A) Debiliative Action - Accuracy/Recharge
  • (5) Debiliative Action - Recharge/Immobilize
  • (27) Debiliative Action - Accuracy/Endurance
  • (46) Debiliative Action - Immobilize/Range
Level 1: Transfusion
  • (A) Panacea - +Hit Points/Endurance
Level 2: Fire Cages
  • (A) Debiliative Action - Accuracy/Recharge
  • (3) Debiliative Action - Recharge/Immobilize
  • (3) Debiliative Action - Accuracy/Endurance
  • (9) Debiliative Action - Immobilize/Range
Level 4: Siphon Power
  • (A) Recharge Reduction IO
  • (5) Recharge Reduction IO
  • (7) Accuracy IO
  • (7) Accuracy IO
Level 6: Repel
  • (A) Force Feedback - Chance for +Recharge
  • (9) Force Feedback - Damage/Endurance/Knockback
  • (11) Volley of Velocity - Damage/Knockback
  • (11) Force Feedback - Recharge/Endurance
  • (13) Volley of Velocity - Accuracy/Knockback
  • (13) Force Feedback - Recharge/Knockback
Level 8: Hot Feet
  • (A) Pacing of the Turtle - Chance of -Recharge
  • (15) Pacing of the Turtle - Endurance/Recharge/Slow
  • (15) Pacing of the Turtle - Accuracy/Slow
  • (17) Pacing of the Turtle - Damage/Slow
  • (17) Pacing of the Turtle - Accuracy/Endurance
  • (19) Pacing of the Turtle - Range/Slow
Level 10: Siphon Speed
  • (A) Accuracy IO
  • (19) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (21) Accuracy IO
Level 12: Flashfire
  • (A) Detonation - Accuracy/Damage
  • (43) Detonation - Damage/Endurance
  • (43) Detonation - Damage/Range
  • (46) Detonation - Damage/Recharge
Level 14: Challenge
  • (A) Annoyance - Taunt
  • (27) Annoyance - Taunt/Recharge
  • (34) Annoyance - Taunt/Recharge/Range
  • (36) Trimuphant Insult - Taunt
  • (36) Trimuphant Insult - Taunt/Recharge
  • (36) Trimuphant Insult - Chance to Disorient
Level 16: Intimidate
  • (A) Unspeakable Terror - Accuracy/Recharge
  • (23) Unspeakable Terror - Endurance/Fear
  • (23) Unspeakable Terror - Accuracy/Endurance
  • (25) Unspeakable Terror - Fear/Range
Level 18: Cinders
  • (A) Paralytic - Accuracy/Recharge
  • (25) Paralytic - Accuracy/Hold/Recharge
  • (39) Paralytic - Endurance/Hold
  • (40) Paralytic - Accuracy/Endurance
  • (40) Paralytic - Hold/Range
Level 20: Speed Boost
  • (A) Endurance Modification IO
Level 22: Teleport Foe
  • (A) Accuracy IO
Level 24: Teleport
  • (A) Endurance Reduction IO
Level 26: Bonfire
  • (A) Detonation - Accuracy/Damage
  • (33) Detonation - Damage/Endurance
  • (34) Detonation - Damage/Recharge
  • (40) Detonation - Damage/Range
Level 28: Team Teleport
  • (A) Time & Space Manipulation - +Stealth
  • (29) Time & Space Manipulation - Range
  • (29) Time & Space Manipulation - Endurance
  • (31) Jaunt - Endurance/Range
  • (31) Jaunt - Endurance
  • (31) Jaunt - Range
Level 30: Char
  • (A) Paralytic - Accuracy/Recharge
  • (37) Paralytic - Endurance/Hold
  • (37) Paralytic - Accuracy/Endurance
  • (37) Paralytic - Hold/Range
  • (39) Paralytic - Accuracy/Hold/Recharge
Level 32: Fire Imps
  • (A) Brilliant Leadership - Damage
  • (33) Brilliant Leadership - Damage/Endurance
  • (33) Brilliant Leadership - Accuracy/Endurance
  • (34) Brilliant Leadership - Accuracy
Level 35: Transference
  • (A) Accuracy IO
Level 38: Fulcrum Shift
  • (A) Recharge Reduction IO
  • (39) Accuracy IO
Level 41: Hurl Boulder
  • (A) Ruin - Accuracy/Damage
  • (42) Ruin - Damage/Endurance
  • (42) Ruin - Damage/Recharge
  • (42) Ruin - Accuracy/Endurance/Recharge
  • (43) Ruin - Accuracy/Damage/Recharge
Level 44: Rock Armor
  • (A) Kismet - Defense/Endurance
  • (45) Kismet - Defense/Recharge
  • (45) Kismet - Endurance/Recharge
  • (45) Kismet - Defense/Endurance/Recharge
  • (46) Kismet - Accuracy +6%
Level 47: Aid Other
  • (A) Triage - Heal/Endurance
  • (48) Triage - Endurance/Recharge
  • (48) Triage - Heal/Recharge
