Which one should i pick?


Amazing_Shnyet

 

Posted

I have 2 WS builds, one with leadership and one with leaping

First the leaping build
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Mongoose SP
Level: 50
Archetype: Warshade
Primary: Umbral Blast
Secondary: Umbral Aura
---------------------------------------------
01) --> Shadow Bolt==> Dmg(1)Acc(36)EndRdx(36)
01) --> Absorption==> DmgRes(1)DmgRes(3)DmgRes(3)
02) --> Gravity Shield==> DmgRes(2)DmgRes(5)DmgRes(5)EndRdx(33)EndRdx(33)EndRdx(33)
04) --> Ebon Eye==> Dmg(4)Acc(7)EndRdx(7)
06) --> Swift==> Run(6)
08) --> Combat Jumping==> DefBuf(8)DefBuf(9)DefBuf(9)EndRdx(27)EndRdx(42)EndRdx(42)
10) --> Penumbral Shield==> DmgRes(10)DmgRes(11)DmgRes(11)EndRdx(31)EndRdx(31)EndRdx(31)
12) --> Shadow Blast==> Dmg(12)Acc(13)EndRdx(13)
14) --> Health==> Heal(14)Heal(15)Heal(15)
16) --> Twilight Shield==> DmgRes(16)DmgRes(17)DmgRes(17)EndRdx(25)EndRdx(29)EndRdx(29)
18) --> Super Jump==> Jump(18)Jump(19)Jump(19)EndRdx(23)EndRdx(23)EndRdx(50)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Dark Matter Detonation==> Dmg(22)Acc(37)EndRdx(39)
24) --> Acrobatics==> EndRdx(24)EndRdx(25)EndRdx(27)
26) --> Gravity Well==> Acc(26)Hold(34)EndRdx(34)
28) --> Shadow Cloak==> DefBuf(28)DefBuf(34)DefBuf(39)EndRdx(40)EndRdx(42)EndRdx(43)
30) --> Stygian Circle==> Heal(30)Heal(43)EndMod(45)EndMod(45)EndRdx(45)EndRdx(46)
32) --> Dark Extraction==> Rechg(32)EndRdx(39)Rechg(46)EndRdx(46)
35) --> Stygian Return==> Heal(35)Heal(36)Rechg(37)Rechg(37)
38) --> Eclipse==> Acc(38)Rechg(48)Rechg(48)EndMod(48)
41) --> Quasar==> Acc(41)EndRdx(43)EndRdx(50)
44) --> Essence Drain==> Acc(44)EndRdx(50)
47) --> Starless Step==> EndRdx(47)
49) --> Hurdle==> Jump(49)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> EndRdx(1)
01) --> Shadow Step==> Range(1)EndRdx(40)EndRdx(40)
01) --> Dark Sustenance==> Empty(1)
02) --> Rest==> Rechg(2)
10) --> Shadow Recall==> EndRdx(10)
---------------------------------------------
---------------------------------------------


second is the leadership:
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Mongoose SP
Level: 50
Archetype: Warshade
Primary: Umbral Blast
Secondary: Umbral Aura
---------------------------------------------
01) --> Shadow Bolt==> Dmg(1)Acc(36)EndRdx(36)
01) --> Absorption==> DmgRes(1)DmgRes(3)DmgRes(3)
02) --> Gravity Shield==> DmgRes(2)DmgRes(5)DmgRes(5)EndRdx(33)EndRdx(33)EndRdx(33)
04) --> Ebon Eye==> Dmg(4)Acc(7)EndRdx(7)
06) --> Swift==> Run(6)
08) --> Assault==> EndRdx(8)EndRdx(9)EndRdx(9)
10) --> Penumbral Shield==> DmgRes(10)DmgRes(11)DmgRes(11)EndRdx(31)EndRdx(31)EndRdx(31)
12) --> Shadow Blast==> Dmg(12)Acc(13)EndRdx(13)
14) --> Health==> Heal(14)Heal(15)Heal(15)
16) --> Twilight Shield==> DmgRes(16)DmgRes(17)DmgRes(17)EndRdx(25)EndRdx(29)EndRdx(29)
18) --> Shadow Cloak==> DefBuf(18)DefBuf(19)DefBuf(19)EndRdx(23)EndRdx(23)EndRdx(25)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Dark Matter Detonation==> Dmg(22)Acc(37)EndRdx(39)
24) --> Gravity Well==> Acc(24)EndRdx(39)Hold(40)
26) --> Tactics==> TH_Buf(26)TH_Buf(27)TH_Buf(27)EndRdx(34)EndRdx(34)EndRdx(34)
28) --> Maneuvers==> DefBuf(28)DefBuf(42)DefBuf(42)EndRdx(42)EndRdx(43)EndRdx(43)
30) --> Stygian Circle==> Heal(30)Heal(43)EndMod(45)EndMod(45)EndRdx(45)EndRdx(46)
32) --> Dark Extraction==> Rechg(32)EndRdx(39)Rechg(46)EndRdx(46)
35) --> Stygian Return==> Heal(35)Heal(36)Rechg(37)Rechg(37)
38) --> Eclipse==> Acc(38)Rechg(48)Rechg(48)EndMod(48)
41) --> Quasar==> Acc(41)EndRdx(50)EndRdx(50)
44) --> Essence Drain==> Acc(44)EndRdx(50)
47) --> Starless Step==> EndRdx(47)
49) --> Hurdle==> Jump(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Shadow Step==> Range(1)EndRdx(40)EndRdx(40)
01) --> Dark Sustenance==> Empty(1)
02) --> Rest==> Rechg(2)
10) --> Shadow Recall==> EndRdx(10)
---------------------------------------------
---------------------------------------------


