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My Plant/energy dom I Roleplay very casually is an eco-terrorist leader of the ELA (environmental Liberation Army0 and self-proclaimed anarcho primitivist. The concept was inspired by such groups as The black hat society the weatherman underground and most notably Green Peace, ELF, PETA, Captain Planet. She will not carry out attacks against civilians; rather her targets are primarily institutions and their corrupt leaders.
She believes herself to be a righteous Environmental liberator and refuses to paint herself in black and white terms as the phalanx would like to.
I like to challenge conventional ethics. One persons terrorist is anothers freedom fighter after all. -
Quote:Also:I'll do this in a simple list, I think!
1. More Costume Pieces. Sexy Jay is, of course, already handling this.
2. Tops with Skin Sleek. Seems an odd suggestion, but I find it a bit distracting to have shiny legs and a matte top, sometimes...
3. More "Super" powers. Guns, Swords, Shields, and Kicking people are all well and good, but I'd like some propless powers. (Light blast, Acid spitting, dark and electric control)
4. More Power Pools. (Throwing was recently suggested. I'd also love to see a few "Cross-Class" power pools like a micro-powerset (Fire Blast 4-tier power pool and the like)
5. More Ancillary and Patron Power Pools. (Mostly more Patrons, I'd love to have the heroside iconics become patrons as well as some of the other villaingroups)
6. Self-Flagged Open World PvP for Vigilantes and Rogues. (Fight other Flagged Heroes or Villains. Maintained through the options menu, probably. Standard: Off)
7. Villains gaining reputation with various villaingroups (Freakshow/Malta/Hellions) as a method of gaining temporary powers which call allies into a fight.
8. Heroes being given the option of doing something similar with Legacy chain, Longbow, PPD, and others.
9. World Peace (Might as well ask for it, right?)
10. Praetoria to have brand new 1-50 content rather than just 1-20 as some have speculated.
Why by 2012? Easy! We're all going to die in 2012 except for John Cusack, his family, and a mischievous and incredibly lucky dog.
-Rachel-
11. Market merger
12. consolidate infamy and influence into one currency (influence)
13. add more nodes to character skeleton (back pack, arm, etc..)
14. allow villains/heroes to be recruited into villain/hero groups (similar to how villains and heroes will be recruited into Resistance or loyalist allow players to be recruited into malta, freakshow, carnival of shadows, etc. this would open those costume pieces to the player.)
15. World event allows villains to breech War Wall and attack paragon city. (Could be in an instanced map with destructable objects and citizens, etc.)
16. Allow players to attack citizens both in the rogue isles and atlas. (this would affect their morality meter.)
17. Give more examples of sexy loyalist costuming. (loyalist costumes look very sexy from what we've seen. More pics please!) -
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Quote:Mod_08 Said it best here:Update to the graphics engine to allow particles and other physics: check
Update to the power system to allow customisation that wasn't possible origionaly: check
Update to the graphics engine to something closer to current game standards: check.
Major coding changes and map overhaul (removing the sticky out bits on walls) to allow QoL changes to a travel power: Cant see it happening soon, but Paragon studios may find a work around that can be slotted into the current engine. theyre good like that.
Completely reanimated alternatives to all poweranimations to allow alternate animations for all powersets so some people can make an animal skeletoned hero: cant see it happening, more likely to see animal NPCs way before that, as they are locked to powers.
(anyone remember Cryptic promosing "animal" heroes for the other game? whenever you attacked, you stopped animating like an animal until it went passive. Even in a new engine, it means twice the animation work per power.)
Making a new combat engine to remove rooting and redraw, or make other changes to how combat works: A lot of people like combat as it is, it's better than some games, worse than a few, major gameplay changes will alienate a lot of players.
Also, rooting is for balance reasons, and weapon redraw has been improved in newer sets from what i hear, and some powers seem to have been getting alternate animations to avoid forcing redraw (brawl for example).
