Titan_Destroyer

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  1. I was reading... I have an invu toon and I would like that they would up the T9 power to lose no hp and no stamina but... It would be overpower ...

    Even if your suggestion is appealing I can't agree on it. Unless some future incarnates lines would be devoted to such bonuses of T9 buffs.

    EDIT: I guess PVPers asking for up to avoid death and some others asking nerf on judgement for same reason... Bad suggestions based on only personnal motivations on my mind. Other players want to keep their fun so I can't agree. Btw I pvp also... and dieing is part of any game there is no "I WIN BUTTON"...
  2. Bidding 3billion each of these pm me IG @Titan Destroyer. Interrested also in some other kind of.
  3. Mince... Je devrai plus souvent lire les news Au revoir Avatea en espérant te croiser in game.
  4. Titan_Destroyer

    DM/SR Toxar

    Please see and comment that build, tyvm
    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Toxar: Level 50 Mutation Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Smite
    • (A) Hecatomb - Accuracy/Recharge: Level 50
    • (3) Hecatomb - Damage/Recharge: Level 50
    • (3) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (5) Hecatomb - Damage/Endurance: Level 50
    • (5) Hecatomb - Chance of Damage(Negative): Level 50
    Level 1: Focused Fighting
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (11) Red Fortune - Defense/Recharge: Level 50
    • (34) Red Fortune - Endurance/Recharge: Level 50
    • (37) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (37) Red Fortune - Defense: Level 50
    • (40) Red Fortune - Endurance: Level 50
    Level 2: Focused Senses
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (13) Red Fortune - Defense/Recharge: Level 50
    • (43) Red Fortune - Endurance/Recharge: Level 50
    • (43) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (46) Red Fortune - Defense: Level 50
    • (46) Red Fortune - Endurance: Level 50
    Level 4: Agile
    • (A) Luck of the Gambler - Defense: Level 50
    • (13) Luck of the Gambler - Recharge Speed: Level 50
    Level 6: Hasten
    • (A) Recharge Reduction IO: Level 50
    Level 8: Siphon Life
    • (A) Touch of the Nictus - Healing: Level 50
    • (15) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
    • (17) Touch of the Nictus - Accuracy/Healing: Level 50
    • (17) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
    • (19) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
    • (21) Superior Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50
    Level 10: Practiced Brawler
    • (A) Recharge Reduction IO: Level 50
    Level 12: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (19) Winter's Gift - Slow Resistance (20%): Level 50
    • (21) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (33) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 14: Boxing
    • (A) Accuracy IO: Level 50
    Level 16: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (33) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 18: Dodge
    • (A) Luck of the Gambler - Defense: Level 50
    • (34) Luck of the Gambler - Recharge Speed: Level 50
    Level 20: Quickness
    • (A) Run Speed IO: Level 50
    Level 22: Tough
    • (A) Steadfast Protection - Resistance/Endurance: Level 30
    • (23) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (23) Steadfast Protection - Knockback Protection: Level 30
    • (25) Gladiator's Armor - Resistance: Level 50
    • (25) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (27) Aegis - Psionic/Status Resistance: Level 50
    Level 24: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (33) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    Level 26: Soul Drain
    • (A) Armageddon - Accuracy/Recharge: Level 50
    • (27) Armageddon - Damage/Recharge: Level 50
    • (29) Armageddon - Accuracy/Damage/Recharge: Level 50
    • (29) Armageddon - Damage/Endurance: Level 50
    • (31) Armageddon - Chance for Fire Damage: Level 50
    • (34) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50
    Level 28: Burnout
    • (A) Recharge Reduction IO: Level 50
    Level 30: Assault
    • (A) Endurance Reduction IO: Level 50
    Level 32: Lucky
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 35: Evasion
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (36) Red Fortune - Defense/Recharge: Level 50
    • (36) Red Fortune - Endurance/Recharge: Level 50
    • (36) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (37) Red Fortune - Defense: Level 50
    • (43) Red Fortune - Endurance: Level 50
    Level 38: Elude
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (39) Red Fortune - Defense/Recharge: Level 50
    • (39) Red Fortune - Endurance/Recharge: Level 50
    • (39) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (40) Red Fortune - Defense: Level 50
    • (40) Red Fortune - Endurance: Level 50
    Level 41: Weave
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (42) Luck of the Gambler - Recharge Speed: Level 50
    • (42) Shield Wall - Defense/Endurance: Level 50
    • (42) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
    Level 44: Dark Blast
    • (A) Apocalypse - Damage/Recharge: Level 50
    • (45) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (45) Apocalypse - Accuracy/Recharge: Level 50
    • (45) Apocalypse - Damage/Endurance: Level 50
    • (46) Apocalypse - Chance of Damage(Negative): Level 50
    Level 47: Midnight Grasp
    • (A) Superior Scrapper's Strike - Accuracy/Damage: Level 50
    • (48) Superior Scrapper's Strike - Damage/Recharge: Level 50
    • (48) Superior Scrapper's Strike - Accuracy/Damage/Recharge: Level 50
    • (48) Superior Scrapper's Strike - Damage/Endurance/Recharge: Level 50
    • (50) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 49: Shadow Meld
    • (A) Luck of the Gambler - Defense/Recharge: Level 50
    • (50) Red Fortune - Defense/Recharge: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Empty
    Level 4: Health
    • (A) Numina's Convalescence - Heal: Level 50
    • (7) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 4: Hurdle
    • (A) Empty
    Level 4: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (7) Performance Shifter - EndMod/Recharge: Level 50
    • (9) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    • (9) Performance Shifter - EndMod/Accuracy: Level 50
    • (11) Performance Shifter - Chance for +End: Level 50
    Level 50: Cardiac Core Paragon
    Level 50: Vorpal Radial Final Judgement
    Level 50: Diamagnetic Core Flawless Interface
    Level 50: Phantom Radial Superior Ally
    Level 50: Rebirth Radial Epiphany
    ------------
  5. Thats a good question and you noticed the only part of build that is not a "Must have" i choosed the winter's gift because i like the 20% resist slow debuff. But you can slot 1 endu red and use these 2 free slot for whatever you want.

