Toxic_Torch

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  1. [ QUOTE ]
    Can't even sneak past the things, I created a stealthless build

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    Try Lobster-porting past them instead then? You'll have resistance against their attacks and a way of regaining Health.

    Or just turn on Sprint (or even Nova, you'll still have flight speed while grounded) and eat a bunch of Lucks/Respites while running past, if you don't attack then the only thing that bothers to chase beyond a certain distance (50-60m or so) is an ambush.
  2. No Mire, no Forms and minimalistic slotting of damage powers

    You'll make any moderately slotted Defenders look like pure damage machines. Base Human Form damage is slightly lower than that of Defenders.

    And don't mistake the availability of Resistance powers as an ability to Tank. You will need assistance to do that (mez resistance and additional damage resistance) and you don't have any aggro tools either, so you'll need to rely on your already low damage to keep aggro. Human form Warshade is a low damage Blaster/mediocre Controller hybrid (in other words, a non-Buffing/non-Healing Defender) with minor resistance tossed in.

    3 slotting the toggles for -End and taking Stamina would be severe overkill if you had decent damage. It may be needed with your current damage slotting though. In general, you have way too much -End when considering the presence of Stamina and Stygian Circle, you could use some of those slots for Damage instead.

    Gravity Well is too good to delay. It's your main tool to survive minion and lt Voids/Quantuums. You do not want to rely on any potential team mates for that, they may not have noticed the Void/Quantuum until you're eating pavement (2-3 shots from a lt).

    Slotting Super Jump is not an effective way of spending your slots either. Hurdle will improve both CJ and SJ far more than slotting either will, take that instead of Swift and slot up something other than CJ & SJ.
  3. [ QUOTE ]
    In that line im kinda worried the MM version of EMP arrow is gimped like the blasters one is compared to defenders.

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    Masterminds are secondary Buff/Deuff, just like Controllers. And like Defenders they have no Control focus.

    I'd expect the Control aspect to be nearly as good as the Defender version and the other aspects to be as good as the Controller version.

    Still an awesome power. And still a PANIC! button instead of an everyday power.
  4. [ QUOTE ]
    Being a leader is not to hard, all it means is you get the final decision.

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    It also means you have to keep any potentially bad elements out/under control.
  5. [ QUOTE ]
    well, if im gonna have a form im gonna have to have both =P what are the benefits of nova then?

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    Higher base damage than Blasters, an additional +45% inherent damage buff (doesn't affect the ED/Enhancement calculation), non-suppressed Fly, long range attacks.

    A well-slotted Nova is the essence of Flying Ranged Damage Dealing Mayhem. It just doesn't do anything else though.

    No Stealth/Cloaking Device, no Acrobatics (for Hold protection), no immobilizes, limited to the 4 inherent attacks, almost no temporary powers work (the sword from Croatoa and the Vahz disease should work, not sure about any others). Self-buffing (such as Build Up or Sunless/Black Dwarf Mire) has to be done before you switch and the only toggle you can use while switched is the form.

    Both forms also have an inherent endurance recovery buff that can be improved through slotting.
  6. [ QUOTE ]
    why not slot combat with defence?

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    The base value is so low that you will likely never notice the difference. And it's one of the cheapest toggles in the game too, no need to slot for that either.
  7. [ QUOTE ]
    8 Defenders with unslotted maneuvers is 28% Def (1 defbuff in the initial slot ups it to 33.6%).
    1 small luck is 12.5% Def (yeah,it erroneously says 25% ingame).

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    Hmm, I had Defender Maneuvers down as 2.5 in my notes. Don't have the time, patience or respecs to double check that, so I'll believe your 3.5.
  8. [ QUOTE ]
    Thats 4 stacked though anything can be good with multiple aplications.

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    Except Maneuvers post-I5.

    8 Defenders stacking it isn't even as good as a single Luck (unless they decide to spend 3 slots each for +Def enhancements).
  9. You haven't seen how well Leadership works until you've been in a team with 4+ people running Assault+Tactics (add Maneuvers before I5).
  10. [ QUOTE ]
    ok ill take the slots off combat jumping, and slot GE as you mentioned. Although i just figured well its another aoe might aswell make it do a bit of damage, and im going all human so no forms im affraid. i have dwarf atm but im pretty sure tahts going to become obsolete when i get eclipse.

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    Dwarf has one thing that Eclipse doesn't: Status Protection.

    And GE does less damage than Brawl to each target.
  11. [ QUOTE ]
    30) --> Gravity Emanation==> EndRdx(30) Dmg(34) Acc(36) Dmg(36) Acc(36) Dmg(46)

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    You're not honestly expecting decent damage from GE, are you?

    I suggest swapping the damage for Disorientation if you want it to be useful. Stacking it with Inky helps a lot against bosses. You should also drop the -End in Inky, it drains a lot more Health than End. Acc and Disorient are good for this power.

    Recharge instead of Damage in Gravity Well may likely be more useful.