  • (48) Triage - Heal/Endurance/Recharge
Level 49: Aid Self
  • (A) Panacea - Endurance/Recharge
  • (50) Panacea - Hea/Recharge
  • (50) Panacea - Heal/Endurance/Recharge
  • (50) Panacea - Heal/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 3.13% Defense(Smashing)
  • 3.13% Defense(Lethal)
  • 0.94% Defense(Fire)
  • 0.94% Defense(Cold)
  • 1.56% Defense(Energy)
  • 1.56% Defense(Negative)
  • 1.56% Defense(Melee)
  • 3.13% Defense(Ranged)
  • 1.88% Defense(AoE)
  • 8% Enhancement(Immobilize)
  • 9% Enhancement(Accuracy)
  • 2% Enhancement(Held)
  • 2.2% Enhancement(Terrorized)
  • 2.5% Enhancement(RunSpeed)
  • 2.5% Enhancement(FlySpeed)
  • 2% Enhancement(Heal)
  • 3.75% Enhancement(RechargeTime)
  • 2.5% Enhancement(JumpSpeed)
  • 1% Enhancement(Confused)
  • 2.5% Enhancement(JumpHeight)
  • 5% FlySpeed
  • 57.2 HP (5.63%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 6.65%
  • MezResist(Held) 7.75%
  • MezResist(Immobilize) 5% (in PvP)
  • MezResist(Repel) 1000% (10% chance, in PvP)
  • MezResist(Sleep) 11.1%
  • MezResist(Stun) 5% (in PvP)
  • MezResist(Terrorized) 9.4%
  • 7% (0.12 End/sec) Recovery
  • 44% (1.87 HP/sec) Regeneration
  • 1.58% Resistance(Smashing) (in PvP)
  • 1.58% Resistance(Lethal) (in PvP)
  • 5% Resistance(Cold)
  • 5.01% Resistance(Energy)
  • 3.76% Resistance(Negative)
  • 5% RunSpeed
  • 12% XPDebtProtection
------------
Set Bonuses:
Debiliative Action
(Ring of Fire)
  • 4% Enhancement(Immobilize)
  • 2.5% Resistance(Cold)
  • 2% XPDebtProtection
Debiliative Action
(Fire Cages)
  • 4% Enhancement(Immobilize)
  • 2.5% Resistance(Cold)
  • 2% XPDebtProtection
Force Feedback
(Repel)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • MezResist(Terrorized) 2.75%
  • 10% (0.42 HP/sec) Regeneration
Volley of Velocity
(Repel)
  • 1% XPDebtProtection
Pacing of the Turtle
(Hot Feet)
  • MezResist(Sleep) 2.75%
  • 2.5% Enhancement(Slow)
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Detonation
(Flashfire)
  • MezResist(Sleep) 1.65%
  • 1.88% Resistance(Energy)
  • 1% XPDebtProtection
Annoyance
(Challenge)
  • 4% (0.17 HP/sec) Regeneration
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Trimuphant Insult
(Challenge)
  • 1% (0.02 End/sec) Recovery
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Unspeakable Terror
(Intimidate)
  • 2.2% Enhancement(Terrorized)
  • 2.5% Resistance(Negative)
  • 1.5% XPDebtProtection
Paralytic
(Cinders)
  • 1% (0.02 End/sec) Recovery
  • 0.63% Resistance(Energy,Negative)
  • 1% XPDebtProtection
  • 1% Enhancement(Held)
Detonation
(Bonfire)
  • MezResist(Sleep) 1.65%
  • 1.88% Resistance(Energy)
  • 1% XPDebtProtection
Time & Space Manipulation
(Team Teleport)
  • 8% (0.34 HP/sec) Regeneration
  • 15.3 HP (1.5%) HitPoints
Jaunt
(Team Teleport)
  • 4% (0.17 HP/sec) Regeneration
  • 7.63 HP (0.75%) HitPoints
Paralytic
(Char)
  • 1% (0.02 End/sec) Recovery
  • 0.63% Resistance(Energy,Negative)
  • 1% XPDebtProtection
  • 1% Enhancement(Held)
Brilliant Leadership
(Fire Imps)
  • 4% (0.17 HP/sec) Regeneration
  • 1% Enhancement(Confused)
  • 1% XPDebtProtection (Exceeded 5 Bonus Cap)
Ruin
(Hurl Boulder)
  • MezResist(Terrorized) 1.65%
  • 11.4 HP (1.13%) HitPoints
  • 1% XPDebtProtection (Exceeded 5 Bonus Cap)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Kismet
(Rock Armor)
  • 1.5% (0.03 End/sec) Recovery
  • MezResist(Confused) 1.65%
  • 1.5% XPDebtProtection
  • 3.75% Enhancement(RechargeTime)
Triage
(Aid Other)
  • 4% (0.17 HP/sec) Regeneration
  • 7.63 HP (0.75%) HitPoints
  • 2% Enhancement(Heal)
Panacea
(Aid Self)
  • 2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
  • 10% (0.42 HP/sec) Regeneration, MezResist(Repel) 1000% (10% chance, in PvP)
  • 15.3 HP (1.5%) HitPointsStatus Resistance 5% (in PvP)