    About vengeance it has its use in team incarnates trials and allow to equip without no more slots a Gambler 7.5%.

    Zone mezz and zone confusions both has a reload time of about 45sec with all time reduction bonuses like the zone debuff. No need of zone sleeps that works fine if you dont use any zone damages powers and in my build there is the fire zone attack epik and the fire judgement attack.

    Cycle on mobs: Zone Immo(or zone confusion that last longer)+debuff zone+fire attack zone (fast recharge time so can be repeatedly done) and some single target fire attacks + judgement then left alive targets can be single target mezz or confuse and killed also. Then next group=> same work. Domination back each 45sec also so full stamina always !
  6. Best is to test, I mean ultimate as it can solo group of mobs very fast with high dps no limit of stamina with the fast coming back of domination. Best is to test it to find out what I mean. Why would I softcap any def of resist as far as mezzed mobs and killing fast enough that they completely not able to hit you if you manage your powers well. Like I said it has high DPS and can without problem zone mez and zone attack without problem of stamina. I am on Freedom if you want me to show you how it can cave farm 54 pst me @Titan destroyer and I ll show ya.
    BTW the build works fine in pvp and you have perma dom in pvp zone too, but after testing plenty dom types and builds I can tell ya that the DPS is maxed out with this build and controls are ubber zone with a backcoming between each groups of mobs in a trial like UG or in cave 54 (+4X8).
    I worked on that build coming back from 2 and half years break. One of first perma-doms in CoX. I know enough dominators and mechanisms to say that it s very efficient. The fact is that plenty VR enhancement but all are for getting zone control back as soon as possible and a stamina full bar to keep the attacks cycles without running out of stamina (+mezz protection from domination that you can stack up to 3times no need acrobaty then): based on +++ global recharge time reduction (self reach with hasten and bonuses 211.25% and you can get yet some 50% from phantom lore and 21.25% from ageless destiny if you want to, for me the heal+regen destiny complete better the build).
    My best advice is test it by yourself and you'll love it !
  7. PS. All enhancements on my build are 55 and HE are 52+.
  8. Here you can find the build I use for my Dominator Hydra Cerberus. A "Blast-Dom" with no stamina endurance problems and with controls and zone damages. These who saw it in Trials can tell that its very good set up. Enjoy !