The only difference is the leaping and leadership, i didn't miss anything out, i know what i picked and what i didn't pick


 

Posted

apparently there is no point in slotting combat jumping with defbuffs, so i guess you could take them off and put them on other things, and also lol, (this is information peopel have given me over the past couple of days =P) you should 6 slot your pets with 3 damage 1 acuracy and 2 recharge, or something like that

EDIT: id personally go for the leaping pool.


 

Posted

[ QUOTE ]
apparently there is no point in slotting combat jumping with defbuffs, so i guess you could take them off and put them on other things, and also lol, (this is information peopel have given me over the past couple of days =P) you should 6 slot your pets with 3 damage 1 acuracy and 2 recharge, or something like that

EDIT: id personally go for the leaping pool.

[/ QUOTE ]

why not slot combat with defence?

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Mongoose SP2.51
Level: 50
Archetype: Warshade
Primary: Umbral Blast
Secondary: Umbral Aura
---------------------------------------------
01) --> Shadow Bolt==> Dmg(1)Acc(36)EndRdx(36)
01) --> Absorption==> DmgRes(1)DmgRes(3)DmgRes(3)
02) --> Gravity Shield==> DmgRes(2)DmgRes(5)DmgRes(5)EndRdx(9)EndRdx(9)EndRdx(27)
04) --> Ebon Eye==> Dmg(4)Acc(7)EndRdx(7)
06) --> Swift==> Run(6)
08) --> Combat Jumping==> DefBuf(8)EndRdx(33)EndRdx(42)EndRdx(42)
10) --> Penumbral Shield==> DmgRes(10)DmgRes(11)DmgRes(11)EndRdx(31)EndRdx(31)EndRdx(31)
12) --> Shadow Blast==> Dmg(12)Acc(13)EndRdx(13)
14) --> Health==> Heal(14)Heal(15)Heal(15)
16) --> Twilight Shield==> DmgRes(16)DmgRes(17)DmgRes(17)EndRdx(25)EndRdx(29)EndRdx(29)
18) --> Super Jump==> Jump(18)Jump(19)Jump(19)EndRdx(23)EndRdx(23)EndRdx(50)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Dark Matter Detonation==> Dmg(22)Acc(37)EndRdx(39)
24) --> Acrobatics==> EndRdx(24)EndRdx(25)EndRdx(27)
26) --> Gravity Well==> Acc(26)Hold(34)EndRdx(34)
28) --> Shadow Cloak==> DefBuf(28)DefBuf(34)DefBuf(39)EndRdx(40)EndRdx(42)EndRdx(43)
30) --> Stygian Circle==> Heal(30)Heal(43)EndMod(45)EndMod(45)EndRdx(45)EndRdx(46)
32) --> Dark Extraction==> Rechg(32)Acc(33)Dmg(33)Rechg(39)Dmg(46)Dmg(46)
35) --> Stygian Return==> Heal(35)Heal(36)Rechg(37)Rechg(37)
38) --> Eclipse==> Acc(38)Rechg(48)Rechg(48)EndMod(48)
41) --> Quasar==> Acc(41)EndRdx(43)EndRdx(50)
44) --> Essence Drain==> Acc(44)EndRdx(50)
47) --> Starless Step==> EndRdx(47)
49) --> Hurdle==> Jump(49)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> EndRdx(1)
01) --> Shadow Step==> Range(1)EndRdx(40)EndRdx(40)
01) --> Dark Sustenance==> Empty(1)
02) --> Rest==> Rechg(2)
10) --> Shadow Recall==> EndRdx(10)
---------------------------------------------
---------------------------------------------


 

Posted

[ QUOTE ]
why not slot combat with defence?