Alright, I got your fire/kin together... it's cheap, easy to make, and it will let you become both a farming, PvE, team player, solo, zone PvP, arena, and TF-centric god!

Because you wanted to do absolutely no work, I'll even give you a strategy!

Set the mission to +4/x8, summon your imps, turn on Repel, then rush in. If your imp aggros a boss, you can either use Intimidate to Fear it or Challenge to draw the aggro. If you get hit, I've already place priority slotting in Repel so you can knock them away, which will give you time to us Aid Self.

Just remember to keep spamming your most important attack, Siphon Power, and you can't lose! Of course, if the mobs cheat and you somehow die (should be impossible though), you're still good, because I slotted for Debt Protection (not that you need it), and your Teleport will make the trip back from the hospital (which you won't need) a short one.
Gave me a morning chuckle....


 

Posted

I make about 3b per run doing Battle Man with this build.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

hur dur hur hur: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Teleportation
Power Pool: Presence
Ancillary Pool: Primal Forces Mastery

Hero Profile:
------------
Level 1: Ring of Fire
(A) Range IO: Level 50
(3) Range IO: Level 50
(3) Range IO: Level 50
(5) Recharge Reduction IO: Level 50
(5) Recharge Reduction IO: Level 50
(7) Recharge Reduction IO: Level 50


Level 1: Transfusion
(A) Performance Shifter - EndMod: Level 50
(7) Performance Shifter - EndMod/Recharge: Level 50
(9) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
(9) Performance Shifter - Accuracy/Recharge: Level 50
(11) Performance Shifter - EndMod/Accuracy: Level 50
(11) Performance Shifter - Chance for +End: Level 50


Level 2: Siphon Power
(A) Range IO: Level 50


Level 4: Repel
(A) HamiO:Cytoskeleton Exposure
(13) HamiO:Enzyme Exposure
(13) HamiO:Golgi Exposure
(15) HamiO:Membrane Exposure
(15) HamiO:Microfilament Exposure
(17) HamiO:Ribosome Exposure


Level 6: Smoke
(A) Dark Watcher's Despair - Recharge/Endurance: Level 50


Level 8: Kick
(A) Gladiator's Strike - Accuracy/Damage: Level 50
(17) Gladiator's Strike - Damage/Recharge: Level 50
(19) Gladiator's Strike - Damage/Endurance/Recharge: Level 50
(19) Hecatomb - Damage: Level 50