    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Fiery Assault
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Mesmerize
    • (A) Fortunata Hypnosis - Sleep/Recharge: Level 50
    • (3) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
    • (3) Fortunata Hypnosis - Accuracy/Recharge: Level 50
    • (5) Fortunata Hypnosis - Sleep/Endurance: Level 50
    • (5) Fortunata Hypnosis - Chance for Placate: Level 50
    Level 1: Flares
    • (A) Decimation - Accuracy/Damage: Level 40
    • (7) Decimation - Damage/Endurance: Level 40
    • (7) Decimation - Damage/Recharge: Level 40
    • (9) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (9) Decimation - Accuracy/Damage/Recharge: Level 40
    Level 2: Dominate
    • (A) Unbreakable Constraint - Hold/Recharge: Level 50
    • (48) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
    • (48) Unbreakable Constraint - Accuracy/Recharge: Level 50
    • (50) Unbreakable Constraint - Endurance/Hold: Level 50
    • (50) Unbreakable Constraint - Hold: Level 50
    Level 4: Hasten
    • (A) Recharge Reduction IO: Level 50
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 8: Super Jump
    • (A) Unbounded Leap - +Stealth: Level 50
    Level 10: Confuse
    • (A) Coercive Persuasion - Confused/Recharge: Level 50
    • (11) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
    • (11) Coercive Persuasion - Accuracy/Recharge: Level 50
    • (13) Coercive Persuasion - Confused/Endurance: Level 50
    • (13) Coercive Persuasion - Confused: Level 50
    • (50) Coercive Persuasion - Contagious Confusion: Level 50
    Level 12: Fire Blast
    • (A) Decimation - Accuracy/Damage: Level 40
    • (15) Decimation - Damage/Endurance: Level 40
    • (15) Decimation - Damage/Recharge: Level 40
    • (17) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (17) Decimation - Accuracy/Damage/Recharge: Level 40
    Level 14: Maneuvers
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (19) Red Fortune - Defense/Recharge: Level 50
    • (19) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (21) Red Fortune - Defense: Level 50
    • (21) Red Fortune - Endurance: Level 50
    • (23) Luck of the Gambler - Recharge Speed: Level 50
    Level 16: Tactics
    • (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    • (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
    • (25) Adjusted Targeting - Endurance/Recharge: Level 50
    • (25) Adjusted Targeting - To Hit Buff/Endurance: Level 50
    • (27) Adjusted Targeting - To Hit Buff: Level 50
    Level 18: Assault
    • (A) Endurance Reduction IO: Level 50
    Level 20: Total Domination
    • (A) Gladiator's Net - Accuracy/Hold: Level 50
    • (27) Gladiator's Net - Accuracy/Recharge: Level 50
    • (29) Gladiator's Net - Recharge/Hold: Level 50
    • (29) Gladiator's Net - Endurance/Recharge/Hold: Level 50
    • (31) Gladiator's Net - Accuracy/Endurance/Recharge/Hold: Level 50
    Level 22: Stealth
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (31) Red Fortune - Defense/Recharge: Level 50
    • (31) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (33) Red Fortune - Defense: Level 50
    • (33) Red Fortune - Endurance: Level 50
    • (33) Luck of the Gambler - Recharge Speed: Level 50
    Level 24: Invisibility
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 26: Phase Shift
    • (A) Recharge Reduction IO: Level 50
    Level 28: Embrace of Fire
    • (A) Recharge Reduction IO: Level 50
    Level 30: Super Speed
    • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range: Level 50
    • (34) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (34) Winter's Gift - Slow Resistance (20%): Level 50
    Level 32: Mass Confusion
    • (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized: Level 50
    • (34) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge: Level 50
    • (36) Superior Ascendency of the Dominator - Endurance/Recharge: Level 50
    • (36) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance: Level 50
    • (36) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge: Level 50
    • (46) Superior Ascendency of the Dominator - Recharge/Chance for +Damage: Level 50
    Level 35: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (37) Positron's Blast - Damage/Endurance: Level 50
    • (37) Positron's Blast - Damage/Recharge: Level 50
    • (37) Positron's Blast - Damage/Range: Level 50
    • (39) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    Level 38: Blaze
    • (A) Apocalypse - Damage/Recharge: Level 50
    • (39) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (39) Apocalypse - Accuracy/Recharge: Level 50
    • (40) Apocalypse - Damage/Endurance: Level 50
    • (40) Apocalypse - Chance of Damage(Negative): Level 50
    Level 41: Blazing Bolt
    • (A) Sting of the Manticore - Accuracy/Damage: Level 50
    • (42) Sting of the Manticore - Damage/Endurance: Level 50
    • (42) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
    • (42) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
    • (43) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
    Level 44: Fire Shield
    • (A) Gladiator's Armor - Resistance: Level 50
    • (45) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (45) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 47: Melt Armor
    • (A) HamiO:Lysosome Exposure
    • (48) HamiO:Lysosome Exposure
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Domination
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Empty
    Level 4: Health
    • (A) Numina's Convalescence - Heal: Level 50
    • (40) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 4: Hurdle
    • (A) Empty
    Level 4: Stamina
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (43) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (43) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (45) Efficacy Adaptor - Accuracy/Recharge: Level 50
    • (46) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (46) Efficacy Adaptor - EndMod/Endurance: Level 50
    Level 50: Cardiac Core Paragon
    Level 50: Pyronic Core Final Judgement
    Level 50: Preemptive Core Flawless Interface
    Level 50: Phantom Radial Superior Ally
    Level 50: Rebirth Radial Epiphany
    ------------
  9. Here is my idea that will make enhancement from the Paragon Market more attractive AND allow us to use more Catalysts Enhancements (Same way that will boost the sales in the same time !):

