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Posts
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Joined
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two pff's won't do any good, but an emp troller with pff is lol.
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Why didn't mm's get personal force field from APP? I understand they don't want duplicate powers that they can get from secondary. But controllers also get pff from mace mastery now and they also have force field as a secondary....What's the reasoning behind it?
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represent lolvirtue well @league axl, pnut and kgb and others.
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stop running away while i build up my fury....omg my build up went away...
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ewww mouse....but i myself use every alpha numeric key that is on the left hand side of the keyboard. I don't use wasd to move but have it set to one to the right to esdf so i know where my hand is all the time since there's a little bump on the f key. I use 1-5 for attacks toggles on 3rd toggle bar and less frequent powers on 2nd toggle bar.
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i have a ar/traps myself on virtue, yeah ar lol but traps is pretty good to support mm's as a corr. i think sonic is probably best way to go since your trap debuffs do a lot of -def and -regen already. if you go defender it could go nice with psi app since it has tk...the repel effect on defender can be nice to nudge people into your traps. Yes the poison gas trap does do the choke animation. oh and before i forget, i already have the name its a trap in virtue lol.
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nah not yet, but it might since st0ney is one of developers, and he's a pvper.
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was a good run , thought i was gonna die though...i think i'm still tired from it lol.
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pvp > ma > badges badges = 0 (unless accolades involved).
i enjoy different type of content in ma, pvp has the potential to be the most fun as long as it isn't 10 v 2 or million stalkers not wanting to team to get drops. badges are those things i get when im running to point a to point b and stumble on top of an exploration....or i randomly get a defeat badge for killing x so and so omw to getting task force commander accolade. having 500 badges is as much an attribute to skill as fighting x8 lvl 54 mobs...none. easily predictable, boring, ive made defenders spamming sands of mu/flurry and gotten by. pvp is what keeps me playing. -
lol just do what i do to micon on virtue, web grenade, snow storm repeat. if phased then do it again in 5 seconds. but yeah micon i laugh because most people can't do anything to you....in both freedom and virtue; enjoy the niche.
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still down in nerva, while doing an lrsf *sigh*.
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Hey have any of you guys had any issues with new release of mid's? Some of my numbers are screwed up on +hp slot bonuses ie lotg. My blaster and controller numbers are also messed up. Is anyone else having this issue or did my database get screwed up somehow?
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base raids were fun at first, but the lag was horrendous and back then tp foe didn't have that intangible aspect it does now. People abused that and things like shivans too much to make it any fun. I think if it's to be reactivated they should set it up with pvp rules, otherwise its an aoe spamfest.
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higher dmg
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Base damage perhaps, by 6%. Damage cap? Brute's is over twice that of tankers. PvP is balanced around teams, where damage buffs will be ample, and often enough to easily cap a tank, where a brute will continue receiving benefit.
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more hp
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By design. Same HP cap though.
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higher resistance cap then brutes
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No. Same.
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yah ur right bout same res cap, but I still think tankers do too much damage for a medium damage AT. -
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Okay, I realize this is a really broad problem, but there's some specific examples I have in mind.
We need the same standards applied everywhere in the game.
I know this looks obvious at first, but when you look at it, it's actually very clear how many PvP problems stem from simple double standards in design. For example:
1) APP v PPP. This is transparently biased. The PPPs are held to a standard (no "best" pool) that appears nowhere else in the game, and are utterly worthless in PvP as a result. In fact, despite the promise of being stronger, they are actually weaker than the APPs in every measurable way. For example:
1A) Defenders and Corrupters both have access to Soul Drain as an epic power. They're virtually indistinguishable- except that the Corrupter version takes twice as long to recharge.
2) General borked villain power values.
2A) Mastermind PFF has four times the recharge of the Controller or Defender versions, or even the Blaster Epic. There used to be a reason for this, but MMs havn't been able to command their pets from inside PFF since i7 went live.
2B) Dominator Powerboost. It appears in a secondary powerset, just like the blaster version, but has twice the recharge, that is to say, the same recharge as the Controller Epic.
2C) BuildUp and Aim. These are totally absurd. The Brute and Stalker BuildUps, despite appearing in primary powersets, give only an 80% damage buff, the same as the Tanker secondary buildup. Meanwhile the Scrapper Primary and Blaster secondary give +100%. Corrupter and Dominator Aim give +42.5% Damage/ +42.5% ToHit, while the Blaster primary gives +62.5 Dmg/ 37.5% ToHit. Secondary Defender Aim gives +50%/+50%.
Honestly, if the devs simply stopped designing the game to penalize villain players, they might actually do better in PvP.
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*thumbs up* don't forget tankers having higher dmg, more hp, and higher resistance cap then brutes. I thought tankers were only suppose to take damage better then brutes, and not deal more damage? they should fix this in pvp. -
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* Fix Defense
* Fix Defense
* Either a) Tone down stalker animation times or b) reduce their survivability ...; far too easy to 2-shot someone in 2 seconds
* Give partial credit for Bounty - KS'ing favors the Blaster and Stalker (etc) who can finish the target that you've been working on for awhile... Isn't this done w/Experience when 2 different unteamed players who defeat a Mob on the street?
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I agree on these points, except for that stalker thing. This obviously refers entirely to EM stalkers. My animations are not all fast, and I do only smashing and lethal damage.
Yes, fix EM (on tanks too) but JUST SAY NO to nerfing my stalker any more than he is... it is already too hard to finish many toons before dying... and that's ASSUMING I get the drop on them.
Try more like 4 shots to take down many blasters, while blasters can two shot me right through my defense without needing to be hidden or worrying about interuptions. Try playing from the stalker side with a defense based protection set and a non-EM primary set b4 nerf herding please.
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I agree 100 percent when it comes to being a stalker in pvp and everyone is ss+cj way too fast for u to ever get an AS off while blasters jump shoot 24/7 and can 3 shot u if ur anything that isn't a brute/mm or healing corr.
I don't use em/ i don't think it needs to be nerfed that much since the animations are slow, but I think things like katana, all secondaries on tanks cept em, stone melee, and super strength need to be made stronger for pvp.