Trick Archery / ? Stamina
Only power i might drop of /TA would be EMP arrow, then again.. not high enough lvl to test that power
Rest of the /TA powers each are wonderfull, once you have them all casted on a group its plain awsome to see how fast they drop. I do advice to get hasten, some powers can be stacked (disruption, glue, ice, flash and entangle arrow) wich wont make it with just 3x recharge in them (as some you just dont have the slots to get them even slotted with 3 recharge).
But why making non-attack bots? /TA imho makes your pets shine bigtime regarding damage.
As for endurance, i never have problems when i spamming TA powers (though i have no toggles running), i always run out of endurance when i have to summon all pets and upgrade them. But i hardly slotted them with end-reds.
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But why making non-attack bots? /TA imho makes your pets shine bigtime regarding damage.
[/ QUOTE ]He said taking all the non-attack powers from robotics, meaning not taking the three personal attacks.
hm.. i get another coffee.. totaly misread that part
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If it helps, i have an Earth/TA Controller with all the Ta powers available up to 27 with no stamina and i run around fine.
I have no endred slotted as of yet and can happily fire off as many arrows as i can before the mob falls over.
Seeing as though you wont be using primaries, i see no problem in running a Stamina-less TA MM.
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If it helps, i have an Earth/TA Controller with all the Ta powers available up to 27 with no stamina and i run around fine.
I have no endred slotted as of yet and can happily fire off as many arrows as i can before the mob falls over.
Seeing as though you wont be using primaries, i see no problem in running a Stamina-less TA MM.
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Thanks that is very helpful - but Im a bit concerned about not using TA powers whilst running two leadership toggles...
And I wonder if the absence of health power might slow things down a little?
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Only power i might drop of /TA would be EMP arrow, then again.. not high enough lvl to test that power
Rest of the /TA powers each are wonderfull, once you have them all casted on a group its plain awsome to see how fast they drop. I do advice to get hasten, some powers can be stacked (disruption, glue, ice, flash and entangle arrow) wich wont make it with just 3x recharge in them (as some you just dont have the slots to get them even slotted with 3 recharge).
But why making non-attack bots? /TA imho makes your pets shine bigtime regarding damage.
As for endurance, i never have problems when i spamming TA powers (though i have no toggles running), i always run out of endurance when i have to summon all pets and upgrade them. But i hardly slotted them with end-reds.
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Miss Marvellous is a Lvl 50 Ice/Ta troller and you should be able to cope without stamina.
Emp arrow for a controller is fantasic power, if its any where near like it is with a controllr its a must have.
I would say the description of the power is extremly poor it hardly burns any endrance only down side is it prevents end recovery for about 10 seconds.
Other than that withs so good slotting it can hold mobs for ageas and dose dameg to machines as well.
BUt does Ms Marvellous actually have stamina?
And is she running 2 leadership toggs?
Im running stamina with my contrler yes but thats due to my primarys.
I have 2 MM LVL33 Bots/Traps and Lvl 23 Thug/Dark both havent needed stamina no wher near it in fact.
The good thing with trick arrow is that the powers duratoins are reasonable so you dont have to constantly use or spam the powers.
The thing with EMP is the lack of good info/stats i gues. As i read the EMP pulse from Defenders elec set is a awsome power, great damage (on bots) and huge drain. As i took the EMP from elec epic on my blaster, 3slotted EndMod and powerboost it can finaly drain even lvl minions (though it has no -recovery). Disorient i can hit 60seconds (still got my accolade to boost it to 90sec), though recharge and -recovery makes it a really 'once in a while use' power.
In that line im kinda worried the MM version of EMP arrow is gimped like the blasters one is compared to defenders.
I dont know many /TA MM's, true it is a very 'click' heavy build but with a bunch of macro's and binds i can get around pretty easy. yesterday on a few 32/33ish missions i did manage to run out of end, hasten running and no end-reds in powers takes it down slowly, but it goes down
My robot/poison do have stamina, runs Assault/tactics, but mainly for the healing spam.
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The damage and end drain on the controller version of TA is poor, but the hold is good. AOE is large and the power is acurate too.
For a MM I would expect the hold to be less, but I would still consider it as basically a hold power.
I really should do something about this signature.