Level 10: Stimulant
(A) Titan:Zeolite Shard


Level 12: Teleport Foe
(A) Titaniamond Shard


Level 14: Aid Other
(A) Panacea - +Hit Points/Endurance: Level 50


Level 16: Increase Density
(A) Aegis - Psionic/Status Resistance: Level 50
(21) Aegis - Endurance/Recharge: Level 50
(21) Reactive Armor - Endurance: Level 40
(23) Reactive Armor - Endurance/Recharge: Level 40
(23) Steadfast Protection - Resistance/Endurance: Level 30


Level 18: Cinders
(A) Paralytic - Hold/Range: Level 30
(25) Gladiator's Net - Recharge/Hold: Level 50
(25) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
(27) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50


Level 20: Challenge
(A) Perfect Zinger - Taunt: Level 50
(27) Perfect Zinger - Taunt/Recharge: Level 50
(29) Perfect Zinger - Taunt/Recharge/Range: Level 50
(29) Perfect Zinger - Accuracy/Recharge: Level 50
(31) Perfect Zinger - Taunt/Range: Level 50
(31) Perfect Zinger - Chance for Psi Damage: Level 50


Level 22: Provoke
(A) Perfect Zinger - Taunt: Level 50
(31) Perfect Zinger - Taunt/Recharge: Level 50
(33) Perfect Zinger - Taunt/Recharge/Range: Level 50
(33) Perfect Zinger - Accuracy/Recharge: Level 50
(33) Perfect Zinger - Taunt/Range: Level 50
(34) Perfect Zinger - Chance for Psi Damage: Level 50


Level 24: Intimidate
(A) Titan:Amethyst Shard
(34) Titan:Amethyst Shard
(34) Titan:Amethyst Shard
(36) Titan:Amethyst Shard
(36) Titan:Amethyst Shard
(36) Titan:Amethyst Shard


Level 26: Bonfire
(A) Titan:Amethyst Shard
(37) Titan:Amethyst Shard
(37) Titan:Amethyst Shard
(37) Titan:Amethyst Shard
(39) Titan:Amethyst Shard
(39) Titan:Amethyst Shard


Level 28: Invoke Panic
(A) Endurance Reduction
(39) Endurance Reduction
(40) Endurance Reduction
(40) Endurance Reduction
(40) Glimpse of the Abyss - Chance of Damage(Psionic): Level 50
(42) Unspeakable Terror - Disorient Bonus: Level 30


Level 30: Boxing
(A) Absolute Amazement - Stun: Level 50
(42) Absolute Amazement - Stun/Recharge: Level 50
(42) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
(43) Absolute Amazement - Accuracy/Recharge: Level 50
(43) Absolute Amazement - Endurance/Stun: Level 50
(43) Absolute Amazement - Chance for ToHit Debuff: Level 50


Level 32: Inertial Reduction
(A) Winter's Gift - Run Speed, Jump, Flight Speed, Range: Level 50


Level 35: Resuscitate
(A) Triage - Endurance/Recharge: Level 30


Level 38: Teleport
(A) Time & Space Manipulation - +Stealth: Level 50


Level 41: Conserve Power
(A) Titan:Selenite Shard


Level 44: Energy Torrent
(A) Volley of Velocity - Damage/Knockback: Level 20
(45) Volley of Velocity - Accuracy/Knockback: Level 20
(45) Volley of Velocity - Recharge/Knockback: Level 20
(45) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
(46) Kinetic Crash - Damage/Knockback: Level 50
(46) Kinetic Crash - Accuracy/Knockback: Level 50


Level 47: Power Boost
(A) Titan:Zeolite Shard
(48) Titan:Zeolite Shard
(48) Titan:Zeolite Shard
(48) Titan:Zeolite Shard
(50) Titan:Zeolite Shard
(50) Titan:Zeolite Shard


Level 49: Team Teleport
(A) Range
(50) Range


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Containment
Level 4: Ninja Run


 

Posted

I went through a lot of effort to give you this build, I even thought up a great name too:

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Fury