    Slotting CJ for +Def is a waste of slots, you'll get 1% additional Def or so from those 3 slots. Since Kheldians are Res based this will change so little that you won't notice the difference, unless you make extensive logs before and after (think 100 hours of combat each).

    I assume that you skip Nova and Dwarf deliberately. Personally I wouldn't want to miss out on their advantages, but others can't work with their disadvanages.
  12. [ QUOTE ]
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    If it's not your character then you shouldn't change them unless the creator gives his/her ok.

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    Not changing is fine. There is currently too much written about the 'cannon' characters to write anything interesting about them in particular.

    I have a story worked out, but it needs a big finish and it needs to involve a piece of information that need never be heard of again. It's not something that would ever be contradicted. it's something that would happen to a 'cannon' character and doesn't even need to be known by them.

    Would that be something that puts you off a story?

    [/ QUOTE ]
    I'd say it has potential to be bad.

    Ask yourself why it has to happen to one of the canon characters and what effect it will have. Would the finale be much different if a character you made up in the same or a similar organization was affected instead.
  13. [ QUOTE ]
    How much artistic leeway do you, as a reader, allow the writer to have before you give up on a story?
    For example: A story has Statesman in and reveals something about him that is not mentioned anywhere else, nor is likely to be again.

    [/ QUOTE ]
    Absolutely none.

    If it's not your character then you shouldn't change them unless the creator gives his/her ok. Stick to canon for official characters (powers, personalities and relations), anything else feels like fanwank to me. You don't know if you'll be directly contradicted in the next issue of the official comic book.

    This also goes for how the general public views these characters. While the Surviving Seven may come off as arrogant, whining or [censored] in the comics the general public loves/respects them.

    And NO Mary Sues. Nothing destroys an otherwise good story as easily as that. Except maybe bad spelling and grammar.
  14. [ QUOTE ]
    Hey, im doing dmg, POW POW POW HELD DEAD!!!!

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    That also happens for Blasters, they do lack a toggle that can see them through a mez heavy fight.

    Knowing the tools you have available and selecting the right one for the current situation is how a Kheldian survives.

    Unless Nova form has been lowered in damage it's still higher base than a Blaster and on top of that they get an inherent +45% damage buff. The main downfall of a Nova is a lack of variety in powers.

    As for the OP, Human form base damage is slightly lower than that of a Defender.
  15. [ QUOTE ]
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    However the only powers which have a noticeable drain are Short Circuit and the snipe ( forgotten what it is called ).

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    Thunderous Blast has a substantial End drain and -Recovery too. Although it's primary purpose is damage, leaving anything left standing drained is a nice side effect.

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    Hmmm. I'm thinking my kin/elec is going to be nasty in 1v1 pvp. Power build up > Thunderous blast (Doesn't leave you drained of end if only hitting a single target) > Transferance > Confused, angry and toggleless scrapper/tank etc

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    Probably not quite as nasty as you hope.

    Endurance Drain is not 100% effective in PvP, more like 25%. What helps you is the fact that players are good at draining their own endurance.
  16. [ QUOTE ]
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    Why is it that if you have a damage secondary, you're not supposed to use it much?

    [/ QUOTE ]Any character who neglects their secondary is ineffective, and more of a liability than one doesn't, IMNSHO.

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    Thats rubbish, it depends on what role you want to play.

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    A specialist character works well with other specialized characters, if they cover different aspects. This often leads to the "Holy Trinity" of MMOs (Tank, Healer, Nuker). This approach is popular with those who are used to such from other MMOs and those who want to be needed.

    A generalist works well with other generalists, almost regardless of how they've set up. This is what the ATs in CoV seem geared towards, everyone can deal decent damage and provide some level of self/team-defense. This approach is popular with those who want to solo and those who want to be able to just add people to a team without any requirements (beyond level).

    Mixing generalists and specialists is frequently not as useful as pure teams of either type. The specialists will be overkill in their area(s) while the generalists will cover the remaining angles less adequately.

    The above assumes adequate communication between the players and equal levels of skill. It is also a very broad generalization.
  17. If you want to rely on others for damage, sure skip on the rest of your secondary set. But if you ever find yourself in a low damage team or solo then you'll want some decently slotted attacks. Even so, 3 Dam & 1 Acc in Charged Bolts & Lightning Bolt should be enough if you want to team most (all) of the time.

    Don't expect too much from Zapp (the snipe). It's slow to fire and recharge as all other snipes. Short Circuit is also

    It should also be noted that the secondary effect of Thunderous Blast is similar to Short Circuit in power.

    And remember that minions are rarely worth draining of endurance, it'll usually be faster to just defeat them. Beyond that, any mob that can't attack for an extended period of time, whether due to few attacks and lots of -Recharge or lack of endurance, will try to flee.
  18. [ QUOTE ]
    Most of the attacks ignore resistances

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    NOT TRUE.

    Radiation Blast does Energy damage and is subject to Energy Resistance. You just don't see much Energy Resistance below level 30.