Is there any other reasons to make cox2 that i missed? because from what i can see, theyre either constantly improving their game to iron out those engine limitations, or changes that require a brand new engine are just QoL things that wont justify the time and money to remake the game.
http://boards.cityofheroes.com/showt...=213052&page=4
The argument is pointless. Next.
P.s. Thanks for proving my point with the negative rep. d;D -
Quote:That doesn't mean ideas shouldn't be explained. People jump on folks that think they have a "big idea" but really it's just a couple of simple sentences with no thought about consequences or how to execute it...
The irony of this statement is so ironic I might have to watch my ironic intake. -
Quote:Angry fan boyz will be angry.You said you wanted an upgrade.
You were told we're getting one.
You gave a very vague response.
You were called on it.
You've tried to change the subject twice since then. I'm trying to talk to you about one thing, not everything. Stay focused.
Still haven't responded to this: Why isn't Ultra Mode enough of a graphical upgrade even though you said you'd like to see one?
You can ask me this question at a later date. -
Quote:So to sum up this long and...pointless post (as you most likely didn't read my response because you were typing this up...)With the responses I got, I'm not sure there's anymore to elaborate on. It read like a catch-all I don't like how the game does this so I think it should change post.
I know the PvPer's don't like it, and they tend to be the most vicious about it, but there isn't a large enough PvP playerbase to justify spending any development resources on a PvP system. As I understand it, PvP is no longer a work in progress, it's now a do we keep it in the game, or remove it and move on from there? Now, I could be wrong on this. Player versus Player content could come back some day, but there's a large disconnect between what Castle, Posi, War Witch, and the other developers want to give players, and what the existing PvP player base wants.
I described it in another thread a few months back. Castle is interested in providing a PvP enviroment where players are balanced and everybody has a fair shot at winning a fight. This is good PvP. Pretty much every other PvP game out there, from Planetside, to Unreal, to Quake, to Tribes, to Call of Duty, and so on, is based around the concept that everybody has a chance. A cloaker in Planetside can take out a Max armor. It's difficult, but it can be done. A player in Unreal with a Flack Cannon can take out the guy in the tower with the sniper rifle. A player with a rail gun in Quake can take on the player with the rocket launcher... and has a chance. When you leave the FPS world and look at other games, the chances hold up. A person playing the Terrans in Starcraft can take on the Zerg. A person racing in Mario Kart or Jack X gets better power-ups and can take the lead.
The existing PvP player base, and the few people who left after the I13 changes, largely want a Ultima Online style auto-gank, haha, I win, tea-bag emote, run back to my base where I can't be attacked and proclaim my uber-awesomeness. Yes. There is a market for this style of play. However, it's not a large market. It's certainly not anything to base an entire game on. Ultima Online succeeded since, for the most part, it was the only game in town. Same thing with Everquest and it's open-PvP.
NCSoft found out the hard-way with Tabula Rasa that the number of people willing to pay MMO prices for a PvP-centric game was a drastically smaller number than the vocal minority had indicated. Tabula Rasa wound up offering players a PvP-experience that was less polished and incredible unbalanced when compared to Planetside, and a PvE experience that suffered drastically from the shift in developer focus.
The Tabalu-Rasa debacle is something that I'm pretty sure Paragon Studios and their publisher are not going to forget anytime soon. Sometimes that squeaky-wheel needs to be greased. Other times it just needs to be taken off and thrown away.
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In the same way, base raiding as we knew it under Jack Emmert and crew is gone. It's not coming back. The demand from the player base is not there.
So bringing up either of these two issues, PvP or Base Raiding, in any discussion about the future of the game or how it works, indicates to me that the person broaching the subjects does not have a clear handle on how the game works, nor how the developers make money. It's basically the equivalent of I haven't been paying attention, so I'll bring up something that I know was a hot topic years ago.
PvP and base raiding shouldn't be considered because it didn't work with this legacy system...
My argument..fix it so it works in the next games iteration... -
Quote:My argument was that the game needs much more than a graphical upgrade and it would better serve paragon studios to start on a new format with new middleware to work with.We're talking about the graphical upgrades of Ultra Mode, not Content, and not buying GR (since Ultra Mode is free in I17). No need to change the subject.