[/ QUOTE ]
The base value is so low that you will likely never notice the difference. And it's one of the cheapest toggles in the game too, no need to slot for that either.


 

Posted

aye, id also take leapin pool, you want acro if you go all-human

and yeah, dont slot CJ, very little defbuff and very little end upkeep. Seeing a WS is always short for slots, you are better off spendin those slots somewhere else.

Better off puttin those slots on eclipse to get it 3recharge (endmod is not really needed), gravity well (great melee hold), or quasar. Styg circle is also way overslotted, i got mine 1 heal, 1 endmod and only need 2-3 defeated foes for full hp/end. Also its up everytime i need it.

Oh and one last thing... no mire or unchain essence? what WERE you thinking . Mire is vital to reduce the chance of eclipse missing (and buff quasar damage, as quasar base damage is pretty low) and unchain essence is a nice mini-nuke.


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

The only thing combat jumping is worth slotting with is jump height, and this happens mostly with just PvP characters.


 

Posted

[ QUOTE ]
aye, id also take leapin pool, you want acro if you go all-human

and yeah, dont slot CJ, very little defbuff and very little end upkeep. Seeing a WS is always short for slots, you are better off spendin those slots somewhere else.

Better off puttin those slots on eclipse to get it 3recharge (endmod is not really needed), gravity well (great melee hold), or quasar. Styg circle is also way overslotted, i got mine 1 heal, 1 endmod and only need 2-3 defeated foes for full hp/end. Also its up everytime i need it.

Oh and one last thing... no mire or unchain essence? what WERE you thinking . Mire is vital to reduce the chance of eclipse missing (and buff quasar damage, as quasar base damage is pretty low) and unchain essence is a nice mini-nuke.

[/ QUOTE ]

Not even for endred?

i did say i selected what i wanted

ill just get them when the legends system comes


 

Posted

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Mongoose SP2.52
Level: 50
Archetype: Warshade
Primary: Umbral Blast
Secondary: Umbral Aura
---------------------------------------------
01) --> Shadow Bolt==> Dmg(1)Acc(36)EndRdx(36)
01) --> Absorption==> DmgRes(1)DmgRes(3)DmgRes(3)
02) --> Gravity Shield==> DmgRes(2)DmgRes(5)DmgRes(5)EndRdx(9)EndRdx(9)EndRdx(27)
04) --> Ebon Eye==> Dmg(4)Acc(7)EndRdx(7)
06) --> Swift==> Run(6)
08) --> Combat Jumping==> EndRdx(8)EndRdx(33)EndRdx(42)
10) --> Penumbral Shield==> DmgRes(10)DmgRes(11)DmgRes(11)EndRdx(31)EndRdx(31)EndRdx(31)
12) --> Shadow Blast==> Dmg(12)Acc(13)EndRdx(13)
14) --> Health==> Heal(14)Heal(15)Heal(15)
16) --> Twilight Shield==> DmgRes(16)DmgRes(17)DmgRes(17)EndRdx(25)EndRdx(29)EndRdx(29)
18) --> Super Jump==> Jump(18)Jump(19)Jump(19)EndRdx(23)EndRdx(23)EndRdx(50)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Dark Matter Detonation==> Dmg(22)Acc(37)EndRdx(39)
24) --> Acrobatics==> EndRdx(24)EndRdx(25)EndRdx(27)
26) --> Gravity Well==> Acc(26)Hold(34)EndRdx(34)Rechg(43)
28) --> Shadow Cloak==> DefBuf(28)DefBuf(34)DefBuf(39)EndRdx(40)EndRdx(42)EndRdx(43)
30) --> Stygian Circle==> Heal(30)EndMod(45)
32) --> Dark Extraction==> Rechg(32)Acc(33)Dmg(33)Rechg(39)Dmg(46)Dmg(46)
35) --> Stygian Return==> Heal(35)Heal(36)Rechg(37)Rechg(37)
38) --> Eclipse==> Acc(38)Rechg(48)Rechg(48)
41) --> Quasar==> Dmg(41)EndRdx(42)Acc(43)Rechg(45)EndRdx(45)Rechg(50)
44) --> Essence Drain==> Acc(44)Heal(46)EndRdx(50)
47) --> Starless Step==> EndRdx(47)Acc(48)
49) --> Hurdle==> Jump(49)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> EndRdx(1)
01) --> Shadow Step==> Range(1)EndRdx(40)EndRdx(40)
01) --> Dark Sustenance==> Empty(1)
02) --> Rest==> Rechg(2)
10) --> Shadow Recall==> EndRdx(10)
---------------------------------------------
---------------------------------------------

getting there slowly


 