    Implement a possibility to increase the level of the enhancements bought on the Paragon Market with Catalysts. Actually we can boost regular enhancements drop in game up to +5 with enhancement boosters. Implement that Paragon Market Enhancements can be +5 using a single enhancement catalyst on them.

    Just because of the fact that for now we can't do like that I don't spend my $ in the enhancements on the Paragon Market and I prefer to make IG cash to get IG enhancements for the +5 boost on them. Just let you know about it !
  10. Here is best solution on my opinion :
    Adding on the dominator ato set: Where are standing all the bonuses for duration of control; another bonus of +0,5 or +1 mag to all control while under DOMINATION (btw it exist an enhancement with a %chance to add +1mag on mezz so that shouldnt be a problem to implement that on the dominator ato set)
    so that should solve that problem.

    Redname read me !!!

    Moreover, from personnal experience in game (but not in pvp) I noticed i can immobilize some mobs easier without domination than with: like for example the big bots in the incarnate trial Lambda Sector. I already petitioned about that but no idea what is wrong about domination exactly... If what you say about mag is right then they can apply a bonus on the ATO set like i suggest...
  11. Titan_Destroyer

    Bye bye CoX !!!

    envoi moi une copie de celles que tu ne publiera jamais
  12. Titan_Destroyer

    Bye bye CoX !!!

    Adieu CoX,

    merci a tout ceux dont j'ai croisé la route IG alliés comme ennemis, mais il est temps pour moi de vraiment arréter CoX car après tout, on m'a nerf transfert énergie !!! ^^

    D'autres horizons m'appellent, mais je suis très content d'avoir fais une petite place a la chaos team et a ses membres sur Vigilance (Le SG atteint bientot 100mil de prestige !!!), bravo a vous.

    Je ne cacherai pas que les annonces récentes et les promesses n'auront pas suffit a me faire attendre plus longtemps du contenu post 50 tellement nécessaire dans ce jeu.

    CoX est un très bon jeu, cependant, rien que les pouvoirs epiques font trop de différence.

    Finalement après 13 episode on a l'arrivée de l'équivalent empathie coté vilain ET en même temps on va nous changer toutes les règles du pvp/pve.

    Enfin je dirai; finalement les vilains vont pouvoir respec ces pouvoirs epiques complètement en dessous de ceux des héros pour les 3/4.

    Un constat: les dev on toujours favorisé les AT héros.

    Tout ca pour dire que je regretterai CoV, mais pour moi e13 est la fin de ce que CoX avait de meilleur a donner.

    Bonne continuation a tous.


    PS:On attend encore le nerf des stack des buffs!!!
    PS2: La cathèdrale bug depuis X épisode je trouve ca COMPLETEMENT HONTEUX, une vaste fumisterie qui dure depuis trop longtemps!!!

    Bye bye CoX !!!

    Titan Destroyer.
  13. TY unknownwarrior i understand now.
  14. If the_rent says right abour the 100%base damage as classed as 0% on combat attributes, then it's a serious bug downing effectivness of a dominator DPS. Anyone can verify it but after 200% there are NO MORE damages added !!!
  15. what do you mean exactly? The damage bonus is cap at 300% so why cap damages at 200% more precisely?
  16. While playing my dominator and following the bonus damage, i found out a damn BUG that is a conspiration from the dev against the dominators !!!! The damage cap of a dominator is 300% but effectiveness of damage bonus is at about 200%, it means that from 200 to 300% the damages inflicted are keeping always the same value !!!! Thanks again for such bug that is one more clue of the dev careless of vilains AT !!!
  17. Titan_Destroyer

    Remerciements

    Ca fais bien bien longtemps que je voulais le faire. Je souhaitais remercier vraiment beaucoup les personnes qui se reconnaitront dans ce sujet:

    Lorsque j'ai pris un compte d'essai a la sortie de CoV, j'ai créé un corrupteur dark/dark, excellent a jouer en groupe, et a l'epoque il n'y avais pas ses contraintes liées aux compte d'essai actuels (ce qui vraiment est pas du tout un atout pour le coup!). (NB un corrupteur dark/dark comme premier perso ca vous oriente apres sur un MM dark, ce qui vous degoute dudit coco que vous deleter^^)
    Donc je remercie ceux qui m'on appris les base pve en group et notament mon premier mentor; Matamoross connu sous le nom de @Mata et mon premier leader de SG les Death Dealers. Je tiens surtout a remercier ceux qui a l'epoque avaient organisé un event Mainbot VS Pirhana X a Siren's call. J'y ai vu tellement de monde que j'en ai été impressionné ce qui m'a fais prendre mon compte joueur definitif.
    Enfin, je remercie les créateur de la chaos team,Phara et Transmonia, qui, lorsqu'ils ont migrés, m'ont légué le SG pour en faire ce qu'il est devenu maintenant 1er de vigilance (pve).
    Un remerciement a Contaminator et aux 108etoiles d'arachnos, un SG qui aurait pu avoir un avenir bien plus grand, avec qui j'ai beaucoup appris en TF et pvp(sur tout les pouvoir bien avant le sytème actuel de suivi des valeurs IG).
    Un remerciement a tout les déserteurs de la Chaos Team qui ont suivi leur propre chemin apres avoir servi le SG, et qui on montré qu'il sont tout de meme parmis les plus doués; ange', mutilator, arbaal, etc.. ceux la se reconnaitront^^, dommage qu'ils aient optés pour les deux camps, renforcant les forces ennemis...
    Je remercie enfin les héros de faire face, entre autre, a un SG vilain qui essai de n'etre que CoV pour maintenir le combat du bien contre le mal et ne pas tomber dans des relations trop amicales bien que dernierement les zones pvp se sont très bien purifiées d'un certain vocabulaire fleuri^^.
    Je remercie donc tout les acteurs de vigilance ayant contribué a me faire rester et me battre avec virulence contre le bien sous toutes ses formes^^.
    En esperant pour bientot une fusion inter serveur des zone pvp afin de maintenir une frequentation suffisante pour rendre ces zones toujours aussi actives dans un maximum de créneaux horaires!
  18. J bois que du coca et jmange ke des kebabs (rue carnot) ^^
  19. Pour le up de invulnérabilité, je suis pour:
    - Retirer le malus de defense de inflexibilité de 3.75%
    - Ajouter de la résistance a hauteur de 12.75% en feu/froid/toxique/nrj/nrj neg à invulnérabilité temporaire (qui est censé etre une version de base de invu ultime!)
    - Ajouter a tout les boucliers resistifs de invulnérabilité passifs actif et cliquable la composante Résistance aux réductions de résistance sur un modèle similaire a la composante des SR relative a la Résistance aux réductions de défense, OU ajouter une composante spécifique a la ligne invu % chance d'absorbtion des dégats sur chaque bouclier OU les 2 possibilités tant qu'à faire^^.
    - Donner une base de def active meme si il n'y a pas de mob aux cac du bouclier defensif activable de la ligne invulnérabilité (soit les 8% de base lorsqu'il y a un mob au cac) ce qui donnerai un bonus pour les attaques a distance puisque dans ce cas la le bouclier est comme inexistant (puis ajouter les bonus de defense et de bonus de precision par mob soit bonus actuel X1.125%)

    Vive le up de invulnérabilité!
  20. MDR, yaura plus qu'a rerol un empath qui change de camp pour avoir des empath villains, c'est trop fort...
    Et les récompenses uniques et/ou limitées sur le vaisseau dans l'espace le sont par serveur je suppose?
  21. Tu veux dire que 100.00 ne peux pas etre généré, mais que 00.00 si?
    Justement je soutiens que le systeme est basé sur 101 valeurs unitaires et non pas 100 comme elle devrai l'être et n'est donc pas un %. (Cependant il faudrai savoir si 100.00 peux etre généré ou pas).
    Donc de 0 a n-1, ca exclu normalement un jet a 100.00, si j'en vois un sortir je crie au loup^^.
    Merci pour ta réponse claire et precise.
  22. Non car quand tu parle de %, les jet vont de 1 a 100, la somme des nombres de 1 a 100 = 100 mais la somme des nombre allant de 0 a 100 = 101.. X/101 au lieu de X% !! 0 ne peux mathématiquement pas etre une valeur générée par la matrice du jet de dès en clair! D'ou mon questionnement.
    (Roadkill, tu parles de la règle du toucher critique, qui est une règle pour zapper la matrice apres un certain nombre de ratés consécutifs et forcer le toucher)