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In that line im kinda worried the MM version of EMP arrow is gimped like the blasters one is compared to defenders.
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Masterminds are secondary Buff/Deuff, just like Controllers. And like Defenders they have no Control focus.
I'd expect the Control aspect to be nearly as good as the Defender version and the other aspects to be as good as the Controller version.
Still an awesome power. And still a PANIC! button instead of an everyday power.
Thats another thing, the defender EMP (elec set though) is stated as a hold power, but the blaster one is 100% sure a disorient one. Nofuture stated EMP arrow has a aoe hold. I asume EMP arrow has the same 30m aoe.
Oh well, 6 more lvls and i can tell you what it does
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EMP Arrow is Hold, EMP (blaster) is disorent.
I really should do something about this signature.
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EMP Arrow is Hold, EMP (blaster) is disorent.
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Hey stop derailing my desperate question
I have no experience with /TA but do with Bots.
I have a bots/ff MM and can run assault, tactics, dispersion bubble, scorpion shield and still heal, use force bolt, buff or use the AoE Immob as I wish.
With bots it is a good idea to get aid other as slotting this with 2 heal enhances is enough to fully heal the battle drones and heal a big chunk of the prots leaving repair for the assault bot. If you can fit it in you may want Aid self as well to keep you alive.
Is that with or without stamina?
Okay, from my experience with TA, some of the powers do use a fair bit of end, but have room to be slotted with end reducers (Disruption Arrow being a prime example).
So: Don't take stamina, but slot major powers quite hevily with end reducers.
Or: Take stamina. In which case the most leave outable power is Poison Gas arrow. I would leave it out anyway. other powers a MM could drop are Ice Arrow, Glue Arrow (the controls), or Flash Arrow.
I really should do something about this signature.
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Or: Take stamina. In which case the most leave outable power is Poison Gas arrow. I would leave it out anyway.
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Out of interest why choose poison gas arrow to leave out? It's main affect is -dmg, which is the equivalent of having resitance to everything. Personally I'd have though that's one of the better powers in the set. Stacks nicely with any other -dmg powers, any +res powers and it's aoe. It's a great power...
The -dmg is small, it atracts aggro to you from your pets, and if you Hold the mobs with Ice or EMP arrow they can't do any damage anyway.
I really should do something about this signature.
It is without stamina. I can also summon and buff all pets with both upgrades without running out of end but do have 3 end reds in upgrade and 2 in equip
WHat about leadership toggles + TA without stamina. Thats my real cunudrum...
I've been testing around with the temp-travel powers from mayhems, running sprint/jetpack/jumppack should 'simulate' the end-usage of the 2 Leadership toggle pretty good, summoning your pets and upgrading them you need some Cab's.
During the fights itself it really repends wich powers you spam, disr.arrow takes a big chunk base endurance, i dont have any /TA power slotted with endreds. At the end of each fight i was kinda left with 10-15 end, a rechrage in rest helps abit
I'd say, its possible, but slot em heavier on EndReds.
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Thanks thats very helpful.
I might go for a compramise: What do you think of:
(Up to lvl 38 build)
Primary: All bar the three "Gun" powers
Secondary (TA): All (NB At least one end reducer in each)
Hover / Fly
Assault (NB only one toggle, with 3 end reducers)
Stimulant and Aid Self
Aid Self to avoid downtime primarily.
Only concern about this build is loosing tactics might make the first teir robots a little innaccurate. I will slot for 3 x accuracy. Hoping Acid Arrow will help with this by debuffing defence?
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Stimulant and Aid Self
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I would take Aid Other instead of Stimulant.
Hey ho folks
Having changed my mind yet again about what MM I want to play, I have settled on a Robots/TA (for now )
Question from experienced MM:
Build is going to be all non-attack robot powers (6). I want to fit in assault + tactics (dont feel like a MM without them). This leaves me with 10 power slots up to lvl 38:
Option 1: All trick archer powers, no fitness pool, add in one more power (stealth or vengance). IS THIS VIABLE? Im thinking 3 end reducers in assault + tactics, 1 end reducer in most TA powers. Do i have enough stamina to see me through?
Option 2: STamina build, leaves me with 7 TA powers. Which ones are best to drop? (PvE build, Team-build)
Any help appreciated!