Posted

tbh i wouldnt slot CJ with nething apart from jump height, but dnt waste ne slots on it cause its just not worth it. The end usage for CJ is harly noticble even with a load of other toggles running.
Not sure but but i think it only adds 0.5 def per enhancement so u wnt really c the diff if u have 3 in but plz if wrong correct me.

**EDIT** With 3 end reductions CJ is costing ya 0.038 end (taking from hero builder) and with 1 (all u need so can put slots onto something else) its 0.056. not really worth putting ne slots onto CJ.

Sorry whole post is about CJ but its better to get the small stuff out of the way first


 

Posted

I agree. Acrobatics is quite cheap toggle as well, I have done with only the basic slot for end red in it, even with end heavy characters. Slotting attacks and other powers for end red is more crucial imo.


 

Posted

I'm still worried that you havent taken Sunless Mire.

It's the Warshade version of Buildup, but even better when done correctly. It even does ok damage if you want it to.

I think every1 here would agree that Sunless Mire is in the top 3 of the most useful powers for a WS...


 

Posted

defo get mire..nothin like a double mire nuke/mini nuke/squid blastin purpleballofwhilingdeathmachine


 

Posted

[ QUOTE ]
purpleballofwhilingdeathmachine

[/ QUOTE ]

rofl!


 

Posted

No Mire, no Forms and minimalistic slotting of damage powers

You'll make any moderately slotted Defenders look like pure damage machines. Base Human Form damage is slightly lower than that of Defenders.

And don't mistake the availability of Resistance powers as an ability to Tank. You will need assistance to do that (mez resistance and additional damage resistance) and you don't have any aggro tools either, so you'll need to rely on your already low damage to keep aggro. Human form Warshade is a low damage Blaster/mediocre Controller hybrid (in other words, a non-Buffing/non-Healing Defender) with minor resistance tossed in.

3 slotting the toggles for -End and taking Stamina would be severe overkill if you had decent damage. It may be needed with your current damage slotting though. In general, you have way too much -End when considering the presence of Stamina and Stygian Circle, you could use some of those slots for Damage instead.

Gravity Well is too good to delay. It's your main tool to survive minion and lt Voids/Quantuums. You do not want to rely on any potential team mates for that, they may not have noticed the Void/Quantuum until you're eating pavement (2-3 shots from a lt).

Slotting Super Jump is not an effective way of spending your slots either. Hurdle will improve both CJ and SJ far more than slotting either will, take that instead of Swift and slot up something other than CJ & SJ.


 

Posted

Im sorry fella, but looking at your build again, i just can't seem to get my head around what you want this build to ACTUALLY do?

I see you've taken all the shields, and slotted them heavily. So that makes me think you wanna Tank. But then i see no Orbitting Death to hold aggro, or Sunless Mire to PBAoE aggro, or Inky Aspect to keep you alive while Tanking. If this was the plan aswell you've also missed the self heal to give you a bit more surviveability.

So then maybe i think you want to be a kind of Scrapper. But then you've hardly slotted any damage at all.

I agree with the above post that you've gone OTT with EndRed slotting. Even Tanks dont slot that much and they go around just fine swinging KO Blow and TF etc.

So if you can just please state what you want this build to accomplish in a team or solo, maybe we can be a bit more helpful than just saying "get this", "don't get that" etc.

Thanks.


 

Posted

[ QUOTE ]
Gravity Well is too good to delay. It's your main tool to survive minion and lt Voids/Quantuums. You do not want to rely on any potential team mates for that, they may not have noticed the Void/Quantuum until you're eating pavement (2-3 shots from a lt).

[/ QUOTE ]

screw this, i cant be bothered anymore, im just going to take someone else's build when i see one i like, until then im just going to stay a lvl 50 un-slotted tri-form WS

yes thats right gloom, im already 50 and only plan on doing numina and another TF or two, and i always seem to spot voids and hit my void/quantum button

"Kill $target before $target hits me and i pee my pants!"


 

Posted

well if you DO intend on buildin your own build, ditch the endred in quasar, its worthless as quasar drains all your end anyway


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

I think that leadership is overrated, even with masterminds. I would go with jumping cos of defense buff and acrobatics.