You and the OP say we need a graphics upgrade. We're telling you we're getting one. For some reason you have yet to explain, you think it's either nonexistent, or not enough. Explain yourself. Are we lying, or is Ultra Mode not up to your definition of a graphics upgrade?
Will it happen some time in the near future? Who knows. Probably not.
You are somehow stuck on graphical upgrades. -
OPs heart was in the right place. Unfortunately the rabid fan boyz got to him first. d;D
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Quote:I'm not insinuating anything. You seem to be assuming a great deal.If you're basing that on being in Closed Beta, you just broke your NDA.
If you're not, then don't base it on what has been said and shown publically so far, because that's not even scratching the surface, considering the sheer size of the I17 download.
We'll see. I'm still on the fence with purchasing GR. With the developers history of what they describe as "content." I remain a skeptic. -
Quote:They need to settle with one type of enhancement, period. They need to balance the game and enemies around those enhancements and the bonuses they offer. (Currently MOST of our mission enemies are still working on the legacy SO numbers.)SO's - wait, what? Never heard of a "mechanic" problem here.
IOs - again - what is the "mechanic" problem? They seem to be functioning as described.
PvP - You know that is a work in progress.
Base Pathing - I love the Base Pathing exactly the way it is, but I concede that if you are a Base RAIDING fan, it won't work for you right now.
So you didn't really respond completely to je saist's question. Care to elaborate a bit more?
PvP isn't a work in progress..it's a work that's on life support and probably just needs to be taken off.
The devs have repeatedly stated that the gaming engine has limitations so they can't implement the changes that they would like.
Base pathing as well as base construction needs to be worked on pathing for base raids as well as a better method of constructing bases, would be nice. (A friendlier UI if you will)
Last but not least...the Market...the market...the market...as well as the CoX Currency problem and the fact we STILL can't trade during coops due to "limitations" with coding. -
Anyway, my point being there are so many improvements they (paragon studios) could make to the game (and have made in their defense) Including Character Creation, Weapon and power customization..Character Skeletons..interactive environments. Base raiding..
That it would really make more sense to keep the legacy system up yet begin to transition to a new game with up-to-date middleware.
The OPs idea isn't a horrible one. People just fear change. -
No.
Quote:Wait.. what? Could you clarify what you mean by this statement? What mechanics problems need to be addressed? Which need to be removed?
Quote:This sounds more like a sock-puppet statement than anything legit.
Quote:Probably not going to happen.
While some of the Task Forces are up for revamps, such as Positron Task Force which is getting revamped in Issue 17, much of the existing content will remain that, existing content. So far with the known information in Going Rogue efforts are being focused on completely new leveling / leveled content rather than rehashing existing content. -
Quote:Not too keen on your approach but I would definitely like a graphical engine overhaul.I think CoH/V needs to quit coming out with more content after I17 and GR.
They need to make sure all the I17 and GR bugs are fixed.
Keep the CoH/V servers running...and keep collecting the monthly fees.
Focus all the manpower you can on CoH2.
A great deal of the games mechanics problems addressed or removed.. and most of all reimagining of old content with new maps and fresh stories and new content...new content, new content....new content.......new content. -
If you have ran a TF/SF/ITF/LGTF Hami raid or Mothership raid more than once and for either merits, recipes or vanguard points...
Congratulations, you are a farmer. -
Quote:Casually (kickball, Zone, etc.) Yes, it's worth it and it can still be fun.I played CoX for awhile but ended aorund lvl 30 because I was on a dying server. With server transfers here I was going to move everything to freedom.
Is the zone pvp good here, I dont want to do only arena pvp
Is it worth investing the time, I used to play EVE, Knights Online, WAR, and Global Agenda
I mainly play for pvp.
Thanks for your responses
Competitively, I went to freedom with the intention of competing and learning a bit more about PvP. The league rules turned my stomach so I left.
I'd say definitely give it a try. -
Quote:Purple bonuses Mal down with you. With the exception of PvP IOs; regular IOs do not mal down with you. So the truth of my statement still stands...You can still build for recharge without any Purples. (which is what Silver was talking about)
Being unable to build for recharge without Purples =\= Purpled Builds have more recharge.
Edit: people can still build high recharge builds, perma dom etc, without a single purple set.
d;D
To the OP. It really isn't worth purpling out your toons for PvP. Your bonuses will be crippled by DR (Diminishing returns: Devs cave-in to loud stupid minority). (thank the wisdom of the Devs for that).
The bonuses you really want to be looking at (for pvp) are KB protection, HP, Recharge and damage. And you don't want to gimp yourself on either.
I'm guessing you'll be moving to freedom to join the fiteclub league over there. Good luck and get a thick skin. -
Quote:Consider my contribution one for the greater community, then. I don't need a prize.Yeah thats what the designer of the survey intended, don't think I would have went the same route -- Anyways the information is obviously not requried but if you don't provide any of the information then there is no way to contact you thus not being counted in the prize selection process ( if that is something you would want to do )
Thanks to everyone that has completed it thus far!!!
ps : don't quote the post please -
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Quote:Can I has their stuff? <_<I have not heard from a number of the winners. I will send a PM later today and a global tell (if I have their globals) to let them know to collect their winnings.
So far prizes awarded to:
Hi Jinks - 1st place, 600M
Siberian Spring - 2nd place, best Manticore, 450M
Smersh - 6th place, 100M
Spadra - best Position, presentation, 100M
Sardonic Paladin - presentation, 50M
I have not heard from:
Commander
Galactoman - contact Deebs please
Hydrophidian
Kyuuen - contact Deebs please
Oedipus Tex
Wisecracker
I realize that it's double xp weekend and people are busy. In the event that I can't reach some of the winners at all. I will email the inf prizes to the winners with the advent of issue 17.
Bah, looks like I missed Hydrophidian by minutes. -
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Quote:Why? Because I can.So I have to admit here that I have not played with purple sets much. I have made a couple of fully slotted heroes that have had a purple set, or the random proc thrown in but could someone help me out and WHY I would use purple sets in my build? I am going to makes some guesses here...
1) I want to have a team toon build and wont have to depend on def because I will either get it from my team mates, have team mates to heal me or I just plain will never solo.
2) I want to do something really well i.e. regen or recovery or damage but dont really care if that AV face plants me in 2.2 seconds because of... see above.
3) I really have lots and lots of money to spend and I will be slotting full PvP sets as well that I will have spent billions on just one full set.
In all seriousness, are there any types of toons who, using purples extensively, are survivable and good for soloing AVs and being the last hero standing when the **** hits the fan and the team is getting wiped?
If you could share some of your builds and describe what the builds are designed for that might help.
So... Really worth all that?
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Quote:The devs did not create a gathering place for villains as that would create a sense of community.I know the traditional ones Hero side, Atlas statue, Galaxy, but what about in the Rogue Isles? Any special places?
The devs do not want a healthy community to evolve redside. Because devs hate villains. -
Quote:I would have liked to see the best of Synapse, best of Positron, etc... as opposed to the best entry. Since I saw some excellent concepts of individual costumes and some really bad concepts of others come from individuals.Heh. This sounds exactly like us when we were arguing about some of the choices.
I'd be interested to know which one you would pick if you couldn't pick your own.
As I related in the other post, a number of the final choices came down to the choice that is the next best if you couldn't have your favorite. I'm not trying to make excuses or anything, but if you eliminate a clear favorite or sometimes the top 2 choices, the decision making can get a lot tougher.
Ultimately, "best" is often subjective. You realize that whether you think that the criteria should be best balance of an update and a homage, or the costume that best goes against type but still is recognizable, it's a set of decision making blinders that you put on yourself...those blinders will be different for just about anybody.
The other problem I see with this type of contest is that not everyones Graphics cards offer crisper graphical representations of the character and design.
But i'm nitpicking. Can't wait to see the Villain costume contest.